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[H]C++ problem pt2

Blogs > fusionsdf
Post a Reply
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2008-03-27 23:57:06
March 27 2008 23:55 GMT
#1
I dont really expect an answer because this program is starting to get quite large, but Im getting desperate

This compiles fine, but gives the wrong output.

Basically its a bowling program.

It reads in an appropriate score (in the proper range), determines if its a normal, spare, strike or whatever and adds it to either playerA or player B's score (Player A always goes first)

it uses a sliding weight scale to calculate the score

To illustrate this (if you already understand what Im trying to do, you can skip this part).
A strike adds the next two bowls to this score (standard 10 pin rules), and a spare adds the next bowl to this score.
An example score for a one person game might be

In standard terms it might look like:
10---10 + 10 + 10
10---10 + 10 + 7
10---10 + 7 + 2
7 --- 7
2 --- 2
3 --- 3
4 --- 4
.
.
.
Total score 92. This can also be expressed as:
10 Weight1 = 1, weight2 = 1, score = 10 * 1 = 10
10 Weight1 = 2, weight2 = 2, score = 10 * 2 = 20
10 Weight1 = 3, weight2 = 2, score = 10 * 3 = 30
7 Weight1 = 3, weight2 = 2, score = 7 * 3 = 21
2 Weight1 = 2, weight2 = 1, score = 2 * 2 = 4
3 Weight1 = 1, weight2 = 1, score = 3 * 1 = 3
4 Weight1 = 1, weight2 = 1, score = 4 * 1 = 4
which of course also give 92.

This algorithm is basically what I'm trying to put in my program and adapt to two person play.

I have a bowl function that returns a status number: 1 for normal, 2 for spare, 3 for strike, 4 for in progress (frame isnt over for that player yet) which I use a lot.

Any help, questions or guidance?
Is my code poorly organized?
where is the mistake?

I am doing this for an assignment, so please dont write code for me (since I would rather not get kicked out of college) but any good faith things like, 'you have these two things in the wrong order' should be fine.

thanks to anyone at all who can help, even if its just a little bit.

If the lack of whitespace makes it hard to read, you can always quote me and look at it there.

#include <iostream>

using namespace std;

bool readScore(int &thisScore, int &errorCount);
int bowl(int &pins, int &thisScore, int &frames, int weight1);
void calcScore(int &thisScore, int weight1);
void incrementWeight(int &weight1, int &weight2);
void updateWeight(int status, int &weight1, int &weight2);
void addScore(char player, int thisScore, int &scoreA, int &scoreB);
void playerSwitch(int status, char &player, int &pins, int &frames);
void weightSwitch(int status, int &weight1, int &weight2, int &weight1PH, int &weight2PH);


int main() {

int thisScore = 0, errorCount = 0, pins = 10, frames = 0;
int weight1 = 1, weight2 = 1, weight1PH = 1, weight2PH = 1;
int status = 5;
int scoreA = 0, scoreB = 0;
char player = 'A';



while(frames < 10) {


readScore(thisScore, errorCount);
status = bowl(pins, thisScore, frames, weight1);


cout << "------------------------------------" << endl;
cout << "pins1: " << pins << endl;
cout << "ThisScore: " << thisScore << endl;
cout << "Error Count: " << errorCount << endl;
cout << "Pins: " << pins << endl;
cout << "Frames: " << frames << endl;
cout << "Status: " << status << endl;
cout << "Weight1: " << weight1 << endl;
cout << "Weight2: " << weight2 << endl;
cout << "ScoreA: " << scoreA << endl;
cout << "ScoreB: " << scoreB << endl;
cout << "Player: " << player << endl;
cout << "------------------------------------" << endl;


incrementWeight(weight1, weight2);
updateWeight(status, weight1, weight2);
addScore(player, thisScore, scoreA, scoreB);
playerSwitch(status, player, pins, frames);
weightSwitch(status, weight1, weight2, weight1PH, weight2PH);


cout << "ThisScore: " << thisScore << endl;
cout << "Error Count: " << errorCount << endl;
cout << "Pins: " << pins << endl;
cout << "Frames: " << frames << endl;
cout << "Status: " << status << endl;
cout << "Weight1: " << weight1 << endl;
cout << "Weight2: " << weight2 << endl;
cout << "ScoreA: " << scoreA << endl;
cout << "ScoreB: " << scoreB << endl;
cout << "Player: " << player << endl;

}


return 0;
}

bool readScore(int &thisScore, int &errorCount) {

cin >> thisScore;
return 1;
}


int bowl(int &pins, int &thisScore, int &frames, int weight1) {
//Determines if score in range and updates pins accordingly
//0 = error
//1 = normal
//2 = spare
//3 = strike
//4 = in progress


if (thisScore < 0 || thisScore > 10 || pins < 0){
//ERROR
return 0;
} else {
if (pins == 10) { //First Half
if (thisScore == 10) { //Strike
pins -= thisScore;
calcScore(thisScore, weight1);
return 3;
} else { //continue frame
pins -= thisScore;
calcScore(thisScore, weight1);
return 4;
}
} else { //Second Half
if ((pins + thisScore) == 10) { //Spare
pins -= thisScore;
calcScore(thisScore, weight1);
return 2;
} else { //Normal
pins -= thisScore;
calcScore(thisScore, weight1);
return 1;
}
}
}
}

void calcScore(int &thisScore, int weight1) {
thisScore *= weight1;
}


void incrementWeight(int &weight1, int &weight2) {
weight1 = weight2;
weight2 = 1;
}

void updateWeight(int status, int &weight1, int &weight2) {
if (status == 3) { //Strike
weight1 += 1;
weight2 += 1;
} else if (status == 2) { //Spare
weight1 += 1;
} else {
//do nothing
}
}

void addScore(char player, int thisScore, int &scoreA, int &scoreB) {
if (player == 'A') {
scoreA += thisScore;
} else {
scoreB += thisScore;
}
}

void playerSwitch(int status, char &player, int &pins, int &frames) {
if (status == 1 || status == 2 || status == 3) {
if (player == 'A') {
pins = 10;
player = 'B';
} else {
pins = 10;
player = 'A';
frames++;
}
} else {
//do nothing
}
}

void weightSwitch(int status, int &weight1, int &weight2, int &weight1PH, int &weight2PH) {
int tempWeight1, tempWeight2;

if (status == 1 || status == 2 || status == 3) {


tempWeight1 = weight1;
tempWeight2 = weight2;
weight1 = weight1PH;
weight2 = weight2PH;
weight1PH = tempWeight1;
weight2PH = tempWeight2;
}
}


SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
micronesia
Profile Blog Joined July 2006
United States24779 Posts
Last Edited: 2008-03-28 01:07:15
March 28 2008 01:04 GMT
#2
In before non-bowlers.

I'll actually read it now and edit lol.

Edit: maybe it's a while since I've done work in C++ but I'm not sure what your problem is... can you clarify?
ModeratorThere are animal crackers for people and there are people crackers for animals.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 28 2008 01:16 GMT
#3
First you can see that the score boundaries arent working
second, the weights arent being properly transferred between players (each player should have their own set of weight [it doesnt make sense for player B to benefit from player A's strike for instance]) but right now they seem to be shared somehow....

my basic problem is that I dont get the proper score as well

so boundaries, weight transfer and scores dont work.

I'm pretty sure that the score is being calculated right, I think the problem is when I actually try to assign the score to one of the players, the score and weights are off


10
------------------------------------
pins1: 0
ThisScore: 10
Error Count: 0
Pins: 0
Frames: 0
Status: 3
Weight1: 1
Weight2: 1
ScoreA: 0
ScoreB: 0
Player: A
------------------------------------
ThisScore: 10
Error Count: 0
Pins: 10
Frames: 0
Status: 3
Weight1: 1
Weight2: 1
ScoreA: 10
ScoreB: 0
Player: B


10
------------------------------------
pins1: 0
ThisScore: 10
Error Count: 0
Pins: 0
Frames: 0
Status: 3
Weight1: 1
Weight2: 1
ScoreA: 10
ScoreB: 0
Player: B
------------------------------------
ThisScore: 10
Error Count: 0
Pins: 10
Frames: 1
Status: 3
Weight1: 2
Weight2: 2
ScoreA: 10
ScoreB: 10
Player: A



10
------------------------------------
pins1: 0
ThisScore: 20
Error Count: 0
Pins: 0
Frames: 1
Status: 3
Weight1: 2
Weight2: 2
ScoreA: 10
ScoreB: 10
Player: A
------------------------------------
ThisScore: 20
Error Count: 0
Pins: 10
Frames: 1
Status: 3
Weight1: 2
Weight2: 2
ScoreA: 30
ScoreB: 10
Player: B



2
------------------------------------
pins1: 8
ThisScore: 4
Error Count: 0
Pins: 8
Frames: 1
Status: 4
Weight1: 2
Weight2: 2
ScoreA: 30
ScoreB: 10
Player: B
------------------------------------
ThisScore: 4
Error Count: 0
Pins: 8
Frames: 1
Status: 4
Weight1: 2
Weight2: 1
ScoreA: 30
ScoreB: 14
Player: B



12
------------------------------------
pins1: 8
ThisScore: 12
Error Count: 0
Pins: 8
Frames: 1
Status: 0
Weight1: 2
Weight2: 1
ScoreA: 30
ScoreB: 14
Player: B
------------------------------------
ThisScore: 12
Error Count: 0
Pins: 8
Frames: 1
Status: 0
Weight1: 1
Weight2: 1
ScoreA: 30
ScoreB: 26
Player: B



5
------------------------------------
pins1: 3
ThisScore: 5
Error Count: 0
Pins: 3
Frames: 1
Status: 1
Weight1: 1
Weight2: 1
ScoreA: 30
ScoreB: 26
Player: B
------------------------------------
ThisScore: 5
Error Count: 0
Pins: 10
Frames: 2
Status: 1
Weight1: 3
Weight2: 2
ScoreA: 30
ScoreB: 31
Player: A



68
------------------------------------
pins1: 10
ThisScore: 68
Error Count: 0
Pins: 10
Frames: 2
Status: 0
Weight1: 3
Weight2: 2
ScoreA: 30
ScoreB: 31
Player: A
------------------------------------
ThisScore: 68
Error Count: 0
Pins: 10
Frames: 2
Status: 0
Weight1: 2
Weight2: 1
ScoreA: 98
ScoreB: 31
Player: A

SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Elements
Profile Joined September 2007
United States13 Posts
Last Edited: 2008-03-28 01:34:14
March 28 2008 01:22 GMT
#4
Oh dear.....

Well after looking through it once the one thing wrong that i see is:

On March 28 2008 08:55 fusionsdf wrote:
...
} else {
if (pins == 10) { //First Half
if (thisScore == 10) { //Strike
...


When pins is 10 it could also mean that the guy missed the first bowl completely. you could use if (status != 4) instead of if (pins == 10)

EDIT: saw your post.
Okay, so what are you hoping happens when you enter an out-of-bounds score? Because you set status to 0 but then you don't output an error message or anything.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2008-03-28 02:20:09
March 28 2008 02:19 GMT
#5
On March 28 2008 10:22 Elements wrote:

EDIT: saw your post.
Okay, so what are you hoping happens when you enter an out-of-bounds score? Because you set status to 0 but then you don't output an error message or anything.


ugh....guess Ive been looking at the code for too long



10
------------------------------------
pins1: 0
ThisScore: 10
Error Count: 0
Pins: 0
Frames: 0
Status: 3
Weight1: 1
Weight2: 1
ScoreA: 0
ScoreB: 0
Player: A
------------------------------------
ThisScore: 10
Error Count: 0
Pins: 10
Frames: 0
Status: 3
Weight1: 2
Weight2: 2
ScoreA: 10
ScoreB: 0
Player: B
thisScore and scoreA are both correct, pins are right, weight is right. players switch


10
------------------------------------
pins1: 0
ThisScore: 10
Error Count: 0
Pins: 0
Frames: 0
Status: 3
Weight1: 1
Weight2: 1
ScoreA: 10
ScoreB: 0
Player: B
------------------------------------
ThisScore: 10
Error Count: 0
Pins: 10
Frames: 1
Status: 3
Weight1: 2
Weight2: 2
ScoreA: 10
ScoreB: 10
Player: A
everything ok here too. frames increment correctly.


10
------------------------------------
pins1: 0
ThisScore: 20
Error Count: 0
Pins: 0
Frames: 1
Status: 3
Weight1: 2
Weight2: 2
ScoreA: 10
ScoreB: 10
Player: A
------------------------------------
ThisScore: 20
Error Count: 0
Pins: 10
Frames: 1
Status: 3
Weight1: 3
Weight2: 2
ScoreA: 30
ScoreB: 10
Player: B
weight is right, so is score (10x2), weight updates properly. no problems I can see.


10
------------------------------------
pins1: 0
ThisScore: 20
Error Count: 0
Pins: 0
Frames: 1
Status: 3
Weight1: 2
Weight2: 2
ScoreA: 30
ScoreB: 10
Player: B
------------------------------------
ThisScore: 20
Error Count: 0
Pins: 10
Frames: 2
Status: 3
Weight1: 3
Weight2: 2
ScoreA: 30
ScoreB: 30
Player: A

again all correct

4
------------------------------------
pins1: 6
ThisScore: 12
Error Count: 0
Pins: 6
Frames: 2
Status: 4
Weight1: 3
Weight2: 2
ScoreA: 30
ScoreB: 30
Player: A
------------------------------------
ThisScore: 12
Error Count: 0
Pins: 6
Frames: 2
Status: 4
Weight1: 2
Weight2: 1
ScoreA: 42
ScoreB: 30
Player: A

this is correct, status is 4, frame still in play for A, weight updates properly

4
------------------------------------
pins1: 2
ThisScore: 8
Error Count: 0
Pins: 2
Frames: 2
Status: 2
Weight1: 2
Weight2: 1
ScoreA: 42
ScoreB: 30
Player: A
------------------------------------
ThisScore: 8
Error Count: 0
Pins: 10
Frames: 2
Status: 2
Weight1: 2
Weight2: 1
ScoreA: 50
ScoreB: 30
Player: B
[weights are correct


4
------------------------------------
pins1: 6
ThisScore: 12
Error Count: 0
Pins: 6
Frames: 2
Status: 4
Weight1: 3
Weight2: 2
ScoreA: 50
ScoreB: 30
Player: B
------------------------------------
ThisScore: 12
Error Count: 0
Pins: 6
Frames: 2
Status: 4
Weight1: 2
Weight2: 1
ScoreA: 50
ScoreB: 42
Player: B



4
------------------------------------
pins1: 2
ThisScore: 8
Error Count: 0
Pins: 2
Frames: 2
Status: 2
Weight1: 2
Weight2: 1
ScoreA: 50
ScoreB: 42
Player: B
------------------------------------
ThisScore: 8
Error Count: 0
Pins: 10
Frames: 3
Status: 2
Weight1: 2
Weight2: 1
ScoreA: 50
ScoreB: 50
Player: A
HERE is the problem. incoming weight is correct, outgoing should be 1,1. status is also wrong. This isnt a spare, its a normal. Status should be 1.


4
------------------------------------
pins1: 6
ThisScore: 8
Error Count: 0
Pins: 6
Frames: 3
Status: 4
Weight1: 2
Weight2: 1
ScoreA: 50
ScoreB: 50
Player: A
------------------------------------
ThisScore: 8
Error Count: 0
Pins: 6
Frames: 3
Status: 4
Weight1: 1
Weight2: 1
ScoreA: 58
ScoreB: 50
Player: A

and we see the result here. ScoreA should be 54 not 58. outgoing weight is now correct....

SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Elements
Profile Joined September 2007
United States13 Posts
Last Edited: 2008-03-28 03:11:24
March 28 2008 03:07 GMT
#6
lol
ok this isn't right: if ((pins + thisScore) == 10) { //Spare
should be + Show Spoiler +
if (pins == thisScore)


EDIT: speaking of that you should probably change the out of bounds checker to thisScore > pins as opposed to 10
haduken
Profile Blog Joined April 2003
Australia8267 Posts
March 28 2008 08:06 GMT
#7
errr headache headache headache
Rillanon.au
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