|
Although there is no real APM License to play any race, it feels like I'm not a "mature" zerg player if my APM is not over 200. I know that APM doesn't determine much but it is an issue with myself, letting myself know how much I've improved over these past months.
Well basically, after I quit playing Protoss (my 1st race), my APM was around 120~130. I kept playing little by little, and improved to 140 around. And from this point, no matter what I did, my APM would not go up. And there was a thread in TL.net about some guy who kept practicing verse computers with the sole intention of raising APM and he said that it actually paid off. Well I did the same thing, I saved the replays as "APM1" "APM2" and measured it afterwards. From then on, my APM shot up to 180~190. And after having a lan game with my roommate, I realized that it consistently goes up to a bit over 200 today. VAPM 200+ I believe.
I know that this kind of blog sounds like bragging but I feel like my past games of starcraft kind of paid off and I am feeling sadly, but surely proud of myself. To think, a pro gamer with my APM as a zerg can own leagues (cough savior)
Its not a big deal but I just had to get my rant out of the system. Thanks for listening
   
|
|
|
APM does mean something =p. It controls your ability to do certain strategies and play certain races to their full effectiveness. You can't play terran effectively if you have 80 APM. You have to control your army, macro, scan around, irradiate, stim, siege, all of which won't fit in 80 APM at a certain point.
Anyways, glad to hear that that method worked for someone. How I got faster was to just "think" about going faster for awhile in games (doing nothing different, just doing it faster). This gradually helped me move faster.
|
On September 04 2008 14:36 Tropics wrote: apm is meaningless
Yes your not a real zerg player unless you are over 200 in competetive games. Period.
Not up for debate ..... PERIOD.
Now play terran for 1 week and learn how to use your mouse along with your keyboard and you'll be that much closer to a more important accomplishment..... A Good Player!
(edit: I think I did get the wrong person. SORRY TROPICS!)
|
United States1654 Posts
Savior averaged about 250 APM I think, so you still have a bit more to go.
|
As (I want to give credit to intothewow, but I'm not entirely certain that this credit is going to the right person) IntotheWow said, APM high isn't necessarily indicative of skill.
|
my apm is arround 160 and in every single game im like:
"omg! i cant do everything i wanna do! faster faster faster! oh noes! ill lose that shit! fuck!!!!"
result: bad larva use, bad defense and offense, bad multiple defense, bad micro and macro, a lot of idle units... one more game lost.
so apm is meaningful, at least for me
|
On September 04 2008 14:44 thunk wrote: As (I want to give credit to intothewow, but I'm not entirely certain that this credit is going to the right person) IntotheWow said, APM high isn't necessarily indicative of skill. Yes, we all know.
However, while high APM doesn't require a good player, a good player requires high APM. Februarys is simply fulfilling the high APM part first.
|
i can play sk terran with 90 apm ez
and zerg typically requires lower apm than terran
|
Huzzah!
What was your apm before you switched? Like when you still played protoss?
I'm a toss player and my apm floats around 170-220. When I offrace my apm is still like 150. I feel like a lot of the same general techniques stay. Keeping worker production, keeping track of an army, macroing, etc. It seems like most of the skills carry over, with the main lacking point being game sense and build orders.
That thread about having over 300 apm in the vs computer games and staying below 300 mins helped me a lot too ^.^ I was struggling at about 130-140 apm before I did that excersize and got my apm past the barrier and up to about 170, at which point it seems to slowly rise nowadays.
|
When I used to play Protoss, it was like 110 around. But then again, I didn't know how to use hotkeys during that time and instead heavily relied on F2, F3, F4 keys.
I think what really made my APM go up is that I just kept remembering to not stay idle and not watch the action (the micro'ing and fighting) and instead keep up the production
|
On September 04 2008 14:36 Tropics wrote: apm is meaningless tell that to Jaedong moootheerrfuckkkkerr!!
|
On September 04 2008 14:42 AttackZerg wrote:Yes your not a real zerg player unless you are over 200 in competetive games. Period. Not up for debate ..... PERIOD.
what about mondragon? T_T Or Testie? oh real means Progamer? yes u wont be a Progamer with less then 200 apm. Hell u wont be a progamer with more then 200 either.
wait are u retarded then? O.o
|
in the 1,000 + replays of mondragon i have, he's got an average apm of 210, and these are quite old too 
|
On September 04 2008 15:19 KrAzYfoOL wrote:in the 1,000 + replays of mondragon i have, he's got an average apm of 210, and these are quite old too 
what's your point? you wanna dig deeper trying to find good zergs with actual apm lower then 200? and if Mondragon had 180-190 in some important games wouldn't that make u wrong anyways?
|
A little bit off topic, but its almost necessary to be able to go to 200-250 apm TvZ, atleast late game, averaging out at about 180 or so, just macroing and moving your army will get you there easy, and add dropship + irradiate and stim, you'll be peaking at 300 in no time. This will help you get faster, and you can switch back to zerg with your new found speed and rape :D.
|
|
|
|
|
|
|