• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:50
CET 10:50
KST 18:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2565 users

Terran 'quality of life' suggestions

Blogs > Archangelsc2l
Post a Reply
Archangelsc2l
Profile Blog Joined September 2015
Bulgaria24 Posts
September 03 2018 13:20 GMT
#1
Hello guys, I am not really sure if these ideas have been compiled like this and brought to the community or Blizzard before. Some of them probably had been. Anyways, I know a lot of terrans have been thinking about these 'quality of life' changes which will make terran more noob friendly and a little easier. They have little to no impact on the balance so this is NOT a balance rant.
I'd like your opinions on these changes. Should these suggestions be part of the game, then why? Do you agree with some of them, all of them, none of them? If not then why not? Here we go...

⦁ First, I am going to start with something I believe is pretty simple, yet could be very annoying to a terran. When you accidently lift a Barracks,Factory,Starport which has a tech lab researching an upgrade. If the production facility is making a unit you cannot lift it before its done. You have to manually cancel the unit and then you can lift the building. I believe its pretty logical that you shouldn't be able to lift the building if its doing a research. If you want to cancel the research just cancel the upgrade from the techlab attached to that Barracks/Factory/Starport.

It doesn't happen too often but when you accidently cancel stim because you double/control/missclicked the Barracks and they all lift, it can be really annoying. I know some of you may say "JUST BE CAREFUL", sure, but why is that such a big deal to fix? It won't affect balance at all.

I think it will be more user friendly if you CANNOT lift the specific building while the tech lab attached to it is doing a research. At first, I guess it can be confusing not being able to lift the building as we are used to now.
I do believe, though this change will be beneficial over time.

⦁ Secondly, the unit priority in the control groups. I am sure a lot of terrans will agree on this especially the more casual/noob player base.
Make Bio(Stim) have the priority in the group of units while you still have multiple different kind of units in a single control group. The very first most important thing before the battle begins is to stim in most cases. In my opinion, the priority should be like this: BIO>GHOST>RAVEN>LIBERATOR. Currently It is RAVEN>GHOST>BIO>LIBERATOR.
[image loading]

This change won't affect 'Maru' because he will still use the countless control groups he can manage. (hehe) It will help though the little Jimmy terran struggling to use all these EMPs,Liberation Zones,snipes,splits, etc(Raven seeker/anti armor what ever it was renamed to...) and stimming on top of that. (Yes, I am the Jimmy Terran, problem with that?)

So while this change is very simple in my opinion, it will play a big role for all players that are below the professionals in skill.
Please, If Blizzard ever reads this and the community agrees implement it to the game... It will make the game better

⦁ The next one is a bit more tricky... Placement of Addons and the RNG on where you spawn on the map. (Yes this is not that impactful little nerd there saying the winrate is still 51-49% depending on the spawn location.. bla bla it actually is ) So basically I have a few ideas here on how we can change this arguably for the better.

Currently, all addons are built on the right side of every building. [image loading]

One of the issues, If you spawn on the left side they are more vulnerable because they are in front of the opponents army. Second thing is depending on where you spawn, you have the reactor as part of the wall while on the other location the Barracks/Factory/Starport is part of that wall.(While this is not that big honestly is still a minor luck based factor we can potentialy remove)
[image loading]

The change: When a player spawns on the left side the addons are built on the left side of the building as well. Right spawning position has the default addon positioning which is on the right (no changes there).

I agree this is not a perfect solution and probably Blizzard will NOT do it, at least it was a good attempt, OK? ;p

Another idea which I think is more complicated... Addons can be attached on both sides (left and right) of the building, so no spawning RNG anymore.

One of the main issues is with the hotkeys, so in stead of adding another 2 hotkeys for the left side reactor/techlab, you have the left spawning location having the addons default on the left side.

You still have the same hotkey as now. While the right spawning location have it default on the right. If for some reason(the path is blocked by units/another building) you press the SAME hotkey as BEFORE and the reactor cannot be build it will automatically choose the other side. Other potential issue I am seeing it might get confusing then you have a building in the left and on the right side of that addon. It can be fixed by just not allowing a building to be really closed to already attached addon. Here's an example: [image loading]

⦁ BTW, The Liberator bug is still in game. I ain't that good (I am awfully bad actually) in programming but shouldn't the logic be something like this: If Viper uses (spell: Abduct) on Liberator (While in Siege mode) Break Siege mode; Return to normal/basic 'flying' state. Excuse my ignorance here, but it shouldn't take 3 years if not more for this to be fixed... And don't answer with something along the lines of... it is hard cause the engine... it is not that simple... well nobody asked blizzard to make a mixture of Valkyrie (from BW) and a siege tank... now that we have it at least fix it ... Thank you

⦁ Now, the next ideas will affect the balance in some way so I do not expect any of you to agree with them, but I will give it a try.

Both the Observer and the Overseer got a new mode called Surveillance Mode, Oversight while the raven didn't. I was thinking why it was ignored, while the other 2 race's observers got this new mode? Shouldn't all the observers in the game have this mode, then? For me it is just strange... Its not that big of a deal but its about principles here!

⦁ And the other proposal is ... What if the raven didn't require a tech lab?
No, no, no don't kill me yet, just listen... Mass ravens are not really a thing anymore, right? So while it is a BUFF, its not as significant. The Blizzards idea was to make spellcasters be part of the army, while not being massed. (Massing only Ravens) One of the reasons we are not seeing ravens as often as we should honestly is because the terran has to stop the medivac/liberator/viking production lift to a techlab build a raven then switch back. Building a Second starport just to make 1 raven is not really an option...

One counter argument might be that it will be harder to scout/guess which unit is going to spawn... Well, currently it already is: From a starport without addon you can build 3 units. From a starport with tech lab you can build 2 more potentially 3 if there is a fusion core (who the f*ck builds BCs though, hm?)

This was balance related I agree so I am ready for the: ANOTHER TERRAN WHINING THREAD... REEE... L2P NOOB...
OK, bro!
I can argue that this idea still supports the initial one. To just make terran a bit easier

⦁ I almost forgot about this one... This will affect balance so I am not really sure if I should even mention this...
Making SCVs not killable while building...
YES, YES, this a huge buff. It will affect the proxy building scenarios, so yes this probably shouldn't make it to the live game ever.
It is a quality of life change so that's why I am bringing this up. But yeah, there are too many balance related downsides to this. So RIP idea!

To sum it up, except for the last two, the other changes will have almost no impact on the balance, while still helping terrans of all leagues. The worse you are the bigger effect it will have. I believe this is what Starcraft needs - make the game a little more casual/noob oriented.(For those of you who want to battle the UI then just play Starcraft 'Remastered' )

Less angry,salty,whiny terrans on the ladder is better, no? We really don't need more terrans going bald! (I know at least 3 foreign terran pros going bald, I am also going bald without even being a pro... ) Coincedence or not, this is a fact!

Thanks a lot for reading! I really hope at least one of these changes to be implemented if not at least be considered.

GL&HF&GGS!




****
gm [T] streamer: www.twitch.tv/wanderersc2
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
September 03 2018 21:31 GMT
#2
The addons should really be build on both side, it would be if Blizz fix it.
I'm not sure if they should make it so building recherching a tech can't lift up, while it's super frustating to lift your building by mistake (anyone else ever lift all of their cc at the same time?), there are also situation when you need to lift your building asap and it's a bit bothersome to have to cancel the upgrade (let say tvt when thanks are hitting your baracks) so it would fix a minor problem by creating another minor problem.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Archangelsc2l
Profile Blog Joined September 2015
Bulgaria24 Posts
Last Edited: 2018-09-03 22:16:32
September 03 2018 22:15 GMT
#3
I hope I understood your point correctly. You don't have to cancel an upgrade if its about to be killed because you don't lose the money if the upgrade is still going when the eng bay/ tech lab is killed. You get the full refund from the upgrade back. The one time when you actually want to cancel an upgrade is when you want to mind game your opponent into thinking you are going let's say cloak banshee but in reality you are going medivac/raven in TvZ.

Thanks for the reply though!
gm [T] streamer: www.twitch.tv/wanderersc2
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-09-04 03:48:31
September 04 2018 03:47 GMT
#4
On September 04 2018 07:15 Archangelsc2l wrote:
I hope I understood your point correctly. You don't have to cancel an upgrade if its about to be killed because you don't lose the money if the upgrade is still going when the eng bay/ tech lab is killed. You get the full refund from the upgrade back. The one time when you actually want to cancel an upgrade is when you want to mind game your opponent into thinking you are going let's say cloak banshee but in reality you are going medivac/raven in TvZ.

Thanks for the reply though!


I was saying that when your buildings are attack you sometime want to lift them quickly as to not lose them and having to cancel the upgrade manually at this point can be bothersome, for example when facing a quick thank push in tvt you might want to lift your racks on top of your main ramp while it's addon is building an upgrade (stim or combat shield) so you don't lose it right away and can position it outside of immediate tank fire and speed is of the essence since it can go down pretty quick.
Those kind of situation don't happen a lot, but then again lifting a building while its addon is upgrading don't happen a lot either.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Archangelsc2l
Profile Blog Joined September 2015
Bulgaria24 Posts
September 05 2018 10:14 GMT
#5
Yes, now I see your point and I agree with it. I was thinking what if you can cancel the upgrade from the factory by pressing escape if there are no units producing. So that way your case will be solved. Unfortunately it will cause another minor problem with canceling the upgrades which I wanted to avoid in the first place...
I would rather still have the buildings not being able to lift while there is an upgrade going. For me it just makes more sense. Oh, well...
gm [T] streamer: www.twitch.tv/wanderersc2
Techtech1234
Profile Joined July 2018
3 Posts
September 05 2018 17:57 GMT
#6
I am glad that so many people have been bringing up unit selection priority on the forums lately. Hopefully blizzard will notice it.

Also for your addon propositions that's good.
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 257
StarCraft: Brood War
Rain 5489
Stork 330
Mini 309
Larva 207
Rush 178
Soma 170
Hyuk 146
Sharp 89
Pusan 75
EffOrt 74
[ Show more ]
Barracks 74
sorry 65
JulyZerg 51
soO 34
NaDa 33
Sacsri 25
ZerO 20
Light 17
Shine 12
Mong 6
Movie 3
hero 0
League of Legends
JimRising 404
C9.Mang0384
Counter-Strike
summit1g11640
olofmeister1341
shoxiejesuss641
pashabiceps281
Other Games
ceh9583
crisheroes281
Happy257
Mew2King65
Livibee40
Trikslyr26
Organizations
Other Games
gamesdonequick750
StarCraft: Brood War
UltimateBattle 101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
Kim Chul Min (afreeca) 0
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH109
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota241
Upcoming Events
The PondCast
10m
WardiTV 2025
3h 10m
Cure vs Creator
Solar vs TBD
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs TBD
WardiTV 2025
1d 1h
ByuN vs TBD
Clem vs TBD
OSC
1d 4h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
3 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Monday Night Weeklies
4 days
WardiTV Invitational
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.