• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:10
CEST 15:10
KST 22:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 6 - 12): Protoss strike back2BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon44
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5678 users

Some notes on Reynor vs Zest

Blogs > Teoita
Post a Reply
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
March 02 2021 04:58 GMT
#1
I figured I would write down a few notes from the IEM finals. I already summed up a few things in the LR thread in response to someone saying Protoss should go Phoenixes over Void Rays or Oracles, so let's start with that:

On March 01 2021 12:57 Teoita wrote:
By going Phoenixes you are more or less telling the Zerg they can do whatever they want until your 3rd is fully established. The vanilla 2SG does the same, but it can also branch into at least two all-ins that Zest has shown in this very tournament (he did a two SG mass Phoenix timing in the group stage, plus the charge timing from game 1 in the finals). As far as I know, Phoenix into some committed timing hasn't really been a thing in a very long time, it's a much more rigid build because of the extra gas required. On top of that, the raw number of drones killed is misleading. Basically every Protoss opening effectively kills 2-3 drones simply by forcing spores. If an Oracle kills 2-3 extra, while a bunch Phoenixes get 7, you are not getting ~200% more drone kills, you're getting only ~100%, while also spending more and giving the Zerg more freedom, if that makes sense.

At least as far as openings and setting up for the midgame goes, going some combination of Oracles and Void Rays is more flexible than straight Phoenixes imo. As a side note, Reynor gained a large advantage because Zest's first two Stargate units always telegraphed his entire game plan (he went double Void Ray if he wanted to all in, Void Ray into Oracle when he went for Stargate macro, and mass Oracle when he went single Stargate into ground), as Lambo mentioned on his stream, but that's a minor digression

Once midgame hits (which I define as "anything after starting your third"), either Protoss commits to some sort of all-in like they have been doing to mediocre success before 2SG became a thing, or you just do not have the power to be anywhere near creep. This is is also why PvZ produces such boring games, as the only interesting thing going on really are the strategy adjustments and mindgames.

So now we have our third, we're not all in, and the ball is entirely in the Zerg's court to either go Hive or do their own allin. When you have no chance but to sit back and macro, it makes sense to go for the build that sets you up best for lategame, which after the Viper nerf seems more playable than it's been in years. Another side note here is that Zest's builds were on the greedy side like that. I don't think it's a coincidence that the only game he won in the finals, Reynor was forced to push into the base with the shield batteries and cannons. Both on Deathaura and Pillars of Gold, the bulk of Zest's defensive buildings were at a base that never came near a Zerg unit. On top of that, he always went for Storm ahead of Disruptors which are supposedly much safer (at the cost of a worse lategame).


Continuing off that, I looked at the games in a bit more details and took a few extra notes. The thing that stood out the most to me was how different Reynor's builds on Deathaura and Romanticide were.

Deathaura

Reynor rushed to Hive like a madman, starting it at 6:35 (!!!!!) at the same time as his fourth hatch. Zest scouted this very early with his Oracle as well. There's basically a 120 second window between when the infestation pit starts and Hive is well on the way, in which Protoss can sense a lurker bust may be coming with enough time to react in some way - whether that's just building more static defense and positioning, or teching differently, I don't know, but it's still quite a lot of time by LotV standards. This push hits crazy fast though, by 9:20 Reynor was sieging the Protoss 4th. I have no idea what Zest's take on this game was, because first the started a Fleet Beacon but only made one Carrier, then started two Robos but only made like 2-3 Immortals, and in all this he never made extra static defenses at his fourth (which was the most likely place for Reynor to hit). That doesn't exactly scream optimized response to a scary 9 minute push.

Romanticide

On Romanticide Reynor's build seemed much less committed, he delayed his Infestation Pit and Hive and got a fourth instead. His push hit about one minute later, and as a result Zest managed to get Carriers up in time. I also think he only started to figure out what was going on a bit after 8 minutes, after starting his Fleet Beacon, when his Oracle (which had been idle-ish for a couple of minutes) revealed a bunch of queens and hydras sitting together near a 4th with gasses taken.

It could well be that Reynor adapted his build to something he saw from Stats, but I don't think there was much variation in the first 6 minutes of the game that would have triggered that.

Pillars of Gold

This looked like the scariest build of the bunch to me. The fourth hatch and etra gas timings for the Lurker build look nearly identical to this roach/ravager push, so that sucks for us Protoss. Zest only saw Roaches around the 7 minute mark because the Queens kept pushing his Oracle back, and about 90 seconds later Reynor's push was at his front door. Despite getting that scout, Zest still did not start additional static defenses at his third or natural, he simply produced Immortals non stop. He also went ahead and took his fourth after building a bunch of gates (showing at least some adaptation from the previous games).

I'm not sure what the right call in this situation is, but all the useless static defense at the fourth definitely doesn't help. Disruptors may work though - using Zoun's build against Armani from the Super Tournament, building a 5 minute (blind) robo means you can start you first Disruptor around 6:45. By the time Zerg hits with this push you can have 3-4ish Disruptors, which at least one shot queens so it definitely looks better than the four High Templar and handful of Immortals Zest had. The caveat of course is you have to commit to either Storm or Disruptors blindly, and there may be other situations in which you would rather have Templar tech. We'll find out as the Disruptor branch of the build gets explored some more.

Bonus: Oxide

On Oxide Zest goes for a fake double stargate into chargelot allin. The timing of the third is completely different, which in principle makes it easy to scout for Zerg, except the Void Ray prevents that easy scout, so that's nice. What is a bit iffy is that Zest kind of needs to rush a second Void Ray, over an Oracle, and that gives his build away to some extent. I think optimizing the order of the initial Stargate units (say, by always opening two Void Rays, and only adding an Oracle as a third unit if you're not going to go double Stargate) would go a long way in messing with the Zerg's head, at least in a bo5/bo7.
Meanwhile, Reynor went for melee upgrades over ranged (which is what you would get for a roach or lurker build) at around 4:30, so he's clearly not thinking about any German Taxi/Polish Subway/Italian Fashion Walk (which is what Lambo wanted to call the Pillars game - I wholly stand behind this name)/Great Book of Zerg Bullshit build. He also starts a Lair and Baneling Nest super late, but takes a 4th at the standard time. Much like the Deathaura game, this is not exactly what an optmized response to a scary push looks like in my head. Maybe Reynor expected a mass Phoenix build like in the group stage.

So yeah, PvZ is still shit to watch but at least the meta isn't stale and it feels like there's a lot Protoss can do before really figuring out the matchup. There were definitely lots of plays and adjustments Zest could have made in the games that he lost.

****
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
WombaT
Profile Blog Joined May 2010
Northern Ireland27206 Posts
March 05 2021 02:46 GMT
#2
Interesting, I find PvZ’s intricacies translate much better to post
hoc build analysis than as a contemporary viewing experience that’s for sure.

Have you seen any of Lambo’s discussion on their ‘Team Europe’ prep for these eventualities or Reynor’s recent interview with Harstem?

I haven’t got through it all but it’s good content on what they were thinking, so comparing some of it with what you thought their rationale was might be interesting, even if just for your curiosity.

I’m intrigued to see if Protoss can figure out smoother transitions, which seem to be an issue at the minute. Or indeed if gambling more rather than trying to catch-all is the approach to lategame.

It might not be stable but it might be better than trying to be all things to all men and being rounded.

You cheese blind and hope, the strength is in the risk, likewise doing a pre-planned hard all-in. Works or it doesn’t. People don’t tend to take that kind of big risk/big reward gamble so much when playing a straight macro game, and maybe they should, at least in PvZ, which is quite a unique matchup in terms of flow in the game. PvT and TvZ have (relatively) equivalent eco, supply counts and ability to be aggressive, PvZ just doesn’t function like that.

I’m not sure, it’ll be interesting to see how things develop. Zoun just going disruptors blind with his style would clearly have been better against some of Reynor’s pushes (assuming Reynor didn’t sniff it out). On the other hand a few vipers and bye bye disruptors, and temps are more reliable/less vulnerable to vipers in that sense.

Thing is even reliable Templars don’t do shit to lurkers with a bunch of Queens at your base, so you may as well gamble on disruptors if that’s a likely scenario.

It’s tricky, but I think it’s how Protoss should approach macro PvZ against the best Zergs, in theory. For PvT, ZvP, TvZ and ZvT the option of ‘I’m going to play solid, straight up and try to just outplay my opponent and react where necessary’ is a fallback for the world’s best. In PvZ given how the races interact, the mid-game supply deficit and difficulty in non-commital army movement etc and the Zerg eco explosion and some of the awkward Protoss transitions I think you’re potentially best off just gambling on a really strong, tight tech transition than trying to round it out and deal with multiple eventualities. You see games where there’s say, a gateway force with a few Archons, Voids from early game, some Immortals and Templars with storm with one Carrier out and a second about to pop with no interceptors at like 130/140 supply and it just gets rolled. Just go blind build like a million blind immortals with some storm, or go double robo disruptor early, or whatever.

Anyway I suck at Starcraft and am mostly rambling, but enjoyed the breakdown and if you feel my brand of bollocks is worth responding to that’d be great!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #95
IntoTheiNu 1309
WardiTV935
TKL 305
Rex142
CranKy Ducklings59
CranKy Ducklings SOOP11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 395
TKL 305
SHIN 248
herO (SOOP) 220
Rex 142
DenverSC2 37
StarCraft: Brood War
Calm 8220
Bisu 2523
Sea 2290
Shuttle 1634
Jaedong 983
Mini 504
firebathero 444
Hyuk 372
Soma 344
EffOrt 303
[ Show more ]
Larva 282
Light 266
Snow 263
Stork 229
Soulkey 209
BeSt 196
ggaemo 187
ZerO 133
Rush 94
sorry 68
Free 52
ToSsGirL 50
Pusan 48
PianO 48
JYJ 42
[sc1f]eonzerg 41
scan(afreeca) 33
soO 32
910 28
Movie 28
sSak 27
yabsab 24
Sexy 22
hero 21
Aegong 20
Icarus 19
Hm[arnc] 18
Bale 16
Killer 16
Barracks 15
IntoTheRainbow 12
GoRush 12
Shine 11
Rock 7
Terrorterran 2
Dota 2
Gorgc6028
Dendi489
syndereN140
Counter-Strike
byalli289
x6flipin269
markeloff115
Other Games
singsing1702
B2W.Neo557
hiko458
Lowko416
crisheroes275
Liquid`VortiX80
amsayoshi38
RuFF_SC222
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick2982
BasetradeTV286
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1682
• TFBlade1015
• HappyZerGling89
Upcoming Events
The PondCast
20h 51m
Replay Cast
1d 19h
CrankTV Team League
1d 21h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.