• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:39
CET 00:39
KST 08:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1874 users

Why other RTS fails compared to SC

Blogs > HypnoticPoo
Post a Reply
HypnoticPoo
Profile Blog Joined March 2008
Singapore291 Posts
August 30 2008 11:26 GMT
#1
Damnit.
CLICK HERE

*
MEOW.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
August 30 2008 11:34 GMT
#2
What's wrong with that? That feature was great in coh and im sure for a game lacking in depth something like that would add a lot more micro in
HypnoticPoo
Profile Blog Joined March 2008
Singapore291 Posts
August 30 2008 11:45 GMT
#3
I'm talking about the people who were against the change, sorry if I didnt make it clear.
MEOW.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
August 30 2008 13:29 GMT
#4
ra3 players dont wantto micro their units except for some pros
I've got a point, and i'm ready to kill or die for it.
Hippopotamus
Profile Blog Joined October 2004
1914 Posts
August 30 2008 14:38 GMT
#5
Wtf? That really is artificial. They're right in opposing it. Dodging lurker spines is cool. Force-firing is pretty retarded though. You know why other RTS fail compared to SC? Because when Blizzard made SC they weren't expecting people to micro for shit. So they just made the best game they could and it turned out to own hard. When you're making a game with the intent to force a certain kind of play you get ugly mal-formed fetuses like WC3.
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2008-09-01 15:48:06
August 30 2008 15:20 GMT
#6
Many RTS move away from the micro AND macro aspect. So now what's left is an RTS will little units to control with hardly any control. Almost everything in BW made a difference and could be controlled, right down to the workers.

I don't understand fully how powerful it was in Generals, but it doesn't seem too different from BW. Pros can break normal people with just micro alone.
[X]Domain - I just do the website. Nothing more.
HypnoticPoo
Profile Blog Joined March 2008
Singapore291 Posts
August 30 2008 15:32 GMT
#7
Yes, thats the problem with RTS these days, 1 group of people love micro/macro in their RTS, 1 group just want to mass units and blow stuff up.
MEOW.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
August 30 2008 15:36 GMT
#8
oh, im retarded, i read that completely wrong

that IS fucking awful and as hippo said is entirely artificial

i thought he simply meant adding weakspots to the back and sides of a unit like in company of heroes. im sure that was a neat trick in generals, but purely because it was by accident. If EA had actually cared about the game at all im sure it would've been patched out though.
SirNeb
Profile Blog Joined April 2008
United States243 Posts
August 30 2008 16:05 GMT
#9
interesting stuff. The balance between micro and macro is an interesting topic.
XCetron
Profile Joined November 2006
5226 Posts
August 30 2008 16:35 GMT
#10
I dont think it would hurt to add that, as long as it doesnt force the players to do it. Sure the player that micros should get an advantage, but not one where its a sure win strategy.
naventus
Profile Blog Joined February 2004
United States1337 Posts
August 30 2008 19:26 GMT
#11
What's wrong with it being artificial?

SC is a great game despite many "artificial" things. Like SBS vs MBS. Like magic boxes (which is a "feature/glitch" of the engine).

Didn't Blizzard "force" us to play a certain why by implementing SBS? Yes.
Didn't Blizzard "force" us to play a certain why by implementing MBS? Yes.

If that glitch adds depth and balances macro/micro in a game, it should be added.
hmm.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
August 30 2008 19:59 GMT
#12
Glitches aren't artificial. If it was intentional, it would be artificial. But it's not. Being able to stack air units to do fancy tricks compared to targetting your own unit sitting next to theirs to do double damage... they're just so many worlds apart. Not even remotely close. One is a break in the engine that allows fancy tricks and makes complete sense. The other is a break in the engine that any competent developer would patch out days after it's discovery. Can you imagine if they added something like that to Starcraft II? The sheer backlash from fans would probably break the internet

Blizzard didn't force us to play a certain way by implementing SBS. What the hell? I can't even wrap my brain around this, it's so ridiculous. If SC had MBS it would still most definitely be a macro game. A technical limitation is in no way artificial. If SC2 had SBS and no smartcasting or anything, that would be artificial, and it's probably the main reason those things are in the game.

There are plenty of ways to shift the balance of micro and macro and adding in something utterly absurd like the glitch mentioned above is artificial and shows nothing but sheer incompetence on the part of the developer - If you want a more micro oriented game you make it so control pays off in a noticable way that doesn't involve adding in an utterly absurd glitch. Let's for example take marine micro versus rines. What sounds better? You spread out units so they don't take as much splash damage, or... for no reason, from both a logical point of view and a game-world point of view a unit takes double damage from having friendly fire going off not on it, but next to it. That is the very definition of artifical. It obviously wasn't artifical in CCG because it was a real glitch, but if it was actually added into a game it damn well would be
naventus
Profile Blog Joined February 2004
United States1337 Posts
August 30 2008 20:19 GMT
#13
On August 31 2008 04:59 Tropics wrote:
Glitches aren't artificial. If it was intentional, it would be artificial. But it's not. Being able to stack air units to do fancy tricks compared to targetting your own unit sitting next to theirs to do double damage... they're just so many worlds apart. Not even remotely close. One is a break in the engine that allows fancy tricks and makes complete sense. The other is a break in the engine that any competent developer would patch out days after it's discovery. Can you imagine if they added something like that to Starcraft II? The sheer backlash from fans would probably break the internet


Are you trolling me? They said themselves they will be breaking the SC2 engine to allow stacking again in SC2. Isn't that artificial?


Blizzard didn't force us to play a certain way by implementing SBS. What the hell? I can't even wrap my brain around this, it's so ridiculous. If SC had MBS it would still most definitely be a macro game. A technical limitation is in no way artificial. If SC2 had SBS and no smartcasting or anything, that would be artificial, and it's probably the main reason those things are in the game.


Here's something to wrap your brain around: my point is that EVERYTHING is artificial. You are playing a fucking game, which is a piece of software, which is made by humans so we can alter it in whatever way we like. In something that is innately artificial, why don't we just seek to make the most interesting game rather than set up fake/artificial guidelines on what we can't do.


There are plenty of ways to shift the balance of micro and macro and adding in something utterly absurd like the glitch mentioned above is artificial and shows nothing but sheer incompetence on the part of the developer - If you want a more micro oriented game you make it so control pays off in a noticable way that doesn't involve adding in an utterly absurd glitch. Let's for example take marine micro versus rines. What sounds better? You spread out units so they don't take as much splash damage, or... for no reason, from both a logical point of view and a game-world point of view a unit takes double damage from having friendly fire going off not on it, but next to it. That is the very definition of artifical. It obviously wasn't artifical in CCG because it was a real glitch, but if it was actually added into a game it damn well would be


Great. So what about the macro part of the game? Blizzard added plenty of different micro systems into WC3. Clearly that wasn't the magic to SC.

My point is that Blizzard should do whatever is necessary to make a great game, even if it goes against the "innovations" that have come into modern games. I'd rather have a game that some people hate, but lasts 10 years, than a game that everyone likes, but is dead in the water in 4 (WC3).
hmm.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 30 2008 20:55 GMT
#14
Having a game that is 80% micro and 20% macro sounds terrible
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
August 30 2008 21:21 GMT
#15
Are you trolling me? They said themselves they will be breaking the SC2 engine to allow stacking again in SC2. Isn't that artificial?


Joke response? I'm trolling you because I disagree? how sheltered are you? The entire point of my post was that there are limits on how far you can go with glitches.

Here's something to wrap your brain around: my point is that EVERYTHING is artificial. You are playing a fucking game, which is a piece of software, which is made by humans so we can alter it in whatever way we like. In something that is innately artificial, why don't we just seek to make the most interesting game rather than set up fake/artificial guidelines on what we can't do.


wat

it's called context. meanings change under context. OBVIOUSLY artificial in the context of a videogame means it's limited or added in some way that isn't completely natural. i.e artificial difficulty like rubberband ai in racing games or something. surely i don't have to spell out that obviously all videogames are artificial and etc.

There ARE limits on how far you can go with things, or you end up with absurdities like that CCG glitch. Just read the opening post of that thread and you can see how incredibly game altering something like that is. It completely flipped that game from slightly macro based to extremely micro based. Can you imagine someone found something like that in Starcraft? The discovery of magic boxes and muta micro in SC was a pretty big change but it didn't completely rock the dynamic of play and entirely change how every single game was played. using a mechanism like the ccg glitch instead of actual creativity and game design is basically admitting you have no actual talent as a developer and have to rely on silly artificial glitches to make your game how you want it to be. There's a big difference between intentional and accidental. I'm trying to find a way to word this better, but the best I can come up with is using massively game altering glitches that don't make any logical sense to make your game how you want it to be is different from using small glitches like stacking air units to change specific parts of the game. More to the point, making air units stack in sc2 is not something I would see as a glitch, merely a development choice. Modifying the engine so you have to use a specific technique for it doesn't make it any less real to me, either.

Something like the CCG glitch destroys accessability too, and really the main problem with is it makes no sense. It should feel like it's there for a reason. something completely random like attacking your own unit next to an enemy unit for double damage just makes no sense. Stacking mutalisks so they all fire at once makes perfect sense to me

I guess really what I want to say is it all comes down to scale, logic and where you choose to draw the line on what glitches are good and what are bad.

Great. So what about the macro part of the game? Blizzard added plenty of different micro systems into WC3. Clearly that wasn't the magic to SC.


I'm not sure if this is sarcasm or not, but I'll say part of the magic of SC is it wasn't pidgeon holed by it's developer. It was just a fun game left to grow on its own and over the 10 years it's been out it's evolved from micro oriented to crazy macro oriented. Every single aspect of Starcraft is comprised of nothing but luck.
kpcrew
Profile Blog Joined December 2007
Korea (South)1071 Posts
August 30 2008 22:27 GMT
#16
if i thought other rts were better than sc, i wouldnt be here
Clan Lzuruha
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft661
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft661
StarCraft: Brood War
Shuttle 125
Mong 16
NaDa 8
Dota 2
PGG 98
LuMiX0
Counter-Strike
Foxcn173
Other Games
Grubby5811
FrodaN1201
Liquid`Hasu231
C9.Mang0188
B2W.Neo115
taco 80
Liquid`Ken65
Trikslyr38
ZombieGrub36
PPMD27
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 75
• RyuSc2 62
• davetesta57
• musti20045 35
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22244
• WagamamaTV1104
League of Legends
• Doublelift3663
Other Games
• imaqtpie1741
• Scarra711
Upcoming Events
CranKy Ducklings
10h 21m
WardiTV 2025
11h 21m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
12h 51m
Ladder Legends
19h 21m
BSL 21
20h 21m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 10h
Ladder Legends
1d 17h
BSL 21
1d 20h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.