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Ignorance is bliss. The more and more I read about SC2, and how it's currently developing, I get more and more concerned. Now, I understand that Blizzard is still a business, and that their target audience, clearly, is not the competitive gaming community.
Blizzard understands that they stand to make more money if SC2 is shipped "easymode," as I'll call it. You can hotkey buildings together, so now you can macro as if you had 400 APM. You can autocast specific options, such as making interceptors for a carrier, and I'm willing to bet the same goes for making scarabs for a reaver. Who knows what else they'll do.
I guess I can't really ask why they're doing this. Like I said, they aren't building SC2 for a smaller target audience; they're building it for the largest target audience possible. From a business standpoint, I can't argue with that. If I was in charge at Blizzard, I'd do the same thing.
But as a player, and a player who enjoys the competition, I can't respect the game. It's the same reason why I have less respect for WC3 than for BW. WC3 has little macro compared to BW, and the macro that does exist is quite easy. You can just hotkey the same types of building together, and then just press one key and suddenly you've made a lot of units.
Now, let's say BW were to implement some of these functions. In late game PvT, when I have between 20 and 30 gateways depending on various factors, as well as four stargates for carriers.
Now, in BW as it is now, I use keys 1-4 for units, 5-7 for gateways, and 8-0 for nexuses. But, in the new, hypothetical BW, it'd be more like, 1-7 for units (hah), 8 for gateways, 9 for stargates, and 0 for my nexuses. So now when I want to macro, I go 8zd9c. Hell, I don't even have to stop to make interceptors.
Part of the fun of BW is that I'm not fast enough to macro, not fast enough to micro, and that it took almost two years for me to go from a 55 APM newbie to a 180 APM Protoss player. I may not be a known, or active player any longer, nor am I anything special, but I still earned that 180 APM. If SC2 stays the way it is, it won't matter how fast you are, or how skilled you are when it comes to macro, which last time I checked was probably the major point to playing SC. If you want micro, go play WC3 where the entire game revolves around up to four heroes being microed with a small army. If you want micro, you play SC, where the game involves large-scale army battles. Oops, too bad having a large army means nothing now.
Anyone ever watched a good Tempest)is( replay? His macro is immaculate. See, in BW, that means something. He times his pylons perfectly all game so that he can constantly make more and more units as his economic income increase exponentially because he never stops making probes, and always expands when it is safe to do so. The moment one unit comes out of a gateway, he immediately makes another. It's because he's skilled, and has the hand speed and attention to detail to be able to do that. In SC2, it won't matter. You'll press three buttons, and make an entire army.
Thanks Blizzard.
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intrigue
Washington, D.C9933 Posts
On August 13 2007 23:18 rpf wrote: Ignorance is bliss. yes it is. you don't know anything about the gameplay yet, stop bitching already.
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Don't comment, then. It's simply commentary on the game's current phase of development. Sorry for having my own opinions and not having them agree with yours.
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This isnt SC:BW. Those things are the beauty of BW, But SC2 isnt BW. Get over it, Things will be different. if you want it to be hard to macro, lose one of your hands.
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You are fucking retarded, I hope it hurts to be you
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people don't seem to like your blog entry rpf. but i have the same feelings =P
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intrigue
Washington, D.C9933 Posts
not only do i disagree with them, they are completely uninformed you self-righteous prick
do you honestly think blizzard is going to make a shitty game after every single tlnet member at blizzcon gave raving reviews to the blizzard staff, the game as revealed, and the vision of starcraft that was presented? do you think that blizzard, who has shown massive effort in the past few months in communicating with the starcraft scene that they clearly respect, will ignore the widespread concerns of 'easy macro?' notice the delay time between when the fans complained and the soulhunter was removed + siege tank was redesigned. if blizzard is still intentionally going with the macro as it is, there must be a reason for it.
oh fuck it i'm just going to use old quotes from an sc2 thread that i wrote for another moron like you
the entire possibility of new mechanics or gameplay is lost on you guys, isn't it? blizzard isn't stupid, and by trivializing things that were so important in the original, they seem to be saying that there will be new things to think about, more strategy, more things to master and elements to discover.
stop complaining and give it a chance. what the fuck do you want, just another starcraft with fancier graphics? nothing they've done so far or aim at will 'ruin' the game.
god you guys are idiots =(
starcraft 2 is in the hands of one of the most successful gaming companies in history, the one that created the game on which you spend hours playing and posting on forums about, the one that has proudly described its express desire to create a 'competitive, fast-paced game' that will not disappoint starcraft fans, and the one that has released fifteen patches regularly for a ten-year-old game, following closely korean progaming and fan complaints. you have to be either completely insulting, ignorant, or incredibly short-sighted to not have a pretty solid faith in blizzard.
warcraft, wow, diablo, bw - having so many resounding successes in a row is not a fluke, and is only a testament to the company's quality control.
to be honest i think you really won't listen to whatever i have to say, it's always easier just sitting back and pretending your little theorycrafting and assumptions hold any ground at all
by the way you're a smug motherfucker, you know that?
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Edit: Nevermind. I should have known better than to have my own opinion. I am so very sorry if my difference of opinion somehow offended you.
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Although I am reluctant to settle on an opinion on SC2 at this time (for all the obvious reasons), some developments do actually worry me. Above all, I cannot embrace the blind faith that so many people seem to have in Blizzard.
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On August 13 2007 23:58 rpf wrote: Ah, gotta love it when people don't agree. It automatically makes you a dumbass.
I respectfully disagree with you intrigue. I would call you an asshole for not agreeing with me, but I'm not you.
People are disagreeing BECAUSE you're a dumbass.
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I agree with you rpf the people that don't agree obviously have no skill at starcraft broodwar therefore want a dumbed down interface so they have a chance....all the tl.net members that went to blizzcon all said that the macro in sc2 was insanely too e-z so from there view you are correct as well....this was a good read
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United States41645 Posts
Spamming i on carriers isn't actually skill. There's no reason why we should have to do it. The same goes for the vast majority of interface changes. But what amuses me more than the rest of your inane and entirely wrong ramblings is the "55 APM newbie to a 180 APM Protoss player". Speed doesn't mean shit. Come play me with your 180 apm, I'll meet you with 55 of my own. This game is about relentless strategic analysis of each other and reaction to it. Not hand speed. The less things to do the better the game is.
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On August 14 2007 00:00 Woyn wrote:Show nested quote +On August 13 2007 23:58 rpf wrote: Ah, gotta love it when people don't agree. It automatically makes you a dumbass.
I respectfully disagree with you intrigue. I would call you an asshole for not agreeing with me, but I'm not you. People are disagreeing BECAUSE you're a dumbass. Yup, that's why. It couldn't possibly be the stubborn human reaction afforded by the anonymity of the internet to automatically shun those who disagree.
Yup, I'm the dumbass. Me. Not you. Good thinking.
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United States41645 Posts
On August 14 2007 00:01 GoSuPlAyEr wrote: I agree with you rpf the people that don't agree obviously have no skill at starcraft broodwar therefore want a dumbed down interface so they have a chance....all the tl.net members that went to blizzcon all said that the macro in sc2 was insanely too e-z so from there view you are correct as well....this was a good read I'm like 95% sure you're being sarcastic but wanted to check.
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This isn't about right vs. wrong; these are my opinions. Because you disagree, you are not right. Because you disagree, I am not wrong. Because you disagree, you simply disagree.
But I think the population of TL prefers to jump on the bandwagon and call me a dumbass despite not really grasping the simple concept that not everyone agrees with you.
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On August 14 2007 00:03 Kwark wrote:Show nested quote +On August 14 2007 00:01 GoSuPlAyEr wrote: I agree with you rpf the people that don't agree obviously have no skill at starcraft broodwar therefore want a dumbed down interface so they have a chance....all the tl.net members that went to blizzcon all said that the macro in sc2 was insanely too e-z so from there view you are correct as well....this was a good read I'm like 95% sure you're being sarcastic but wanted to check.
nope....and if apm means nothing why is it nearly every pro has at least 200 apm? this isnt because they dont need it
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Speed and general skill are correlated; however one does not prove causation.
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On August 14 2007 00:01 Kwark wrote:
Come play me with your 180 apm, I'll meet you with 55 of my own.
You're a skilled player as proven by the replays on your blog, but you no doubt know that 55 apm doesn't really cut it for production and micromanagement past early game.
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On August 14 2007 00:06 rpf wrote: Speed and general skill are correlated; however one does not prove causation.
Speed may increase with skill but speed doesn't make you skilled.
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That's what I just said.
Edit: Sorry, I didn't notice you were putting things in layman's terms for intrigue.
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