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On June 06 2015 21:59 PineapplePizza wrote:Show nested quote +On June 06 2015 11:33 ETisME wrote:On June 06 2015 10:32 Captain Peabody wrote:On June 04 2015 22:23 Jonas wrote:I really wish that blizzard would get this MOBA bullshit out of my starcraft game. The Liberator, Ravager, and Disruptor all have abilities that feel like they would fit better as DotA hero skills than they do in a competitive RTS game. Just add more simple units that, when used in the right hands, become something amazing. The Adept is a step in the right direction, and the lurker (with correct numbers) has that potential, too. The liberator just doesn't feel that way to me. Starcraft is a beautiful game; it doesn't need flashy skills or gimmicky unit design to hinder that beauty. How the heck is the Liberator a Moba mechanic? How many zoning, immobile siege units do you see in MoBAs? The Liberator is basically a combination of a Valkyrie and a Siege Tank. It's entirely a RTS thing. there is some weird logic going on that more abilities = Moba designed. I wonder who started it. I dunno anything about dota clones, but a lot of LotV abilities are like World of Warcraft raid boss abilites. The bad guy puts a circle around you, and if you don't move out of it fast enough, you explode and your raid party loses the fight. I'm sure people would like them better if they didn't telegraph your intentions in such an obnoxious fashion to your opponents. Ravagers would be really neat if your opponent didn't know whether you were targeting him directly, or leading your shot to anticipate his dodge...this would REALLY be great against air units.
A brood war siege tank had an invisible circle around it, if you step in you get shot.
Same thing as every other unit you described.
You think maybe world of warcraft or moba borrow some "rts" mechanics from brood war?
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Many years later SC2-creators creativity continues to disappoint me.
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On June 07 2015 05:36 fabiano wrote: Many years later SC2-creators creativity continues to disappoint me. It's more the fact that they're trying too hard to be creative, only to fail in producing interesting concepts. If they were just making simple units that filled identified holes, they would do far better and the game would be infinitely more elegant.
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I don't hate the liberator but I agree that these indicator regions for both ravagers and liberators don't make much sense. Not only do they severely reduce the aesthetic appeal and clutter up the screen, in case of ravagers it is way too easy to dodge their attacks. This makes ravagers a very coin-flippy unit at the moment because of the severe nerf to their base stats.
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On June 05 2015 01:00 TronJovolta wrote: All these idiots spouting "dernt merk it a moba ermergerd" should also have to post their sc2 account. We know your silver, bro. Your feedback doesn't matter.
Maybe off topic, but why shouldn't a Silver's feedback matter? Bronze-Gold make up roughly 50% of the player base. Ignoring them because of their league is unwise to say the least.
(That's not to say I agree with his point)
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Is there a gif versus an a-move protoss ball?
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On June 07 2015 00:45 ShambhalaWar wrote:Show nested quote +On June 06 2015 21:59 PineapplePizza wrote:On June 06 2015 11:33 ETisME wrote:On June 06 2015 10:32 Captain Peabody wrote:On June 04 2015 22:23 Jonas wrote:I really wish that blizzard would get this MOBA bullshit out of my starcraft game. The Liberator, Ravager, and Disruptor all have abilities that feel like they would fit better as DotA hero skills than they do in a competitive RTS game. Just add more simple units that, when used in the right hands, become something amazing. The Adept is a step in the right direction, and the lurker (with correct numbers) has that potential, too. The liberator just doesn't feel that way to me. Starcraft is a beautiful game; it doesn't need flashy skills or gimmicky unit design to hinder that beauty. How the heck is the Liberator a Moba mechanic? How many zoning, immobile siege units do you see in MoBAs? The Liberator is basically a combination of a Valkyrie and a Siege Tank. It's entirely a RTS thing. there is some weird logic going on that more abilities = Moba designed. I wonder who started it. I dunno anything about dota clones, but a lot of LotV abilities are like World of Warcraft raid boss abilites. The bad guy puts a circle around you, and if you don't move out of it fast enough, you explode and your raid party loses the fight. I'm sure people would like them better if they didn't telegraph your intentions in such an obnoxious fashion to your opponents. Ravagers would be really neat if your opponent didn't know whether you were targeting him directly, or leading your shot to anticipate his dodge...this would REALLY be great against air units. A brood war siege tank had an invisible circle around it, if you step in you get shot. Same thing as every other unit you described. You think maybe world of warcraft or moba borrow some "rts" mechanics from brood war? hes saying why not keep the 'invisible' circle, why paint the map in where the attack is coming
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