• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:52
CET 04:52
KST 12:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled3Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced Blizzard Classic Cup - Tastosis announced as captains Team Liquid Map Contest - Preparation Notice SC2 Spotted on the EWC 2026 list?
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[BSL22] Open Qualifiers & Ladder Tours [Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Mexico's Drug War Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2133 users

Game Analysis #1

Blogs > Seraphim
Post a Reply
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
Last Edited: 2008-01-24 07:17:44
January 24 2008 07:14 GMT
#1
Xellos vs Jangbi

If you are confused any, read my previous blog post
http://teamliquid.net/blogs/viewblog.php?id=65580



Note:
Black text will be thoughts DURING the game
Green text will be thoughts on that particular statement after finishing watching the game

Analysis
Jangbi starts with a 12 nexus or 14 nexus build. I believe it was a 12 nexus since it depended on the nexus for psi. He didn't add a pylon after building a gate and a gas and proceeded to build another gate and core directly, leading me to think he did a 12 nexus build.

Xellos does a 1 fac expand build and opts for FD. Xellos scouts the build and attempts to do damage with his FD. Jangbi holds it off with enough units. Wow, a tight build!

Jangbi knows that Xellos knows his fast expo. Jangbi builds a robo, and builds up to 4 gates in preparation for a fast push which would be most expected.

Since Jangbi got his expo up faster, and Xellos's FD didn't do any damage, Jangbi is ahead.

Xellos adds machine shops to both of his facts and proceeds to build tanks. I really think he was opting for a fast push. He didn't upgrade, but instead focused on just getting tanks.

Jangbi gets a citadel before his third. Although this might be standard, I think it's an emphasis on how safe Jangbi is playing.

Xellos adds 2 more facs If Xellos would be going for a fast push, it seemed that his 3rd and 4th factories seemed to be VERY late

Jangbi proceeds to play safely by taking his third and adding two more gates. Xellos builds a CC in his main, ready to expand to another while hoping to do damage with his push.

After seeing Jangbi's army, which is much too big, Xellos focuses on securing his third, and going into a turtle-mode.

Jangbi kills the third and puts a huge dent in Jangbi's army. 2 base Terran will always beat 2 base Protoss. At the beginning, however, if both players take their bases relatively at the same time, their economy and strength of their forces is relatively equal. It is only over time, however, that Terran overwhelms Protoss because Terran's army is expotential in power, and therefore will eventually be able to kill the Protoss if the Protoss stays at 2 bases. Similar to that situation, Jangbi's 3 bases will eventually overpower Xellos's 2 bases with that same sort of logic.

Xellos is severely behind now, and Jangbi has MANY options. He can tech, expand, mass, etc. Jangbi continues to mass, while Xellos bounces back and takes his 3rd and secures it. Meanwhile, Jangbi's just started on his 4th. With the amount of room that Jangbi had, he could've gotten his 4th WAY sooner...It's not until later in the game that it is revealed that he had teched to arbiters during that space of time.

Xellos takes a 4th base, hoping to catch up economically to Jangbi's beastly 5 bases. Jangbi attempts to recall but loses it. Jangbi also engages in a battle that loses him many units but doesn't damage Xellos THAT much, seeing as how Xellos still has many tanks left.

Jangbi gets back on the ropes by successfully recalling on Xellos's 4th. Xellos's bases are running dry, and his main resource nodes are his 3rd and 4th. Jangbi has killed his 4th, and therefore it has become a battle between 1 base for terran vs 3 base for protoss.

Xellos pushes and kills Jangbi's 4th and 5th, while Jangbi techs to carriers. Obviously, Jangbi had a LOT of money mining from those 5 bases. He definitely had some excess, so he spent it on 5 STARGATE (WOW) carrier.

Xellos, although killed Jangbi's resource nodes, was faced with an unexpected tech switch. With 5 stargates, Jangbi got to "critical mass" with his carriers quite quickly and proceeded to kill everything in his path.

End Analysis

So those are my thoughts. Gosus, please correct/add/question ANYTHING I wrote. Those who don't understand the game very well (like me), please don't post. Instead, bask (like me) in the awesome info that the revered gosus will bestow upon us. ^^ (Questions are obviously welcome)

Thanks everybody!

***
Hermes | Bisu[Shield] Fighting~!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
January 25 2008 02:36 GMT
#2
Shameless bump rofl
Hermes | Bisu[Shield] Fighting~!
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
Last Edited: 2008-01-25 16:07:55
January 25 2008 16:04 GMT
#3
To be honest, I think you're going about it all wrong. In order to truly understand this game's mechanics, you have to practice and experience many different situations. A progamer's replay/vod will only give you ideas, not teach you everything that you need to know.

The reason why you can't learn everything via replays/vods is because I believe you need to experience the fast-paced action of a live game to learn why certain builds work and why they do not. You can watch all the first person videos of gosus that you want, but you still won't get the full deal. Personally, I've watched many replays and vods; all they did was give me a couple build orders for a game or two, then I forgot about them. Everyone has a differnet style of gaming; you aren't bisu and bisu isn't you. Take those game analyses as supplementary material IN ADDITION TO YOUR OWN.

Watch your own replays first and analyze them before you analyze others. What you are doing now is something you should reserve as references to similar situations that you have faced, after assessing your own play in such situations. At least that's my take on it. I'm not a known player so I have little credential; take my advice or leave it.

EDIT: a few grammar corrections.
Chill
Profile Blog Joined January 2005
Calgary25995 Posts
February 01 2008 04:16 GMT
#4
My TvP analysis is pretty bad, but I think you misstepped on a few points. If someone wants to correct me, go for it.

I don't think Xellos was going for a fast push, I think he was making Tanks to siege-turtle his third in an attempt to catch back up. I'm not sure if Jangbi was going Robo to break a fast push, or to break Tanks at a third base. Hmm, I don't understand TvP enough to comment on that further.

Xellos' Factories were late because he was trying to catch up in economy before production. Unfortunately for him, Jangbi wasn't focusing so much on economy (expanding) than production (massive standing army) so taking his 3rd that quickly was the wrong move.

Pretty much your analysis of 2 base play is accurate. Plus Xellos has to split his army to defend, while Jangbi can attack at once centralized point. This is always the advantage that the attacker holds.

The game is over at this point. Jangbi could take his fourth. I think the safest play is simply having the largest standing army to continually break Xellos' third/push while teching to Arbiters. That's pretty much what Jangbi did. Another way to play it is to take more bases and less army. Both are viable, just depends on what you want.

Not much to say here. Jangbi's recalls sucked but he's so far ahead he can't lose. When choosing whether to return to defend his 4th/5th bases or countering Xellos, the decision is simple because Carriers are incoming and Xellos is still weak.

A major problem I saw from Xellos was the lack of Mines. Every time (after the first attack where he Zeal bombed Xellos), Xellos had very few Mines out in front to defend from Zealots or even stall Dragoons while Tanks got free hits.
Moderator
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
February 05 2008 05:10 GMT
#5
Thank you Chill! ^^

I'll work on another one soon...it's great to see your insight

By the way, out of 10, how good would you say my analysis was? Not to boost my ego, but just want to see how far I need to go
Hermes | Bisu[Shield] Fighting~!
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 243
ViBE136
StarCraft: Brood War
GuemChi 3608
Leta 146
NaDa 40
sSak 25
GoRush 20
Icarus 5
Dota 2
NeuroSwarm105
Counter-Strike
taco 690
Heroes of the Storm
Khaldor80
Other Games
summit1g11923
JimRising 480
C9.Mang0378
Hui .39
Moletrap5
Organizations
Other Games
gamesdonequick1672
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• EnkiAlexander 105
• practicex 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 24
• Azhi_Dahaki6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo866
• Stunt139
Upcoming Events
Replay Cast
20h 8m
CranKy Ducklings
1d 6h
RSL Revival
1d 6h
WardiTV Team League
1d 8h
uThermal 2v2 Circuit
1d 13h
Patches Events
1d 13h
BSL
1d 16h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
WardiTV Team League
2 days
[ Show More ]
BSL
2 days
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Team League
4 days
GSL
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-12
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.