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My balance suggestions

Forum Index > BW General
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1 2 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 24 2004 20:47 GMT
#1
For zerg:

Queen - Energy of broodling down to 100, or maybe even 75. Think about it, psi storm for 75 can potentially kill just as much - there's no ground unit, except the unbroodable archon and the ultralisk - which can take more than 1 psionic storm, and it can hit like 10 units as opposed to 1.

I don't know but maybe the cost of the queen itself should be brought up to 150/150? Or 150/100, or maybe 100/150? Maybe that would ruin it's use against terran..
I think it could be used as a tank killer if the energy requirement was just 75, obviously this would rape high templars and therefore we move on to toss.

Toss:

Maelstrom down to 75, this would make the unit A LOT more popular, and thus it could counter the more effective queen (feedbacks range is great, and maelstrom for 75 could partially negotiate the effect of losing a few more high templars to broodling).

Reaver damage upgrade should increase it's attack by 28. Why 28? That means it does 128 damage to lurkers, thus it will do 1 hit ko until zerg gets 3 armor.

For terran:

Gogo 50 energy optical flare plz (hey anything that helps my vulture + blind + expo/contain build is welcome -_-!).

So, what do you think?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Drone
Profile Joined September 2002
Norway28790 Posts
February 24 2004 20:53 GMT
#2
holy shit queen no no no no no no no no no no no

difference between queens and templars : queens are flying units, and they move really fast. jesus christ if you had 75 energy broodling you could almost beat m&m with queen
you probably COULD beat pure dragoon with it.

queens are fine. making broodling 125 energy would be a nice thing to make people build them more often, but for people like me who already build them often, it would kinda overpower them. making it 100 energy would definitely make them too powerful. and 75 energy is honestly quite insane.

although you want to increase their cost, I definitely don't want that. :E
Moderator
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 24 2004 20:54 GMT
#3
I think the only reason toss has a hard time against zerg is zerglings+_+;;;;;
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 24 2004 20:55 GMT
#4
But I'm not saying it is imbalance cuz of zergling, cuz you can counter it, but the problem is that the zerg knows how you are going to counter it so he/she makes a counter to your counter +_+;;;
PvZ, mind game+_+
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 24 2004 22:24 GMT
#5
On February 25 2004 05:53 Liquid`Drone wrote:
holy shit queen no no no no no no no no no no no

difference between queens and templars : queens are flying units, and they move really fast. jesus christ if you had 75 energy broodling you could almost beat m&m with queen
you probably COULD beat pure dragoon with it.

queens are fine. making broodling 125 energy would be a nice thing to make people build them more often, but for people like me who already build them often, it would kinda overpower them. making it 100 energy would definitely make them too powerful. and 75 energy is honestly quite insane.

although you want to increase their cost, I definitely don't want that. :E

Hm.. Ok :E But you can feedback queens with DA can you not -_-?
Ok, so if 125 energy then ~_~
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
Last Edited: 2004-02-24 22:52:00
February 24 2004 22:37 GMT
#6
Uh, FA... I guess tanks suddenly die to single storms now? And zealots? And goons? And lurkers?

disclaimer: tanks can be repaired, shields regened, lurkers regened. k, I win.
sMi.Silent // Siz)Silent
Liquid`Drone
Profile Joined September 2002
Norway28790 Posts
February 24 2004 22:46 GMT
#7
obsolete I was gonna comment on that but then I realized he said "more than one" not one.
Moderator
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
February 24 2004 22:47 GMT
#8
must we always nitpick? its poorly worded, thats all I'm saying ;;
sMi.Silent // Siz)Silent
Schwarzenegger 08
Profile Joined January 2004
343 Posts
February 24 2004 22:49 GMT
#9
there is no broodable ground unit that can take one spawn broodling
Liquid`Drone
Profile Joined September 2002
Norway28790 Posts
February 24 2004 22:52 GMT
#10
you were the nitpicker!
Moderator
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
February 24 2004 23:05 GMT
#11
&#12640;_&#12640; &#45208;&#45716; &#48148;&#48372;!
sMi.Silent // Siz)Silent
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 25 2004 00:38 GMT
#12
On February 25 2004 07:47 ObsoleteLogic wrote:
must we always nitpick? its poorly worded, thats all I'm saying ;;


When you speak swedish you can comment on my english :-)
Just kidding! I appreciate the fact that I could do with a lot of improvement when it comes to wording things properly

No ground unit except the ultralisk and archon can survive 2 storms.

K!

And I should try to make a lost temple with 75 mana mael and 75 mana brood

Or 100 mana, maybe 75 is a bit extreme o_o

Btw, mindcontrol is 150, broodling is 150. Which would you say is more effective? Would you say mindcontrol is good enough to cost 150? Would it be OK at 125 or even 100 mana? IF mindcontrol was 125 or100 mana, wouldn't queen broodling HAVE to be at most 100 respectively 75 mana since Mindcontrol basically does the same thing+give you control of unit+works on air.

Yeah.

Is the reaver idea good though?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 25 2004 00:38 GMT
#13
On February 25 2004 08:05 ObsoleteLogic wrote:
ㅠ_ㅠ 나는 바보!


Yes you are a babo
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 25 2004 00:41 GMT
#14
Oh and Are you sure it shouldn't be 'jeo' and not 'na'?
Like, you say 'jeo terran', maybe na is used when it's something that won't change (well I suppose that could be the case with your stupidity ) and Jeo is when it's something you are temporarily.. I mean, you will always be an american, but you may be zerg tomorrow. Yeah, I should ask someone like wax or something -_-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Drone
Profile Joined September 2002
Norway28790 Posts
February 25 2004 01:42 GMT
#15
frozenarbiter you can't compare the spell of a queen with the spell of a dark archon. the queen is a flying unit that costs 100/100, the dark archon is a ground unit that costs 250/200. AND, mind control makes it lose all shield, which leaves it with 20 hp..

I mean for fucks sake the queen costs the same as a muta, has the same hp as a muta and flies as fast as a muta. however one ensnare or one broodling is normally far more effective than the damage dealt by *one* muta.
Moderator
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 25 2004 01:45 GMT
#16
On February 25 2004 10:42 Liquid`Drone wrote:
frozenarbiter you can't compare the spell of a queen with the spell of a dark archon. the queen is a flying unit that costs 100/100, the dark archon is a ground unit that costs 250/200. AND, mind control makes it lose all shield, which leaves it with 20 hp..

I mean for fucks sake the queen costs the same as a muta, has the same hp as a muta and flies as fast as a muta. however one ensnare or one broodling is normally far more effective than the damage dealt by *one* muta.

HUK..when you use mind control you lost shield?+_+;;I didn't know that+_+damn
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
February 25 2004 01:56 GMT
#17
queens are already more than powerful enough, it's not the game's fault that zerg players don't use them
DANCE ALL DAY
8882
Profile Blog Joined December 2003
2720 Posts
February 25 2004 02:10 GMT
#18
parasite costs now 75 not 50 like it did, yet it should cost 40-50 (maybe 50 because protoss could have problems) but terran can remove it damn easily and zerg can cast it more rarely because of the rebalancing. stupid
I have returned
Muhweli
Profile Joined September 2002
Finland5328 Posts
February 25 2004 02:14 GMT
#19
Queens could be a bit cheaper and their spells too, but not TOO much cheaper as drone here stated.
River me timbers.
OgerDaniel
Profile Joined March 2003
273 Posts
Last Edited: 2004-02-25 03:19:42
February 25 2004 03:16 GMT
#20
the queen problem could be solved this way:

queens start with energy = 100 instead of 50,

but mana cost should be the same or maybe 125 as drone suggested.
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