If you are confused any, read my previous blog post
http://teamliquid.net/blogs/viewblog.php?id=65580
Note:
Black text will be thoughts DURING the game
Green text will be thoughts on that particular statement after finishing watching the game
Analysis
Jangbi starts with a 12 nexus or 14 nexus build. I believe it was a 12 nexus since it depended on the nexus for psi. He didn't add a pylon after building a gate and a gas and proceeded to build another gate and core directly, leading me to think he did a 12 nexus build.
Xellos does a 1 fac expand build and opts for FD. Xellos scouts the build and attempts to do damage with his FD. Jangbi holds it off with enough units. Wow, a tight build!
Jangbi knows that Xellos knows his fast expo. Jangbi builds a robo, and builds up to 4 gates in preparation for a fast push which would be most expected.
Since Jangbi got his expo up faster, and Xellos's FD didn't do any damage, Jangbi is ahead.
Xellos adds machine shops to both of his facts and proceeds to build tanks. I really think he was opting for a fast push. He didn't upgrade, but instead focused on just getting tanks.
Jangbi gets a citadel before his third. Although this might be standard, I think it's an emphasis on how safe Jangbi is playing.
Xellos adds 2 more facs If Xellos would be going for a fast push, it seemed that his 3rd and 4th factories seemed to be VERY late
Jangbi proceeds to play safely by taking his third and adding two more gates. Xellos builds a CC in his main, ready to expand to another while hoping to do damage with his push.
After seeing Jangbi's army, which is much too big, Xellos focuses on securing his third, and going into a turtle-mode.
Jangbi kills the third and puts a huge dent in Jangbi's army. 2 base Terran will always beat 2 base Protoss. At the beginning, however, if both players take their bases relatively at the same time, their economy and strength of their forces is relatively equal. It is only over time, however, that Terran overwhelms Protoss because Terran's army is expotential in power, and therefore will eventually be able to kill the Protoss if the Protoss stays at 2 bases. Similar to that situation, Jangbi's 3 bases will eventually overpower Xellos's 2 bases with that same sort of logic.
Xellos is severely behind now, and Jangbi has MANY options. He can tech, expand, mass, etc. Jangbi continues to mass, while Xellos bounces back and takes his 3rd and secures it. Meanwhile, Jangbi's just started on his 4th. With the amount of room that Jangbi had, he could've gotten his 4th WAY sooner...It's not until later in the game that it is revealed that he had teched to arbiters during that space of time.
Xellos takes a 4th base, hoping to catch up economically to Jangbi's beastly 5 bases. Jangbi attempts to recall but loses it. Jangbi also engages in a battle that loses him many units but doesn't damage Xellos THAT much, seeing as how Xellos still has many tanks left.
Jangbi gets back on the ropes by successfully recalling on Xellos's 4th. Xellos's bases are running dry, and his main resource nodes are his 3rd and 4th. Jangbi has killed his 4th, and therefore it has become a battle between 1 base for terran vs 3 base for protoss.
Xellos pushes and kills Jangbi's 4th and 5th, while Jangbi techs to carriers. Obviously, Jangbi had a LOT of money mining from those 5 bases. He definitely had some excess, so he spent it on 5 STARGATE (WOW) carrier.
Xellos, although killed Jangbi's resource nodes, was faced with an unexpected tech switch. With 5 stargates, Jangbi got to "critical mass" with his carriers quite quickly and proceeded to kill everything in his path.
End Analysis
So those are my thoughts. Gosus, please correct/add/question ANYTHING I wrote. Those who don't understand the game very well (like me), please don't post. Instead, bask (like me) in the awesome info that the revered gosus will bestow upon us. ^^ (Questions are obviously welcome)
Thanks everybody!