• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:35
CEST 08:35
KST 15:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"0Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67
StarCraft 2
General
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]" Code S Season 1 - Maru & Rogue advance to RO8 Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - Cure & Reynor advance to RO8
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
(UMS) Artosis vs Ogre Zerg [The Legend Continues] BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Preserving Battlereports.com
Tourneys
[ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12964 users

Attention and APM are Limited Resources

Blogs > Eternal Dalek
Post a Reply
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2016-04-12 07:12:27
April 11 2016 19:34 GMT
#1
Team Games in Starcraft 2
  1. Returning to My Roots
  2. Specialization or Division of Labor
  3. Attention and APM are Limited Resources


Resource Management

One thing that has always bothered me about multiplayer Starcraft is the absence of scarcity as a factor in strategy. Minerals and gas are always in abundance, and good play involves not only the most efficient means of spending those resources, but the fastest way of doing so as well. From the perspective of someone who has tried a very wide variety of RTS games, this abundance feels like what Big Game Hunters feels like to competitive Starcraft players.

However, those are just the in-game resources. Starcraft does have limited resources when you look at the big picture: the game and the players that play it.

Internal Resources
  1. Minerals
  2. Gas
  3. Supply
  4. Time
  5. Larvae (Zerg)

External Resources
  1. APM - The best players can reach 500+ sustained APM. Most of us hover at around 60 to 90 APM.
  2. Attention - Players routinely miss details that spectators might pick up. Players routinely notice cloaked units that their units would completely ignore due to lack of detection.
  3. Equipment - As a PC game, players need a computer good enough to run Starcraft 2 without slowing down the game, as well as a broadband Internet connection to play with each other.
  4. Free Time - Most players have to go to school and/or work. This significantly cuts down on the free time they can devote to the game.

Most of us have no control over our opponents' equipment and free time. However, we do have some measure of control over their APM and their attention.

David Kim's Terrorism Emporium

One of the most controversial changes to the game in recent years has been the overwhelming potency of worker harassment. A player who isn't paying attention at the right time can lose all of his workers and thus the game in a matter of seconds (Widow Mines, Oracles, fast-regenerating Mutalisks, etc.). Essentially, the optimal strategy in Starcraft 2 is terrorism: ignore the enemy's army and go straight for soft targets: the civilians that support the war effort.

The problem isn't that worker harassment is difficult to stop, but rather that it requires near-perfect attention to stop. Killing an Oracle with unupgraded Marines is easy. Noticing the Oracle flying in, let alone which direction it's coming from, is much harder if you're playing normally.

It isn't just worker harassment that requires attention to stop. Units like the Widow Mine, the Liberator, the Ravager, and the Disruptor are countered by the enemy player paying attention to his army. These units trade very favorably against superior armies on attack-move. However, if the enemy player is paying attention, their effectiveness greatly decreases. A little APM and attention invested into army control counters the telegraphed attacks of these three units.

However, the fact that these units forced your opponent to invest some of his limited APM and attention towards countering them is an advantage in and of itself. Just like real-life terrorism, the true threat behind these units is not their raw power or the amount of damage they can deal, but rather the disruption they cause to our comfortable routine. Focus on micro and your macro suffers. Focus on macro and your micro suffers. Make no increase in security and the terrorists get through. Increase security too much and our freedom suffers.

The Best Defense is a Good Offense

In 1v1, you only have to worry about yourself and your opponent. Team games complicate this by added two, four, or even six more players into the mix. Furthermore, you not only have to keep track of your opponents, but your allies as well. You can't just randomly decide to move out without telling your allies. You can't just power drone and ignore your allies' request for an Overlord spotter or an Overseer for detection.

Since my return to team games, I have discovered that some strategies are disproportionately more effective in team games than in 1v1. A lot of these strategies involve attacking the enemy's limited APM and attention.

You are playing 1v1. "Nuclear launch detected." You go through each of your bases looking for the red dot. You find it and move your workers away. Your buildings take a pounding, but you take minimal damage from the blast.

You are playing 2v2. "Nuclear launch detected." Both you and your ally search through your respective bases looking for the telltale red dot. Where is it? Finally, you ping the location of the dot and alert your ally to it. However, this momentary distraction allowed your opponents to advance and destroy a large chunk of your army.

You are playing 3v3. "Nuclear launch detected." All three of you drop everything to search for that red dot of doom. "Nuclear launch detected. Nuclear launch detected." Now the three of you are looking for three red dots that could be anywhere. One of your allies wasn't paying attention and forgot to lower his supply depot, trapping some of your units in the blast radius.

You are playing 4v4. "Our allies are being attacked." Not a problem. Your ally built Photon Cannons, so those Mutalisks shouldn't be able to... "Our ally's base is under attack." Ah, crap, they found a Pylon not covered by his defenses. You ping the Mutalisks, and your other allies' Stalkers and Hydralisks drive them out from your Protoss ally's base. "Our SCVs are under attack." Fuck, you forgot to build Missile Turrets! While the four of you are chasing around Mutalisks to the tune of Yakety Sax, your other three opponents were able to expand and build up a much larger army.

The best defense is a good offense. The best way to protect your attention and APM from the enemy is to attack the enemy's attention and APM. Force them to allocate their attention and APM towards defending against your attacks so you and your allies can expand and take map control.

Limited Resources

When you look at attention and APM as limited resources in Starcraft 2, all the controversial units in the game suddenly make much more sense. Oracles, Widow Mines, Ravagers, and Disruptors directly attack your attention and APM. If you devote none of these resources against them, you will lose internal resources: minerals and gas mostly, but also time due to the time it takes to rebuild your economy and/or army.

Allocating these limited resources efficiently, as well as protecting them from your opponent and attack your opponent's supply of them is an important part of the new Starcraft, both in 1v1 and in team games.

***
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
April 12 2016 02:59 GMT
#2
Very good write up. APM shaping [your opponent], or APM optimising [yourself] is so much of a part of this game.

Personally I have never achieved an APM as high as 50 over a full game (40-45 was my usual). My brother was masters and I used more hotkeys than him. I haven't played multiplayer in over a year because I find the game incredibly frustrating to play.

I still like to watch it though, which is why I'm here.
Swing away sOs, swing away.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 1001
Nal_rA 577
PianO 492
GuemChi 195
TY 175
Sharp 113
NotJumperer 2
eros_byul 1
Dota 2
NeuroSwarm169
League of Legends
JimRising 739
Super Smash Bros
hungrybox1524
Heroes of the Storm
Khaldor241
Other Games
summit1g8856
WinterStarcraft641
Ketroc20
Has0
Organizations
Counter-Strike
PGL13163
Other Games
gamesdonequick1062
StarCraft 2
CranKy Ducklings181
ESL.tv136
Other Games
BasetradeTV38
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling59
Other Games
• WagamamaTV120
Upcoming Events
Sparkling Tuna Cup
3h 25m
WardiTV Invitational
4h 25m
AllThingsProtoss
4h 25m
uThermal 2v2 Circuit
7h 25m
Chat StarLeague
9h 25m
BSL Season 20
11h 25m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
12h 25m
Afreeca Starleague
1d 3h
BeSt vs Light
Wardi Open
1d 4h
Replay Cast
1d 17h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Snow vs Soulkey
WardiTV Invitational
2 days
PiGosaur Monday
2 days
GSL Code S
3 days
ByuN vs Rogue
herO vs Cure
Replay Cast
3 days
GSL Code S
4 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
4 days
RSL Revival
4 days
GSL Code S
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
Online Event
6 days
Clem vs ShoWTimE
herO vs MaxPax
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.