[Map] Shaira - Page 2
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Inzek
Chile802 Posts
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Chen
United States6344 Posts
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Conquest101
United States1395 Posts
That being said. Vertical rush distances are laughably close. Good luck not getting horribly raped by a T if you spawn vertical to him. Protoss will never ever be able to break out of a lurk or tank contain with that bridge. It's murder. Easy to take third gas for toss though. If they ever manage to get out of their main/nat. Center quad gas expo feels gimmicky. Especially when there is already double gas expos on the map. You hate Protoss don't you? | ||
jalstar
United States8198 Posts
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Nub4ever
Canada1981 Posts
As a matter of fact I DO dislike Protoss =\ | ||
thopol
Japan4560 Posts
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hyst.eric.al
United States2332 Posts
as a terran player, i approve the current set-up, though. :D | ||
Nub4ever
Canada1981 Posts
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dyren
United States260 Posts
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Nub4ever
Canada1981 Posts
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Nub4ever
Canada1981 Posts
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WheelOfTime
Canada331 Posts
No way that's enough time for a pylon and cannon to go up, or zerglings to go all the way around to kill the scv. Great map if you like to play probe vs ling or drone vs vulture micro. | ||
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Pholon
Netherlands6142 Posts
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CharlieMurphy
United States22895 Posts
-the min only has all that space behind it from tanks and turrets to line up and blast anything that comes down from either the back or front ramp. -the nat bridge is too narrow, widen in up x2 at least (better to make x3 or x4 imo). -the windy, tight, bridgey path which also contains a base. open it up more imo. Flas -the lack of unbuildable terrain all around these paths -the buildable cliff in the middle of the map. | ||
TeabagInsurance
Canada320 Posts
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TheAntZ
Israel6248 Posts
EDIT: On February 02 2010 13:58 Nub4ever wrote: Gaaaaaaah I know about the contain thingy!!!!!! I'm gonna fix it tomorrow and the vertical push distance thingy as close as it is there's still a chance for a flank, if the cliff at the natural will fit a tank ill fix tomorrow. I'll also move the min patches to make muta harass a little more useful. As a matter of fact I DO dislike Protoss =\ Why are you asking for opinions on a map if you're gonna be biased while making it? | ||
LarJarsE
United States1378 Posts
Wider nat bridges and remove that spine that will protect ranged units firing upon units leaving natural. High dirt mid/center 12/6 o clock makes those 2 paths really small, you can open them bad boys up by at least one isometric rhombus | ||
Nub4ever
Canada1981 Posts
gated I didn't mean to make the map imba ![]() | ||
aeroH
United States1034 Posts
edit : oo i remember that thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=107135 | ||
Salteador Neo
Andorra5591 Posts
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