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Active: 10585 users

Skill cap.

Blogs > JMave
Post a Reply
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
August 16 2009 15:22 GMT
#1
After playing and playing starcraft for 2 years, I don't find that great of improvement. I'm still stuck at the D+ ranks.. unable to progress on further.

I just find that I make so many silly mistakes.. like being unable to macro and micro at the same time i.e, PvP.

Not much of a useful blog but hey.. really feeling so off right now. Oh well.

/rant.

***
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
August 16 2009 15:39 GMT
#2
haha your signature
Nostalgia is not as good as it used to be.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
August 16 2009 15:54 GMT
#3
I've been D for 7 months.
Do you know how horrible it feels not having a + beside your name after 7 months?
Its like sucking the longest cock.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Sprite
Profile Blog Joined August 2008
United States1015 Posts
August 16 2009 16:04 GMT
#4
maybe your playing the wrong race who knows.
Firebathero is still the best!
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
Last Edited: 2009-08-16 16:05:35
August 16 2009 16:05 GMT
#5
hahahaha so just because you have no + on your D means that you suck cock always everyday?
that must be very very hard to swallow

Edit: Jmave I think was using terran before and switched to protoss
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
fanatacist
Profile Blog Joined August 2007
10319 Posts
August 16 2009 16:12 GMT
#6
Are you watching your own replays, seeing what you did wrong? Are you practicing your build orders in single player/against a computer? Are you hotkeying as much as you should be? Are your build orders solid in general? Have you been watching pro games?

To beat D level during non-Korean time all you need is the ability to counter builds with scouting and a little macro mechanics, when it comes to P or T. Most players at D are missing a lot of game fundamentals - so if you can't get out of D, I suggest you look at those first, like your BO and hotkeys.
Peace~
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
August 16 2009 16:16 GMT
#7
On August 17 2009 01:12 fanatacist wrote:
Are you watching your own replays, seeing what you did wrong? Are you practicing your build orders in single player/against a computer? Are you hotkeying as much as you should be? Are your build orders solid in general? Have you been watching pro games?

To beat D level during non-Korean time all you need is the ability to counter builds with scouting and a little macro mechanics, when it comes to P or T. Most players at D are missing a lot of game fundamentals - so if you can't get out of D, I suggest you look at those first, like your BO and hotkeys.


AHH!!! Yes. I just can't get myself to watch my replays. Seeing myself lose again is really hard.

And yes.. I used to play terran. Just having fun with protoss for a while. Not likely to switch back to terran any time soon.

I had a PvP earlier where I thought I could have really taken it. The guy does a reaver harass that kinda catches me off guard. Didn't pick off that many probs but still hurt me quite bad. I had 2 reavers and like 12 goons. He went for an expansion. I killed all his goons and 2 out of his 5 reavers. I lost my own 2 reavers due to some micro mistakes and my macro was halted during the battle. At the end of the battle, I had close to 500 minerals that could have well been another 4 goons or so.. making my total goon count to around 7.. which would have so totally pwned him. If I didn't lose my reavers.. it would have been game too.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
fanatacist
Profile Blog Joined August 2007
10319 Posts
August 16 2009 16:28 GMT
#8
Coulda woulda shoulda didn't. Your story is like a druggie making excuses for relapsing. "If I had more goons and better macro and higher apm and better control and if he was a little worse and maybe 12 years old and I was Flash then I would have so totally pwned him if I didn't lose my whole army and didn't take a piss instead of macroing." The simple fact remains that you lost, and you cloud your judgment of the game by saying "but I was so close!" Close is the same amount of points taken away as a total rape. Close is the same loss on your record as a brutal anal stomping. Close doesn't win games. Close is what happens when you think you are good enough to be close every game without actually studying reps or pushing your hotkey usage. Close is the reason you are D and not D+, because if you keep taking losses and saying that this one was "close", this one was "gay rush", this one was "noob shit", this one was some other crap, etc. etc. you will never take the losses seriously enough to study them.

Every person who makes an ICCup frustration blog should have to provide evidence that they have STUDIED their replays and done all the other things I mentioned, because blogging for help should be the step that is taken after all of those fail, not when you decide to get lazy and not do all those things and then post on TL for sympathy, which you are currently not getting. You're not going to improve just because more time passes and you play games during that time, you need to push yourself AND play more games.
Peace~
Glider
Profile Blog Joined December 2005
United States1353 Posts
August 16 2009 16:30 GMT
#9
I always thought that since iccup in general is improving season by season, which means you have to improve just to stay at the same rank. It just means you're not improve much faster than average, but you are still improving.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
August 16 2009 16:38 GMT
#10
Well, there's always the chance that starcraft just isn't for you and you should wait until SC2 comes along. If you feel like you won't be able to get to decent ranks in the time that it takes, why even play if it makes you upset?

I dont get why everyone on teamliquid thinks that being good at starcraft is a requirement to be a fan and follow the scene or something.
stroggos
Profile Joined February 2009
New Zealand1543 Posts
August 16 2009 16:39 GMT
#11
if your stuck at D+ then that means your improving.
hi
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
August 16 2009 16:56 GMT
#12
On August 17 2009 01:12 fanatacist wrote:
Are you watching your own replays, seeing what you did wrong? Are you practicing your build orders in single player/against a computer? Are you hotkeying as much as you should be? Are your build orders solid in general? Have you been watching pro games?

To beat D level during non-Korean time all you need is the ability to counter builds with scouting and a little macro mechanics, when it comes to P or T. Most players at D are missing a lot of game fundamentals - so if you can't get out of D, I suggest you look at those first, like your BO and hotkeys.


I agree and disagree.

To get to D+ all it took me was macro and a decent build order, nothing more, as D players can't macro for shit :/

I don't think hotkeys matter much at all at the D/D+ ranks, seeing as most of them have like 150 apm and don't know how to use them correctly, just macro and get D+ ezpz
No no no no its not mine!
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
August 16 2009 17:00 GMT
#13
Getting D+ is easier than playing protoss.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
fanatacist
Profile Blog Joined August 2007
10319 Posts
August 16 2009 17:01 GMT
#14
Uh, hence my saying "macro mechanics" as part of the requirements. However, assuming he is playing Protoss, let's see PvZ - if you macro to prepare for mutas you will be fucked if he hits you with dras. Hence you need to scout to counter builds. Hence you need solid BOs, which you also mentioned. The only thing you added to my post was that you think scouting is not important because D players can't macro (lol), that you think hotkeys are not important at D/D+ level (LOL), and that you disagree with me. Let me explain to you - scouting is always important. Hotkeys are always important, whether it be just for building good habits to making speedy macro/micro plays in the game. Thanks for contributing.
Peace~
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
August 16 2009 17:17 GMT
#15
On August 17 2009 02:01 fanatacist wrote:
Uh, hence my saying "macro mechanics" as part of the requirements. However, assuming he is playing Protoss, let's see PvZ - if you macro to prepare for mutas you will be fucked if he hits you with dras. Hence you need to scout to counter builds. Hence you need solid BOs, which you also mentioned. The only thing you added to my post was that you think scouting is not important because D players can't macro (lol), that you think hotkeys are not important at D/D+ level (LOL), and that you disagree with me. Let me explain to you - scouting is always important. Hotkeys are always important, whether it be just for building good habits to making speedy macro/micro plays in the game. Thanks for contributing.


I never said anything about BO's, and I just don't think hotkeys matter much at that level, I rarely used them.

Your welcome, I love contributing.
No no no no its not mine!
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
August 16 2009 17:26 GMT
#16
On August 17 2009 02:01 fanatacist wrote:
Uh, hence my saying "macro mechanics" as part of the requirements. However, assuming he is playing Protoss, let's see PvZ - if you macro to prepare for mutas you will be fucked if he hits you with dras. Hence you need to scout to counter builds. Hence you need solid BOs, which you also mentioned. The only thing you added to my post was that you think scouting is not important because D players can't macro (lol), that you think hotkeys are not important at D/D+ level (LOL), and that you disagree with me. Let me explain to you - scouting is always important. Hotkeys are always important, whether it be just for building good habits to making speedy macro/micro plays in the game. Thanks for contributing.

Lol, quite the rant, fanatacist I do agree with you though. Scouting is one of the most important things, I don't know how anyone could disagree.
Chef
Profile Blog Joined August 2005
10810 Posts
August 16 2009 19:06 GMT
#17
There is no skill cap. You need to play with a specific idea of what part of your game you're going to improve this time, and to know how you're going to improve it. You need to concentrate on that one thing, and then surely it will get better, and your overall game will get better.

The thing you can't do is just play a million thoughtless games and expect to get any better. I have friends who've played StarCraft for years and years, and they're still 30 apm nooblings. Why? Cause they don't try to fix the errors in their game play. They're happy doing the same thing over and over. Clearly you aren't, so snap out of it and start picking things to work on. Not just in StarCraft, but in any skill, practice means nothing without concentration and focused will to improve.
LEGEND!! LEGEND!!
stroggos
Profile Joined February 2009
New Zealand1543 Posts
Last Edited: 2009-08-16 20:32:11
August 16 2009 20:22 GMT
#18
On August 17 2009 04:06 Chef wrote:
There is no skill cap.


i've always had this dumb but intriguing theory about what starcraft would be like if there was a skill cap that had been reached, or if it was played by super robots that played perfectly. It would be awesome, some interesting thoughts i came up with are:

there would be 0 peon harass in the game because any peon harass would result in the opponents peon instantly attack-moving the other peon to death. (well both peons would die at the same time if they tried to harass, not including scvs here)

-Irradiate would suck against clumped mutas(would do 3 damage to each other muta before pulled away i think.

-marines would destroy lurkers! 1 marine can take down a lurker without taking any damage if microed perfectly, any multiple spine attacks incoming on one marine would obviously result in a retreating marine.

-9pool speed into followup builds would never be scouted with a probe.

-lings would be so godly, they would run around in line formations with small zealot sized gaps between them(or goon sized) and surround zealots perfectly.

-zerg would win every game lol.

-there would only be 6 different starcraft games-1 for each matchup, since all are played perfectly, all would be played the same.

lastly, i think players would play super defensively because the player would get an advantage in economy and break even with the fighting forces so that once a player attacked them, both armies with die in a close battle but the defensive player would have a bigger economy. Well, i guess starcraft is already like that. But in this case i dont think players would ever attack each other for like 30 minutes or ever lol.

hi
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