• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:23
CEST 16:23
KST 23:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League35Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1335.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Terran AddOns placement No more sc2 streamers on team liquid? Weekly Cups (October 5-11): Farewell to 5.0.16 Server Blocker
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War BW General Discussion Making an Online Broodwar Manager Game [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Warcraft III: The Frozen Throne General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9692 users

The Liberator in Review - Page 3

Blogs > qxc
Post a Reply
Prev 1 2 3 All
ShambhalaWar
Profile Joined August 2013
United States930 Posts
June 06 2015 15:45 GMT
#41
On June 06 2015 21:59 PineapplePizza wrote:
Show nested quote +
On June 06 2015 11:33 ETisME wrote:
On June 06 2015 10:32 Captain Peabody wrote:
On June 04 2015 22:23 Jonas wrote:
I really wish that blizzard would get this MOBA bullshit out of my starcraft game. The Liberator, Ravager, and Disruptor all have abilities that feel like they would fit better as DotA hero skills than they do in a competitive RTS game.

Just add more simple units that, when used in the right hands, become something amazing. The Adept is a step in the right direction, and the lurker (with correct numbers) has that potential, too. The liberator just doesn't feel that way to me.

Starcraft is a beautiful game; it doesn't need flashy skills or gimmicky unit design to hinder that beauty.

How the heck is the Liberator a Moba mechanic? How many zoning, immobile siege units do you see in MoBAs? The Liberator is basically a combination of a Valkyrie and a Siege Tank. It's entirely a RTS thing.

there is some weird logic going on that more abilities = Moba designed.
I wonder who started it.


I dunno anything about dota clones, but a lot of LotV abilities are like World of Warcraft raid boss abilites. The bad guy puts a circle around you, and if you don't move out of it fast enough, you explode and your raid party loses the fight.

I'm sure people would like them better if they didn't telegraph your intentions in such an obnoxious fashion to your opponents. Ravagers would be really neat if your opponent didn't know whether you were targeting him directly, or leading your shot to anticipate his dodge...this would REALLY be great against air units.


A brood war siege tank had an invisible circle around it, if you step in you get shot.

Same thing as every other unit you described.

You think maybe world of warcraft or moba borrow some "rts" mechanics from brood war?
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 06 2015 20:36 GMT
#42
Many years later SC2-creators creativity continues to disappoint me.
"When the geyser died, a probe came out" - SirJolt
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 07 2015 04:40 GMT
#43
--- Nuked ---
[PkF] Wire
Profile Joined March 2013
France24239 Posts
June 07 2015 12:15 GMT
#44
On June 07 2015 05:36 fabiano wrote:
Many years later SC2-creators creativity continues to disappoint me.

It's more the fact that they're trying too hard to be creative, only to fail in producing interesting concepts. If they were just making simple units that filled identified holes, they would do far better and the game would be infinitely more elegant.
B-royal
Profile Joined May 2015
Belgium1330 Posts
June 09 2015 17:41 GMT
#45
I don't hate the liberator but I agree that these indicator regions for both ravagers and liberators don't make much sense. Not only do they severely reduce the aesthetic appeal and clutter up the screen, in case of ravagers it is way too easy to dodge their attacks. This makes ravagers a very coin-flippy unit at the moment because of the severe nerf to their base stats.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
_fool
Profile Joined February 2011
Netherlands686 Posts
June 10 2015 06:54 GMT
#46
On June 05 2015 01:00 TronJovolta wrote:
All these idiots spouting "dernt merk it a moba ermergerd" should also have to post their sc2 account. We know your silver, bro. Your feedback doesn't matter.


Maybe off topic, but why shouldn't a Silver's feedback matter? Bronze-Gold make up roughly 50% of the player base. Ignoring them because of their league is unwise to say the least.

(That's not to say I agree with his point)
"News is to the mind what sugar is to the body"
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
June 14 2015 17:56 GMT
#47
Is there a gif versus an a-move protoss ball?
nath
Profile Blog Joined May 2010
United States1788 Posts
June 20 2015 02:20 GMT
#48
On June 07 2015 00:45 ShambhalaWar wrote:
Show nested quote +
On June 06 2015 21:59 PineapplePizza wrote:
On June 06 2015 11:33 ETisME wrote:
On June 06 2015 10:32 Captain Peabody wrote:
On June 04 2015 22:23 Jonas wrote:
I really wish that blizzard would get this MOBA bullshit out of my starcraft game. The Liberator, Ravager, and Disruptor all have abilities that feel like they would fit better as DotA hero skills than they do in a competitive RTS game.

Just add more simple units that, when used in the right hands, become something amazing. The Adept is a step in the right direction, and the lurker (with correct numbers) has that potential, too. The liberator just doesn't feel that way to me.

Starcraft is a beautiful game; it doesn't need flashy skills or gimmicky unit design to hinder that beauty.

How the heck is the Liberator a Moba mechanic? How many zoning, immobile siege units do you see in MoBAs? The Liberator is basically a combination of a Valkyrie and a Siege Tank. It's entirely a RTS thing.

there is some weird logic going on that more abilities = Moba designed.
I wonder who started it.


I dunno anything about dota clones, but a lot of LotV abilities are like World of Warcraft raid boss abilites. The bad guy puts a circle around you, and if you don't move out of it fast enough, you explode and your raid party loses the fight.

I'm sure people would like them better if they didn't telegraph your intentions in such an obnoxious fashion to your opponents. Ravagers would be really neat if your opponent didn't know whether you were targeting him directly, or leading your shot to anticipate his dodge...this would REALLY be great against air units.


A brood war siege tank had an invisible circle around it, if you step in you get shot.

Same thing as every other unit you described.

You think maybe world of warcraft or moba borrow some "rts" mechanics from brood war?

hes saying why not keep the 'invisible' circle, why paint the map in where the attack is coming
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
#109
IntoTheiNu 1069
WardiTV983
OGKoka 540
Rex124
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 540
Rex 124
Codebar 26
StarCraft: Brood War
Britney 49805
Calm 3344
Shuttle 1934
Jaedong 1353
Bisu 912
Horang2 552
Stork 522
Mini 434
firebathero 419
FanTaSy 391
[ Show more ]
EffOrt 378
Soma 297
actioN 289
Soulkey 273
Rush 258
BeSt 240
ZerO 200
Snow 186
Mind 167
sorry 114
Barracks 98
Zeus 84
Mong 84
Killer 77
hero 67
Bishop 41
Shinee 38
Creator 36
Hm[arnc] 31
Noble 27
soO 27
ToSsGirL 26
Shine 19
Sexy 19
Sacsri 18
Aegong 15
HiyA 13
scan(afreeca) 13
yabsab 13
zelot 12
Terrorterran 8
Dota 2
Dendi943
syndereN370
Fuzer 60
Other Games
singsing2570
B2W.Neo1586
olofmeister1192
hiko1123
Lowko370
crisheroes334
Liquid`VortiX173
Hui .91
QueenE44
ZerO(Twitch)10
Organizations
StarCraft: Brood War
UltimateBattle 2259
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV537
League of Legends
• Nemesis2541
• Jankos2485
• TFBlade845
Upcoming Events
Monday Night Weeklies
1h 37m
IntoTheTV X SOOP
20h 37m
PiGosaur Cup
1d 9h
The PondCast
1d 19h
Kung Fu Cup
1d 20h
IntoTheTV X SOOP
2 days
FEL
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.