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Blogs > cgrinker
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cgrinker
Profile Blog Joined December 2007
United States3824 Posts
November 25 2008 21:37 GMT
#1
Hey guys!

So last week I posted a thread in Strats about doing a writeup about keyboarding styles, and I'm getting to it. Unfortunately with the end of the quarter bearing down on me I am faced with many a project to be completed. Luckily, being the computer science major that I am, have decided to be one of those losers that makes school stuff about nerd stuff and am doing an SC project as well. Here's an update of my full plate in case anyone likes computer stuff. In fact, I'm working on them right now! Well, I guess I'm procrastinating right now but that is okay.

1) Keyboarding Styles:
link to thread
here
Basically the idea is that if we looked in depth at what we were doing with our hands we might be able to work out some of the kinks in our macroing. This one is kinda delayed as I have to go to school. Lame!

2) Build Order Simulator:
Part of my first quarter program at school is learning to code in Python, a high level open source computer language. What I (and my reluctant partner) are working on is a program that simulates a game of Starcraft and spits out information like your mining rate and in depth build orders. The general idea came from the fact that unit and building build times are generally multiples of the build time for the SCV (sorry toss and zerg players 0.1 won't feature you guys.) So the simulation will run in "rounds" with the rounds being the time it takes for one SCV to be built at your main. The sim will probably run through building at your main, your natural and maybe the mineral only. I'll post it when I'm done (or not if I epic fail )

Music Genre Ontology:

So this one isn't really about Starcraft but I figured I would let everyone know about it. This is my big project for the quarter. Basically, an Ontology in computer terms is a way of presenting information in a hierarchical structure, sort of like the Organization of Living Things. However it differs in that it is not purely a taxonomy, other relationships between things are allowed other than "is a" relationships (like dog is a mammal.) Stanford University makes a program called Protege which allows for you to build an ontology and have it fact check against itself. The idea of the whole thing is that if we move away from random internet stuff and instead have data organized in ontologies it will be easier to get to data. Kinda cool stuff.

Keep the Peace

*****
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2008-11-25 21:52:34
November 25 2008 21:51 GMT
#2
If you could make this accurate enough, try to post statistics of ZvZ BOs.
i.e.
9pool vs 12 hatch
We know the hard counters, but real numbers may be interesting to see.

EDIT: Bad example, that is like 100% win.

Well, since you are starting with SCVs...
Terran timings?
Raithed
Profile Blog Joined May 2007
China7078 Posts
Last Edited: 2008-11-25 22:11:42
November 25 2008 22:07 GMT
#3
but timing will always vary ..... right? because for example in tvp, when protoss takes 3rd nexus fast(timing window), carrier switch(timing window), HOWEVER, this only means you have the adequate food to do a timing push or otherwise youll be staring at the expansion and just defend for the time being.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
November 25 2008 22:19 GMT
#4
we did Protege in school, and i did StarCraft :D

made objects races and there instances units and buildings ( and went in detail with unit cost and basic ability's ). the class name was Knowledge Management.

As i do music in spare time, I for one would love to see the music ontology
I am not good with quotes
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