Legend
the ( looking lines are mineral fields/bases
X = Xel'Naga Tower
\\ || // are ramps
colored areas are void space
o = Destructible rocks
G = Gold minerals
^^^^^^^ is LOS Blocker
+ Show Spoiler [(4) Enigma] +
nat might have slightly-wider-than-destination bridges, pending testing
Tower between nat and third that become more important on certain spawns
3rd Cliff may be smaller, potential imbalance
LOS blockers through center area
+ Show Spoiler [(4) Godless] +
Inspired by Kulas Ravine
Middle area is unbuildable
Rocks blocking in-base expansion
Rocks blocking backdoor between gold expansion and natural
tower inside LOS blockers against a wall around the 3 and 9 oclock expansions
+ Show Spoiler [(2)Fury] +
Spawns at 12 and 6
Will have a 6 or 8 tile wide choke into the main with half of it blocked by a d-rock (maybe)
haven't thought of any good places for watchtowers so i don't think there will end up being any
+ Show Spoiler [(2)Death in Fire] +
Spawns at 1 and 7
numbers around the map are cliff levels
LOS Blocker around the d-rock backdoor(front door?) into natural
tower watching main choke into third/natural
lowground middle with LOS blockers between middle and gold expansions
+ Show Spoiler [(2)Obisidian Inferno] +
might change name, having hard time picturing this on lava tileset
tower between LOS blockers at choked short distance path
short distance path aiming to be 20 to 25 seconds ramp to ramp with a probe
large d-rocks splitting the open third area
gold between the upper flank at 12oclock