• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:06
CET 00:06
KST 08:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1168 users

Red Alert 3 Beta Impressions - Page 2

Blogs > zer0das
Post a Reply
Prev 1 2 All
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2008-08-29 08:38:00
August 29 2008 07:47 GMT
#21
Okay first batch of screenshots: to put this in perspective: the map being played has 2 ore mines in the main base, one very close by that's at the sea, one to the north on land, and then 2 that are very far north at sea. There's a hospital and some buildings in the center, and an oil derricks just off the center from those (they're blocked by cliffs so its a decent walk). There's also observation posts near the oil derricks and directly south. These let you see an area around them if you capture an engineer.

One note: I put the settings on extra high for these, but the game was chugging since I have a 7600GT. It plays fine on medium. Also extra high is pretty suck anyways, since they seem to have turned the bloom or hdr onto max on the buildings (seriously).


First screenshot is an Apollo aircraft escorting some Vindicator bombers to bomb a sea based ore refinery at the closest expansion. The Japanese have little drones to place their stuff without having to pay for a crane, so they get snarky and place fast expansions all over the place. You bomb these suckers mercilessly.
[image loading]


Action shot of the Apollo hovering (shh :p).
[image loading]


An Allies vs Allies game where his bombers bumped into mine while mine were heading to bomb a power plant. I had an Apollo sitting close by and lit them up.
[image loading]


Sea combat! This Japanese guy did some good harass with his antitank infantry (the Rising Sun ones can burrow), but my bombers managed to inflict a lot of damage on him (spending thousands on anti-armor infantry that can't hit air will do that). He took to the sea to try to win via quick teching to Shogun battleships, but I had already anticipated that and built mass dolphins and a few hydrofoils. The green blob to the left is a recently sunk Tsunami tank. The dolphins are pursing the remaining two and the hydrofoil is set to weapons jamming mode (the green grid thing) which disables a units attack. I thought I had an action shot of me pursuing cruisers and battleships, but I was wrong. :/
[image loading]


This is one of the first tier general abilities: surveillance sweep. It lets you quickly scout an area without having to send your aircraft there. Nice for spotting targets (its cooldown is fairly long though).
[image loading]


Timebonb is another general ability. If you have ground or navy troops close by, you can place a bomb that does a fair bit of damage. I used it to blow up a power plant in one shot. Oh, and this general ability has three levels and this is the weakest (it's area of effect is a lot smaller than it looks, I think).
[image loading]


Mass mirage tanks clean up his last expansion. This is what happens if you let the Allies tech and get a massive economic lead.
[image loading]


The next guy I played was Soviet. He straight teched to the equivalent of tier 3 and turtled to two base (this is idiotic since it's easy to take a third expo and a 4th one... by the time he could do any damage I had 6 ore mines secured, he took out two but it doesn't matter when you have another 4 running and the two oil derricks). He did however blow up all of my Vindicators with his MiG antiair fighters very, very quickly. Fortunately I had a group of Javelin soldiers close by and they took out all four MiGs.
[image loading]


Some multigunner IFVs and cryocopters chilling in my base. I initially thought he was going to apocalypse tanks, and cryocopters shrink stuff down (I think... or they freeze it and the description is off) so they can be crushed more easily. They're good for disabling the superior ground units of the Soviets and the Rising Sun.
[image loading]


He actually went MiG/Kirovs. Kirovs have an afterburner ability that does damage to the Kirov, but I don't think he used them. I got a picture of a Kirov blowing up a ton of my stuff, but I appear to have took another one over it. Oops. I snuck Tanya into his base with an IFV and blew up his battle lab, super reactor, his ore refinery, his ore miner... and then he sold all his buildings. Tanya actually runs into the buildings and it turns bright red. It detonates in about a few seconds. Note: I hate using Tanya in principle, but this guy was asking for it.
[image loading]


While I didn't get a screenshot of the Kirov in action, I did get a periphery screenshot of their charred remains after winning. I thought it looked quite good.
[image loading]


Trying to take good screenshots has made me realize just how much screenspace is taken up by icons and the sidebar. It makes it kind of difficult to get a good action shot. -_-

I'll try to get some more up later today (after I sleep).
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2008-08-29 18:27:29
August 29 2008 18:26 GMT
#22
Okay, this time I tried to use the shiny effects that I typically never use because the game is over long before then.


In this screenshot, I had ferried over a bunch of Javelin soliders and some peacekeepers using a Riptide ACV. They are amphibious and can take out a decent number on infantry on their own. Usually I'm the other end of stuff like this, because I prefer bombing.
[image loading]


This is the Athena Cannon's shield ability. I suspect it lets them take a ton of damage. I'm not entirely sure since Athena Cannons seem next to worthless to me (they die in like two hits and their range seems to suck).
[image loading]


The Chronosphere is back, and it's as expensive and not worth as ever (3000 ore). But I got one here to see the pretty rift effect. Actually they might be pretty useful for transporting carriers since they're sooooo slow.
[image loading]


And finally, I decided to try using the gap generator mode of the mirage tanks (which presumably cloaks units)... on all of them! And I used shield mode on the Athena Cannons. Surprisingly my game didn't slow down much.
[image loading]


I'll be covering Rising Sun stuff next, since I feel like I'm reaching to take pictures of new stuff as the Allies.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2008-08-29 19:30:05
August 29 2008 19:23 GMT
#23
Next wave! This guy had no clue what he was doing despite me trying to help him, so I was able to get pictures of every unit in one game. Not many action shots though.

This a drone (or core, or egg) that holds a refinery that I'm placing at expansion. The Rising Sun builds every single one of their buildings by popping one of these out and then placing it anywhere they please. It allows for neat strategies as well as for some very fast expanding. It's balanced out by the fact than a refinery costs 500 more ore (which is a ton) than the Soviet or Allied refineries, and the power plants are 1000 ore (200 more than the Soviet or Allies). Fast expanding everywhere chugs a lot of power... also if you catch a core before it unpacks, it dies very quickly.
[image loading]


A mecha drone unpacking a factory in my base.
[image loading]


The mecha Tengu form (ie, ground). It's good at killing infantry, it moves quickly, and it costs 800 ore.
[image loading]


The Jet form. It's pretty weak, but upon further analysis 4 of them can take out an Apollo anti-aircraft fighter... if they are actually firing at it. They're even faster when in this form.
[image loading]


The main form of Rising Sun anti-air is a helicopter on the ground (yeah...). It's pretty fragile and moves very slowly. It kind of looks like a raptor too. Or maybe a chicken.
[image loading]


The infinitely better chopper form. This thing cleans up armor with its rockets, but it's fragile.
[image loading]


I used a general ability to get these tank busters. They can burrow underground (as in this screenshot ) so that they're invisible but you can see their hats. Good for ambushing. The general ability lets you place a group of them anywhere that you have vision. Good for harassment.
[image loading]


The Rising Sun navy! Easily the best fleet, but the Allies can overcome them with good tactical play and some air power on the side. The biggest ship is the Shogun battleship- it has awesome range and damage.. it can beat a carrier 1v1 easily. The second largest ship is the Naginata cruiser. It can fire torpedos and is almost as durable as the battleship, and almost expensive. It's probably the single best ship to ship unit. Then there's a Tsunami tank (these suck against navies but you can build them from a dock and get on land and wreck stuff), the Yari Sub (cheap, cheap unit that's a good compliment to the cruiser... it does good ship to ship damage and can suicide). Last is the sea wing: it does anti air when in the water (but it's vulnerable to air while doing its job), but also can become a support strafer. I'm not a huge fan of the sea wing (I prefer mass Tengus), but that might because the Allies' hydrofoil is way better at wiping out all air. Airpower can usually overcome a Rising Sun fleet, but it takes some work since they can be building cruisers and battleships from a dock and Tengus from their factory.
[image loading]


Other misc. ground units that I haven't gotten screenshots of: King Oni (the mech) which burns through armor really quickly. It has a really strong secondary that causes it to move even slower than Apocalypse tanks. I think like 3-4 of these beat off a large amount of guardian and mirage tanks of mine, because I didn't run away. The tank looking unit is waveforce artillery (more on that later), The flying units are Rocket Angels... they're like Rocketeers from Red Alert 2, except they're a whole lot better (and female). They are tier 3 anti-air and anti-armor. They die quickly, they're expensive, but they do soooo much damage. I managed to kill off a Soviet massing apocalypse tanks with nothing but them.
[image loading]


This is Yuriko, the Rising Sun commando unit. She can levitate tanks and kill them in seconds. Seriously. Very fragile, but if you don't bother to take her out she can wipe out legions of tanks. She does have to be stationary while lifting a tank though (or she'll drop it without doing a lot of damage), so she's quite vulnerable.
[image loading]


And finally waveforce artillery in action! It kind of reminds me of a prism tank, without the massive overpowered splash damage. It takes a while to charge up, but there's also a secondary mode that does less damage and fires faster. I think it took 3 shots to wipe the construction yard. Seems strong, but it's slow and dies quickly.
[image loading]


And that's all I'm doing for a while.

Edit: I cropped out some glitches that popped up while transferring the screenshots to paint. ~_~
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft650
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft650
ProTech143
StarCraft: Brood War
Shuttle 129
Mong 21
NaDa 8
Dota 2
PGG 96
Counter-Strike
Foxcn151
Other Games
Grubby5742
FrodaN1253
Liquid`Hasu249
C9.Mang0172
B2W.Neo113
Trikslyr37
ZombieGrub31
Liquid`Ken18
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta69
• RyuSc2 58
• Hupsaiya 57
• musti20045 46
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 42
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22060
• WagamamaTV914
League of Legends
• Doublelift3078
Other Games
• imaqtpie1698
• Scarra335
• Shiphtur153
Upcoming Events
CranKy Ducklings
10h 54m
WardiTV 2025
11h 54m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
13h 24m
Ladder Legends
19h 54m
BSL 21
20h 54m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 10h
Ladder Legends
1d 17h
BSL 21
1d 20h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.