• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:48
CET 06:48
KST 14:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV The 2048 Game Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1703 users

100 Prisoners Problem

Blogs > Slithe
Post a Reply
1 2 3 Next All
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 30 2008 18:08 GMT
#1
Another math problem for you guys. As a side note, is it just me or are prisoners a popular choice for these kind of problems?


There are 100 prisoners in a room. It has been decided by the judge that their fates will be based on a game of luck. The rules of the game are as follows.

There is another room with 100 boxes in a line. Each box contains exactly one piece of paper with the name of one of the prisoners written on it. In some arbitrary order, the prisoners enter the room one at a time and proceed to open 50 of the boxes, in search of their own name. If a prisoner finds his name within 50 box openings, he has succeeded.

If all of the prisoners succeed in finding their own name, then they all get to live. However, if even one person fails to find their name, it's the death penalty for all of them.

The prisoners get to discuss beforehand what strategy they want to use, but there is no communication allowed after the game has begun.

If all the prisoners were to randomly pick 50 boxes, then the total survival chance of the group is (1/2)^100, which is laughably small. The question is, can you devise a strategy for the prisoners that at least grants then some reasonable chance of survival? What is their probability of survival under your strategy?

Points of clarification
-Every prisoner's name appears in exactly one box. There's no case of a prisoner's name being in two boxes.
-There is no swapping of papers among boxes or writing stuff on the paper, or anything that changes the papers or the boxes. The room of boxes is in the exact same state for every prisoner.


As a final note, I do know the solution strategy, but I do not know exactly what the probability of survival is. If you want a ball park figure as a hint:
+ Show Spoiler +
I think it's above 20%



*****
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
January 30 2008 18:23 GMT
#2
After a prisoner opens a box with his name on it, does it get closed and stay in the line of boxes?
I will eat you alive
Slithe
Profile Blog Joined February 2007
United States985 Posts
January 30 2008 18:31 GMT
#3
Yes, everything in the room remains unchanged.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
January 30 2008 18:43 GMT
#4
ahh I dont get it. If theres no communication allowed then what does it matter what strategy they use? hmmmmm
I will eat you alive
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-01-30 18:47:45
January 30 2008 18:44 GMT
#5
I have two theories, one that will simply remove the possibility of randomness hurting their chances, and one that furthers the first theory so that, assuming success of prisoners before them, each prisoner is picking the fifty boxes most likely to hold their name.

Theory #1
+ Show Spoiler +
Prisoner #1 picks boxes 1-50, Prisoner #2 picks boxes 2-51, prisoner #3 picks boxes 3-52, and so on, so that prisoner #100 will pick box 100 and boxes 1-49. This removes the possibility that through randomness a large amount of prisoners will choose the same box or boxes incorrectly over and over again.


Theory #2
+ Show Spoiler +
As far as I know, there are a large number of ways to do this, each with equal probability of success, but the theory holds true for each of them, so I will just explain one of them. Prisoner #1 picks boxes 1-50. Since we are assuming that prisoner #1 was successful, prisoner #2 now assumes that of boxes 1-50, one of them is sure not to hold his name, so he therefore is best to pick boxes 51-100. I believe that prisoner #3, assuming success of prisoners 1 & 2, knows that his name is not in one box from boxes 1-50, and not in one box from boxes 51-100, so he would be best to choose the same as prisoner #1, so that Prisoner #4 may choose the same boxes as Prisoner #2, and so on. So basically, even prisoners choose 51-100, and odd prisoners choose 1-50.


I am pretty sure I am completely wrong, but I am relatively certain that both of my strategies have a better probability of success than random choosing. Somebody please explain if I was on the right track.

P.S. - I love these blogs. I love trying to come up to solutions for problems.
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2008-01-30 18:53:21
January 30 2008 18:53 GMT
#6
Oh snap I don't have the time to try this right now, but it's very similar to a different problem I have [: I'll post it up soon and perhaps get back to solving this. Good one though n_n.
Peace~
fonger
Profile Blog Joined March 2006
United Kingdom1218 Posts
January 30 2008 18:53 GMT
#7
Doesn't fit exactly with "everything in the room remains unchanged":
+ Show Spoiler +
It says they enter the room, but it doesn't say they leave. Stand on one side of the line of boxes if you want the next prisoner to check the first 50 boxes, and the other side if you want him to check the last 50? Decision based on whether you found his name in the 50 you checked first.

Assuming they do enter in this arbitrary order, and that all the prisoners know that order and each others' names.

50% chance of survival.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
January 30 2008 18:56 GMT
#8
I was assuming that they left the room when they were done, but I am not totally sure now. Slithe?
.kaz
Profile Blog Joined January 2007
1963 Posts
January 30 2008 19:00 GMT
#9
Are the people who go in allowed to move any boxes or do anything besides checking 50?
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
January 30 2008 19:04 GMT
#10
These kind of problems make me feel stupid.

I really have no solid idea on this.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
fanatacist
Profile Blog Joined August 2007
10319 Posts
January 30 2008 19:16 GMT
#11
I think there is a real solution to this that isn't some sort of trick like staying in the room or moving shit, if you get what I mean. It's always like that.
Peace~
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
January 30 2008 19:16 GMT
#12
On January 31 2008 03:53 fonger wrote:
Doesn't fit exactly with "everything in the room remains unchanged":
+ Show Spoiler +
It says they enter the room, but it doesn't say they leave. Stand on one side of the line of boxes if you want the next prisoner to check the first 50 boxes, and the other side if you want him to check the last 50? Decision based on whether you found his name in the 50 you checked first.

Assuming they do enter in this arbitrary order, and that all the prisoners know that order and each others' names.

50% chance of survival.

That would be "communication" I thought. If they can communicate in anyway its 50%.

But its a pretty clever way of communicating.

On January 31 2008 03:44 Lemonwalrus wrote:
I have two theories, one that will simply remove the possibility of randomness hurting their chances, and one that furthers the first theory so that, assuming success of prisoners before them, each prisoner is picking the fifty boxes most likely to hold their name.

Theory #1
+ Show Spoiler +
Prisoner #1 picks boxes 1-50, Prisoner #2 picks boxes 2-51, prisoner #3 picks boxes 3-52, and so on, so that prisoner #100 will pick box 100 and boxes 1-49. This removes the possibility that through randomness a large amount of prisoners will choose the same box or boxes incorrectly over and over again.


Theory #2
+ Show Spoiler +
As far as I know, there are a large number of ways to do this, each with equal probability of success, but the theory holds true for each of them, so I will just explain one of them. Prisoner #1 picks boxes 1-50. Since we are assuming that prisoner #1 was successful, prisoner #2 now assumes that of boxes 1-50, one of them is sure not to hold his name, so he therefore is best to pick boxes 51-100. I believe that prisoner #3, assuming success of prisoners 1 & 2, knows that his name is not in one box from boxes 1-50, and not in one box from boxes 51-100, so he would be best to choose the same as prisoner #1, so that Prisoner #4 may choose the same boxes as Prisoner #2, and so on. So basically, even prisoners choose 51-100, and odd prisoners choose 1-50.


I am pretty sure I am completely wrong, but I am relatively certain that both of my strategies have a better probability of success than random choosing. Somebody please explain if I was on the right track.

P.S. - I love these blogs. I love trying to come up to solutions for problems.


This is the one I thought of too, but it doesn't improve their chances anywhere remotely near to 20%. Its a tiny improvement. Every other prisoner gets no improvement at all from a 50% success rate, and the other prisoners get 50.5%. lol.
I will eat you alive
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 30 2008 19:30 GMT
#13
I like the other prisoner problem better
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
January 30 2008 19:31 GMT
#14
I did a little searching and found the actual answer. First of all, it is a bit above 30% survival possibility, and it is pretty beautiful imo. If you guys need me to I can link it, but I would be very impressed if somebody got it themselves.
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2008-01-30 19:32:58
January 30 2008 19:32 GMT
#15
1. Do prisoners know each others names?
2. Do they know who is entering after them? Before them?
3. Do they enter immediately after the previous entrant?
+ Show Spoiler +
My third question is aimed at a strategy that would include counting to 30 Mississippi in unison (as practice in their strategy making, and then to themselves during the "game"). That way they have a fixed amount of time that they all know would be accurate. One idea I had is something along the lines of starting to count as soon as you open the box, continue counting as you look at the name, and at 30 Mississippi you open the next box, and repeat. This would give the prisoners after the first a reasonable idea where his box is, based on which strategy they choose. If they agree to look 1-50, for example, if he leaves in 10 minutes and 10 seconds (20 counts of 30 Mississippi, 10 seconds to enter the room and get to the first box) then it is obvious his box was #20 and no one should check it after him. This isn't final, just a thought piece that could be expanded if they do enter immediately.
Peace~
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2008-01-30 19:33:45
January 30 2008 19:33 GMT
#16
On January 31 2008 04:31 Lemonwalrus wrote:
I did a little searching and found the actual answer. First of all, it is a bit above 30% survival possibility, and it is pretty beautiful imo. If you guys need me to I can link it, but I would be very impressed if somebody got it themselves.

Good, then you can tell people if their strategies are getting anywhere or not xD. And perhaps answer questions by saying relevant/irrelevant if a yes/no is not possible.
Peace~
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
Last Edited: 2008-01-30 19:36:53
January 30 2008 19:36 GMT
#17
The prisoners know each others names, but they do not know who entered before or after them. I like your strategy, but it is not the correct one. (well, it isn't the one given with the problem)
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 30 2008 19:39 GMT
#18
hmm, I'm struggling with this one... I cant really find any better ideas than the ones mention. Trying a brute force method now, but I saw the 20% spoiler and I think I can prove that that kinid of survival probabilys are impossible by using a best case scenario:

Fist guys probability is 50%. No way around that.

Second guy's best shot (for himself alone) is clearly to take the other 50 boxes, in which case he will get 50/99.

Best possible case for third guy is if he knows that the two first guys names NOT were in his boxes. This is clearly not possible to combine with maximising second guys chances, but this is an upper bound. So third guys chances are AT BEST 50/98.

Similarly forth guy will have at best 50/97 until 50:th guy that at best know that the previous 49 guys names are in the other boxes, and he'll get 50/51. guy number 51 and abova can all be guaranteed (in best case for them alone) to pick the right boxes.

So total, if we take maximum survival probability for each person to survive, which is clearly not accievable, we get:

50/100 * 50/99 * 50/98 * ... 50/51 = 50^50 * 50! / 100! = 2.9.. * 10^(-9)

So either my best case calculation is flawed, or the estimate of 20% is way of.

I'll go work on the brute force a bit more now. :/ let you know if i find anything.
fanatacist
Profile Blog Joined August 2007
10319 Posts
January 30 2008 19:40 GMT
#19
On January 31 2008 04:36 Lemonwalrus wrote:
The prisoners know each others names, but they do not know who entered before or after them. I like your strategy, but it is not the correct one. (well, it isn't the one given with the problem)

Haha thanks. Back to the scratchpad xD.
Peace~
Aepplet
Profile Joined December 2003
Sweden2908 Posts
January 30 2008 19:40 GMT
#20
could you put a link in a spoiler for the curious ones? =)
(or just pm me ^^)
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft785
RuFF_SC2 178
trigger 4
StarCraft: Brood War
Shuttle 293
Noble 45
Bale 34
ZergMaN 27
Icarus 11
Dota 2
monkeys_forever448
League of Legends
JimRising 704
Counter-Strike
Coldzera 1443
Heroes of the Storm
Khaldor131
Other Games
summit1g7822
hungrybox332
Mew2King101
Organizations
Other Games
gamesdonequick1115
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH71
• practicex 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1785
• Lourlo1161
• HappyZerGling65
Upcoming Events
Replay Cast
3h 12m
Wardi Open
6h 12m
Monday Night Weeklies
11h 12m
Sparkling Tuna Cup
1d 4h
OSC
2 days
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
Replay Cast
2 days
The PondCast
3 days
OSC
4 days
CranKy Ducklings
5 days
SC Evo League
5 days
[ Show More ]
BSL 21
5 days
Sparkling Tuna Cup
6 days
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.