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LotV balance Ideas

Blogs > KalWarkov
Post a Reply
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
January 09 2016 15:17 GMT
#1
Zerg

Infestor energy upgrade removed.
Infestor upgrade → Makes infested terrans profit from upgrades. Health increased by 10.
Fungal Growth projectile speed increased by 20%
Neural parasite research time reduced from 79 to 57 seconds
Infestors spawn with 65 energy


Terran

Ghost cost changed to 100/150/2
Ghost build time reduced from 29 to 26 seconds.
Personal cloaking research time reduced from 86 to 57 seconds
Ghosts spawn with 65 energy.

Cyclone cost reduced from 150/150 to 125/100

Banshee Hyperflight Rotors → from 200/200/96s to 100/100/57s


Protoss

Adept health changed from 80/70 to 80/50
Resonating Glaives also increases shields by 20.

Colossus range upgrade removed
Colossus spawn with 8 range.

Disruptor upgrade → Disruptor becomes microable after shooting. Disruptor shot lands even when the disruptor dies. (robo bay)

HT's spawn with 65 energy.

Carrier build time reduced from 86 to 75 seconds (voidray = 60, tempest = 43)

Photon Overcharge duration decreased from 30 to 20 seconds.



*
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
TelecoM
Profile Blog Joined January 2010
United States10884 Posts
January 09 2016 16:33 GMT
#2
Interesting, but I would hate to have more speed banshees all over the place =P
AKA: TelecoM[WHITE] Protoss fighting
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 09 2016 22:14 GMT
#3
Eh definitely don't agree with most of your changes. Infestors don't need a buff, their such a boring unit. Also I think the changes you propose to them might make Infestors OP again (why but IT in both upgrades and an increase in health?).

Ghost change I can agree with them being more gas rather then 200/100, I think an infestor is 100-150 so that would seem fair (even though costs can attack).

Don't agree with cloaking being buffed, no reason for that. I don't know why you would want to buff speed banshees, if that gets upgraded banshees are insanely fast, that needs no buff whatsoever. If they buffed it like that then please decrease the speed a bit and I may agree with this one.

Protoss changes seem fine, although instead of colossus range upgrade removal I would make it so Colossus were removed from the game. No need for such a boring unit .
When I think of something else, something will go here
iMrising
Profile Blog Joined March 2012
United States1099 Posts
January 09 2016 22:24 GMT
#4
Those are some interesting suggestions. Protoss would be pretty nerfed in the early game and quite buffed in the late game. Also I'm pretty sure photon overcharge doesn't last 30 seconds?
$O$ | soO
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