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Game Analysis #1

Blogs > Seraphim
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Seraphim
Profile Blog Joined March 2006
United States4467 Posts
Last Edited: 2008-01-24 07:17:44
January 24 2008 07:14 GMT
#1
Xellos vs Jangbi

If you are confused any, read my previous blog post
http://teamliquid.net/blogs/viewblog.php?id=65580



Note:
Black text will be thoughts DURING the game
Green text will be thoughts on that particular statement after finishing watching the game

Analysis
Jangbi starts with a 12 nexus or 14 nexus build. I believe it was a 12 nexus since it depended on the nexus for psi. He didn't add a pylon after building a gate and a gas and proceeded to build another gate and core directly, leading me to think he did a 12 nexus build.

Xellos does a 1 fac expand build and opts for FD. Xellos scouts the build and attempts to do damage with his FD. Jangbi holds it off with enough units. Wow, a tight build!

Jangbi knows that Xellos knows his fast expo. Jangbi builds a robo, and builds up to 4 gates in preparation for a fast push which would be most expected.

Since Jangbi got his expo up faster, and Xellos's FD didn't do any damage, Jangbi is ahead.

Xellos adds machine shops to both of his facts and proceeds to build tanks. I really think he was opting for a fast push. He didn't upgrade, but instead focused on just getting tanks.

Jangbi gets a citadel before his third. Although this might be standard, I think it's an emphasis on how safe Jangbi is playing.

Xellos adds 2 more facs If Xellos would be going for a fast push, it seemed that his 3rd and 4th factories seemed to be VERY late

Jangbi proceeds to play safely by taking his third and adding two more gates. Xellos builds a CC in his main, ready to expand to another while hoping to do damage with his push.

After seeing Jangbi's army, which is much too big, Xellos focuses on securing his third, and going into a turtle-mode.

Jangbi kills the third and puts a huge dent in Jangbi's army. 2 base Terran will always beat 2 base Protoss. At the beginning, however, if both players take their bases relatively at the same time, their economy and strength of their forces is relatively equal. It is only over time, however, that Terran overwhelms Protoss because Terran's army is expotential in power, and therefore will eventually be able to kill the Protoss if the Protoss stays at 2 bases. Similar to that situation, Jangbi's 3 bases will eventually overpower Xellos's 2 bases with that same sort of logic.

Xellos is severely behind now, and Jangbi has MANY options. He can tech, expand, mass, etc. Jangbi continues to mass, while Xellos bounces back and takes his 3rd and secures it. Meanwhile, Jangbi's just started on his 4th. With the amount of room that Jangbi had, he could've gotten his 4th WAY sooner...It's not until later in the game that it is revealed that he had teched to arbiters during that space of time.

Xellos takes a 4th base, hoping to catch up economically to Jangbi's beastly 5 bases. Jangbi attempts to recall but loses it. Jangbi also engages in a battle that loses him many units but doesn't damage Xellos THAT much, seeing as how Xellos still has many tanks left.

Jangbi gets back on the ropes by successfully recalling on Xellos's 4th. Xellos's bases are running dry, and his main resource nodes are his 3rd and 4th. Jangbi has killed his 4th, and therefore it has become a battle between 1 base for terran vs 3 base for protoss.

Xellos pushes and kills Jangbi's 4th and 5th, while Jangbi techs to carriers. Obviously, Jangbi had a LOT of money mining from those 5 bases. He definitely had some excess, so he spent it on 5 STARGATE (WOW) carrier.

Xellos, although killed Jangbi's resource nodes, was faced with an unexpected tech switch. With 5 stargates, Jangbi got to "critical mass" with his carriers quite quickly and proceeded to kill everything in his path.

End Analysis

So those are my thoughts. Gosus, please correct/add/question ANYTHING I wrote. Those who don't understand the game very well (like me), please don't post. Instead, bask (like me) in the awesome info that the revered gosus will bestow upon us. ^^ (Questions are obviously welcome)

Thanks everybody!

***
Hermes | Bisu[Shield] Fighting~!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
January 25 2008 02:36 GMT
#2
Shameless bump rofl
Hermes | Bisu[Shield] Fighting~!
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
Last Edited: 2008-01-25 16:07:55
January 25 2008 16:04 GMT
#3
To be honest, I think you're going about it all wrong. In order to truly understand this game's mechanics, you have to practice and experience many different situations. A progamer's replay/vod will only give you ideas, not teach you everything that you need to know.

The reason why you can't learn everything via replays/vods is because I believe you need to experience the fast-paced action of a live game to learn why certain builds work and why they do not. You can watch all the first person videos of gosus that you want, but you still won't get the full deal. Personally, I've watched many replays and vods; all they did was give me a couple build orders for a game or two, then I forgot about them. Everyone has a differnet style of gaming; you aren't bisu and bisu isn't you. Take those game analyses as supplementary material IN ADDITION TO YOUR OWN.

Watch your own replays first and analyze them before you analyze others. What you are doing now is something you should reserve as references to similar situations that you have faced, after assessing your own play in such situations. At least that's my take on it. I'm not a known player so I have little credential; take my advice or leave it.

EDIT: a few grammar corrections.
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
February 01 2008 04:16 GMT
#4
My TvP analysis is pretty bad, but I think you misstepped on a few points. If someone wants to correct me, go for it.

I don't think Xellos was going for a fast push, I think he was making Tanks to siege-turtle his third in an attempt to catch back up. I'm not sure if Jangbi was going Robo to break a fast push, or to break Tanks at a third base. Hmm, I don't understand TvP enough to comment on that further.

Xellos' Factories were late because he was trying to catch up in economy before production. Unfortunately for him, Jangbi wasn't focusing so much on economy (expanding) than production (massive standing army) so taking his 3rd that quickly was the wrong move.

Pretty much your analysis of 2 base play is accurate. Plus Xellos has to split his army to defend, while Jangbi can attack at once centralized point. This is always the advantage that the attacker holds.

The game is over at this point. Jangbi could take his fourth. I think the safest play is simply having the largest standing army to continually break Xellos' third/push while teching to Arbiters. That's pretty much what Jangbi did. Another way to play it is to take more bases and less army. Both are viable, just depends on what you want.

Not much to say here. Jangbi's recalls sucked but he's so far ahead he can't lose. When choosing whether to return to defend his 4th/5th bases or countering Xellos, the decision is simple because Carriers are incoming and Xellos is still weak.

A major problem I saw from Xellos was the lack of Mines. Every time (after the first attack where he Zeal bombed Xellos), Xellos had very few Mines out in front to defend from Zealots or even stall Dragoons while Tanks got free hits.
Moderator
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
February 05 2008 05:10 GMT
#5
Thank you Chill! ^^

I'll work on another one soon...it's great to see your insight

By the way, out of 10, how good would you say my analysis was? Not to boost my ego, but just want to see how far I need to go
Hermes | Bisu[Shield] Fighting~!
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