• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:56
CET 19:56
KST 03:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool24Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL Season 22
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2049 users

[SC3] The Next Step

Blogs > YokoKano
Post a Reply
YokoKano
Profile Blog Joined July 2012
United States612 Posts
August 18 2015 04:14 GMT
#1
Well, why did I title this post "SC3"? Because it is a take on SC2 from an SC1 perspective: What went right in the design? What problems did it cause?

Specifically, what I'm interested in, and the reason I mention consciousness in the way that I do, is that I want to take a look at the remarkably high variance in Brood War mechanics and how that formula, if you will, translated into the elegant "mathematical" game that is SC2. To borrow a metaphor from Doyle Brunson, Starcraft 2 is to Limit Hold 'em what Starcraft: Brood War is to No Limit Hold 'em. As famously commented in Brunson's Super System, "Limit is a more intelligent game."

But why is Limit a more intelligent game? Why is Starcraft 2 a more intelligent game than Brood War? The answer is intuition.

Strictly speaking, we could define intuition as a reliable way to obtain correct answers that cannot be obtained by deduction. In some ways we could refer to answers obtained by intuition as "super correct", better than 100%. Most people aren't happy with this because it doesn't seem scientific. How did you arrive at this correct answer (and are you sure it's correct? -- how do you know?). Because it is not always apparent how to reproduce the logic of intuition, intuitive claims are often dismissed. Thus people are comfortable with comments like, "Starcraft 2 is a more intelligent game."

Heh, but in the case of Starcraft: Brood War such critics of intuition are silenced. Why? Because the intuitive answers are indeed "super correct".

Vulture Patrol Micro
Building Walls
Mutalisk Micro
"Maynarding"
Mine Drags
Worker Pathing in Combat
.
.
.

Brood War has a number of super correct solutions that are so far superior to the alternatives that they irrefutably right. What's remarkable about these super correct solutions is that they are quite difficult or impossible to discover deductively. In terms of a bell curve, or probability grid, the chances of even a highly intelligent player discovering any one of these solutions by "thinking it through" is low. But this is not the only element contributing to the super correctness of the solutions. On the contrary, what's impressive about these solutions is not only are they difficult to think up, they're also super effective.

ZvZ is entirely characterized by Mutalisk Micro: Chinese Triangling and Overlord or Drone stacking.
ZvT only marginally less so.
ZvP (disgruntled muttering)

In Brood War, top level play of the Zerg race is 60% impossible without excellent Mutalisk Micro.

Unfortunately I don't have time to give an exhaustive treatment of all the super correct intuitive solutions in Brood War. I leave it to the connoisseur to consider the other races, elegance like Stork's Corsair/Reaver, Boxer's Dropship Micro, The Nexus EMP + Nuke, or Nal_rA.

Anyway, the reason I'm making this post is that I was reading an excellent book by Robert Anton Wilson titled Quantum Psychology, and in the chapter "Star Makers," Wilson gives a treatment of a 1965 discovery in physics called "Bell's Theorem." While I was reading, it occurred to me that I had finally found the crucial explanation for Starcraft 2. In short, Bell's Theorem says, "Some sort of non-local correlation exists between any two particles that once came in contact."

Interesting.

The example given in the book is of two men, one in Dublin and one in Honolulu. The law applies to them that whenever the man in Dublin dons green socks, the man in Honolulu dons red socks. It is observed that this correlation is in effect instantaneous. That is, when the man in Dublin dons green socks, the man in Honolulu is observed to instantaneously don red socks. Since signals travel at the speed of light or less they cannot cause an instantaneous response. Thus we have "information without transportation" or else "Correlation without connection".

What does this have to do with intuition? The argument is that these super correct solutions would not appear in Brood War with such reliability if there had not been some conscious intent. On the contrary, the game had to be designed with such equilibria intended to emerge at certain stages of accumulated theory. The interesting question is not simply how one intentionally designs such an exercise in synchronicity. The interesting question is how extreme unchecked volatility like the discovery of Mutalisk Micro could be introduced without completely destabilizing game balance. Nevertheless, it seems the Brood War design team managed this feat although the last patch aimed at game balance appears to have been 1.08 released in 2001.

So, what do you think happened to the Starcraft formula between Brood War and now? Do you believe the conjecture that non-local correlation was intentional in the design of Starcraft: Brood War? Does the theory of non-local correlation provide any insight on death balls and hard counters? Do you think the prevalence of super correct solutions in Starcraft 2 is greater or less than that of Brood War?

Discuss.

*
IQ 155.905638752
YokoKano
Profile Blog Joined July 2012
United States612 Posts
August 18 2015 04:24 GMT
#2
In general, I would say that Starcraft 2 seems to isolate entwined statistical phenomena very well. If we were to compare the Oracle opening in PvT to the Reaver Shuttle opening we see two very similar operations carried out very differently. It's tough to say which is the more interesting, although the Oracle is without a doubt the more calculated.
IQ 155.905638752
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 18 2015 05:15 GMT
#3
lol @ "60% impossible"
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
August 19 2015 02:49 GMT
#4
Hold on, let me read this again.
AKA: TelecoM[WHITE] Protoss fighting
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
August 19 2015 02:50 GMT
#5
On August 19 2015 11:49 GGzerG wrote:
Hold on, let me read this again.


EDIT : wat
AKA: TelecoM[WHITE] Protoss fighting
YokoKano
Profile Blog Joined July 2012
United States612 Posts
August 19 2015 04:20 GMT
#6
I honestly see love as being the foundation for non-local correlation. The man and the woman eggs and sperm come together in a shared destiny so the two people now share the same destiny through the third person.

I think Starcraft 2 is a man's attempt to "rationalize" or reason about love from the modern perspective. He can write 0, false and 1 true so much better than the early humans of Starcraft 1 but he doesn't believe in the magic of love.

He is like Children of Men. His life is perfect but he can't bring forth the mysterious magic of children. So his life is pointless. He needs the magic of love and the magic of children to bring forth the true essence of Starcraft.
IQ 155.905638752
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
August 19 2015 11:12 GMT
#7
You might actually get hired if you apply as a game designer at Blizzard.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
August 19 2015 17:14 GMT
#8
On August 19 2015 20:12 LaLuSh wrote:
You might actually get hired if you apply as a game designer at Blizzard.


He would be very valuable if hired to answer interview questions when they want to be passive aggressive.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
YokoKano
Profile Blog Joined July 2012
United States612 Posts
August 19 2015 17:15 GMT
#9
I was rejected.
IQ 155.905638752
hymn
Profile Blog Joined February 2008
Bulgaria832 Posts
August 19 2015 19:39 GMT
#10
On August 19 2015 13:20 YokoKano wrote:
The man and the woman eggs and sperm come together in a shared destiny so the two people now share the same destiny through the third person.


Why do you think the parents share the same destiny is beyond me. I have a daughter and I for sure don't share a destiny with my wife.
azk he is the north american player but the titan he is the french stars
YokoKano
Profile Blog Joined July 2012
United States612 Posts
August 19 2015 19:50 GMT
#11
What are you implying about longevity? Why doesn't your wife share destiny?
IQ 155.905638752
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 19 2015 22:00 GMT
#12
On August 19 2015 13:20 YokoKano wrote:
I honestly see love as being the foundation for non-local correlation. The man and the woman eggs and sperm come together in a shared destiny so the two people now share the same destiny through the third person.

I think Starcraft 2 is a man's attempt to "rationalize" or reason about love from the modern perspective. He can write 0, false and 1 true so much better than the early humans of Starcraft 1 but he doesn't believe in the magic of love.

He is like Children of Men. His life is perfect but he can't bring forth the mysterious magic of children. So his life is pointless. He needs the magic of love and the magic of children to bring forth the true essence of Starcraft.


Something you leave out is that StarCraft is a game based around war and death. When units die, they don't just slump over on the ground. They explode violently into pools of blood. I feel like there's an element of grittiness that was kind of lost on the polished feel of SC2.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
August 20 2015 06:46 GMT
#13
On August 20 2015 07:00 ninazerg wrote:
Show nested quote +
On August 19 2015 13:20 YokoKano wrote:
I honestly see love as being the foundation for non-local correlation. The man and the woman eggs and sperm come together in a shared destiny so the two people now share the same destiny through the third person.

I think Starcraft 2 is a man's attempt to "rationalize" or reason about love from the modern perspective. He can write 0, false and 1 true so much better than the early humans of Starcraft 1 but he doesn't believe in the magic of love.

He is like Children of Men. His life is perfect but he can't bring forth the mysterious magic of children. So his life is pointless. He needs the magic of love and the magic of children to bring forth the true essence of Starcraft.


Something you leave out is that StarCraft is a game based around war and death. When units die, they don't just slump over on the ground. They explode violently into pools of blood. I feel like there's an element of grittiness that was kind of lost on the polished feel of SC2.


sc2 all plasticine and no grunge
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
RoomOfMush
Profile Joined March 2015
1296 Posts
August 20 2015 11:21 GMT
#14
On August 20 2015 07:00 ninazerg wrote:
Show nested quote +
On August 19 2015 13:20 YokoKano wrote:
I honestly see love as being the foundation for non-local correlation. The man and the woman eggs and sperm come together in a shared destiny so the two people now share the same destiny through the third person.

I think Starcraft 2 is a man's attempt to "rationalize" or reason about love from the modern perspective. He can write 0, false and 1 true so much better than the early humans of Starcraft 1 but he doesn't believe in the magic of love.

He is like Children of Men. His life is perfect but he can't bring forth the mysterious magic of children. So his life is pointless. He needs the magic of love and the magic of children to bring forth the true essence of Starcraft.


Something you leave out is that StarCraft is a game based around war and death. When units die, they don't just slump over on the ground. They explode violently into pools of blood. I feel like there's an element of grittiness that was kind of lost on the polished feel of SC2.

EXACTLY what I have been thinking about SC2 from the get go.
This and the debris buildings leave behind in BW after they have been destroyed.

Battlefields in SC2 look so clean and absolutely boring with everything vanishing instantly. In BW, when shit gets real, you can actually SEE it.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 20 2015 13:12 GMT
#15
why do the chinese have their own triangles?
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
YokoKano
Profile Blog Joined July 2012
United States612 Posts
August 20 2015 14:07 GMT
#16
People identify the Chinese triangle with the Chinese because the technique was first ventured by the Chinese. It's a good technique. Not comparable to larva grouping (what later became Overlord grouping), but it's one I would seriously consider influential in the latter days of Brood War. I don't triangle for the same reason I don't magic box. Despite thousands of hours played I simply will not set aside the time to practice gimmicks because they detract from the spirit of the game. I mean what's really going on is strategy, plain and simple. There's nothing interesting about endless dexterity drills, and to be honest with you I think the developers should just patch inappropriate content.
IQ 155.905638752
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#109
Harstem vs GgMaChineLIVE!
Clem vs Serral
RotterdaM951
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 951
LamboSC2 175
UpATreeSC 122
IndyStarCraft 100
StarCraft: Brood War
Britney 20840
EffOrt 892
hero 142
Mind 74
Bale 28
LancerX 20
Dota 2
Gorgc4261
League of Legends
JimRising 491
Counter-Strike
fl0m4159
Fnx 2172
byalli488
Heroes of the Storm
MindelVK15
Other Games
summit1g3872
singsing2265
Grubby1568
B2W.Neo690
Beastyqt531
ToD141
ArmadaUGS140
crisheroes123
KnowMe98
QueenE82
Trikslyr60
Organizations
Dota 2
PGL Dota 2 - Main Stream97
Other Games
BasetradeTV56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 10
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 32
• blackmanpl 14
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV620
League of Legends
• Jankos1943
• Nemesis652
• Shiphtur215
Other Games
• imaqtpie762
Upcoming Events
Korean StarCraft League
8h 4m
RSL Revival
15h 4m
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
20h 4m
BSL
1d 1h
RSL Revival
1d 15h
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Sharp vs Scan
Rain vs Mong
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
4 days
Afreeca Starleague
4 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.