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Map Sketches and Metal \m/

Blogs > prodiG
Post a Reply
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-01 07:40:09
September 01 2010 07:33 GMT
#1
Here are my latest map sketches. I don't know if any of these will ever see the light of day again but I figured I may as well share them

Legend
the ( looking lines are mineral fields/bases
X = Xel'Naga Tower
\\ || // are ramps
colored areas are void space
o = Destructible rocks
G = Gold minerals
^^^^^^^ is LOS Blocker

+ Show Spoiler [(4) Enigma] +

[image loading]
nat might have slightly-wider-than-destination bridges, pending testing
Tower between nat and third that become more important on certain spawns
3rd Cliff may be smaller, potential imbalance
LOS blockers through center area



+ Show Spoiler [(4) Godless] +

[image loading]
Inspired by Kulas Ravine
Middle area is unbuildable
Rocks blocking in-base expansion
Rocks blocking backdoor between gold expansion and natural
tower inside LOS blockers against a wall around the 3 and 9 oclock expansions




+ Show Spoiler [(2)Fury] +

[image loading]
Spawns at 12 and 6
Will have a 6 or 8 tile wide choke into the main with half of it blocked by a d-rock (maybe)
haven't thought of any good places for watchtowers so i don't think there will end up being any



+ Show Spoiler [(2)Death in Fire] +

[image loading]
Spawns at 1 and 7
numbers around the map are cliff levels
LOS Blocker around the d-rock backdoor(front door?) into natural
tower watching main choke into third/natural
lowground middle with LOS blockers between middle and gold expansions



+ Show Spoiler [(2)Obisidian Inferno] +

[image loading]
might change name, having hard time picturing this on lava tileset
tower between LOS blockers at choked short distance path
short distance path aiming to be 20 to 25 seconds ramp to ramp with a probe
large d-rocks splitting the open third area
gold between the upper flank at 12oclock







***
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-01 07:41:22
September 01 2010 07:33 GMT
#2
images are sideways... fixing... t.t

EDIT: Death in Fire does not want to cooperate. oh well
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
September 01 2010 07:51 GMT
#3
if you could make the maps and make it play the track while playing the map instead of normal game music it'd be cool
Writer
Rainmaker5
Profile Blog Joined April 2009
United States1027 Posts
September 01 2010 08:14 GMT
#4
Death in Fire looks fun to play.
(-_(-_(-_(^_(-_(-_(-_-)_-)_-)_-)_-)_-)_-) CJ Fighting! "Beer -> soju -> whisky is a terrible build"~~ Scrarecrow.
blabber
Profile Blog Joined June 2007
United States4450 Posts
September 01 2010 08:15 GMT
#5
I imagine that all maps that are named after Dragonforce songs would be exactly the same

am I right?
blabberrrrr
Rainmaker5
Profile Blog Joined April 2009
United States1027 Posts
Last Edited: 2010-09-01 08:26:15
September 01 2010 08:25 GMT
#6
-reeeemoved-
(-_(-_(-_(^_(-_(-_(-_-)_-)_-)_-)_-)_-)_-) CJ Fighting! "Beer -> soju -> whisky is a terrible build"~~ Scrarecrow.
aike
Profile Blog Joined July 2010
United States1629 Posts
September 01 2010 09:09 GMT
#7
Obsidian Inferno = Dreamliner? lol
Wahaha
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
September 01 2010 13:07 GMT
#8
I really need to start working on maps again.. I have this one idea that I really want to finish but every time I try the scale feels "off", or it doesnt turn out the way I saw it in my head. Lately I've just been making "scenes" in the editor like this:
[image loading]

It's pretty fun but I'd like to make some melee maps again.
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
September 01 2010 14:56 GMT
#9
These look pretty neat! To be honest it's a little hard to follow on paper, but overall they all look pretty good(I'm saying that having NO idea how Death in Fire works, I can't imagine it at all O.O). Great job nevertheless, you're definitely a map-maker if you're using class-time to brainstorm maps,
CFDragon
Profile Blog Joined July 2007
United States304 Posts
September 01 2010 15:57 GMT
#10
Starcraft and Nevermore, my two favorite things.

Enigma and Obsidian Inferno look pretty sweet. Maybe it's just the scale of the sketch, but would the Xel'Naga tower in Obsidian be able to give partial vision into the main?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-09-01 18:29:00
September 01 2010 18:20 GMT
#11
On September 02 2010 00:57 CFDragon wrote:
Starcraft and Nevermore, my two favorite things.

Enigma and Obsidian Inferno look pretty sweet. Maybe it's just the scale of the sketch, but would the Xel'Naga tower in Obsidian be able to give partial vision into the main?

no, the scale of these drawings is never quite right. I'm thinking the tower will give vision to about 75% of that choke

On September 01 2010 18:09 aike wrote:
Obsidian Inferno = Dreamliner? lol

when nyou consider that i want to make Obsidian Inferno at 45 degrees it does look alike D:
oops. oh well~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
R4ptur3d
Profile Blog Joined November 2009
Canada206 Posts
September 02 2010 04:06 GMT
#12
Fury of the storm is sick bro is best best in all of TL
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