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intrigue
Washington, D.C9933 Posts
opinions can be incorrect rpf, just like questions can be stupid this isn't a matter of you being a lone voice of reason against hordes of bandwagoners, people disagree for a reason
you insult everyone else's intelligence when you martyr yourself how about you try to address some of my points instead of taking the easy road and complain about how the whole world's against you
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On August 14 2007 00:10 intrigue wrote: opinions can be incorrect rpf, just like questions can be stupid this isn't a matter of you being a lone voice of reason against hordes of bandwagoners, people disagree for a reason
you insult everyone else's intelligence when you martyr yourself how about you try to address some of my points instead of taking the easy road and complain about how the whole world's against you
how in the crap did he "insult everyone's intelligence"?? i believe you were the one you who so eliquently said he was a "completely uninformed self-righteous prick"...i'd say that was insulting his intelligence
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You're right--my preferences for a game currently being developed are inherently incorrect because you do not agree.
Why should I bother responding to your points when the logic behind you disagreeing is inherently flawed?
I do NOT have to agree with you. You do NOT have to agree with me.
An opinion is, by definition, subjective. My opinions are not objective observations of the current state of BW as applied to SC2. It is me saying, "I would prefer xyz, as opposed to the current development of the game."
But I guess throwing around insults is a bit easier than saying, "rpf, I disagree with point a because of b."
So, I'm going to ask you nicely (keyword: nicely). Why do you disagree that SC2 should not allow multiple buildings to be hotkeyed together, or that autocasting should not exists on specific units?
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United States41646 Posts
On August 14 2007 00:05 GoSuPlAyEr wrote:Show nested quote +On August 14 2007 00:03 Kwark wrote:On August 14 2007 00:01 GoSuPlAyEr wrote: I agree with you rpf the people that don't agree obviously have no skill at starcraft broodwar therefore want a dumbed down interface so they have a chance....all the tl.net members that went to blizzcon all said that the macro in sc2 was insanely too e-z so from there view you are correct as well....this was a good read I'm like 95% sure you're being sarcastic but wanted to check. nope....and if apm means nothing why is it nearly every pro has at least 200 apm? this isnt because they dont need it
No. Pros have both macro and strategy. Obviously strategy + macro > strategy alone. But outside korea strategy is more important than macro. Strategy is having the right units at the right time. It's reading the play of your opponent and knowing what he'll do and then countering it perfectly. It's expanding when you can hold it, harassing when they are weakest etc. The stuff in between is just fluff. The bit that takes skill is knowing which units you need, how much of your army should be goons and how much zealots, if it's safe to expand, what he is planning. Going to your gateways and going zzzz doesn't involve any thought, simply practice.
I win because I make better choices than my opponents. If they expo before it's safe I will notice it and I will punish them for it. That is good strategy. That's the part of the game that requires thinking. The making of the units with which I'll punish them does not.
Computers have perfect macro. It's a result of being a machine. They suck because they have weak strategy. Progamers have strong strategy and strong macro. If you made macro less important the same people would be progamers. Savior was not the best because he had good unit production. He was the best because, in ZvT for example, he'd tech to consume about 5 seconds before his nat would have fallen to a terran ball and then overwhelm them. His strategy was fine tuned to a precision that was insane. It's his mind that earned him the wins. His ability to read the game and understand how to get the most out of a situation. The rest of it is just trained monkey shit. Where intelligence comes in is knowing what units are needed, where they are needed and what to do with them. Not the actual building of the units.
If we want to have an apm dispute I'm happy to play you on an insanely low apm. We'll see what it's worth.
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On August 14 2007 00:18 Kwark wrote:Show nested quote +On August 14 2007 00:05 GoSuPlAyEr wrote:On August 14 2007 00:03 Kwark wrote:On August 14 2007 00:01 GoSuPlAyEr wrote: I agree with you rpf the people that don't agree obviously have no skill at starcraft broodwar therefore want a dumbed down interface so they have a chance....all the tl.net members that went to blizzcon all said that the macro in sc2 was insanely too e-z so from there view you are correct as well....this was a good read I'm like 95% sure you're being sarcastic but wanted to check. nope....and if apm means nothing why is it nearly every pro has at least 200 apm? this isnt because they dont need it No. Pros have both macro and strategy. Obviously strategy + macro > strategy alone. But outside korea strategy is more important than macro. Strategy is having the right units at the right time. It's reading the play of your opponent and knowing what he'll do and then countering it perfectly. It's expanding when you can hold it, harassing when they are weakest etc. The stuff in between is just fluff. The bit that takes skill is knowing which units you need, how much of your army should be goons and how much zealots, if it's safe to expand, what he is planning. Going to your gateways and going zzzz doesn't involve any thought, simply practice. I win because I make better choices than my opponents. If they expo before it's safe I will notice it and I will punish them for it. That is good strategy. That's the part of the game that requires thinking. The making of the units with which I'll punish them does not. Computers have perfect macro. It's a result of being a machine. They suck because they have weak strategy. Progamers have strong strategy and strong macro. If you made macro less important the same people would be progamers. Savior was not the best because he had good unit production. He was the best because, in ZvT for example, he'd tech to consume about 5 seconds before his nat would have fallen to a terran ball and then overwhelm them. His strategy was fine tuned to a precision that was insane. It's his mind that earned him the wins. His ability to read the game and understand how to get the most out of a situation. The rest of it is just trained monkey shit. Where intelligence comes in is knowing what units are needed, where they are needed and what to do with them. Not the actual building of the units. If we want to have an apm dispute I'm happy to play you on an insanely low apm. We'll see what it's worth.
apm dispute is pointless PvP anyways since it rarely gets to mid-game but we have already played on iccup i believe =-O you were on Kwark unless that was a fake and i was on NeO)ReSpOnSe remember? i realize strategy > apm but in today's game everyone has similiar builds from watching pro's and its more of a game of who can execute their builds and strategy's better rather than who has the better strategy alone and with higher apm you can most of the time execute your strategy/build/micro better
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United States41646 Posts
On August 14 2007 00:06 H_ wrote:Show nested quote +On August 14 2007 00:01 Kwark wrote:
Come play me with your 180 apm, I'll meet you with 55 of my own. You're a skilled player as proven by the replays on your blog, but you no doubt know that 55 apm doesn't really cut it for production and micromanagement past early game. Yeah. These days I'm nearer 100 but I can drop to 50 or so if I really concentrate. As long as you know what you're doing you can win simply by massing units and attack moving at a foreigner level.
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On August 14 2007 00:22 Kwark wrote:Show nested quote +On August 14 2007 00:06 H_ wrote:On August 14 2007 00:01 Kwark wrote:
Come play me with your 180 apm, I'll meet you with 55 of my own. You're a skilled player as proven by the replays on your blog, but you no doubt know that 55 apm doesn't really cut it for production and micromanagement past early game. Yeah. These days I'm nearer 100 but I can drop to 50 or so if I really concentrate. As long as you know what you're doing you can win simply by massing units and attack moving at a foreigner level.
now come on let's be honest....its not simply *mass units/attack move* you know that
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Having high APM doesn't mean that you're good. It just means you're not new. I mean, seriously, how often do you play a new player with more than 100 APM? Speed increases as you play, but doesn't mean that you're good because you have higher APM.
Debating APM is rather pointless. It's insignificant in the long run. What matters is whether or not you're fast enough to appropriately apply micro, macro, and strategy.
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United States41646 Posts
On August 14 2007 00:22 GoSuPlAyEr wrote:Show nested quote +On August 14 2007 00:18 Kwark wrote:On August 14 2007 00:05 GoSuPlAyEr wrote:On August 14 2007 00:03 Kwark wrote:On August 14 2007 00:01 GoSuPlAyEr wrote: I agree with you rpf the people that don't agree obviously have no skill at starcraft broodwar therefore want a dumbed down interface so they have a chance....all the tl.net members that went to blizzcon all said that the macro in sc2 was insanely too e-z so from there view you are correct as well....this was a good read I'm like 95% sure you're being sarcastic but wanted to check. nope....and if apm means nothing why is it nearly every pro has at least 200 apm? this isnt because they dont need it No. Pros have both macro and strategy. Obviously strategy + macro > strategy alone. But outside korea strategy is more important than macro. Strategy is having the right units at the right time. It's reading the play of your opponent and knowing what he'll do and then countering it perfectly. It's expanding when you can hold it, harassing when they are weakest etc. The stuff in between is just fluff. The bit that takes skill is knowing which units you need, how much of your army should be goons and how much zealots, if it's safe to expand, what he is planning. Going to your gateways and going zzzz doesn't involve any thought, simply practice. I win because I make better choices than my opponents. If they expo before it's safe I will notice it and I will punish them for it. That is good strategy. That's the part of the game that requires thinking. The making of the units with which I'll punish them does not. Computers have perfect macro. It's a result of being a machine. They suck because they have weak strategy. Progamers have strong strategy and strong macro. If you made macro less important the same people would be progamers. Savior was not the best because he had good unit production. He was the best because, in ZvT for example, he'd tech to consume about 5 seconds before his nat would have fallen to a terran ball and then overwhelm them. His strategy was fine tuned to a precision that was insane. It's his mind that earned him the wins. His ability to read the game and understand how to get the most out of a situation. The rest of it is just trained monkey shit. Where intelligence comes in is knowing what units are needed, where they are needed and what to do with them. Not the actual building of the units. If we want to have an apm dispute I'm happy to play you on an insanely low apm. We'll see what it's worth. apm dispute is pointless PvP anyways since it rarely gets to mid-game but we have already played on iccup i believe =-O you were on Kwark unless that was a fake and i was on NeO)ReSpOnSe remember? i realize strategy > apm but in today's game everyone has similiar builds from watching pro's and its more of a game of who can execute their builds and strategy's better rather than who has the better strategy alone and with higher apm you can most of the time execute your strategy/build/micro better
Yeah. I remember. You did some sexy reaver shit vs me. I've improved since then and would like a re. Back on topic. You can't really believe that in the battle of minds that is Starcraft the ability of someone to spam i on their carriers is a test of skill? I've always idealised this game as being nothing more than choices. Game starts and everything is equal. Both players make choices. Whoever makes the better choices wins. The stuff that happens on screen is just froth on the surface, a representation of the streams of choices being issued by both players colliding. The player who outthinks his opponent will gain the upper hand and win. Of course, this is a simplification of bw but a rather nice one. I like the concept of it.
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intrigue
Washington, D.C9933 Posts
On August 14 2007 00:14 rpf wrote: You're right--my preferences for a game currently being developed are inherently incorrect because you do not agree.
Why should I bother responding to your points when the logic behind you disagreeing is inherently flawed?
I do NOT have to agree with you. You do NOT have to agree with me.
An opinion is, by definition, subjective. My opinions are not objective observations of the current state of BW as applied to SC2. It is me saying, "I would prefer xyz, as opposed to the current development of the game."
But I guess throwing around insults is a bit easier than saying, "rpf, I disagree with point a because of b."
So, I'm going to ask you nicely (keyword: nicely). Why do you disagree that SC2 should not allow multiple buildings to be hotkeyed together, or that autocasting should not exists on specific units? i already posted them, and if you are going to be cute and ignore them simply 'the logic behind [me] disagreeing is inherently flawed" you and i both know it is a cheap cop-out, and i really won't mind.
i am disagreeing because your initial post is terribly narrowminded and short-sighted. it's not something where i can go 'oh that's something i don't believe is true but may hold water,' it's a post where i think 'oh jesus christ this guy has not considered anything deeply and is going to make a fool out of himself.'
you are not making subjective opinions (which even still are never completely free from critique) when you say things like - If SC2 stays the way it is, it won't matter how fast you are, or how skilled you are when it comes to macro, which last time I checked was probably the major point to playing SC. If you want micro, go play WC3 where the entire game revolves around up to four heroes being microed with a small army. If you want micro, you play SC, where the game involves large-scale army battles. Oops, too bad having a large army means nothing now./ where does the expo timing come in leading into an economic boom factor in? build orders? how do you control unit mix? how do you plan on surviving to late game against an evenly skilled opponent in order to use this easy macro system? how are you going to win if everyone can macro? - You can hotkey buildings together, so now you can macro as if you had 400 APM. You can autocast specific options, such as making interceptors for a carrier, and I'm willing to bet the same goes for making scarabs for a reaver. Who knows what else they'll do. is "400 apm macro" all about being able to produce off of gateways constantly? will automatic control be anywhere as good as manual unit mix, if you are fast enough?
do you honestly believe an rts will be ruined if the macro emphasis is lowered and the strategy-side is increased? it's not necessarily a good thing that a player can get to C+ on macro alone with little or no 'strategy.' i am aware that there were concerns of what you are talking about, but a. do they 'ruin' the game outside of the traditional brood war sense? and b. will blizzard 'fix' it? are huge unknowns that you have not even considered before your long rant.
are you going to address my first post or not
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On August 14 2007 00:29 Kwark wrote:Show nested quote +On August 14 2007 00:22 GoSuPlAyEr wrote:On August 14 2007 00:18 Kwark wrote:On August 14 2007 00:05 GoSuPlAyEr wrote:On August 14 2007 00:03 Kwark wrote:On August 14 2007 00:01 GoSuPlAyEr wrote: I agree with you rpf the people that don't agree obviously have no skill at starcraft broodwar therefore want a dumbed down interface so they have a chance....all the tl.net members that went to blizzcon all said that the macro in sc2 was insanely too e-z so from there view you are correct as well....this was a good read I'm like 95% sure you're being sarcastic but wanted to check. nope....and if apm means nothing why is it nearly every pro has at least 200 apm? this isnt because they dont need it No. Pros have both macro and strategy. Obviously strategy + macro > strategy alone. But outside korea strategy is more important than macro. Strategy is having the right units at the right time. It's reading the play of your opponent and knowing what he'll do and then countering it perfectly. It's expanding when you can hold it, harassing when they are weakest etc. The stuff in between is just fluff. The bit that takes skill is knowing which units you need, how much of your army should be goons and how much zealots, if it's safe to expand, what he is planning. Going to your gateways and going zzzz doesn't involve any thought, simply practice. I win because I make better choices than my opponents. If they expo before it's safe I will notice it and I will punish them for it. That is good strategy. That's the part of the game that requires thinking. The making of the units with which I'll punish them does not. Computers have perfect macro. It's a result of being a machine. They suck because they have weak strategy. Progamers have strong strategy and strong macro. If you made macro less important the same people would be progamers. Savior was not the best because he had good unit production. He was the best because, in ZvT for example, he'd tech to consume about 5 seconds before his nat would have fallen to a terran ball and then overwhelm them. His strategy was fine tuned to a precision that was insane. It's his mind that earned him the wins. His ability to read the game and understand how to get the most out of a situation. The rest of it is just trained monkey shit. Where intelligence comes in is knowing what units are needed, where they are needed and what to do with them. Not the actual building of the units. If we want to have an apm dispute I'm happy to play you on an insanely low apm. We'll see what it's worth. apm dispute is pointless PvP anyways since it rarely gets to mid-game but we have already played on iccup i believe =-O you were on Kwark unless that was a fake and i was on NeO)ReSpOnSe remember? i realize strategy > apm but in today's game everyone has similiar builds from watching pro's and its more of a game of who can execute their builds and strategy's better rather than who has the better strategy alone and with higher apm you can most of the time execute your strategy/build/micro better Yeah. I remember. You did some sexy reaver shit vs me. I've improved since then and would like a re. Back on topic. You can't really believe that in the battle of minds that is Starcraft the ability of someone to spam i on their carriers is a test of skill? I've always idealised this game as being nothing more than choices. Game starts and everything is equal. Both players make choices. Whoever makes the better choices wins. The stuff that happens on screen is just froth on the surface, a representation of the streams of choices being issued by both players colliding. The player who outthinks his opponent will gain the upper hand and win. Of course, this is a simplification of bw but a rather nice one. I like the concept of it.
heh i see your point with the interceptor auto-cast...and this really doesnt bother me since you can turn it off...I was speaking more of the gateway multi-select it seems to me by adding this feature one key element of original sc has been lost to make it easier for a new player, i realize that multi-select is in like all new RTS's but it just hurts starcraft since now every minute you can build 10 zealots build 3 probes and not even have to send probes to mine (since probes auto-mine) this is obviously just my oppinion and it may be because i am so used to it but timing your building of probes and units + sending your probes to minerals at a constant rate seems like a skill that is too valuable to be lost just because many players do not have the apm to do this while still microing properly (again just an oppinion)
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intrigue
Washington, D.C9933 Posts
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On August 14 2007 00:29 Kwark wrote:Show nested quote +On August 14 2007 00:22 GoSuPlAyEr wrote:On August 14 2007 00:18 Kwark wrote:On August 14 2007 00:05 GoSuPlAyEr wrote:On August 14 2007 00:03 Kwark wrote:On August 14 2007 00:01 GoSuPlAyEr wrote: I agree with you rpf the people that don't agree obviously have no skill at starcraft broodwar therefore want a dumbed down interface so they have a chance....all the tl.net members that went to blizzcon all said that the macro in sc2 was insanely too e-z so from there view you are correct as well....this was a good read I'm like 95% sure you're being sarcastic but wanted to check. nope....and if apm means nothing why is it nearly every pro has at least 200 apm? this isnt because they dont need it No. Pros have both macro and strategy. Obviously strategy + macro > strategy alone. But outside korea strategy is more important than macro. Strategy is having the right units at the right time. It's reading the play of your opponent and knowing what he'll do and then countering it perfectly. It's expanding when you can hold it, harassing when they are weakest etc. The stuff in between is just fluff. The bit that takes skill is knowing which units you need, how much of your army should be goons and how much zealots, if it's safe to expand, what he is planning. Going to your gateways and going zzzz doesn't involve any thought, simply practice. I win because I make better choices than my opponents. If they expo before it's safe I will notice it and I will punish them for it. That is good strategy. That's the part of the game that requires thinking. The making of the units with which I'll punish them does not. Computers have perfect macro. It's a result of being a machine. They suck because they have weak strategy. Progamers have strong strategy and strong macro. If you made macro less important the same people would be progamers. Savior was not the best because he had good unit production. He was the best because, in ZvT for example, he'd tech to consume about 5 seconds before his nat would have fallen to a terran ball and then overwhelm them. His strategy was fine tuned to a precision that was insane. It's his mind that earned him the wins. His ability to read the game and understand how to get the most out of a situation. The rest of it is just trained monkey shit. Where intelligence comes in is knowing what units are needed, where they are needed and what to do with them. Not the actual building of the units. If we want to have an apm dispute I'm happy to play you on an insanely low apm. We'll see what it's worth. apm dispute is pointless PvP anyways since it rarely gets to mid-game but we have already played on iccup i believe =-O you were on Kwark unless that was a fake and i was on NeO)ReSpOnSe remember? i realize strategy > apm but in today's game everyone has similiar builds from watching pro's and its more of a game of who can execute their builds and strategy's better rather than who has the better strategy alone and with higher apm you can most of the time execute your strategy/build/micro better Yeah. I remember. You did some sexy reaver shit vs me. I've improved since then and would like a re. Back on topic. You can't really believe that in the battle of minds that is Starcraft the ability of someone to spam i on their carriers is a test of skill? I've always idealised this game as being nothing more than choices. Game starts and everything is equal. Both players make choices. Whoever makes the better choices wins. The stuff that happens on screen is just froth on the surface, a representation of the streams of choices being issued by both players colliding. The player who outthinks his opponent will gain the upper hand and win. Of course, this is a simplification of bw but a rather nice one. I like the concept of it.
also the game i remember was where you went super fast robo- and i countered with 2 gate goon expo you remember that one? it wasnt that long ago maybe 3 weeks or something
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On August 14 2007 00:05 rpf wrote: This isn't about right vs. wrong; these are my opinions. Because you disagree, you are not right. Because you disagree, I am not wrong. Because you disagree, you simply disagree.
But I think the population of TL prefers to jump on the bandwagon and call me a dumbass despite not really grasping the simple concept that not everyone agrees with you.
But not ideas are equal or relative either. People are not just disagreeing with you just because. You put forth an normative judgment about quality, its only natural that the merits of such a judgment be scrutinized. If you are able dish out such a judgment you had better have the balls to take it back.
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Yeah but I think people disagree with RPF more easily just because they think he's an easy target, which makes them faggots. I think that some enhancements is necessary to automize things but there needs to be a fine line. We've got interceptors building automatically, ok, how about marines that stim and spread automatically too? Or templars storming automatically too? I'm really confident the game will be great but multiple gate selection needs to go.
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He has a tendency to whine and assume a victim stance in general, so that really explains how people disagree with him. When he doesn't accord the other posters the respect for their intelligence and judgment, its difficult to ask for the same in return.
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On August 14 2007 00:32 intrigue wrote: are you going to address my first post or not No. You've proven yourself to be consistently rude, and close-minded. I have no respect for those who fail to see that I'm entitled to my own opinions, and it doesn't matter if you like them, dislike them, agree with them, or disagree with them. I would lecture you on maturity and civility, but those are values you should have picked up along the way.
You spent more time quoting previous posts directed at "morons like me" than actually responding to the points I made, so no, I will not be responding to your posts. Besides, if I'm such a "smug motherfucker," why would I feel the need to prove anything to you?
I think it would benefit you greatly to listen to Kwark. He's capable of making points and counter-points using logic instead of profanity and insults.
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I'm going to ignore all this flaming in this thread...
I don't consider 10 gateway hotkeying/cycling "skill"... The evolution to grouping buildings is both logical and inevitable. Besides, what separates players on a higher level isn't how well they can click and hit a button, but how often and early they expand, their timing on attack/defense, and the unit choices they make.
Take away some parts of the tedious "building micro", and I think pros will show us even more spetacular micro in the game.
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On August 14 2007 02:58 Gokey wrote: I'm going to ignore all this flaming in this thread...
I don't consider 10 gateway hotkeying/cycling "skill"... The evolution to grouping buildings is both logical and inevitable. Besides, what separates players on a higher level isn't how well they can click and hit a button, but how often and early they expand, their timing on attack/defense, and the unit choices they make.
Take away some parts of the tedious "building micro", and I think pros will show us even more spetacular micro in the game.
If you isolate the hotkey cycling by itself, it is not necessarily a skill, if that was all you had to do. When you have to do that plus a million other things, then it becomes impressive.
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On August 14 2007 03:00 A3iL3r0n wrote:Show nested quote +On August 14 2007 02:58 Gokey wrote: I'm going to ignore all this flaming in this thread...
I don't consider 10 gateway hotkeying/cycling "skill"... The evolution to grouping buildings is both logical and inevitable. Besides, what separates players on a higher level isn't how well they can click and hit a button, but how often and early they expand, their timing on attack/defense, and the unit choices they make.
Take away some parts of the tedious "building micro", and I think pros will show us even more spetacular micro in the game. If you isolate the hotkey cycling by itself, it is not necessarily a skill, if that was all you had to do. When you have to do that plus a million other things, then it becomes impressive.
exactly...it's not just they are able to cycle through buildings to build units it that they can do this while microing/expanding/correct timing on attacks/defending/unit choice...macroing units in this way is just as important as any of those others listed imo and taking it out is taking away one skill that seperates amateurs from pros
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