Teaching Students StarCraft in Korea
Blogs > Lovethelord |
Lovethelord
45 Posts
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evilfatsh1t
Australia8582 Posts
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Peeano
Netherlands4634 Posts
I would definitely teach them 1a2a3a if I were you. Since they're beginners I'd do make a little lesson where they can't click a portrait to build a worker or additional supply, since these are the most common things you will build. This will teach them time mangement and multitasking. For a recommended ASL game you should ask yourself what you want to showcase. Insane multitasking or methodical positional play and outmacro or some early rushes? If I were you I'd pick a game where one player is on the verge of losing and then pulls out a win through sheer persistence and capatalizing on an enemy's mistake. This will teach them that making mistakes is only human and that anything is possible if you put your mind to it. | ||
smille
30 Posts
My thoughts on how to structure the course (although I have no pedagogic background at all): I think it would be wise to aim very low skill-wise. Just like with other school subjects, I would start with super basic stuff. I feel like providing build orders or training shortcuts are already a step too far. Sure, it depends on their motivation and skill, but from my experience, the difficulties of anyone playing an RTS for their first time, are inconceivable to someone being used to playing ladder games. Also on the topic of build orders. I think, it’d pose an interesting challenge to figure out the order and timing of the first few buildings and units yourself. You could let them come up with their own meta. Regarding, how to let them practice, I’d say custom maps are a good way to go. Restrict available buildings and units. Invisibility, aoe and air units might be unnecessarily complex and frustrating. Let them develop their build order against scripted challenges. Micro challenges are possible as well. Basically, many RTS campaigns & challenge levels already demonstrate ways to teach the player first steps and beyond. Real 1on1s amongst the students could lead to some toxic competition. However, after all, it is what “matters” in the RTS universe. It could also be helpful to watch and analyze their replays together. Watching a super epic professional match, could be a good way to inspire them, but on the other hand it will be hard to appreciate all the details in the beginning. There are so many things to consider. I would love to try my ideas myself and see how it pans out. :D All in all, I believe my goals are more fitting for a real subject, which is taught over the course of a few years. If it’s a one year class or so, I think I d need to overthink it quite a bit. I’m sure you will succeed in offering a fun and memorable course. Good luck with it! | ||
Lovethelord
45 Posts
On February 10 2023 12:20 evilfatsh1t wrote: all i can say is i wish i had a teacher like you. playing starcraft at school as part of an actual school program is the dream Thank you Evil, glad to see you still around! Long live BW. On February 11 2023 00:02 smille wrote: Awesome, I definitely would have loved such a class myself! My thoughts on how to structure the course (although I have no pedagogic background at all): I think it would be wise to aim very low skill-wise. Just like with other school subjects, I would start with super basic stuff. I feel like providing build orders or training shortcuts are already a step too far. Sure, it depends on their motivation and skill, but from my experience, the difficulties of anyone playing an RTS for their first time, are inconceivable to someone being used to playing ladder games. Also on the topic of build orders. I think, it’d pose an interesting challenge to figure out the order and timing of the first few buildings and units yourself. You could let them come up with their own meta. Regarding, how to let them practice, I’d say custom maps are a good way to go. Restrict available buildings and units. Invisibility, aoe and air units might be unnecessarily complex and frustrating. Let them develop their build order against scripted challenges. Micro challenges are possible as well. Basically, many RTS campaigns & challenge levels already demonstrate ways to teach the player first steps and beyond. Real 1on1s amongst the students could lead to some toxic competition. However, after all, it is what “matters” in the RTS universe. It could also be helpful to watch and analyze their replays together. Watching a super epic professional match, could be a good way to inspire them, but on the other hand it will be hard to appreciate all the details in the beginning. There are so many things to consider. I would love to try my ideas myself and see how it pans out. :D All in all, I believe my goals are more fitting for a real subject, which is taught over the course of a few years. If it’s a one year class or so, I think I d need to overthink it quite a bit. I’m sure you will succeed in offering a fun and memorable course. Good luck with it! This is great. I love the idea about restricting buildings so that they can learn one thing at a time instead of being overwhelmed by all the different units. That's a brilliant idea, thank you. Thank you so much. On February 10 2023 14:37 Peeano wrote: It seems like you already have a great idea how to handle this, but here's my 2cts: I would definitely teach them 1a2a3a if I were you. Since they're beginners I'd do make a little lesson where they can't click a portrait to build a worker or additional supply, since these are the most common things you will build. This will teach them time mangement and multitasking. For a recommended ASL game you should ask yourself what you want to showcase. Insane multitasking or methodical positional play and outmacro or some early rushes? If I were you I'd pick a game where one player is on the verge of losing and then pulls out a win through sheer persistence and capatalizing on an enemy's mistake. This will teach them that making mistakes is only human and that anything is possible if you put your mind to it. Hello Peeano, glad to see you still here! Long live BW. 1a2a3a, yes, this is the most important lesson. =) I love the idea about not being able to click the portrait or buttons. You gave me an idea for a fun challenge/lesson. Regarding games where anything is possible if you put your mind to it, do you have a replay of such a game? Something that is in the Starcraft Remastered era. A replay file would also work because I don't want to show them blood. Thank you so much. | ||
Peeano
Netherlands4634 Posts
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Lazyer
United States314 Posts
Did you have them make IGNs? Also, with the proximity, I wonder if they'll learn how to screen cheat | ||
Uldridge
Belgium4408 Posts
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Akio
Finland1824 Posts
I'm interested, were the kids who signed up heavily involved in gaming in general or did they know StarCraft because of the cultural phenomenon aspect? I can imagine some parents getting real excited hearing this exists in their children's school. Love what you're doing, good luck! I'm sure a future bonjwa is amongst these students | ||
Chef
10810 Posts
If you consider that this guide was written very early in SC history (but I think after the last balance patch), it would be hard to come across a better source of inspiration for how to think about StarCraft from first principles. I haven't reviewed it so I don't know if it is school appropriate, it might be possible to wholesale copy it. I'm pretty sure but not positive Tsunami did not use `gamer words` | ||
Heartland
Sweden24577 Posts
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Cryoc
Germany909 Posts
Other than that I can offer you two of my replays on low S level, where I made comebacks after getting busted: https://repmastered.app/game/bZRIbImgWtCwvc1ZPhJjAS_ZsIB9DNSCXltJFCcT2Es https://repmastered.app/game/NKyZEyPsepPZWkaMUD2kn4Q_8l2WAePagTShYac_Jcc | ||
Lovethelord
45 Posts
On February 15 2023 07:17 Cryoc wrote: Regarding replays to showcase comebacks, you can also use older replays, if you have a particular game in mind. Most 1.16.1 era replays should still work fine. Other than that I can offer you two of my replays on low S level, where I made comebacks after getting busted: https://repmastered.app/game/bZRIbImgWtCwvc1ZPhJjAS_ZsIB9DNSCXltJFCcT2Es https://repmastered.app/game/NKyZEyPsepPZWkaMUD2kn4Q_8l2WAePagTShYac_Jcc Thank you Cryoc. I love your build order tutorials for Terran. | ||
JieXian
Malaysia4677 Posts
On February 13 2023 19:14 Heartland wrote: I'm a teacher, and I think it should be less about teaching them Starcraft and more about teaching them a mind-set. Starcraft is nice, but learning how to learn is something that lasts forever. I used to work in a truly awful school, full of problems and social issues, but some of the students persevered in particular. These were the swimmers. They had learned that you have to just hunker down and do the work. Starcraft is really good in the same instance. Teach them that you concentrate on a small thing, over and over again. Teach them "grit". That will be good for them for the rest of their lives. yea good point, strcraft teaches us lots of other life lessons too, including: 1) Understanding risk vs reward, tradeoffs and analysing "decision trees" (imo this is what makes Starcraft such a beautiful game). 2) Optimisation of time and energy. 3) Making decisions under stress, with imperfect information. 4) Learning how to gather information. 5) Being comfortable with stress and a steep learning curve. 6) Learning how to improve yourself by analysing and reflecting on your past errors. and others I can't think of in a few minutes that someone else might want to add in | ||
Lovethelord
45 Posts
On February 16 2023 01:06 JieXian wrote: Yea I remember you. You're amazing! yea good point, strcraft teaches us lots of other life lessons too, including: 1) Understanding risk vs reward, tradeoffs and analysing "decision trees" (imo this is what makes Starcraft such a beautiful game). 2) Optimisation of time and energy. 3) Making decisions under stress, with imperfect information. 4) Learning how to gather information. 5) Being comfortable with stress and a steep learning curve. 6) Learning how to improve yourself by analysing and reflecting on your past errors. and others I can't think of in a few minutes that someone else might want to add in ^^ Yes, they are learning this in every session. The highs and lows from wins and losses are something they are dealing with right now. | ||
JieXian
Malaysia4677 Posts
On February 16 2023 08:41 Lovethelord wrote: ^^ Yes, they are learning this in every session. The highs and lows from wins and losses are something they are dealing with right now. fantastic! | ||
Poll)
Poland3 Posts
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mrgrido
1 Post
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alexejderkach36prpc
1 Post
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