• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:42
CET 03:42
KST 11:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains2Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2468 users

[Map] Espada

Forum Index > BW General
Post a Reply
Normal
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 06 2010 23:47 GMT
#1
Here's something I worked on yesterday. Somehow ended up looking like a 4-player Outsider lol.

Still in beta testing, no balance testing done yet, no doodads/deco added as well.

Espada 0.7
[image loading]


Resources:
Main: 9M1G
Nat: 7M1G
First expo: 9M1G (600/2500)
Second expo: 4M1G (3000/2500)
Gas towards center (along 4M wall): 1G (5000)

Concept:
What sets this apart from Outsider is that firstly, this is a reverse high-ground map. You can wall off your natural with 1 depot 1 rax, but that will leave you very vulnerable to early attacks due to the reverse ramp. Aggressive play is recommended here.
However, you can wall off at your main and take the other expansions, but with only one way out, you will also be facing lots of trouble if you turtle too long. Therefore, your expansion choices will be ever more important on this map.
Second, unlike Outsider where you can eventually get around the sides, the 4M wall on this map has the minerals valued at 3000, meaning it will take a very long time for a player to use that path. Of course, this may change once balancing starts being tested.
Also, neutral CC in center of the map for the lulz. (Thanks to Holy World for that star as well)

Download links:
  • Version 0.7


Feedback and comments are all welcome
POGGERS
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 06 2010 23:55 GMT
#2
Is it just me or are bases 7 oclock and 1 oclock smaller?
im a noob does that matter?
Nada's body is South Korea's greatest weapon.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
March 06 2010 23:57 GMT
#3
Is the choke placement to 4 and 8 o'clock wrong? I mean, the choke is facing the middle of the map and there is no second choke so you can walk down there from your main.
hayata2.0
Profile Joined January 2010
Canada655 Posts
Last Edited: 2010-03-07 00:00:35
March 07 2010 00:00 GMT
#4
I think that's just because the reverse ramp looks funny on this tileset. There is a second ramp.
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 07 2010 00:00 GMT
#5
ya some bases are bigger then others but thats easily fixable. and you can't get out of your base it seams....or is my vision that bad?
Think you got lag? It took Jesus 3 days to respawn.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 07 2010 00:10 GMT
#6
Wait, does each base have 3 naturals and no further expansions?
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 07 2010 00:19 GMT
#7
4 gas, 1 choke. Bad idea.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 07 2010 00:21 GMT
#8
lol the reverse ramps look terrible on minimap.

yes you can get out of all the bases. All starting positions have a 2nd ramp.

Hmm it does seem like 7 and 1 oclock seems smaller. Should fix that.

On March 07 2010 09:10 Chairman Ray wrote:
Wait, does each base have 3 naturals and no further expansions?


yup
POGGERS
VoriuM
Profile Joined March 2009
Belgium83 Posts
Last Edited: 2010-03-07 00:27:25
March 07 2010 00:26 GMT
#9
Looks a lot like holy world imo, don't see how it's outsider
Like those expos with the unsafe min line (and ofc the neutral cc :D)
ghrur
Profile Blog Joined May 2009
United States3786 Posts
March 07 2010 01:02 GMT
#10
Is it me or does 10 and 5 o'clock mains seem to be closer to their naturals than the other two?
darkness overpowering
YPang
Profile Blog Joined April 2007
United States4024 Posts
March 07 2010 01:28 GMT
#11
i didnt even look at map, but i know 100% its terran favored.
sMi.Gladstone | BW: B high| SC2: gold T_T
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 07 2010 02:54 GMT
#12
On March 07 2010 10:02 ghrur wrote:
Is it me or does 10 and 5 o'clock mains seem to be closer to their naturals than the other two?

it's pretty even. I'll just shift the 1/7 mains a bit closer I guess.
POGGERS
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
March 07 2010 04:11 GMT
#13
kona play after my work?
zergnewb
Profile Blog Joined April 2009
United States816 Posts
Last Edited: 2010-03-07 04:18:44
March 07 2010 04:18 GMT
#14
I keep thinking there is something totally messed up then the more I think of it the more balanced it seems.. Map actually seems pretty cool. Though the fact that the 3, 6, 9, and 12 o'clock bases are so easy to harass is a bit messed up.
Welcome to the Durst-Zone
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 07 2010 04:29 GMT
#15
On March 07 2010 13:11 sArite_nite wrote:
kona play after my work?

having dinner outside
POGGERS
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 07 2010 07:02 GMT
#16
Love the concept, but the lack of terrain and features to navigate around in the centre makes the map boring imo. All around the edge of the map is really nice and would facilitate creative play, but when you get out in the middle its like, open plains D:
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 07 2010 07:03 GMT
#17
On March 07 2010 16:02 dethrawr wrote:
Love the concept, but the lack of terrain and features to navigate around in the centre makes the map boring imo. All around the edge of the map is really nice and would facilitate creative play, but when you get out in the middle its like, open plains D:

haha yeah, as i mentioned earlier, no decos yet :p

any suggestions for what to put in the middle?
POGGERS
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
Last Edited: 2010-03-07 07:18:09
March 07 2010 07:17 GMT
#18
On March 07 2010 16:03 konadora wrote:
Show nested quote +
On March 07 2010 16:02 dethrawr wrote:
Love the concept, but the lack of terrain and features to navigate around in the centre makes the map boring imo. All around the edge of the map is really nice and would facilitate creative play, but when you get out in the middle its like, open plains D:

haha yeah, as i mentioned earlier, no decos yet :p

any suggestions for what to put in the middle?


Maybe a large rampthing like Acro had in the center
http://www.teamliquid.net/tlpd/images/maps/234_Acro.jpg

But big.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 07 2010 07:22 GMT
#19
hmm.

i'm thinking of something similar, but low ground instead of high ground.
POGGERS
Loanshark
Profile Blog Joined December 2008
China3094 Posts
March 07 2010 07:35 GMT
#20
On March 07 2010 16:03 konadora wrote:
Show nested quote +
On March 07 2010 16:02 dethrawr wrote:
Love the concept, but the lack of terrain and features to navigate around in the centre makes the map boring imo. All around the edge of the map is really nice and would facilitate creative play, but when you get out in the middle its like, open plains D:

haha yeah, as i mentioned earlier, no decos yet :p

any suggestions for what to put in the middle?


Some cliffs?

The current wide open middle is going to cause some serious balance issues
No dough, no go. And no mercy.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2010-03-07 09:23:50
March 07 2010 07:57 GMT
#21
Welp, this is what I got. Good? Bad?

old pic removed
POGGERS
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 07 2010 08:04 GMT
#22
is the name a Bleach reference?
ModeratorBlame yourself or God
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 07 2010 08:07 GMT
#23
no i never watched bleach
POGGERS
Duckvillelol
Profile Blog Joined July 2009
Australia1256 Posts
March 07 2010 08:34 GMT
#24
No zerg have cried about lack of space to muta harass the main yet.

*runs back into the bushes*

Although that said, Matchpoint is similar in that regard. That said... this actually looks very Matchpointy...
Former SC2 commentator. youtube.com/duckvillelol
Realpenguin
Profile Joined December 2006
8253 Posts
Last Edited: 2010-03-07 08:50:23
March 07 2010 08:50 GMT
#25
On March 07 2010 17:04 Zelniq wrote:
is the name a Bleach reference?

the name is obviously a reference to

(Z)espada

aka odin
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
March 07 2010 08:56 GMT
#26
This map is neat, I like that you're third is easy to take but hard to hold off with it being so hard on the mineralside, as for those Expos with the Invert ramps those should be mighty hard to hold :X
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 07 2010 08:57 GMT
#27
I'd play on that. I think it would look nicer if you included a small raised centerpiece though.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
Last Edited: 2010-03-07 09:24:09
March 07 2010 09:23 GMT
#28
[image loading]


now? is it better?
POGGERS
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 07 2010 09:39 GMT
#29
I'd say take out the 2 top ones and the 2 bottom ones, so you have a diamond of them in the middle, could be interesting.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 07 2010 11:45 GMT
#30
[image loading]


Better?

Changes are:
- Center of map mainly changed to low ground
- High ground ramp thingies at center of map
- 12/3/6/9 outward gas expo is now high-ground with 1 ramp leading to it
POGGERS
darkemperor
Profile Blog Joined August 2008
Turkey725 Posts
March 07 2010 11:47 GMT
#31
I can almost see Harribel's tits.
#1 Kim Taek Yong Fan <3 || Legend of the Fall // Fall of the Legend
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 07 2010 11:49 GMT
#32
On March 07 2010 20:47 darkemperor wrote:
I can almost see Harribel's tits.

lolwut??
POGGERS
killerdog
Profile Joined February 2010
Denmark6522 Posts
March 07 2010 11:59 GMT
#33
one thing i see is that the 5 o'clock and 11 o'clock and very easily siege/drop the expansions clockwise from them from their own mains
while the other two cant.
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 07 2010 12:27 GMT
#34
Looks like a kickass map to me now Kona, I'll be up for testing it if you want to play on it sometime. Theres just so much variety, looks like a spastic love child of outsider and zodiac.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 07 2010 13:38 GMT
#35
I think I should change the 3000 minerals. They tend to become very annoying with regards to pathing.
POGGERS
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
March 11 2010 03:46 GMT
#36
Is the center buildable?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 11 2010 06:05 GMT
#37
On March 07 2010 09:19 neobowman wrote:
4 gas, 1 choke. Bad idea.


I have to agree with this.

Though it might result in some very different styles of play than your normal map.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
March 11 2010 06:13 GMT
#38
When I look at this map, I hope my opponents don't spawn clockwise to my base...
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 11 2010 11:10 GMT
#39
On March 11 2010 12:46 RoieTRS wrote:
Is the center buildable?

Nope.

On March 11 2010 15:05 On_Slaught wrote:
Show nested quote +
On March 07 2010 09:19 neobowman wrote:
4 gas, 1 choke. Bad idea.


I have to agree with this.

Though it might result in some very different styles of play than your normal map.


It can end up to be either a very intense early-mid game due to timing pushes, or a very fast macro game (as in, the 'macro' stage gets pushed forward much faster thanks to the easily available expansions).
POGGERS
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
March 11 2010 11:14 GMT
#40
I can see mass turtle fest for terrans. >.<
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
March 11 2010 11:18 GMT
#41
http://www.teamliquid.net/staff/konadora/4_Espada_095.scm

I did some minor changes, as well as a change to that 4 mineral wall. It's now 4 mineral patches stacked 16 times, 150 value each iirc. That gives your eco a HUGE boost (like 64-80 mineral income per second), fast forwarding the 'macro' stage timing.
POGGERS
Normal
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#72
PiGStarcraft626
EnkiAlexander 64
davetesta32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft626
RuFF_SC2 206
Nathanias 2
StarCraft: Brood War
GuemChi 2094
Artosis 748
Shuttle 294
NaDa 27
Dota 2
LuMiX1
Counter-Strike
minikerr10
Super Smash Bros
hungrybox1361
C9.Mang0391
Other Games
summit1g11454
Maynarde90
ViBE51
Organizations
Other Games
gamesdonequick2192
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 207
• HeavenSC 24
• CranKy Ducklings AfreecaTV3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo148
Upcoming Events
GSL
7h 19m
WardiTV Team League
9h 19m
The PondCast
1d 7h
WardiTV Team League
1d 9h
Replay Cast
1d 21h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.