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Belgium6753 Posts
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That's cool, maybe you can implement it on the anti-hack UMS maps ^^ V
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Germany2896 Posts
And the promised screenshot:
White and blue selection is of observers here, and yellow of the player.
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On April 25 2008 19:30 MasterOfChaos wrote:And the promised screenshot: White and blue selection is of observers here, and yellow of the player. Very nice
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I'm pretty impressed to tell you the truth. Can't wait to give it a shot.
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1. sounds really awesome! But how does that bloke have a marine and a barracks selected?
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Can it be called ILoveChef?
I guess storm makes more sense since it reminds me of Tasteless and you're talking about ob features (._.
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Hungary11233 Posts
On April 26 2008 02:00 Ancestral wrote: 1. sounds really awesome! But how does that bloke have a marine and a barracks selected? If you stare very hard the marine might be white, but I agree that it is hard to differentiate.
Fantastic plugin there, would also really help to track micro moves and techniques
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On April 25 2008 05:33 paper wrote: SexSexPussyPlug!
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Germany2896 Posts
First usable version of selectioncircles. http://winner.cspsx.de/Starcraft/Tool/SelectionCirclesDll.zip It is no bwl-plugin. Instead you have to run load.exe after starting starcraft. (If there are hackusers among you, they should know this^^)
It enables itself in replays and when it considers a player an observer. You become an observer if you have max 1 supply during the first 2 minutes. You lose observerstatus if you gain more than 1 supply(When that happens black selectioncircles may remain for the rest of the game around the units). I have not tested what effects it has on a team-melee game.
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Sick. I'll try it out shortly! Should I assume I shouldn't have the program running if I intend to iCCup?
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Germany2896 Posts
yes it is not ICCup compatible
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On April 26 2008 04:14 MasterOfChaos wrote:First usable version of selectioncircles. http://winner.cspsx.de/Starcraft/Tool/SelectionCirclesDll.zipIt is no bwl-plugin. Instead you have to run load.exe after starting starcraft. (If there are hackusers among you, they should know this^^) It enables itself in replays and when it considers a player an observer. You become an observer if you have max 1 supply during the first 2 minutes. You lose observerstatus if you gain more than 1 supply(When that happens black selectioncircles may remain for the rest of the game around the units). I have not tested what effects it has on a team-melee game. You are planning to make it into a BWL plugin though, aren't you?
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Germany2896 Posts
I plan to extend the bwl api a bit for this. Because im the launcher should do the injection. And the Unshift plugin has to know the ThreadID of the starcraft mainthread(or has to be loaded by the mainthread). So I plan to inject by overwriting Starcrafts entrypoint in memory instead of createremotethread or setwindowshookex. The overwriting itself already works, but the communication between the launcher and the loaderdll does not work yet. And I want to create a new framework for injected plugins. So the plugin creation will take some time.
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On April 26 2008 07:14 MasterOfChaos wrote: I plan to extend the bwl api a bit for this. Because im the launcher should do the injection. And the Unshift plugin has to know the ThreadID of the starcraft mainthread(or has to be loaded by the mainthread). So I plan to inject by overwriting Starcrafts entrypoint in memory instead of createremotethread or setwindowshookex. The overwriting itself already works, but the communication between the launcher and the loaderdll does not work yet. And I want to create a new framework for injected plugins. So the plugin creation will take some time. Sounds good, I've always thought the api should support injection as well (and had to make some hackish code to get my dll injected for APMAlert), so that sounds great to me, no matter how long it takes
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