• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:49
CEST 09:49
KST 16:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 3 [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8680 users

Game Analysis #1

Blogs > Seraphim
Post a Reply
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
Last Edited: 2008-01-24 07:17:44
January 24 2008 07:14 GMT
#1
Xellos vs Jangbi

If you are confused any, read my previous blog post
http://teamliquid.net/blogs/viewblog.php?id=65580



Note:
Black text will be thoughts DURING the game
Green text will be thoughts on that particular statement after finishing watching the game

Analysis
Jangbi starts with a 12 nexus or 14 nexus build. I believe it was a 12 nexus since it depended on the nexus for psi. He didn't add a pylon after building a gate and a gas and proceeded to build another gate and core directly, leading me to think he did a 12 nexus build.

Xellos does a 1 fac expand build and opts for FD. Xellos scouts the build and attempts to do damage with his FD. Jangbi holds it off with enough units. Wow, a tight build!

Jangbi knows that Xellos knows his fast expo. Jangbi builds a robo, and builds up to 4 gates in preparation for a fast push which would be most expected.

Since Jangbi got his expo up faster, and Xellos's FD didn't do any damage, Jangbi is ahead.

Xellos adds machine shops to both of his facts and proceeds to build tanks. I really think he was opting for a fast push. He didn't upgrade, but instead focused on just getting tanks.

Jangbi gets a citadel before his third. Although this might be standard, I think it's an emphasis on how safe Jangbi is playing.

Xellos adds 2 more facs If Xellos would be going for a fast push, it seemed that his 3rd and 4th factories seemed to be VERY late

Jangbi proceeds to play safely by taking his third and adding two more gates. Xellos builds a CC in his main, ready to expand to another while hoping to do damage with his push.

After seeing Jangbi's army, which is much too big, Xellos focuses on securing his third, and going into a turtle-mode.

Jangbi kills the third and puts a huge dent in Jangbi's army. 2 base Terran will always beat 2 base Protoss. At the beginning, however, if both players take their bases relatively at the same time, their economy and strength of their forces is relatively equal. It is only over time, however, that Terran overwhelms Protoss because Terran's army is expotential in power, and therefore will eventually be able to kill the Protoss if the Protoss stays at 2 bases. Similar to that situation, Jangbi's 3 bases will eventually overpower Xellos's 2 bases with that same sort of logic.

Xellos is severely behind now, and Jangbi has MANY options. He can tech, expand, mass, etc. Jangbi continues to mass, while Xellos bounces back and takes his 3rd and secures it. Meanwhile, Jangbi's just started on his 4th. With the amount of room that Jangbi had, he could've gotten his 4th WAY sooner...It's not until later in the game that it is revealed that he had teched to arbiters during that space of time.

Xellos takes a 4th base, hoping to catch up economically to Jangbi's beastly 5 bases. Jangbi attempts to recall but loses it. Jangbi also engages in a battle that loses him many units but doesn't damage Xellos THAT much, seeing as how Xellos still has many tanks left.

Jangbi gets back on the ropes by successfully recalling on Xellos's 4th. Xellos's bases are running dry, and his main resource nodes are his 3rd and 4th. Jangbi has killed his 4th, and therefore it has become a battle between 1 base for terran vs 3 base for protoss.

Xellos pushes and kills Jangbi's 4th and 5th, while Jangbi techs to carriers. Obviously, Jangbi had a LOT of money mining from those 5 bases. He definitely had some excess, so he spent it on 5 STARGATE (WOW) carrier.

Xellos, although killed Jangbi's resource nodes, was faced with an unexpected tech switch. With 5 stargates, Jangbi got to "critical mass" with his carriers quite quickly and proceeded to kill everything in his path.

End Analysis

So those are my thoughts. Gosus, please correct/add/question ANYTHING I wrote. Those who don't understand the game very well (like me), please don't post. Instead, bask (like me) in the awesome info that the revered gosus will bestow upon us. ^^ (Questions are obviously welcome)

Thanks everybody!

***
Hermes | Bisu[Shield] Fighting~!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
January 25 2008 02:36 GMT
#2
Shameless bump rofl
Hermes | Bisu[Shield] Fighting~!
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
Last Edited: 2008-01-25 16:07:55
January 25 2008 16:04 GMT
#3
To be honest, I think you're going about it all wrong. In order to truly understand this game's mechanics, you have to practice and experience many different situations. A progamer's replay/vod will only give you ideas, not teach you everything that you need to know.

The reason why you can't learn everything via replays/vods is because I believe you need to experience the fast-paced action of a live game to learn why certain builds work and why they do not. You can watch all the first person videos of gosus that you want, but you still won't get the full deal. Personally, I've watched many replays and vods; all they did was give me a couple build orders for a game or two, then I forgot about them. Everyone has a differnet style of gaming; you aren't bisu and bisu isn't you. Take those game analyses as supplementary material IN ADDITION TO YOUR OWN.

Watch your own replays first and analyze them before you analyze others. What you are doing now is something you should reserve as references to similar situations that you have faced, after assessing your own play in such situations. At least that's my take on it. I'm not a known player so I have little credential; take my advice or leave it.

EDIT: a few grammar corrections.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 01 2008 04:16 GMT
#4
My TvP analysis is pretty bad, but I think you misstepped on a few points. If someone wants to correct me, go for it.

I don't think Xellos was going for a fast push, I think he was making Tanks to siege-turtle his third in an attempt to catch back up. I'm not sure if Jangbi was going Robo to break a fast push, or to break Tanks at a third base. Hmm, I don't understand TvP enough to comment on that further.

Xellos' Factories were late because he was trying to catch up in economy before production. Unfortunately for him, Jangbi wasn't focusing so much on economy (expanding) than production (massive standing army) so taking his 3rd that quickly was the wrong move.

Pretty much your analysis of 2 base play is accurate. Plus Xellos has to split his army to defend, while Jangbi can attack at once centralized point. This is always the advantage that the attacker holds.

The game is over at this point. Jangbi could take his fourth. I think the safest play is simply having the largest standing army to continually break Xellos' third/push while teching to Arbiters. That's pretty much what Jangbi did. Another way to play it is to take more bases and less army. Both are viable, just depends on what you want.

Not much to say here. Jangbi's recalls sucked but he's so far ahead he can't lose. When choosing whether to return to defend his 4th/5th bases or countering Xellos, the decision is simple because Carriers are incoming and Xellos is still weak.

A major problem I saw from Xellos was the lack of Mines. Every time (after the first attack where he Zeal bombed Xellos), Xellos had very few Mines out in front to defend from Zealots or even stall Dragoons while Tanks got free hits.
Moderator
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
February 05 2008 05:10 GMT
#5
Thank you Chill! ^^

I'll work on another one soon...it's great to see your insight

By the way, out of 10, how good would you say my analysis was? Not to boost my ego, but just want to see how far I need to go
Hermes | Bisu[Shield] Fighting~!
Please log in or register to reply.
Live Events Refresh
Next event in 3h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 434
Hyuk 275
910 97
NotJumperer 34
Bale 28
Dewaltoss 25
ZergMaN 24
yabsab 15
Dota 2
XcaliburYe22
League of Legends
JimRising 505
Super Smash Bros
Mew2King180
Heroes of the Storm
crisheroes1600
Khaldor166
Other Games
ceh9531
singsing501
olofmeister442
WinterStarcraft399
Happy379
Sick218
Livibee177
ArmadaUGS46
Organizations
Other Games
gamesdonequick682
Dota 2
PGL Dota 2 - Main Stream296
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH76
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2350
League of Legends
• Stunt538
Upcoming Events
Kung Fu Cup
3h 11m
Stellar Fest
5h 11m
The PondCast
1d 2h
OSC
1d 5h
Stellar Fest
1d 5h
OSC
1d 16h
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
[ Show More ]
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.