• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:45
CEST 07:45
KST 14:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8779 users

Mapmaker Appreciation: July 2016

Blogs > iamcaustic
Post a Reply
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 16 2016 18:28 GMT
#1
Previous Months:
+ Show Spoiler +
January 2013
February 2013
April 2013


Hey everyone, it's been a long time since I've done one of these. I've been pretty quiet from the SC2 mapmaking scene for a large number of reasons; a new job at a game company (just hit 3 years at this point -- around the time I started to fade away ), becoming a filthy League of Legends casual (I blame peer pressure), and otherwise being disenfranchised with the design and balance direction of SC2 (but I'll shelve the whine for this blog post).

One thing that has been consistent is my level of lurking on TL, and I always love to see the creative new maps coming out of our ever-changing mapmaking community. So, over three years later, I have for you another iteration of Mapmaker Appreciation -- The July 2016 Edition. Format for categorization will remain pretty similar:

Mapmaking Team - Maps that were made by a member of a mapmaking team
Polished - Maps made by unaffiliated individuals that showcase a higher level of aesthetic quality
Unpolished - Maps made by unaffiliated individuals that are of lower aesthetic quality than polished maps or incomplete (WIP)

These designations are 100% subjective and focus purely on aesthetics, and should not be taken as an indication that a map is necessarily "better" or "worse" than any other. Mapmaking Team maps are in their own category, regardless of aesthetics for the sake of easily locating them. It's impossible to grade by game play/balance quality without extensive play testing, which is outside the scope of this blog series.

Mapmaking Team Maps:
+ Show Spoiler +

Team Yeoul - Cyclotron by RexTerran
Published on: [AM] [EU] [SEA] [KR]
[image loading]


Polished Maps:
+ Show Spoiler +

Eternium IV by SidianTheBard
Published on: [AM] [EU] [SEA] [KR]
[image loading]

Endion Space Station by IMTB
Published on: [AM] [EU] [SEA] [KR]
[image loading]

Vis A Vis by IIEclipseII
Published on: [AM] [EU] [SEA] [KR]
[image loading]


Unpolished Maps:
+ Show Spoiler +

Tridevi by ZigguratOfUr
Published on: [AM] [EU] [SEA] [KR]
[image loading]

ILIOS - Lighthouse by NSYoonGLove
Published on: [AM] [EU] [SEA] [KR]
[image loading]

Desert Portal by Fatam
Published on: [AM] [EU] [SEA] [KR]
[image loading]

Broken Earth by IronManSC
Published on: [AM] [EU] [SEA] [KR]
[image loading]


If you're interested, take some time to play on some of these maps with your friends and provide feedback to the mapmakers in their respective map threads. It goes a long way in helping them polish up and balance these maps, some of which you may one day find on the SC2 ladder.

Until next time!

*****
Twitter: @iamcaustic
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 17 2016 05:55 GMT
#2
--- Nuked ---
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2016-08-17 06:36:32
August 17 2016 06:35 GMT
#3
On August 17 2016 14:55 Barrin wrote:
What do you think about the maps? :>

My favourite out of July would have to be IronManSC's Broken Earth. That being said, there's arguments to be made for or against it in my view:
  • It's fairly standard
  • At version 0.4, it's still quite unpolished
  • Lots of familiarity/nostalgia to his most popular map, Ohana
I didn't make a pro/con because all of these points could be placed in either column, depending on your point of view. A standard map is either praised or panned depending on what a player is looking for in a new map; being unpolished, you could be pessimistic and take the map for what it currently is, or be optimistic and see the potential in it; and finally, the map following a very similar pattern to Ohana could be considered a lack of creativity and/or quality on the part of the mapmaker, or you can consider it a modern LOTV twist on a battle-tested and well received design (plus points for nostalgia).

It's this almost-paradoxical reaction to the map that intrigues me the most, and I can't wait to see the end result once Travis brings it to a nice 1.0 shine.

Cyclotron and Eternium IV make use of custom gimmicks (forcefields and destructible XNTs, respectively) that I've never personally cared for, as I never see any real competitive viability in them in the same way that Brood War saw creative uses of map editor trickery to create new competitive options. However, I do like how mapmakers are constantly looking for ways to spice up the map scene.

I almost put Desert Portal in the "polished" category, but I felt like it couldn't be justified when it feels like no work was done in the out-of-bounds areas, which is in stark contrast to the kind of polished aesthetic work we've seen out of professional ladder maps of the past. In the same line of thinking, I almost had Vis A Vis in the "unpolished", but you can see that the effort was put in to at least do something in all parts of the map and it does so to an acceptable level, even if I personally feel there's opportunity for growth.

Endion Space Station feels like the titular "middle-road" kind of map. Nothing that makes you go "wow that's cool", but nothing that makes you go "ick" either. I'd expect more work would need to go into it if IMTB wants it to become a ladder map, but even if nothing is done it can be considered a competent piece of work and something to be proud of when advancing one's map making ability.

I'd expect ILIOS - Lighthouse to fall into the same "siege push" trap that all previous maps have when offering a fairly choked A->B direct path between naturals, with a base in the middle (and this one being gold, to boot). I think it's a classic case of a newer map maker being unaware of past map making experience, but it's good to try things out for yourself. Aside from that critical weak point, I think the map overall has a solid concept behind its need for some polish.

Finally, there's Tridevi. Probably what I'd consider the lowest quality in terms of both aesthetic and terrain design out of the group, I still give ZigguratOfUr mad props for attempting a 3P map in this day and age. Those are, in my opinion, the hardest maps to design by far and even the best 3Ps in SC2 history (we're talking ladder/tournament worthy) still had critical balance issues that caused them to be rotated out fairly quickly. The man is doing this map making thing on hard mode, and I respect it.
Twitter: @iamcaustic
SidianTheBard
Profile Joined October 2010
United States2475 Posts
August 17 2016 13:37 GMT
#4
Appreciate (hah!) the post =) I think the more exposure the mapping scene can get the better, so every little bit helps. Any chance you'll get back to doing this one a monthly basis?

Being a mapmaker, I love to get feedback on my maps, but it's also interesting to hear feedback on other maps as well especially ones that might use similar layouts/philosophies as my own because then I can build on that as well.

Broken Earth & Desert Portal are the best imo (well besides Eternium, but I can't vote for my own map eh?). Broken Earth is just super standard and even though it's still in the early stages I think it's getting better with each update. I'd imagine once IronMan is done with it that it'll be a pretty awesome map.

Desert Portal, I just think the portal idea is neat. I think I liked the map before when the portal section was off on it's own but I definitely like the lower section a lot better now then before. It's tricks/gimmickys/ideas like this that keep things refreshing though and I gotta get procs to Fatam for designing maps with gimmicks even though the possibility of Blizzard ever using it is pretty much 0%. Just shows he's doing it for fun and to hopefully appease to the custom game players.

Keep up the great work! =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 17 2016 17:37 GMT
#5
On August 17 2016 22:37 SidianTheBard wrote:
Any chance you'll get back to doing this one a monthly basis?

My commitment to SC2 is pretty minimal at this point in time, so it really comes down to whether or not I have some free time on my hands. I think ideally I'd like to keep doing it monthly, but I'm playing it by ear.
Twitter: @iamcaustic
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 21 2016 18:28 GMT
#6
Appreciate the positive words and feedback. This is a great post overall and I will say, yes, I am still working on the aesthetics (taking a break right now). It'll be ready near the next TLMC.

Yes, broken earth is similar in base placement when compared to Ohana. Ohana was a great success and I simply pull what I can from the map to create something new. I know it's a bit standard but I want to exhaust my options essentially.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Please log in or register to reply.
Live Events Refresh
Next event in 4h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 143
ProTech91
StarCraft: Brood War
Sea 3976
GuemChi 3787
Zeus 555
BeSt 300
Pusan 106
Mind 47
sSak 34
Bale 17
ZergMaN 13
Nal_rA 12
[ Show more ]
Icarus 6
Dota 2
monkeys_forever403
NeuroSwarm103
League of Legends
JimRising 746
Super Smash Bros
Mew2King271
Other Games
summit1g8917
PiGStarcraft1035
WinterStarcraft411
Organizations
Other Games
gamesdonequick1150
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1706
• Rush1228
• Lourlo1075
Upcoming Events
The PondCast
4h 15m
Maestros of the Game
9h 15m
Serral vs Rogue
herO vs SHIN
OSC
16h 45m
Replay Cast
18h 15m
OSC
1d 7h
Maestros of the Game
1d 8h
Replay Cast
1d 18h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.