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From pro-gaming to game designer, a Qxc story - Page 2

Blogs > qxc
Post a Reply
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Trozz
Profile Blog Joined November 2008
Canada3455 Posts
April 06 2016 17:36 GMT
#21
Cool, you've got art now.
Nice to see how far it's come.
I'll have to try this.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
April 06 2016 17:48 GMT
#22
Kevin, you are one hell of a guy!
Retired caster / streamer "BingeHD". Digital Nomad.
qxc
Profile Blog Joined May 2009
United States550 Posts
Last Edited: 2016-04-06 17:59:16
April 06 2016 17:50 GMT
#23
On April 06 2016 12:45 Hexe wrote:
How did you go from prototype to a kickstarter phase, and join something like Action Phase Games? I have playtested my game at a local board game shop and with friends, but have no idea where to take it from here. I'm assuming I would have to put a decent chunk of cash down for the art and such, or did you have a something that Action Phase Games decided to invest in?


Best advice is to go to a board gaming convention and cold pitch your game to as many publishers as possible. I think I pitched to ~10+


On April 06 2016 23:35 Piste wrote:
Does the rules forbid writing down the order you play your cards or do you need crazy memorizing skills? Asking this becouse you flip your cards instead of shuffling while drawing from "empty deck".


The rules allow you to play however you want in terms of remembering the order of your deck. Fortunately, due to the 'hand' nature of Aeon's End, it's only important which hand a card appears in most of the the time rather than the exact order of everything. After hundreds of games playtesting both internally and showing the game to new players, I've observed that remembering/tracking your deck order is not necessary to play and do well in Aeon's End. The basic thing you want to do is setup hands, IE: I buy money in my money hand so later I'll have an even bigger money hand.


On April 06 2016 16:12 FueledUpAndReadyToGo wrote:
The game looks very nice, great artwork. How long does it take to play an average game? Do you think people who are not that used to boardgames could enjoy this? Or is it more for a hardcore audience?


Your first game will probably be closer to 2 hours. As you become more experienced and familiar, your play time should be much closer to 45 minutes or an hour where higher player counts tend to take a bit longer than lower counts.

As far as difficulty goes, it's kind of middle of the pack. It's not an intro game in that explaining how to play takes a bit of time and actually playing the game presents a lot of interesting decisions / depth. That said, it's not a super complex game because no individual mechanic is particularly difficult to grasp. The primary obstacle for new players will be assimilating the various different mechanics which each influence how the game is played in a different way.

Having just one person who's more familiar with board games and/or deck builders in general will help the learning process, but there are also resources to help get past the initial learning curve. I'm confident that once someone has played a game or two of Aeon's End, they will have a pretty solid grasp of everything. Right now, there aren't a lot of videos showing others playing the game but I recommend watching Rahdo's review to get a better idea of how everything works.

Playthrough video:
+ Show Spoiler +


Thanks for all the support everyone. I really appreciate all the help in making my dream a reality.
ProgamerDesigner of Aeon's End
Nerchio
Profile Joined October 2009
Poland2633 Posts
Last Edited: 2016-04-06 19:03:14
April 06 2016 18:57 GMT
#24
At the start I thought it's not going to go well for you with the board game but looks like you are doing great with kickstarter already being a success. I remember at the start this was supposed to be a 1v1 game? I much prefer co-op when it comes down to deckbuilders xD

Edit: Oh also I like watching Rahdo and seeing him cover your game is kind of cool
Progamer"I am the best" - Nerchio , 2017.
qxc
Profile Blog Joined May 2009
United States550 Posts
April 06 2016 21:56 GMT
#25
On April 07 2016 03:57 Nerchio wrote:
At the start I thought it's not going to go well for you with the board game but looks like you are doing great with kickstarter already being a success. I remember at the start this was supposed to be a 1v1 game? I much prefer co-op when it comes down to deckbuilders xD

Edit: Oh also I like watching Rahdo and seeing him cover your game is kind of cool


It started as a 1v1 game. Over the course of development we took the core mechanics and cards and transformed it into a fully co-op game.
ProgamerDesigner of Aeon's End
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 07 2016 09:01 GMT
#26
Awesome read, game looks cool best of luck with it! Hope I get a chance to play it sooner rather than later.
@RealHeyoka | ESL / DreamHack StarCraft Lead
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-04-07 11:56:35
April 07 2016 11:56 GMT
#27
I will definitely give this a try once I can afford it, not because I liked you as a progamer/SC2 personality already, but it genuinely seems that this game is great.
Feels like this is the best compliment I can give you here. Great job!
nikj
Profile Joined July 2010
Canada669 Posts
April 08 2016 13:27 GMT
#28
Who is this QXC guy? I think I may have heard of him.
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
April 08 2016 19:25 GMT
#29
First time ever backing something on kickstarter but this game looks to awesome to not back it. Also qxc is a beast and I don't want to be on the receiving end of this [image loading]
anonymous is the most famous author that anyone can be
NukeD
Profile Joined October 2010
Croatia1612 Posts
April 08 2016 21:04 GMT
#30
I'm sad to see you stuck with this name rather than Discord.

I don't like the art aswell. It's to "sterile", looks way to much computer processed for my taste.
sorry for dem one liners
Jeremy Reimer
Profile Blog Joined August 2010
Canada1049 Posts
April 08 2016 23:03 GMT
#31
This is really cool. Congrats on the successful Kickstarter and congrats on making your game, well done!

I still remember when you signed my pass at MLG Anaheim in 2011. You struck a heroic pose with your "I'm qxc, you probably already heard of me" sign. I used that awesome pic for my Starcraft article at Ars Technica:

[image loading]

You'll always be a hero to me.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
April 10 2016 14:53 GMT
#32
Grats on the success of your kickstarter!

Question: Have you ever though of digitalising Aeon's End into a mobile game?
e.g Clash Royale is essentially a digitalised card game and because it's mobile it is super accessible to the world.

Very curious on your thoughts on this

sc2sea.com - The SEA / ANZ community
qxc
Profile Blog Joined May 2009
United States550 Posts
April 10 2016 15:09 GMT
#33
On April 10 2016 23:53 aLt)nirvana wrote:
Grats on the success of your kickstarter!

Question: Have you ever though of digitalising Aeon's End into a mobile game?
e.g Clash Royale is essentially a digitalised card game and because it's mobile it is super accessible to the world.

Very curious on your thoughts on this



We've always wanted to just take this project one step at a time. It's not impossible that a digital implementation could happen eventually but we have no plans for it right now.
ProgamerDesigner of Aeon's End
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 11 2016 14:21 GMT
#34
Yo, a suggestion: make the kickstarter link bold - I almost couldn't find it in your post
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
qxc
Profile Blog Joined May 2009
United States550 Posts
April 11 2016 14:43 GMT
#35
On April 11 2016 23:21 Liquid`Jinro wrote:
Yo, a suggestion: make the kickstarter link bold - I almost couldn't find it in your post


Jinro speaks and we listen. To be fair, every single picture is linked to it as well. Just need to have that itchy trigger finger.
ProgamerDesigner of Aeon's End
Thomasmarkle
Profile Joined June 2011
United States85 Posts
April 12 2016 21:00 GMT
#36
Every day I'm excited to see that number go higher and higher on Kickstarter! I'm really hopeful that most, if not all of the stretch goals are made. Congrats on the success of the game already! Looking forward to getting the game and expansion in November!
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
April 13 2016 18:51 GMT
#37
It would seem as though you absolutely obliterated your kickstarter goals. Congrats qxc, I remember meeting you during MLG Anaheim 2011 right after you allkilled MVP LOL

I'd always admired your playstyle and spirit, and I'm glad to see you're doing BIG things! :D

KEEP IT UP BUDDY
And then you know what happened all of a sudden?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 13 2016 19:47 GMT
#38
This looks AWESOME! Did it evolve from your other deckbuilder?

I am REALLY digging the idea of a deep / replayable deckbuilder that is COOPERATIVE, since it will be so much easier to get a good game in with various levels of old/new players. And I'm going to love playing this with the gf.
Comprehensive strategic intention: DNE
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
April 14 2016 12:43 GMT
#39
GLHF!
Really Blizz, really? - Darnell
qxc
Profile Blog Joined May 2009
United States550 Posts
April 15 2016 03:58 GMT
#40
On April 14 2016 04:47 EatThePath wrote:
This looks AWESOME! Did it evolve from your other deckbuilder?

I am REALLY digging the idea of a deep / replayable deckbuilder that is COOPERATIVE, since it will be so much easier to get a good game in with various levels of old/new players. And I'm going to love playing this with the gf.


Yea, I took the core of that first game and turned it into a cooperative game. Many of the mechanics and initial cards are there, but all the co-op elements and additional 'stuff' that fits with the co-op formed the bulk of the development ~October and onward.

As far as stretch goals go... I don't think we're ever going to run out. We made a lot of extra content <3
ProgamerDesigner of Aeon's End
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