[M] (3) Tridevi
![[image loading]](http://imgur.com/IIJdof8.png)
![[image loading]](http://imgur.com/idIvfJ7.png)
(click to enlarge)
Size: 172x172
Base Count: 18
Spawns: 2, 6, 10 o'clock
Published to: AM, EU, KR
+ Show Spoiler [Angled Overview] +
![[image loading]](http://imgur.com/IIJdof8.png)
![[image loading]](http://imgur.com/idIvfJ7.png)
(click to enlarge)
Size: 172x172
Base Count: 18
Spawns: 2, 6, 10 o'clock
Published to: AM, EU, KR
+ Show Spoiler [Angled Overview] +
Description:
+ Show Spoiler +
Tridevi is a three player map which is bilaterally symmetrical between each spawn point. Much like Merry-Go-Round it is surrounded by no fly zones to ensure that the airspace between each spawn is symmetrical.
The main is fairly normal, with not many cliffs for reapers, and limited airspace behind it. The natural has empty space behind it, and has two openings one leading towards the opponent and one away. There are a few choices of thirds, the third closer to the opponent, the third away from the opponent and the close gold away from the opponent all being options.
All the rocks in the middle of the map (apart from the destructible ones) contain LOS blockers which allows for a safe haven where air units can idle, and can also serve as concealment. The shortest route between the players is the inner one, but there's also a larger one with multiple layers of LOS blockers to create a more dynamic are of combat between the two players (this role is usually fulfilled with ramps, but 3-player symmetry didn't really lend itself to that). The Xel'naga towers between the golds are approachable from both sides, and spot the golds as well as the innermost circle of LOS blockers.
Destructible rocks narrow the entrances to the natural, as well as block the way between each pair of gold bases.
The middle can serve as a good counterattack route, depending on your opponent's expansion pattern.
The main is fairly normal, with not many cliffs for reapers, and limited airspace behind it. The natural has empty space behind it, and has two openings one leading towards the opponent and one away. There are a few choices of thirds, the third closer to the opponent, the third away from the opponent and the close gold away from the opponent all being options.
All the rocks in the middle of the map (apart from the destructible ones) contain LOS blockers which allows for a safe haven where air units can idle, and can also serve as concealment. The shortest route between the players is the inner one, but there's also a larger one with multiple layers of LOS blockers to create a more dynamic are of combat between the two players (this role is usually fulfilled with ramps, but 3-player symmetry didn't really lend itself to that). The Xel'naga towers between the golds are approachable from both sides, and spot the golds as well as the innermost circle of LOS blockers.
Destructible rocks narrow the entrances to the natural, as well as block the way between each pair of gold bases.
The middle can serve as a good counterattack route, depending on your opponent's expansion pattern.
Changelog
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- August 17th: Version 1.1 with only 1 layer of rocks, main mineral lines moved further out, and some visual changes
- July 11th: Published as + Show Spoiler ++ Show Spoiler +