• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:26
CEST 20:26
KST 03:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow7[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid16$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow Leta's ASL Ro24 Review The Korean Terminology Thread ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2332 users

C++ for dummies question

Blogs > {CC}StealthBlue
Post a Reply
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 31 2009 18:20 GMT
#1
So I downloaded Dev-C++ from the net but is an further updated version in the book and the new project is different that the one being shown in the book, at the start.
http://search.barnesandnoble.com/C-All-in-One-Desk-Reference-for-Dummies/Jeff-Cogswell/e/9780764517952/?itm=2


#include <cstdlib>
#include <iostream>

using namespace std;

int main(int argc, char *argv[])
{
system("PAUSE");
return EXIT_SUCCESS;
}


^Is showing when I create a new project but in the book the figure is showing this:

#include <iostream>
#include <stdlib.h>

int main(int argc, char *argv[])
{
system("PAUSE");
return 0;
}


Is this going to cause trouble or even affect the step by step tutorials in the book?

*****
"Smokey, this is not 'Nam, this is bowling. There are rules."
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
May 31 2009 18:29 GMT
#2
It could be since you'd call the std library differently. So it would depend on what the book does. But it could eventually become a problem. I would just comment out the namespace line to be safe and go by the book.

But are you aware that devcpp is an abandoned project that isn't updated since 2005? So if your book has an even older version, it must be really really old :p
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
May 31 2009 18:32 GMT
#3
It's been about five years since I did C++, but they look the same to me.

iirc, stdlib.h and cstdlib refer to the same thing, and I think the namespace is declared within the header file.

Also, EXIT_SUCCESS is just a global variable that's defined in cstdlib.

Your book should probably explain these things.
When you want something, all the universe conspires in helping you to achieve it.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-31 18:48:23
May 31 2009 18:39 GMT
#4
It doesn't look like you need the line
#include <iostream>

Because you aren't inputting or outputting anything.

As for the
return 0;

That ends the program, yes.

EDIT: Oh if you are actually putting more stuff in the program you will need the
#include <iostream>

still.

You should probably still include
using namespace std;

Because that's what I use in programming and the version I have uses
return 0;

There's no harm anyway.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
May 31 2009 18:42 GMT
#5
"using namespace" literally means that you are, well, going to use that name space.

The point is that you may have several classes or functions that have same names, but reside in
different namespaces which allows to differentiate between them.

e.g.

namespace A {
class X;
}

namespace B {
class X;
}

Then, when you want to refer to a particular class X from one of the namespaces, you use A::X or B::X. This functionality is mostly used by libraries to avoid name clashes with other libraries while still allowing to have good class names, for example "Vector" instead of "libXYZ_Vector".

However, if you are using only one library and don't expect any clashes, you state "using namespace X", and when resolving symbols (class/function names) the compiler would check not only the default namespace, but also namespace X. This allows not to write A::X each time that you want to use class X, but just X.

To answer your question directly, it will not make any difference unless you define a class or function with the exact same name as one of the classes/functions from the std library, which is unlikely.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-05-31 18:53:11
May 31 2009 18:52 GMT
#6
There's no harm in including unused declarations anyway. What I would just put to be safe is
#include <cstdlib>
#include <iostream>
#include <stdlib.h>

using namespace std;

int main(int argc, char *argv[])
{
system("PAUSE");
return 0;
}
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
May 31 2009 19:00 GMT
#7
EXIT_Success is going to be 0, the idea being that there were no errors in exiting.
vAltyR
Profile Blog Joined July 2008
United States581 Posts
May 31 2009 19:01 GMT
#8
cstdlib and stdlib.h are the same thing. I've used them interchangably in my C++ class last semester.
내 호버크라프트는 장어로 가득 차 있어요
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
May 31 2009 19:10 GMT
#9
The exit success thing is just a global variable. I'm more curious about why there are arguments in the main function. I've never had any, though admittedly it's been like...6-7 years since I did C++.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
May 31 2009 19:20 GMT
#10
you don't really need them there as far as i'm concerned but the IDE's like to put them there for some reason. maybe someone with more knowledge of the subject can expalin more?
araav
Profile Blog Joined September 2004
Armenia1590 Posts
May 31 2009 19:21 GMT
#11
ok, here is the thing (it's a little bit too technical, sorry, but if you want to know what's the deal, here is it).
C++ is based on C and it keeps backward compatibility with C as much as it is possible. C has these fancy libraries exposed through stdio.h, stdlib.h, stdarg.h, etc.

C++ (BS indeed) decided to make these include things to be abstracted from filesystems, etc, so the ".h" psotfix would not make sense right? that's why they changed all those NAMEs to cNAME, like cstdio, cstdarg, etc. now these files expose the old interfaces through the namespace std.

so
#include <stdio.h>

is completely equivalent to
#include <cstdio>
using namespace std;

The latter one is preferable, because it's C++, not C, and it's going to be always supported (though unlikely that the former one will ever be dropped). The C++ thing is preferable also because it does not pollute the global namespace with old C things. So the better way is to do

#include <cstdio>

and use
std::printf("%s", "I'm a good C++ fellow");


lol who asked me to jump in and write all this? :S

oh yeah, btw, cxxx files are mostly implemented like this:
// file cxxx
namespace std {
#include <xxx.h>
}; //namespace std

The flower that blooms in adversity is the most rare and beautiful of all.
jonnyp
Profile Blog Joined May 2009
United States415 Posts
Last Edited: 2009-05-31 19:26:56
May 31 2009 19:24 GMT
#12
yeah that is weird 0.o

as far as the cstdlib and stdlib.h, if i remember correctly in C you use the library stdlib.h but when you use C++ all the old c libraries were renamed as clibraryname. so stdlib.h became cstdlib, math.h became cmath etc. but i havent c++ed in a while so i might be off

edit: you beat me to it
The number of years it takes for the Internet to move past anything is way, way over 9000.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 31 2009 19:36 GMT
#13
holy fuck error(s) when I changed it the way the book was =/

0 errors on this, maybe =/

#include <cstdlib>
#include <iostream>

using namespace std;

int main(int argc, char *argv[])
{
cout << "Hello, I am your computer talking." << endl;
system("PAUSE");
return EXIT_SUCCESS;
}
"Smokey, this is not 'Nam, this is bowling. There are rules."
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
Last Edited: 2009-06-01 00:25:13
June 01 2009 00:24 GMT
#14
iono wat
using namespace std;
is but EXIT_SUCCESS is the same thing as returning 0 if i remember correctly... also all it does is turn on some flag saying that the method exited successfully which will keep a handler from catching some kind of error and throwing u an exception
ggyo...
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 01 2009 01:13 GMT
#15
Chapter 1 finished. 772 pages left to go.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2009-06-03 07:18:04
June 03 2009 07:17 GMT
#16
So there is no difference between, they are both the same thing correct?

system("PAUSE");
return 0;
}


and

system("PAUSE");
return EXIT_SUCCESS;
}


???
"Smokey, this is not 'Nam, this is bowling. There are rules."
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
June 03 2009 07:25 GMT
#17
On June 03 2009 16:17 {CC}StealthBlue wrote:
So there is no difference between, they are both the same thing correct?

Show nested quote +
system("PAUSE");
return 0;
}


and

Show nested quote +
system("PAUSE");
return EXIT_SUCCESS;
}


???

Do you understand what a function is right? main is a function with return value of type int. Whatever this value is, it won't change anything. It can be 0, 1, 2, ... it doesn't matter, however, using 0 is just a convention so as to say "The function returned successfully."

In the above example, EXIT_SUCCESS must be a global variable of type int whose value could be any number (most likely 0), so in the end, it's just the same thing.

I hope this helped.
araav
Profile Blog Joined September 2004
Armenia1590 Posts
June 03 2009 07:50 GMT
#18
#define EXIT_SUCCESS 0
#define EXIT_FAILURE 1

don't use those definitions, don't depend on stdlib.h. do return 0; instead
The flower that blooms in adversity is the most rare and beautiful of all.
DeathSpank
Profile Blog Joined February 2009
United States1029 Posts
June 03 2009 08:00 GMT
#19
On June 01 2009 03:20 {CC}StealthBlue wrote:
So I downloaded Dev-C++ from the net but is an further updated version in the book and the new project is different that the one being shown in the book, at the start.
http://search.barnesandnoble.com/C-All-in-One-Desk-Reference-for-Dummies/Jeff-Cogswell/e/9780764517952/?itm=2


Show nested quote +
#include <cstdlib>
#include <iostream>

using namespace std;

int main(int argc, char *argv[])
{
system("PAUSE");
return EXIT_SUCCESS;
}


^Is showing when I create a new project but in the book the figure is showing this:

Show nested quote +
#include <iostream>
#include <stdlib.h>

int main(int argc, char *argv[])
{
system("PAUSE");
return 0;
}


Is this going to cause trouble or even affect the step by step tutorials in the book?

no. you'll learn letter about macros and const variables. EXIT_SUCCESS actually = 0
for learning purposes though go with return 0 unless you have other reasons not to.
yes.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#47
RotterdaM939
SteadfastSC238
IndyStarCraft 194
BRAT_OK 138
ZombieGrub84
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 939
TKL 436
SteadfastSC 238
IndyStarCraft 194
BRAT_OK 138
ProTech123
Hui .101
ZombieGrub84
UpATreeSC 81
StarCraft: Brood War
Sea 4960
Calm 4700
Bisu 2187
Horang2 1365
Mini 1056
Jaedong 1016
Britney 711
EffOrt 690
Larva 427
Stork 393
[ Show more ]
BeSt 273
ggaemo 229
Soulkey 229
actioN 212
firebathero 187
Dewaltoss 181
Rush 151
Zeus 72
Mind 65
Barracks 33
zelot 22
Rock 18
Movie 13
Sexy 6
Dota 2
qojqva2373
420jenkins312
BananaSlamJamma138
Counter-Strike
fl0m5493
pashabiceps1950
adren_tv22
Heroes of the Storm
Liquid`Hasu237
Other Games
Grubby3157
FrodaN1590
Liquid`RaSZi1014
Beastyqt767
B2W.Neo600
XBOCT399
ArmadaUGS172
KnowMe137
C9.Mang0127
Sick87
QueenE81
Trikslyr55
Mew2King28
MindelVK13
Mlord0
Organizations
Counter-Strike
PGL164
StarCraft 2
angryscii 11
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 95
• EnkiAlexander 8
• Reevou 5
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• 80smullet 14
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1260
• TFBlade1257
Other Games
• imaqtpie860
• Scarra643
• Shiphtur216
Upcoming Events
OSC
5h 34m
Afreeca Starleague
15h 34m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
15h 34m
GSL
17h 34m
PiGosaur Cup
1d 5h
CranKy Ducklings
1d 14h
Kung Fu Cup
1d 17h
Replay Cast
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
4 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.