• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:54
CET 21:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1539 users

I need help with my infantry micro.

Blogs > Caller
Post a Reply
Normal
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 07 2008 11:12 GMT
#1
I played a game on ICCup/TSL last night-a TvZ on Katrina. Because I'm a shithead, I went FBH 7-rax into SK Terran against a player who went 3 hatch lurks into ultra-lurk-ling. Now, from my TvZ experience at D level, I have never lost a single game that I have managed to successfully 7rax. However, what ended up happening was I lost 400 units exactly to his 216 losses, and the only reasons I won were because of my two dozen science vessel irradiate, as well as the fact that I had 6 bases to his 3 and I outproduced him 517-318.

Needless to say, I lost an absolute shitload of marines and medics to lurkers and ultralisks. They died so fast that I didn't even have time to put them into control groups. Not to mention that my APM at the endgame was 63.

My question is, how are you supposed to micro against lurkers with mnm? I realize that you are supposed to spread out your marines, so what I try to do is surround the lurkers before and while they burrow. The problem is that that only works if they have about 4 or so lurkers. If they have 12 lurkers, I find it nearly impossible to break with mnm, and irradiate can only do so much. Does anyone have any advice on how to deal with large concentrations of lurks?

Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 07 2008 11:25 GMT
#2
Tanks?

Lol, its going to take a lot of micro to do that, take a step back and see another way around the problem instead of forcing yourself to micro way better then you can.

Noob suggestion: Wraith+scan/vessels
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
April 07 2008 11:53 GMT
#3
Well who runs straight against 12 lurkers anyway!?
Who are you? Zapp Brannigan?

If you have two dozen science vessels just irradiate them.
Scaramanga
Profile Blog Joined March 2008
Australia8092 Posts
April 07 2008 12:00 GMT
#4
pritty much what jayson said, if your going sk just use the vessels
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
b_unnies
Profile Blog Joined March 2006
3579 Posts
April 07 2008 12:12 GMT
#5
problem is, i doubt zerg will happily hold position his lurks+ultra right in the middle of the map and let u abuse irradiate
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 07 2008 12:38 GMT
#6
Unless it D- to C Zerg, which in most cases for Caller it is, then yes, yes they would.
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
gg_hertzz
Profile Blog Joined January 2004
2152 Posts
April 07 2008 12:53 GMT
#7
u got a rep? it's harder to give advice without seeing it with our own eyes.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
April 07 2008 12:54 GMT
#8
On April 07 2008 21:12 b_unnies wrote:
problem is, i doubt zerg will happily hold position his lurks+ultra right in the middle of the map and let u abuse irradiate


That's true, but you are forced to use irradiate anyway when they are under swarm.
Rather then searching for a method to beat 12 lurkers with marines, it would be smarter to time irradiate as good as you can.
gg_hertzz
Profile Blog Joined January 2004
2152 Posts
April 07 2008 12:55 GMT
#9
oh and all i gotta say to this is you gotta pick your spots, scan to see where he positions his lurkers, not to stimpack. use your sci vessel for vision, but comsat to see where he movies his lurkers and how he positions them. so lots of scan, is a good idea.
micronesia
Profile Blog Joined July 2006
United States24761 Posts
April 07 2008 14:59 GMT
#10
Why are you going sk? What's wrong with a more standard army with tanks?
ModeratorThere are animal crackers for people and there are people crackers for animals.
spec. opps
Profile Blog Joined March 2008
United States127 Posts
Last Edited: 2008-04-07 15:28:02
April 07 2008 15:27 GMT
#11
On April 07 2008 23:59 micronesia wrote:
Why are you going sk? What's wrong with a more standard army with tanks?

that would only work for so long before he started plaquing

also is this in the right section?
time is the biggest difference that can be made
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 07 2008 16:35 GMT
#12
On April 07 2008 23:59 micronesia wrote:
Why are you going sk? What's wrong with a more standard army with tanks?


The problem is my tank control is even worse than my infantry control... and my science vessel control is somewhat decent. So that's not the problem. What is the problem is how I lose more marines and medics than they lose zerglings.

I mean, it's not that I can't micro against lurkers. I can do that. But what inevitably happens is a dozen or so lurkers comes and positions themselves in an area that is really hard to crack with marines, especially when there are ultralisks.

besides whenever i use tanks against ultras i always end up losing all of my troops and they proceed to rush into my base, it's a lot easier to throw wave after wave of marines soviet style against ultralisks.

Maybe i should invent a new style. Soviet Style Terran, based upon large amounts of marines and very few medics until sv count is 12, at which point do a triple dropship into their base and dmatrix all of the marines. Typical soviet tactics....hmm.

and its fine to put this in this area because this is blogs, and you're allowed to whine about whatever you want in blogs.

Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
LuMiX
Profile Blog Joined October 2006
China5757 Posts
April 07 2008 18:34 GMT
#13
i havent played a tvz game where the zerg had enuff gas to make enough lurkers + ultralisks... maybe your not denying his expos?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 07 2008 19:23 GMT
#14
On April 08 2008 03:34 Metal[x] wrote:
i havent played a tvz game where the zerg had enuff gas to make enough lurkers + ultralisks... maybe your not denying his expos?


he had only 3 base

everything else was cleansed by a single drop

it also didnt help that i took half the map's expos
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 07 2008 19:45 GMT
#15
On April 08 2008 01:35 Caller wrote:
Show nested quote +
On April 07 2008 23:59 micronesia wrote:
Why are you going sk? What's wrong with a more standard army with tanks?


The problem is my tank control is even worse than my infantry control... and my science vessel control is somewhat decent. So that's not the problem. What is the problem is how I lose more marines and medics than they lose zerglings.

I mean, it's not that I can't micro against lurkers. I can do that. But what inevitably happens is a dozen or so lurkers comes and positions themselves in an area that is really hard to crack with marines, especially when there are ultralisks.


How hard is it to micro tanks, honestly? You don't even have to do anything. You just siege them somewhere in range, surround them with infantry, stim up, and then you can just go make a sandwich or something while the zerg is forced to attack you.
Can't believe I'm still here playing this same game
tiffany
Profile Joined November 2003
3664 Posts
April 07 2008 20:04 GMT
#16
also consider the fact that they outrange lurkers unsieged, and if your micro is questionable taking the time to siege them might do more harm than good (taking time away from microing your marines, splash damaging your own units)
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
April 07 2008 21:04 GMT
#17
On April 07 2008 20:53 Jayson X wrote:
Well who runs straight against 12 lurkers anyway!?
Who are you? Zapp Brannigan?

If you have two dozen science vessels just irradiate them.



lmao these arnt killbots were talkin about =o
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 07 2008 21:26 GMT
#18
i just cant use tanks properly

in most games where ive used tanks non-mech style
i lose -_-
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
micronesia
Profile Blog Joined July 2006
United States24761 Posts
April 07 2008 21:51 GMT
#19
I think you should focus on your tank usage more than anything else... I mean, they are very important for all three matchups and are awesome units.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 07 2008 21:58 GMT
#20
i meant solely in tvz

in tvt and tvp tank usage is different and its a lot easier to do a push with vultures and gols with the tanks.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
fanatacist
Profile Blog Joined August 2007
10319 Posts
April 07 2008 23:00 GMT
#21
If your APM is 63 then you won't be able to have that good of control anyways. Work on your speed.
Peace~
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 07 2008 23:28 GMT
#22
On April 08 2008 08:00 fanatacist wrote:
If your APM is 63 then you won't be able to have that good of control anyways. Work on your speed.


my apm is usually 170
its only 63 when its 28 minutes into the game
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
fanatacist
Profile Blog Joined August 2007
10319 Posts
April 08 2008 00:14 GMT
#23
That means it's mostly spam, unless you have absolutely no units/macro going at that point, which is rare and unlikely. The longer the game the closer the average APM should be to your real APM.

Personally, I had 2 games yesterday - first was 11 minutes, and I had 176 APM. Second was 24 minutes, and I had 174 APM. Obviously it will different from MU to MU and from case to case in general, but a drop from 170 to 63 (and apparently you still had a lot of units?) is something you should look into fixing.
Peace~
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 08 2008 00:44 GMT
#24
On April 08 2008 09:14 fanatacist wrote:
That means it's mostly spam, unless you have absolutely no units/macro going at that point, which is rare and unlikely. The longer the game the closer the average APM should be to your real APM.

Personally, I had 2 games yesterday - first was 11 minutes, and I had 176 APM. Second was 24 minutes, and I had 174 APM. Obviously it will different from MU to MU and from case to case in general, but a drop from 170 to 63 (and apparently you still had a lot of units?) is something you should look into fixing.


well actually my spam is something like 540
the reason my apm drops like a rock is because my hands get very cold and they're almost paralyzed-it becomes very hard to move them after a while.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 559
elazer 217
OGKoka 188
UpATreeSC 145
ProTech120
TKL 111
JuggernautJason54
StarCraft: Brood War
Britney 13673
Calm 2709
Mini 457
Shuttle 230
ggaemo 116
Aegong 43
IntoTheRainbow 10
Bale 9
Bonyth 1
Super Smash Bros
hungrybox0
Heroes of the Storm
Liquid`Hasu399
Other Games
tarik_tv3087
Grubby2794
FrodaN2417
summit1g1996
B2W.Neo422
mouzStarbuck179
C9.Mang0120
ToD100
QueenE87
ZombieGrub40
Organizations
StarCraft 2
ComeBackTV 324
Dota 2
PGL Dota 2 - Main Stream37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 11
• Reevou 6
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV835
League of Legends
• TFBlade917
Other Games
• imaqtpie947
• Shiphtur186
Upcoming Events
Replay Cast
3h 7m
KCM Race Survival
12h 7m
The PondCast
13h 7m
WardiTV Team League
15h 7m
BASILISK vs Team Liquid
OSC
15h 7m
Replay Cast
1d 3h
WardiTV Team League
1d 15h
Big Brain Bouts
1d 20h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.