• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:06
CET 11:06
KST 19:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2169 users

Some notes on Reynor vs Zest

Blogs > Teoita
Post a Reply
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 02 2021 04:58 GMT
#1
I figured I would write down a few notes from the IEM finals. I already summed up a few things in the LR thread in response to someone saying Protoss should go Phoenixes over Void Rays or Oracles, so let's start with that:

On March 01 2021 12:57 Teoita wrote:
By going Phoenixes you are more or less telling the Zerg they can do whatever they want until your 3rd is fully established. The vanilla 2SG does the same, but it can also branch into at least two all-ins that Zest has shown in this very tournament (he did a two SG mass Phoenix timing in the group stage, plus the charge timing from game 1 in the finals). As far as I know, Phoenix into some committed timing hasn't really been a thing in a very long time, it's a much more rigid build because of the extra gas required. On top of that, the raw number of drones killed is misleading. Basically every Protoss opening effectively kills 2-3 drones simply by forcing spores. If an Oracle kills 2-3 extra, while a bunch Phoenixes get 7, you are not getting ~200% more drone kills, you're getting only ~100%, while also spending more and giving the Zerg more freedom, if that makes sense.

At least as far as openings and setting up for the midgame goes, going some combination of Oracles and Void Rays is more flexible than straight Phoenixes imo. As a side note, Reynor gained a large advantage because Zest's first two Stargate units always telegraphed his entire game plan (he went double Void Ray if he wanted to all in, Void Ray into Oracle when he went for Stargate macro, and mass Oracle when he went single Stargate into ground), as Lambo mentioned on his stream, but that's a minor digression

Once midgame hits (which I define as "anything after starting your third"), either Protoss commits to some sort of all-in like they have been doing to mediocre success before 2SG became a thing, or you just do not have the power to be anywhere near creep. This is is also why PvZ produces such boring games, as the only interesting thing going on really are the strategy adjustments and mindgames.

So now we have our third, we're not all in, and the ball is entirely in the Zerg's court to either go Hive or do their own allin. When you have no chance but to sit back and macro, it makes sense to go for the build that sets you up best for lategame, which after the Viper nerf seems more playable than it's been in years. Another side note here is that Zest's builds were on the greedy side like that. I don't think it's a coincidence that the only game he won in the finals, Reynor was forced to push into the base with the shield batteries and cannons. Both on Deathaura and Pillars of Gold, the bulk of Zest's defensive buildings were at a base that never came near a Zerg unit. On top of that, he always went for Storm ahead of Disruptors which are supposedly much safer (at the cost of a worse lategame).


Continuing off that, I looked at the games in a bit more details and took a few extra notes. The thing that stood out the most to me was how different Reynor's builds on Deathaura and Romanticide were.

Deathaura

Reynor rushed to Hive like a madman, starting it at 6:35 (!!!!!) at the same time as his fourth hatch. Zest scouted this very early with his Oracle as well. There's basically a 120 second window between when the infestation pit starts and Hive is well on the way, in which Protoss can sense a lurker bust may be coming with enough time to react in some way - whether that's just building more static defense and positioning, or teching differently, I don't know, but it's still quite a lot of time by LotV standards. This push hits crazy fast though, by 9:20 Reynor was sieging the Protoss 4th. I have no idea what Zest's take on this game was, because first the started a Fleet Beacon but only made one Carrier, then started two Robos but only made like 2-3 Immortals, and in all this he never made extra static defenses at his fourth (which was the most likely place for Reynor to hit). That doesn't exactly scream optimized response to a scary 9 minute push.

Romanticide

On Romanticide Reynor's build seemed much less committed, he delayed his Infestation Pit and Hive and got a fourth instead. His push hit about one minute later, and as a result Zest managed to get Carriers up in time. I also think he only started to figure out what was going on a bit after 8 minutes, after starting his Fleet Beacon, when his Oracle (which had been idle-ish for a couple of minutes) revealed a bunch of queens and hydras sitting together near a 4th with gasses taken.

It could well be that Reynor adapted his build to something he saw from Stats, but I don't think there was much variation in the first 6 minutes of the game that would have triggered that.

Pillars of Gold

This looked like the scariest build of the bunch to me. The fourth hatch and etra gas timings for the Lurker build look nearly identical to this roach/ravager push, so that sucks for us Protoss. Zest only saw Roaches around the 7 minute mark because the Queens kept pushing his Oracle back, and about 90 seconds later Reynor's push was at his front door. Despite getting that scout, Zest still did not start additional static defenses at his third or natural, he simply produced Immortals non stop. He also went ahead and took his fourth after building a bunch of gates (showing at least some adaptation from the previous games).

I'm not sure what the right call in this situation is, but all the useless static defense at the fourth definitely doesn't help. Disruptors may work though - using Zoun's build against Armani from the Super Tournament, building a 5 minute (blind) robo means you can start you first Disruptor around 6:45. By the time Zerg hits with this push you can have 3-4ish Disruptors, which at least one shot queens so it definitely looks better than the four High Templar and handful of Immortals Zest had. The caveat of course is you have to commit to either Storm or Disruptors blindly, and there may be other situations in which you would rather have Templar tech. We'll find out as the Disruptor branch of the build gets explored some more.

Bonus: Oxide

On Oxide Zest goes for a fake double stargate into chargelot allin. The timing of the third is completely different, which in principle makes it easy to scout for Zerg, except the Void Ray prevents that easy scout, so that's nice. What is a bit iffy is that Zest kind of needs to rush a second Void Ray, over an Oracle, and that gives his build away to some extent. I think optimizing the order of the initial Stargate units (say, by always opening two Void Rays, and only adding an Oracle as a third unit if you're not going to go double Stargate) would go a long way in messing with the Zerg's head, at least in a bo5/bo7.
Meanwhile, Reynor went for melee upgrades over ranged (which is what you would get for a roach or lurker build) at around 4:30, so he's clearly not thinking about any German Taxi/Polish Subway/Italian Fashion Walk (which is what Lambo wanted to call the Pillars game - I wholly stand behind this name)/Great Book of Zerg Bullshit build. He also starts a Lair and Baneling Nest super late, but takes a 4th at the standard time. Much like the Deathaura game, this is not exactly what an optmized response to a scary push looks like in my head. Maybe Reynor expected a mass Phoenix build like in the group stage.

So yeah, PvZ is still shit to watch but at least the meta isn't stale and it feels like there's a lot Protoss can do before really figuring out the matchup. There were definitely lots of plays and adjustments Zest could have made in the games that he lost.

****
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
WombaT
Profile Blog Joined May 2010
Northern Ireland26006 Posts
March 05 2021 02:46 GMT
#2
Interesting, I find PvZ’s intricacies translate much better to post
hoc build analysis than as a contemporary viewing experience that’s for sure.

Have you seen any of Lambo’s discussion on their ‘Team Europe’ prep for these eventualities or Reynor’s recent interview with Harstem?

I haven’t got through it all but it’s good content on what they were thinking, so comparing some of it with what you thought their rationale was might be interesting, even if just for your curiosity.

I’m intrigued to see if Protoss can figure out smoother transitions, which seem to be an issue at the minute. Or indeed if gambling more rather than trying to catch-all is the approach to lategame.

It might not be stable but it might be better than trying to be all things to all men and being rounded.

You cheese blind and hope, the strength is in the risk, likewise doing a pre-planned hard all-in. Works or it doesn’t. People don’t tend to take that kind of big risk/big reward gamble so much when playing a straight macro game, and maybe they should, at least in PvZ, which is quite a unique matchup in terms of flow in the game. PvT and TvZ have (relatively) equivalent eco, supply counts and ability to be aggressive, PvZ just doesn’t function like that.

I’m not sure, it’ll be interesting to see how things develop. Zoun just going disruptors blind with his style would clearly have been better against some of Reynor’s pushes (assuming Reynor didn’t sniff it out). On the other hand a few vipers and bye bye disruptors, and temps are more reliable/less vulnerable to vipers in that sense.

Thing is even reliable Templars don’t do shit to lurkers with a bunch of Queens at your base, so you may as well gamble on disruptors if that’s a likely scenario.

It’s tricky, but I think it’s how Protoss should approach macro PvZ against the best Zergs, in theory. For PvT, ZvP, TvZ and ZvT the option of ‘I’m going to play solid, straight up and try to just outplay my opponent and react where necessary’ is a fallback for the world’s best. In PvZ given how the races interact, the mid-game supply deficit and difficulty in non-commital army movement etc and the Zerg eco explosion and some of the awkward Protoss transitions I think you’re potentially best off just gambling on a really strong, tight tech transition than trying to round it out and deal with multiple eventualities. You see games where there’s say, a gateway force with a few Archons, Voids from early game, some Immortals and Templars with storm with one Carrier out and a second about to pop with no interceptors at like 130/140 supply and it just gets rolled. Just go blind build like a million blind immortals with some storm, or go double robo disruptor early, or whatever.

Anyway I suck at Starcraft and am mostly rambling, but enjoyed the breakdown and if you feel my brand of bollocks is worth responding to that’d be great!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings86
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .125
Livibee 91
StarCraft: Brood War
Rain 5381
Sea 1878
Horang2 1726
GuemChi 1414
Jaedong 1026
FanTaSy 851
Zeus 286
Pusan 269
Stork 268
Hyun 170
[ Show more ]
PianO 138
Killer 130
JulyZerg 70
Backho 58
Sharp 54
soO 48
ToSsGirL 36
Light 28
Barracks 28
Aegong 26
ZerO 20
ggaemo 18
Sacsri 17
Noble 14
SilentControl 6
zelot 5
Dota 2
XcaliburYe231
League of Legends
JimRising 448
Reynor93
Counter-Strike
olofmeister782
shoxiejesuss601
Other Games
summit1g19972
ceh9523
Happy253
Sick186
Mew2King134
NeuroSwarm79
ZerO(Twitch)4
Organizations
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1523
• HappyZerGling214
Upcoming Events
Wardi Open
1h 54m
Wardi Open
5h 54m
Replay Cast
12h 54m
WardiTV Korean Royale
1d 1h
Replay Cast
1d 12h
Replay Cast
1d 22h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.