• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:44
CET 12:44
KST 20:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
I am looking for StarCraft 2 Beta Patch files Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1858 users

Why Failure Is Necessary To Succeed

Blogs > qxc
Post a Reply
1 2 Next All
qxc
Profile Blog Joined May 2009
United States550 Posts
March 11 2015 07:17 GMT
#1
One of the worst things that ever happened to me while being a progamer was a shift in thinking toward being afraid to fail. I was so desperate to succeed immediately. Each loss hurt me so much emotionally and mentally. I spent more time doing Starcraft than I had done anything else in my whole life. Even as a full time player I didn't hit any sort of stride for almost a full year. I lost consistently to part time players and students while not even coming close to the full-time players and it broke my spirit. I spent significantly more time and had invested more of my life into the game but still fell so short of what I hoped for.

I consistently felt depressed and lost a lot of self confidence. I never felt like it was the game at fault. Every loss was due to my own failing and I took responsibility for my performance. When I did well, I celebrated that my hard work and practice had paid off, and when I didn't do well... you probably know how that turned out.

I had become too invested emotionally and mentally in the game so that I couldn't let myself fail. I hurt too much when I didn't succeed and it made me incredibly difficult for me to improve and see my losses with a clear mind.

Failure is an incredibly important part of the learning process. Virtually every idea I've come up with has initially been sub-optimal. It may have been good enough for the situation at end, but it was never perfect. Whether it's a build order, a unit composition, negotiating a contract, or working as a commentator. The first draft of anything is virtually guaranteed to be sub-optimal.

The path to improvement involves coming up with ideas and then testing those ideas. If you become afraid to fail as I was, you will lose this part of the learning process and progress may stagnate. Good ideas are forged through the repeated failures of trying many different variations and strategies and only by accepting this experimentation as part of the learning process can the best progress be made.

In designing my board game, Discord, I consistently accept failure as a part of the process. Nearly every idea I've had as been terrible at first, but by testing that idea I come closer to the desired result. Thinking about things is hard, and at a certain point there's little to gain from thinking further because there's too much information I don't have. I constantly come up with new ideas and test them as soon as possible. Then I get new information and that allows me to make another educated guess toward further improvement. On and on the iterative process of design continues.

By accepting the fact that the game will not be good or done for a long time, I can more easily accept that each new idea is a learning experience. With each new idea tested, I get a little more information about how to shape the game exactly in the image I hope for.

****
ProgamerDesigner of Aeon's End
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
Last Edited: 2015-03-11 08:32:57
March 11 2015 08:32 GMT
#2
Reminds me of someone..

+ Show Spoiler +
[image loading]


"Right on" - Morrow
seom
Profile Joined January 2013
South Africa491 Posts
March 11 2015 09:09 GMT
#3
"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 11 2015 11:34 GMT
#4
Do you feel that this is a typical western mindset compared to Korea? That westerners often get too emotionally to the idea of winning every game that they cannot train efficiently? While koreans are better at seing a lost game as a valuable learning experience.

I've gotten than picture from watching streams (typically of westerners), and then comparing to what koreans talk about in interviews, specially when they compliment other players, where they will talk about putting in a lot of work in training. While a typical western compliment is "he beats me on ladder every time".

Is this maybe even part of the reason why Koreans are better?

Agree? Did I get it wrong?
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
March 11 2015 14:05 GMT
#5
Without failure you can't refine to something greater. But I heard a saying which stuck with me lately, "Better to say, "Oh well" instead of, "I wish it could have been"" and I'm glad you are taking constructive steps rather than be dejected and crushed from it.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
March 11 2015 14:12 GMT
#6
thats why people look up to you buddy.

hope you make a breakthrough in lotv!
The mind is like a parachute, it doesnt work unless its open. - Zappa
vult
Profile Blog Joined February 2012
United States9400 Posts
March 11 2015 15:27 GMT
#7
If you fail, you see your flaws and make sure those flaws do not occur in the future. The more you fail, the more you learn, and less unknowns exist. If you aren't failing, you must be doing something wrong.

Thanks for the blog post, qxc. Hope your boardgame-making is going well, and I am eager to see you stage a return for Legacy <3
I used to play random, but for you I play very specifically.
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
March 11 2015 17:16 GMT
#8
Thanks for the insight qxc, you have always been a staple player in the NA scene, I hope you continue to grow and prosper. GL HF ! Thanks for sharing.
AKA: TelecoM[WHITE] Protoss fighting
URfavHO
Profile Blog Joined April 2010
United States514 Posts
March 11 2015 17:59 GMT
#9
On March 11 2015 17:32 JacobShock wrote:
Reminds me of someone..

+ Show Spoiler +
[image loading]



+ Show Spoiler +

Nikola Tesla commenting to the New York Times after Edison's death.

"His method was inefficient in the extreme, for an immense ground had to be covered to get anything at all unless blind chance intervened and, at first, I was almost a sorry witness of his doings, knowing that just a little theory and calculation would have saved him 90 percent of the labor. But he had a veritable contempt for book learning and mathematical knowledge, trusting himself entirely to his inventor's instinct and practical American sense."
Hot_Bid
Profile Blog Joined October 2003
Braavos36389 Posts
March 11 2015 20:02 GMT
#10
i might be out of the loop but where can we find out more about the board game
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
March 11 2015 20:34 GMT
#11
Fails teach good lessons.
Success is overrated.
How's Discord so far :D?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
DSK
Profile Blog Joined February 2015
England1110 Posts
March 11 2015 21:07 GMT
#12
Took me about 10 years to figure this out, but by that time it was far too late

A friend of mine who did an NLP course said to me one day "Failure isn't failure; Failure is feedback".

Stuck with me ever since.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
March 11 2015 23:57 GMT
#13
I think we can all relate to the feeling of being afraid to fail. The worst thing is when you're playing at your best but are worried about losing your peak performance and going on tilt, so you end up repeating the same safe strategies that you know you can win with instead of trying out new things when you're at your best (because you could probably learn faster that way).

Anyway I always liked watching you play qxc, I mean the time where you played with aggressive builds and did medivac drops all over the map to keep your opponent busy. You were def my favourite terran to watch back then!
Master league EU Terran
BernabusStarcraft2
Profile Joined September 2012
Scotland112 Posts
March 12 2015 04:25 GMT
#14
nice read
Bling. MC. DeMusliM. EG.
qxc
Profile Blog Joined May 2009
United States550 Posts
March 12 2015 08:14 GMT
#15
The next blog I post will contain pretty extensive details about what I've been working on the last month... currently planning for 1 blog a week, so next tuesday at the latest
ProgamerDesigner of Aeon's End
gophario
Profile Joined July 2011
United States169 Posts
March 12 2015 10:59 GMT
#16
Good write up. I think this is just another demonstration of the superior training format of the korean system. By playing consistently with teammates and coaches your relative successes and failures are compared to your team. Progression in practice is just simply practice rather than a true definition of your skill or desire at the game. Plus its easier to take feedback and accept losses when the person is sitting right next to you (most of the time).
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 12 2015 11:19 GMT
#17
On March 12 2015 17:14 qxc wrote:
The next blog I post will contain pretty extensive details about what I've been working on the last month... currently planning for 1 blog a week, so next tuesday at the latest


While i'm all about Korean players, you are one of the few foreigners that i always enjoyed watching because i always felt you had a weird but enjoyable playstyle.

Dunno why but when someone asks me who i think is a creative players in foreigner, you're always there with TLO in my mind. Maybe because of the liberty period.

Up to learn about your new game and hope to see you in Starcraft of course too.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Riquiz
Profile Joined June 2011
Netherlands402 Posts
March 12 2015 12:06 GMT
#18
Thanks for doing blogs Loved reading it, really insightful
Caster man does casting on yt/RiquizCasts
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
March 12 2015 12:16 GMT
#19
On March 12 2015 02:59 URfavHO wrote:
Show nested quote +
On March 11 2015 17:32 JacobShock wrote:
Reminds me of someone..

+ Show Spoiler +
[image loading]



+ Show Spoiler +

Nikola Tesla commenting to the New York Times after Edison's death.

"His method was inefficient in the extreme, for an immense ground had to be covered to get anything at all unless blind chance intervened and, at first, I was almost a sorry witness of his doings, knowing that just a little theory and calculation would have saved him 90 percent of the labor. But he had a veritable contempt for book learning and mathematical knowledge, trusting himself entirely to his inventor's instinct and practical American sense."


+ Show Spoiler +
Never trust a guy who fell in love with a pigeon.
"Right on" - Morrow
qxc
Profile Blog Joined May 2009
United States550 Posts
March 12 2015 14:58 GMT
#20
I think the biggest reasons for the difference in mentalities between kr/west are because

1) progaming is much more accepted as a culture in Korea. Sometimes I feel like I have to be a successful progamer or I'm wasting my time because of how it's viewed here. I imagine in Korea it feels like it's more okay to be working as a progamer with the intent to do well sometime in the future even if the present isn't going as well.

2) Teamhouses have a huge effect on overall mental health and productivity. It's always easier to do something that others around you are doing and in this way a team house helps everyone bring everyone else up. The few times I've spent in a house I found it much easier to practice and remain motivated overall.

Maybe there's more, but those are my initial thoughts
ProgamerDesigner of Aeon's End
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #69
CranKy Ducklings210
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 2805
Rain 2310
GuemChi 2124
Horang2 768
EffOrt 435
Stork 404
Larva 395
Rush 336
Mini 266
BeSt 255
[ Show more ]
firebathero 239
Zeus 195
ZerO 175
Shuttle 151
Light 142
Pusan 104
Killer 83
hero 75
JYJ 72
Hm[arnc] 70
Aegong 62
Snow 53
Mind 50
Sharp 49
Barracks 45
ToSsGirL 37
zelot 32
ajuk12(nOOB) 25
scan(afreeca) 24
GoRush 16
Noble 14
Nal_rA 12
ivOry 6
Terrorterran 5
Icarus 2
Dota 2
singsing1791
Gorgc1267
XcaliburYe158
NeuroSwarm91
League of Legends
JimRising 465
Counter-Strike
olofmeister1727
shoxiejesuss1354
kennyS1200
zeus1039
x6flipin415
allub299
Super Smash Bros
Mew2King84
Other Games
B2W.Neo725
Pyrionflax270
Sick234
crisheroes183
oskar90
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick2171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH190
• LUISG 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt419
• TFBlade226
Upcoming Events
Wardi Open
16m
Monday Night Weeklies
5h 16m
OSC
23h 16m
PiGosaur Monday
1d 13h
The PondCast
1d 22h
OSC
1d 23h
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.