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Battle Report: Sora vs Flash

Blogs > Zealously
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Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2013-12-30 20:56:56
December 30 2013 20:34 GMT
#1
Battle Report: '14 SPL R1W1 Focus match - CJ'Sora vs. KT'Flash

For some good (and bad) FPL advice
I stake my reputation as a prophet on CJ winning Proleague





It's undeniable that CJ vs KT was this week's most hyped match. A revitalised CJ Entus - highly mediocre last season with none of their players consistently living up to the potential they would spontaneously show, up against KT Rolster - the team that got to the Proleague playoffs off the back of a single player, Flash. While KT had remained mostly the same save for the signing of TY (previously Baby), CJ had changed for the better in the off-season. With Sora rising to become an elite Protoss came a well-needed boost to the CJ roster, but Effort, Hydra, herO and Bbyong all hit their strides just as the season began. Starting off the match against last season's third place finisher KT was also its most hyped game - the newcomer vs the veteran, Sora vs Flash.

[image loading]
Flash's ruler would also feature

Flash spawns in the top left of Bel'shir Vestige as the red Terran while Sora spawns in the bottom right as the blue Protoss.

[image loading]

The game starts off the only way Flash knows how, with a standard 1rax reaper expand from Flash and a similarly standard 1gate expand from Sora. However, Sora is quickly thrown a curveball as he discovers an ebay block at his natural expansion.

[image loading]

Successfully delaying his opponent's natural, Flash decides that while Sora's attention is elsewhere he'll attempt to disrupt his rhythm even further, he can show the world that he isn't all about completely standard play, constructing a factory and a starport at Sora's eventual fourth.

[image loading]

Unaware of the ominous constructions essentially at his doorstep, Sora flies across the map with his MSC in an attempt to delay Flash's CC somewhat. He manages to damage the constructing SCV but is pushed away by a group of marines. Meanwhile, a scouting Zealot finds the proxies - having already built two widow mines in preparation for a drop. With the intent of delaying the WM drop, Sora gets a little cute with his Zealot, going in for an attack and activating both mines, marginally delaying the attack at the cost of 100 minerals

[image loading]

Sora thus stops the attempted harassment before it can even begin, getting a cannon and an observer out to meet the medivac. Flash attempts to find an opening in Sora's defenses but finds none and decides that his window of oppurtunity has closed, lifting the buildings and flying them to his main. But as we've learned, it doesn't matter which Starcraft he's playing, Flash will always find a way to do this:

[image loading]

as quickly as possible. With a marginally faster third base, Flash looks to settle for a standard macro game, researching stim, combat shields and +1 weapons in response to Sora's construction of a twilight council, robotics bay and +1 armor. Knowing that his medivac production had been significantly delayed by his thwarted widow mine antics, Flash walks across the map with a small group of marauders and marines and a slightly out-of-place widow mine. His push is easily repelled by Sora's ground forces, however, and the game looks to go into the next stage as Flash begins researching 2-2 and Sora decides that he wants to change the world's opinion of Inca.

[image loading]
When anything, Dark Shrine

Both Sora and Flash know that the Protoss is significantly ahead in terms of tech and army value, and Sora successfully exorts map control while Flash is confined to his three bases, helpless to push the growing ball of Protoss power back any significant length. With this in mind, Sora decides that a Dark Shrine - unscouted and unprepared for, is the way to go. Hoping to further set Flash's game plan back, he supplements his beginning high templar production with a group of dark templars, sending the latter to ravage Flash's mining bases.

[image loading]
Flashian Greed, one of the seven mortal sins of Starcraft, here punished as is proper

With but a single scan available and no turrets yet constructed, Flash is unable to cope with Sora's DTs as they attack all his bases simultaneously, crippling his economy and forcing Flash's hand. At this point, Flash's army is superior to Sora's in terms of numbers and upgrades, but knowing that his damaged economy does not match up against Sora's, Flash moves out with the intent of inflicting serious damage of his own. And how does one maximise one's odds in a straight-up TvP engagement?

[image loading]
Knock knock, motherfucker!

Although Sora is well on his way to establishing a 4-base economy, he is visibly ill-prepared for the onslaught of Terran units, hesitating to engage an all-stimmed-up MMM army. Though Sora manages to incinerate 30 supply's worth of units, Flash's bio pushes through and takes out both the fully established third and the constructing fourth base while Sora is helpless to fight the opposing army.

[image loading]
Not pictured: Sora ravages another mineral line with zealots and supply blocks Flash by destroying a number of supply depots

Now finding himself on the back foot, Sora sends another zealot hit squad across the map but it is intercepted by Flash's bio. Down two bases to three, the only thing Sora has going for him is the tech advantage. Worried that Flash might get further ahead should he wait, Sora attempts a poke into the third base of Flash but is pushed back without killing a single unit.
At this point, the game begins to break down into the multi-pronged stage of PvT as yet another one of Sora's zealot hitsquads begins to work on Flash's natural and a 2-medivac drop hits Sora's main hard and fast while he is completely out of position.

[image loading]
While a drop tears Sora's main apart, the CJ Protoss suffers from a moment of indecisiveness and his army is left standing helplessly in the middle of the map

Taking out more than half of Sora's warp gates while he takes no damage in return, Flash decides that it is now time to establish a fourth base, while he has almost every advantage imaginable. Crippled by his own indecisiveness, Sora struggles to fend off yet more drops while initiating his switch to his own preferred late-game army, looking to start his tempest production immediately to stand even a small chance at fighting Flash's increasingly powerful MMMVG-army. Hoping to find additional weakness in Sora's armor, Flash sends a quadruple medivac drop across the map intending to inflict potentially game-ending damage to the Protoss.

[image loading]
NOT GOING TO HAPPEN!

With a reactionary speed to match anyone, Sora pulls off two clutch feedbacks in rapid succession, taking out two medivacs' worth of units in a fraction of a second and sending the rest of the units running (flying) with their tails (boosters) between their legs (engines). Having now taken a 30 supply lead, Sora realises that he might never get a better chance and he moves out with his ball of units now consisting of tempest/colossi/HT/stalker/zealot, an army of unrivalled poke capacity. Although Sora soon takes a few careful steps toward Flash's army, picking off a ghost here and there, he remains unwilling to engage.

[image loading]
Pictured: two progamers' rendition of the Cold War

Exchanging tempest and viking fire, the two players move closer to their ultimate armies as they finish the last tweaks, Flash adding in ravens with corvid reactor research and Sora researching shield upgrades and getting the last air upgrades. Sora's zealot runbys continue to be a nuisance but the minor economic damage dealt by the Protoss takes the back seat as the first big engagement in a long time takes place.

[image loading]

Pushing Sora's army back and destroying a few of the retreating tempests with viking fire, Flash looks to be in a great position to finish the game and take the first victory for KT Rolster. Sora's storms push him back momentarily but the Protoss army sustains comparably heavy losses as colossi and tempests fall to viking fire. With a last-ditch push, Sora shoves the Terran army back up to the high ground. And there, Sora's tactical brilliance shines through as the trap activates:

[image loading]
Not pictured: a high templar moving in from the right, blanketing the Terran bio in psi storms

A templar flank, executed flawlessly, is a lethal weapon. Flash gets to experience this first-hand as storms rain down on his army from all sides, melting bio and ravaging the viking/medivac counts. Scrambling, Flash attempts to retreat but finds himself being chased by tempests and the remainder of Sora's still powerful army. He makes a last stand at his base but as zealots close in from the left flank and the army at the front decimates what little he has left, the Ultimate Weapon has to surrender both the battle and the game.

[image loading]

Having won his first official Proleague match ever at the age of 19 against the most formidable presence in the league, Sora indulges in the ever-so-rare mini-ceremony, fist-bumping, giving the camera thumbs-up and then doing whatever the fuck to conclude, overjoyed that he'd just secured the first and perhaps most important map of the series for CJ Entus.


[image loading]


****
AdministratorBreak the chains
Fuell
Profile Joined February 2011
Netherlands3111 Posts
December 30 2013 20:41 GMT
#2
Such a good read, thanks! Can't wait for more great PL games.
fOu/Zenith/NEX/WeRRa/SlayerS
Bagration
Profile Blog Joined October 2011
United States18282 Posts
December 30 2013 20:48 GMT
#3
Well done Sora. Not everyday where we see everyone on KT win EXCEPT Flash
Team Slayers, Axiom-Acer and Vile forever
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
December 30 2013 20:53 GMT
#4
Was a great game! Great write-up also.
Community News
TL+ Member
Paljas
Profile Joined October 2011
Germany6926 Posts
December 30 2013 20:54 GMT
#5
got one picture wrong.

nice br, impressive play by sora, even tho his army movement in the midgame was quite bogus.

imo flash should have done a three base scv pull as sora tried to reatblish his third, would have had a decent shot at winning
TL+ Member
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 30 2013 20:59 GMT
#6
On December 31 2013 05:54 Paljas wrote:
got one picture wrong.

nice br, impressive play by sora, even tho his army movement in the midgame was quite bogus.

imo flash should have done a three base scv pull as sora tried to reatblish his third, would have had a decent shot at winning


Thanks, got lost in all the image links. And I agree, the 30 seconds or so where he completely lost all ability to do anything at all was worrying for a Sora fan. Hopefully it was a one-time occurance or he might have trouble against someone like Maru who can micro engagements better and pull off multi-pronged aggression simultaneously.
AdministratorBreak the chains
tili
Profile Joined July 2012
United States1332 Posts
December 30 2013 21:17 GMT
#7
Haha, I don't give a flip about PvT 99% of the time, but this was a good read.

Thanks!
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
December 30 2013 21:31 GMT
#8
Decent read. I think templar flanks have been a thing since Rain started to include them in his play. Parting started incorporating them after that and now we see them more and more. It's quite powerful if done right as can be seen. Too bad Flash lost though, was hoping he'll win lol but Sora played great as well
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
tar
Profile Joined October 2010
Germany991 Posts
December 30 2013 21:40 GMT
#9
had to leave right when the game started thanks for the great read though, now I know what I have missed
whoever I pick for my anti team turns gosu
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
Last Edited: 2013-12-30 21:44:05
December 30 2013 21:42 GMT
#10
Haha, great read!~

On December 31 2013 06:31 BigFan wrote:
Decent read. I think templar flanks have been a thing since Rain started to include them in his play. Parting started incorporating them after that and now we see them more and more. It's quite powerful if done right as can be seen. Too bad Flash lost though, was hoping he'll win lol but Sora played great as well


PartinG was the first to heavily use them and has basically always done it (since his PvT rise in WoL). Rain restarted the trend.
The Bomber boy
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2013-12-30 21:54:31
December 30 2013 21:51 GMT
#11
Yeah I remember a few of Parting's PvTs when he'd only just gotten into Code S and it was terrifying to watch (and I seem to remember the Terrans finding it equally or more terrifying), but usually they're still unable to deal with it. Parting and Rain were also fond of storm drops when they were at their peaks in PvT, though, which I haven't seen Sora do more than once yet.
AdministratorBreak the chains
Dingodile
Profile Joined December 2011
4139 Posts
December 30 2013 22:01 GMT
#12
I am sorry, I didnt read it but I like to hear why many people liked this match? I found it pretty boring. Too much just running around the map without doing damage, several times just ~15 range away from opponents army and several try's to catch a fight and cancelled, then finally one fight is happened.
I just dont like to see that both have ~200 supply and still just running around the map ~15min long.
I know that this is a huge design problem in TvP. The worry is just to big to lose a army within 2sec on both side.
Grubby | ToD | Moon | Lyn | Sky
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2013-12-30 22:08:16
December 30 2013 22:08 GMT
#13
On December 31 2013 07:01 Dingodile wrote:
I am sorry, I didnt read it but I like to hear why many people liked this match? I found it pretty boring. Too much just running around the map without doing damage, several times just ~15 range away from opponents army and several try's to catch a fight and cancelled, then finally one fight is happened.
I just dont like to see that both have ~200 supply and still just running around the map ~15min long.
I know that this is a huge design problem in TvP. The worry is just to big to lose a army within 2sec on both side.


People liked it because it was exciting. The walking-in-circles is a byproduct of positional play (which is what super late-game PvT ultimately becomes) and I find it quite tense. I was essentially biting my nails at several points because I felt like Sora was about to overextend. Saying that the game was decided by a single fight is both right and wrong as well, both players made great plays and bad mistakes in the match and they stayed at each other's throats pretty constantly for most of the game, with Flash having to constantly deal with Sora's zealot hitsquads and Sora having to stay on his toes to not lose most of his production (ahem) to drops. The double feedback defense against Flash's drops made my jaw drop, and it was those kind of moments that made me want to write this.

And I'd also appreciate it if you read what it is you're commenting before doing so in the future, thanks.
AdministratorBreak the chains
Dingodile
Profile Joined December 2011
4139 Posts
Last Edited: 2013-12-30 22:40:20
December 30 2013 22:37 GMT
#14
I would have read your article if I didnt watch the game. This is the first time that I post something before reading stuff :D

I understand the problem between us. You listed all things what happened outside of the main-fight or direct fight (direct means army vs army). Yes I agree that they were great to see. Even after Flash killed 4th and 3rd Base, there was no direct fight, Flash just went back to home.

Can you see in my post that I only talked about the main-fight?

edit: looks like you dont like main-fight too like me. Stuff outside it were greater.
Grubby | ToD | Moon | Lyn | Sky
DavoS
Profile Blog Joined October 2012
United States4605 Posts
December 30 2013 22:46 GMT
#15
Sora too good
"KDA is actually the most useless stat in the game" Aui_2000
Waxangel
Profile Blog Joined September 2002
United States33502 Posts
December 30 2013 23:37 GMT
#16
you should start the flash anti-fanclub
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 30 2013 23:51 GMT
#17
Not a bad idea at all actually
AdministratorBreak the chains
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
December 31 2013 00:24 GMT
#18
Great read, Zealously. Thanks.

I watched the vod earlier today and it was a really cool game, very enjoyable. Those storms were gorgeous.

KT best KT ~ 2014
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 31 2013 01:02 GMT
#19
On December 31 2013 08:51 Zealously wrote:
Not a bad idea at all actually


Only hate him cause casters keep changing reality to make him seem better than he is.
Moderator
Pangpootata
Profile Blog Joined January 2011
1838 Posts
December 31 2013 01:59 GMT
#20
On December 31 2013 10:02 stuchiu wrote:
Show nested quote +
On December 31 2013 08:51 Zealously wrote:
Not a bad idea at all actually


Only hate him cause casters keep changing reality to make him seem better than he is.

Then you should hate the casters not Flash. This is displacement.
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