• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:22
CEST 08:22
KST 15:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 20262Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion SC4ALL II Brood War Complete Invited Player Lineup 20-year-old Valorant player starting StarCraft
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7425 users

[M] (2) Broken Earth by IronManSC

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2017-02-11 00:19:53
July 28 2016 04:11 GMT
#1
BROKEN EARTH
Version 0.6
Uploaded to: [NA] (0.6) [EU] (0.6) [KR] (0.6) [SEA] (0.6)


[image loading]



Hi guys! It's been a while. I wanted to start a map that I had a decent concept for and wanted to put it to good use. I give you Broken Earth. The initial tileset inspiration was from World of Warcraft's Grizzly Hills territory, and from there I altered it to give a morning fog/dew look. This map is a work in progress to gather critique and make numerous changes.

Map Features:
Size is 128x152
Two (2) watch towers at 9 and 3 o'clock on high ground
Gold bases are easy to take but can be extremely punishable if you're not wise
4th and 5th base are able to be secured without major punishment
Importance of watch towers increase with late game macro

Aesthetics:
+ Show Spoiler +


[image loading]

[image loading]



Change Log:
+ Show Spoiler [Pre-launch modifications] +

1) Gold bases added to center ridges. Surrounding high ground was slightly widened to accommodate.

2) The low ground directly behind the gold minerals (near watch towers) was added. Previously there were pockets of water.

3) The 10 and 4 o'clock bases were changed to standard mineral/gas bases. Previously they were gold.

4) Aesthetics and textures updated.

+ Show Spoiler [Version 0.1] +

1) Pathing added

2) Fog added, minor aesthetic updates

3) Map now published to all servers

4) Fixed various doodad and lighting bugs

+ Show Spoiler [Version 0.2] +

1) Pathing bugs fixed

2) Main bases sizes reduced

3) Small "pad" for reaper and colossi to enter/exit the main bases was increased by one (1) hex

4) Player properties fixed. Previously only one player could play. Now two players may play against each other.

+ Show Spoiler [Version 0.3] +

1) Fixed an issue where one of the gas geysers was not working in either of the main bases

2) Two overlord hiding spots were added

3) Fog and aesthetics updated

4) Pathing updated

+ Show Spoiler [Version 0.4] +

1) After some extensive strategic analysis, the watch towers were moved to high ground

2) Aesthetics and pathing updated

+ Show Spoiler [Version 0.5] +

1) Gold bases moved to low ground, still retaining map concept

2) Base mineral resource counts were fixated to 1500/900 (every other node) instead of 1500/1500 (applies to all bases)

3) Destructible rocks removed from far bases (near mains)

4) Aesthetics and pathing updated, fog reduced for clarity

+ Show Spoiler [Version 0.6] +

1) Bel'shir dirt replaced with Endion dirt, and Tarsonis interior replaced with Tarsonis grass

2) Aesthetics added
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-07-28 09:25:16
July 28 2016 09:23 GMT
#2
it's early so i won't comment on aesthetics, but the general layout feels pretty good, I like it. I like the XNT placement and the collapsible rocks. Looking at it some more I guess this map functions a bit like Apotheosis. More turtley but less long. With movement in the middle working a tad bit different. Not a pro or con just something I noticed.

nitpicks would be that the main looks like it could be a smidge smaller if you needed it to be (IMO), and the main mineral line should probably be a bit further out from the edge (it currently invites cannon rushes or drops that can't be well dealt with, and there may or may not be a liberator spot that's imba depending on where your bounds are)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
fluidrone
Profile Blog Joined January 2015
France1478 Posts
July 28 2016 15:09 GMT
#3
kudos on all the streaming <3
"not enough rights"
Syphon8
Profile Joined July 2010
Canada298 Posts
Last Edited: 2016-07-28 23:46:33
July 28 2016 23:44 GMT
#4
Looks great, only concern is that it might be hard for Z to stop pushes through the middle-ground hall to the nat against T and P.

I'd increase the space between the ramps proximate to the natural, that way there would be a bit more chance to get decent surrounds if a slow push manages to make it up the distal ramps.

Also, the mineral formations you've used at the naturals allow you to wedge a Marine into the minline and build a bunker to block it. Really annoying thing for a Z to deal with.

Only other note, is that the TR and BL bases are shaped weird. But I don't know if that was intentional.
',:/
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 29 2016 02:13 GMT
#5
I can't help but think there should be another expansion added. At the end of the midground that extends from the natural, in the middle of the map, you should flesh out the space and put a base there. Like this: + Show Spoiler +
[image loading]


It would make use of all the nice terrain in the middle, and allow games to go on a bit longer. As is, this would have been a fine HotS map, but in LotV it's more on the aggressive side.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 29 2016 03:08 GMT
#6
I've put thought into a smaller base (minerals and rich gas?) in the middle. Only trouble is that it condenses the middle ground a little, and it just feels like there's a base every way you turn. The idea was brought up a few days ago on stream too, so I'll explore it a little bit. It would be a smaller base so the incentives of taking it in the first place would have to be worth it. Perhaps a gold base, and change current golds to blue?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Fatam
Profile Joined June 2012
1986 Posts
July 29 2016 06:45 GMT
#7
IMO decrease the vertical bounds by reducing the main height by ~15-20%, and it looks like the nat/3rd/4th scooching up would be super easy to do because you've got some free space to play with. And then increase the horizontal bounds slightly which would allow you to do both syphon's suggestion and the new expo suggestion.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 29 2016 15:15 GMT
#8
Seems the center base idea is popular... Here.

Poll: Should there be a base on the center ridge across from the naturals?

Yes (7)
 
50%

No, 6 bases is fine (7)
 
50%

14 total votes

Your vote: Should there be a base on the center ridge across from the naturals?

(Vote): Yes
(Vote): No, 6 bases is fine



SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 29 2016 19:04 GMT
#9
I think a base in the middle would just be awkward.
Cereal
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 29 2016 21:03 GMT
#10
It obviously wouldn't be an early game base, but you don't give up anything by putting it there, the terrain is already accommodating for one. It gives you more to fight over across the map, making positioning around the middle more interesting. I think it's categorically better with an expansion there.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2016-07-29 22:12:00
July 29 2016 22:08 GMT
#11
How's this?

[image loading]

I can accommodate this setup by putting rocks at the gold, or even collapsible ones (so the enemy can block off your gold temporarily). Spacing is a little bit bigger but not super manageable.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 30 2016 03:24 GMT
#12
I like that. I would keep it as-is, with no rocks as well. It keeps it open as a new 4th or even 3rd base option.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Aunvilgodess
Profile Joined May 2016
954 Posts
Last Edited: 2016-07-30 18:54:53
July 30 2016 18:51 GMT
#13
Yeah I think another base would be good, don't want to comment on the location though.

But overall fairly standard map. You have some philosophy behind the map, like, what kind of gameplay are you trying to achieve (or maybe none at all)? For example when I was still making maps there was always something I was trying to achieve, be it a quirk of a map, trying to fix balance through the map or encouraging some kind of playstyle. Do you do something similar?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 30 2016 19:21 GMT
#14
On July 31 2016 03:51 Aunvilgodess wrote:
Yeah I think another base would be good, don't want to comment on the location though.

But overall fairly standard map. You have some philosophy behind the map, like, what kind of gameplay are you trying to achieve (or maybe none at all)? For example when I was still making maps there was always something I was trying to achieve, be it a quirk of a map, trying to fix balance through the map or encouraging some kind of playstyle. Do you do something similar?


My philosophy used to be specific, like encouraging macro, or aggression, less air, etc.

Things have changed. My philosophy is that every player is different, and I try to make maps that cater to all styles of play as best I can.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 30 2016 22:10 GMT
#15
OP updated with version 0.2 of the map. All photos are up to date as well as the change log. Any further critique is helpful.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 31 2016 01:33 GMT
#16
Here's a planetary fortress on the gold base. This is to put the base, and the map, into perspective about the proportions.

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2016-07-31 06:50:17
July 31 2016 03:26 GMT
#17
Overview updated with minor updates (aesthetics photos are now out-dated).

The map is now published to all servers under the name Broken Earth

Happy testing! Please report all bugs and problems and replays here
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 31 2016 12:24 GMT
#18
Was going to play an AI game on it, but there's only one team available.
Cereal
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 31 2016 13:37 GMT
#19
How is that possible? There are two spawn points enabled. By default it should have two teams. I'll look into it shortly
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Fatam
Profile Joined June 2012
1986 Posts
July 31 2016 18:35 GMT
#20
player properties -> change player 2 to user i suppose
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech140
StarCraft: Brood War
Britney 3335
Rain 1752
GuemChi 538
FanTaSy 438
sSak 47
Bale 33
Hm[arnc] 28
ajuk12(nOOB) 16
Icarus 7
Dota 2
NeuroSwarm150
Fuzer 84
League of Legends
JimRising 615
Counter-Strike
Coldzera 1142
Super Smash Bros
Mew2King178
Other Games
summit1g7814
WinterStarcraft681
KnowMe63
Organizations
Other Games
gamesdonequick680
BasetradeTV176
Dota 2
PGL Dota 2 - Main Stream42
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2192
League of Legends
• Lourlo1181
• Rush994
• Stunt463
Other Games
• Shiphtur779
Upcoming Events
The PondCast
3h 38m
INu's Battles
4h 38m
Percival vs SHIN
Zoun vs herO
OSC
6h 38m
OSC
15h 53m
Replay Cast
16h 38m
OSC
1d 16h
Big Brain Bouts
2 days
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
Patches Events
3 days
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
5 days
PiGosaur Cup
5 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.