• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:16
CEST 20:16
KST 03:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 24-30): Patches' balance mod takes over0New 3v3 BGH Ladder (and more) on ShieldBattery!36Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 24-30): Patches' balance mod takes over Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5574 users

Why Failure Is Necessary To Succeed

Blogs > qxc
Post a Reply
1 2 Next All
qxc
Profile Blog Joined May 2009
United States550 Posts
March 11 2015 07:17 GMT
#1
One of the worst things that ever happened to me while being a progamer was a shift in thinking toward being afraid to fail. I was so desperate to succeed immediately. Each loss hurt me so much emotionally and mentally. I spent more time doing Starcraft than I had done anything else in my whole life. Even as a full time player I didn't hit any sort of stride for almost a full year. I lost consistently to part time players and students while not even coming close to the full-time players and it broke my spirit. I spent significantly more time and had invested more of my life into the game but still fell so short of what I hoped for.

I consistently felt depressed and lost a lot of self confidence. I never felt like it was the game at fault. Every loss was due to my own failing and I took responsibility for my performance. When I did well, I celebrated that my hard work and practice had paid off, and when I didn't do well... you probably know how that turned out.

I had become too invested emotionally and mentally in the game so that I couldn't let myself fail. I hurt too much when I didn't succeed and it made me incredibly difficult for me to improve and see my losses with a clear mind.

Failure is an incredibly important part of the learning process. Virtually every idea I've come up with has initially been sub-optimal. It may have been good enough for the situation at end, but it was never perfect. Whether it's a build order, a unit composition, negotiating a contract, or working as a commentator. The first draft of anything is virtually guaranteed to be sub-optimal.

The path to improvement involves coming up with ideas and then testing those ideas. If you become afraid to fail as I was, you will lose this part of the learning process and progress may stagnate. Good ideas are forged through the repeated failures of trying many different variations and strategies and only by accepting this experimentation as part of the learning process can the best progress be made.

In designing my board game, Discord, I consistently accept failure as a part of the process. Nearly every idea I've had as been terrible at first, but by testing that idea I come closer to the desired result. Thinking about things is hard, and at a certain point there's little to gain from thinking further because there's too much information I don't have. I constantly come up with new ideas and test them as soon as possible. Then I get new information and that allows me to make another educated guess toward further improvement. On and on the iterative process of design continues.

By accepting the fact that the game will not be good or done for a long time, I can more easily accept that each new idea is a learning experience. With each new idea tested, I get a little more information about how to shape the game exactly in the image I hope for.

****
ProgamerDesigner of Aeon's End
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
Last Edited: 2015-03-11 08:32:57
March 11 2015 08:32 GMT
#2
Reminds me of someone..

+ Show Spoiler +
[image loading]


"Right on" - Morrow
seom
Profile Joined January 2013
South Africa491 Posts
March 11 2015 09:09 GMT
#3
"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 11 2015 11:34 GMT
#4
Do you feel that this is a typical western mindset compared to Korea? That westerners often get too emotionally to the idea of winning every game that they cannot train efficiently? While koreans are better at seing a lost game as a valuable learning experience.

I've gotten than picture from watching streams (typically of westerners), and then comparing to what koreans talk about in interviews, specially when they compliment other players, where they will talk about putting in a lot of work in training. While a typical western compliment is "he beats me on ladder every time".

Is this maybe even part of the reason why Koreans are better?

Agree? Did I get it wrong?
PhoenixVoid
Profile Blog Joined December 2011
Canada32755 Posts
March 11 2015 14:05 GMT
#5
Without failure you can't refine to something greater. But I heard a saying which stuck with me lately, "Better to say, "Oh well" instead of, "I wish it could have been"" and I'm glad you are taking constructive steps rather than be dejected and crushed from it.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
March 11 2015 14:12 GMT
#6
thats why people look up to you buddy.

hope you make a breakthrough in lotv!
The mind is like a parachute, it doesnt work unless its open. - Zappa
vult
Profile Blog Joined February 2012
United States9400 Posts
March 11 2015 15:27 GMT
#7
If you fail, you see your flaws and make sure those flaws do not occur in the future. The more you fail, the more you learn, and less unknowns exist. If you aren't failing, you must be doing something wrong.

Thanks for the blog post, qxc. Hope your boardgame-making is going well, and I am eager to see you stage a return for Legacy <3
I used to play random, but for you I play very specifically.
TelecoM
Profile Blog Joined January 2010
United States10834 Posts
March 11 2015 17:16 GMT
#8
Thanks for the insight qxc, you have always been a staple player in the NA scene, I hope you continue to grow and prosper. GL HF ! Thanks for sharing.
AKA: TelecoM[WHITE] Protoss fighting
URfavHO
Profile Blog Joined April 2010
United States514 Posts
March 11 2015 17:59 GMT
#9
On March 11 2015 17:32 JacobShock wrote:
Reminds me of someone..

+ Show Spoiler +
[image loading]



+ Show Spoiler +

Nikola Tesla commenting to the New York Times after Edison's death.

"His method was inefficient in the extreme, for an immense ground had to be covered to get anything at all unless blind chance intervened and, at first, I was almost a sorry witness of his doings, knowing that just a little theory and calculation would have saved him 90 percent of the labor. But he had a veritable contempt for book learning and mathematical knowledge, trusting himself entirely to his inventor's instinct and practical American sense."
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
March 11 2015 20:02 GMT
#10
i might be out of the loop but where can we find out more about the board game
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
March 11 2015 20:34 GMT
#11
Fails teach good lessons.
Success is overrated.
How's Discord so far :D?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
DSK
Profile Blog Joined February 2015
England1110 Posts
March 11 2015 21:07 GMT
#12
Took me about 10 years to figure this out, but by that time it was far too late

A friend of mine who did an NLP course said to me one day "Failure isn't failure; Failure is feedback".

Stuck with me ever since.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
March 11 2015 23:57 GMT
#13
I think we can all relate to the feeling of being afraid to fail. The worst thing is when you're playing at your best but are worried about losing your peak performance and going on tilt, so you end up repeating the same safe strategies that you know you can win with instead of trying out new things when you're at your best (because you could probably learn faster that way).

Anyway I always liked watching you play qxc, I mean the time where you played with aggressive builds and did medivac drops all over the map to keep your opponent busy. You were def my favourite terran to watch back then!
Master league EU Terran
BernabusStarcraft2
Profile Joined September 2012
Scotland112 Posts
March 12 2015 04:25 GMT
#14
nice read
Bling. MC. DeMusliM. EG.
qxc
Profile Blog Joined May 2009
United States550 Posts
March 12 2015 08:14 GMT
#15
The next blog I post will contain pretty extensive details about what I've been working on the last month... currently planning for 1 blog a week, so next tuesday at the latest
ProgamerDesigner of Aeon's End
gophario
Profile Joined July 2011
United States169 Posts
March 12 2015 10:59 GMT
#16
Good write up. I think this is just another demonstration of the superior training format of the korean system. By playing consistently with teammates and coaches your relative successes and failures are compared to your team. Progression in practice is just simply practice rather than a true definition of your skill or desire at the game. Plus its easier to take feedback and accept losses when the person is sitting right next to you (most of the time).
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 12 2015 11:19 GMT
#17
On March 12 2015 17:14 qxc wrote:
The next blog I post will contain pretty extensive details about what I've been working on the last month... currently planning for 1 blog a week, so next tuesday at the latest


While i'm all about Korean players, you are one of the few foreigners that i always enjoyed watching because i always felt you had a weird but enjoyable playstyle.

Dunno why but when someone asks me who i think is a creative players in foreigner, you're always there with TLO in my mind. Maybe because of the liberty period.

Up to learn about your new game and hope to see you in Starcraft of course too.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Riquiz
Profile Joined June 2011
Netherlands402 Posts
March 12 2015 12:06 GMT
#18
Thanks for doing blogs Loved reading it, really insightful
Caster man does casting on yt/RiquizCasts
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
March 12 2015 12:16 GMT
#19
On March 12 2015 02:59 URfavHO wrote:
Show nested quote +
On March 11 2015 17:32 JacobShock wrote:
Reminds me of someone..

+ Show Spoiler +
[image loading]



+ Show Spoiler +

Nikola Tesla commenting to the New York Times after Edison's death.

"His method was inefficient in the extreme, for an immense ground had to be covered to get anything at all unless blind chance intervened and, at first, I was almost a sorry witness of his doings, knowing that just a little theory and calculation would have saved him 90 percent of the labor. But he had a veritable contempt for book learning and mathematical knowledge, trusting himself entirely to his inventor's instinct and practical American sense."


+ Show Spoiler +
Never trust a guy who fell in love with a pigeon.
"Right on" - Morrow
qxc
Profile Blog Joined May 2009
United States550 Posts
March 12 2015 14:58 GMT
#20
I think the biggest reasons for the difference in mentalities between kr/west are because

1) progaming is much more accepted as a culture in Korea. Sometimes I feel like I have to be a successful progamer or I'm wasting my time because of how it's viewed here. I imagine in Korea it feels like it's more okay to be working as a progamer with the intent to do well sometime in the future even if the present isn't going as well.

2) Teamhouses have a huge effect on overall mental health and productivity. It's always easier to do something that others around you are doing and in this way a team house helps everyone bring everyone else up. The few times I've spent in a house I found it much easier to practice and remain motivated overall.

Maybe there's more, but those are my initial thoughts
ProgamerDesigner of Aeon's End
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#61
RotterdaM985
TKL 353
IndyStarCraft 250
SteadfastSC198
BRAT_OK 141
ZombieGrub90
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 985
TKL 353
IndyStarCraft 250
SteadfastSC 198
BRAT_OK 141
MaxPax 121
ZombieGrub90
StarCraft: Brood War
Calm 3791
Shuttle 873
HiyA 151
Horang2 149
Dewaltoss 113
Hyun 45
soO 24
Aegong 23
Hm[arnc] 21
Shine 12
[ Show more ]
Free 10
Britney 0
Dota 2
Gorgc5235
Counter-Strike
fl0m5098
pashabiceps1467
x6flipin845
Heroes of the Storm
Grubby1599
Liquid`Hasu123
MindelVK7
Other Games
Liquid`RaSZi2345
Beastyqt757
XaKoH 189
ArmadaUGS153
C9.Mang0108
Trikslyr98
QueenE49
Organizations
Other Games
BasetradeTV29
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 41
• kabyraGe 40
• Reevou 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade880
Other Games
• imaqtpie1484
• Shiphtur329
Upcoming Events
GSL
16h 44m
OSC
18h 44m
PiGosaur Cup
1d 5h
Kung Fu Cup
1d 16h
Replay Cast
2 days
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
OSC
5 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.