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I originally was writing a response to a thread in the BW forum relating to "What killed SC2?", but it ended up as a blog instead.
Well...
I've admittedly always felt that laziness, ego, and greed destroyed SC2. Almost every video game that was ever made was typically just a "fad" for a certain period of time when you really look at each's individual timeline. If you think about what a fad actually is, it explains for itself why the next fad that follows gains the most attention and can even explain the progression of developments in video games since the beginning. Furthermore, it also points to why people always found the drive to find new and better ways to allow oneself to step further into a world that they made a reality. In the end, the next best thing, or the newest technology is what ends up getting the most attention. Improvements can hardly ever be shunned, as growing and becoming better is a rewarding process to partake in, but when the uproar is over the attention and money ends up elsewhere. Typically, that also means moving on to new things that can make even more money, which can be attributed to the ego and desire for more or better, but in the end a lot of video games get the attention for a very short time.
Starcraft II had a good run compared to the vast majority of most video games ever made, and still is being played pretty widely, despite the feeling of despair for the health of the game overall. The pro scene in Starcraft II surely made a lot of people happy, and also a lot of people disappointed. It made a lot of people money, and also made some lose it. Whether you're up or your down, it is very easy to forget that the reality of a "professional scene" is a huge blessing for any game video game, and quite a wonderful reality that was created, by people just like us, that invested their passion, love, and wealth to create what truly brought everyone together. It undoubtedly shouldn't be taken for granted.
SC:BW forever live in the history of video games and eSports in general. South Korea respected Brood War as if it was almost one of their own children, and kept it alive. It fed it even when it meant not feeding itself. It groomed it and had patience to let it grow into what it wanted to be. Being a parent is something that I know many of you have now grown to understand and respect, and if you further imagine BW as a child in Korea from the paren'ts point of view, you'd realize that there were just as many of the bad times as the good times behind the scenes, as anything with a life in duality, and giving love to something that seems to scorn the history of care you provided it is never an easy situation to deal with. Children grow up, and sometimes they go away. But you're still their loving parent until the end, and you'll never lose the memories that you made.
You can attribute turning your back on duties to laziness, and myself being an American, I've seen the masses around me simply drop a game they said that they loved in a heart beat for the next best thing. And then that's all they talk about. I was victim to this when I got World Of Warcraft for a month because that's what people were talking about in American life. It's similar with any popular culture topic or item. There's good and bad sides to everything, and SC2 was released over a decade after the initial game with a lot of up to the times graphics and game play, but 2010 was knee-deep in the social media internet era, and a lot of crappy games got marketed pretty hard at the same time. Some of those games eventually stood out, but again, also some ended up with a short lived lifespan when everyone moved on to the next. These same games stabbed SC2 in the dark per-say, and I was there to witness it transpire, but you can also blame the player base who gave up the SC2 dream for an easier and more social game, that most of their friends were playing also. Those games were targeted at the masses, who wanted easy games that wouldn't cost them money and would give a lot of reward for little effort. Neither StarCraft game has been super easy to learn and become experienced with. There's heartbreak and anger for everyone, but sadly that means less people feel the rewards of hard effort these days. That's turns into an entirely different discussion, though.
Again, ego, laziness, and greed. Social pressures, boredom, and "free".
With all that being said, not many other video games have had a history like the StarCraft franchise, and you can thank all of your fellow TL members and everyone around the world for keeping it alive. We all have mixed feelings about the remaster, because change is never easily accepted by the consensus of people, but the fact it's getting the attention that Blizzard stopped giving in the early 2000's is a blessing in itself.
Because of SC:BW and the remaster, I truly feel that SC2 will always have a life line, and may even grow up and take the reigns back later with a patch or decision that might make everything "click", or maybe even some small changes or accidents that get untouched and exploited, similar to it's older sibling BW. The intricacies and randomization that occur with BW is part of the reason it's been such an exciting game to compete with all of these years. Many games over mankind's history have involved some sort of chance factor, or luck, and when you add chance one will experience a sensation of the highest highs, and sometimes the lowest of lows, similar to the sensation when one gambles. Some would shun gambling altogether, but it explains the drive to try again, and again. SC2 may simply be waiting, similar to a seed that knows that when the time is right, it will germinate into something beautiful--and that could mean that it could be short lived as well, similar to flowers that bloom once and die, but still beautiful nonetheless.
There are many, many features besides 1:1 game play that can be explored more fully in SC2, and the amount of customization the map making software provides is still a vastly unexplored frontier. Team play has never quite had the same feel to me as it did in BW, but due to SC2's various chat interfaces in game and outside, another huge complaint has always been a lack of society or comradery, and weak communication features. I would also add to the masses about how difficult it is to look at the mini map and really tell what's going on in a 2:2 or 3:3 compared to playing a 2:2 Python on BW or 3:3 Hunters, etc. Either way, I still have hope for the game.
D.O.T.A. became one of the most popular games worldwide (also predecessor to League of Legends), and it was originally just a custom map made for WarCraft III.
It's up to us to keep the StarCraft universe alive.
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That thread gave me AIDS. It's a legitimate health hazard.
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Faust wants you to give him AIDS.
Edit: Also Blizzard tried to kill BW. Almost succeeded (Match fixings didn't help either..) and then when they had the spotlight with SC2. Failed to properly design half decent maps, foster a map making community and failed to properly let the game settle. They kept nit picking the fuck out of it with patches and the meta NEVER settled. Couple that with some retarded unit designs and a firm hardon for those failing designs..... Yes. The units are "fun" but they aren't balanced! Now that Dustin and then David have stepped away, hopefully they can get a decent team that will stop fucking around and actually watch and learn from the game instead of nerfing whatever "new" thing comes up.
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They probably have a dozen balanced and awesome versions of sc2 they just don't share with us pleb folk. Also at one point in time they were like, hey let's make universal health bars available as an option, so that everyone who uses it and those who watch the streams get cancer, while those without can't compete.
And everyone raised their glasses with virgin blood, stroking their mustaches, laughing like frogs. Cheers to acting retarded.
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It's too verbose relative to actual substance. Ain't nobody got time for that.
I skimmed the wall of text briefly before I stumbled across the sentence "There's good and bad sides to everything" and immediately stopped reading. Everyone already knows there's good and bad sides to everything and noone cares. People might care about an actual opinion.
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Did you know that what doesn't kill you actually makes you weaker?
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On July 30 2017 05:49 Th1rdEye wrote:Ouch. 1 1/2 stars for my blog. Boo Hoo Funny thing is I haven't yet seen one comment as to why my blog was so bad or why someone would disagree with me (Obviously people will disagree, that's a fact of life) Bunch of haters on here.
I gave you one star just now for complaining about "haters". Agreed w/ Jae Zedong's post.
On July 29 2017 23:58 Psyonic_Reaver wrote: Faust wants you to give him AIDS.
Edit: Also Blizzard tried to kill BW. Almost succeeded (Match fixings didn't help either..) and then when they had the spotlight with SC2. Failed to properly design half decent maps, foster a map making community and failed to properly let the game settle. They kept nit picking the fuck out of it with patches and the meta NEVER settled. Couple that with some retarded unit designs and a firm hardon for those failing designs..... Yes. The units are "fun" but they aren't balanced! Now that Dustin and then David have stepped away, hopefully they can get a decent team that will stop fucking around and actually watch and learn from the game instead of nerfing whatever "new" thing comes up.
This is also spot on, although somewhat incomplete in terms of detailing Blizzard's failings.
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On July 30 2017 05:49 Th1rdEye wrote:Ouch. 1 1/2 stars for my blog. Boo Hoo Funny thing is I haven't yet seen one comment as to why my blog was so bad or why someone would disagree with me (Obviously people will disagree, that's a fact of life) Bunch of haters on here. Just wasn't very interesting. Your argument for the downfall of SC2 being because people are lazy and need their egos protected too much is weird. It shifts the blame from the game itself to the people who would play it. There are games for all kinds of people, and many people like challenging games. Their ego is what drives them to improve, because they want to win.
I think just in general, millennials are getting pretty sensitive to being called lazy and spoiled and touchy (by other millennials or gen-x). It's an unfounded prejudice that is repeated frequently.
It's okay to have your ego hurt a little. That's the first thing that suggests you have something to change. So if your ego is hurt by receiving 1 star, you can decide what you want to do about it But honestly, if you touch any controversial topic you won't get a good average, that's just science. You will get views and responses tho, which modern media has taught us is the most important thing of all.
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There's nothing wrong with being optimistic about a game you like, good for you. I don't hate SC2 fans or the game itself, no real comment on topic. I just don't get the need to treat SC1 & SC2 as a "franchise" with a shared history. Different games, different fanbase, Idk, maybe I got triggered because it reminds me of that Mike Morhaime "we'd like the classic games communities to join the modern ones" crap. The similarity to that "time to move on" speech in the last OSL semis is just disgusting. + Show Spoiler +All this is not your fault or your intention of course
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On July 31 2017 01:34 Chef wrote:It's okay to have your ego hurt a little. That's the first thing that suggests you have something to change. So if your ego is hurt by receiving 1 star, you can decide what you want to do about it But honestly, if you touch any controversial topic you won't get a good average, that's just science. You will get views and responses tho, which modern media has taught us is the most important thing of all. Is it not fucked up, though, that you can't turn off ratings for your blog posts? The only things in need of ratings are mod interventions, to gauge public opinion on their conduct and keep their egos in check.
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I used to write very verbosely, until I realized I was writing for myself, and not for others.
This is acceptable if you're writing in a journal (you are your own audience), but if you want people to read your shit, you need to start pruning your wild garden with a fucking machete. One of the hardest skills in writing is using the least amount of words to adequately describe your content, or being concise.
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I might have been a bit "verbose", but I definitely didn't try to use words that were too hard to understand or beat around the bush that much.. I could have written much much more about the subject. Last time I checked I am not a professional writer on any topic, and I didn't take a lot of time to format my thoughts before I wrote them down.. it was kinda a spontaneous decision that I made late at night.
I feel that sometimes people give up on things way too easily, even boiling down to trying to read what my blog was actually about, or reading it again to comprehend it better. SC2 is apparently "dead" in the eyes of most of us, but in my mind it never died, it's just unhealthy, or not what it used to be. When people label something they make it more likely to succumb to the label they give it. I simply feel that SC2 has a healthy life ahead of it and we might not even realize it yet. I was not focusing too much on the actual game play but the general consensus that deems SC2 "dead."
A 1 star rating does not hurt my ego nor really make me care too much, but when I see that hundreds of people have viewed my blog, and I had little to no comments to back up the ratings I was receiving I decided to call those people out. It's funny how once I decided to do that, I suddenly receive comments and 1 star ratings out of spite.
There are currently blogs posted on the main page that I looked over, decided I did not feel like reading the entire thing, but it doesn't mean I voted them a 1 star without saying anything. People on the internet ARE haters, and there ARE haters on TL.net. In 26 years of life, I've learned that people project their bad feelings and anger at the first thing they see fit, and I am guilty of this as well.
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On August 01 2017 02:59 Jett.Jack.Alvir wrote: I used to write very verbosely, until I realized I was writing for myself, and not for others.
This is acceptable if you're writing in a journal (you are your own audience), but if you want people to read your shit, you need to start pruning your wild garden with a fucking machete. One of the hardest skills in writing is using the least amount of words to adequately describe your content, or being concise.
Thanks for the input, I understand what you're saying for sure. I didn't really mean to be too wordy, but I also am a very intense person when I get on a topic I am very interested in. I'll keep that in mind for future blogs. :D
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On July 31 2017 00:55 207aicila wrote:Show nested quote +On July 30 2017 05:49 Th1rdEye wrote:Ouch. 1 1/2 stars for my blog. Boo Hoo Funny thing is I haven't yet seen one comment as to why my blog was so bad or why someone would disagree with me (Obviously people will disagree, that's a fact of life) Bunch of haters on here. I gave you one star just now for complaining about "haters". Agreed w/ Jae Zedong's post.
Well, I gave you TL+ for a month for your 1 star rating, since you thought it was a personal attack on you that I was calling out the people who gave me a rating without backing themselves up
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Well I'll just say that MLG eagle stream still holds a place in my heart. That initial SC2 scene life was so entertaining.
But I always kinda hated the game due to some poor DB and DK design and balancing decisions, and the stupid red blob vs blue blob gameplay.
It was fun while it lasted.
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sc2 was easily in its best state during wings of liberty when all of the foreign scene (and a lot of korea) had its eyes on it.. the game failed to develop in a direction that was conducive to the game's strengths/differences from broodwar (namely, having MBS and "quality of life" features that made the game mechanically easy), and as a result it just became a very bad/easy version of broodwar instead of becoming a good version of sc2.
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