• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:04
CEST 13:04
KST 20:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202515Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced27BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Serral wins EWC 2025 #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event TaeJa vs Creator Bo7 SC Evo Showmatch Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Shield Battery Server New Patch BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 652 users

DAC: Veni, Vidi...

Blogs > ahw
Post a Reply
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2015-02-08 06:45:58
February 08 2015 06:40 GMT
#1
Remember when eastern teams were the boring ones?

Turns out it's still true -- for some of them.

The DAC has been an interesting tournament. Most eastern teams have adopted a familiar strategy: sacrifice everything, force high ground defense, and win in the late game. We've seen the emergence of ultra-hard carries like Medusa, turning games in to races against the clock.

"Lets see you break high ground," Burning might say, casually split-shotting wave after wave. The earthshaker waiting in the shadows might giggle, clutching his 32-minute blink dagger.

Lets contrast.

Western dota has been a slow-cooker of calculated trades and efficiency. Over the past year, EG created a farming metagame around their mid player and the world adapted around it. Teams like C9 and EG pushed greed to its limits. We saw 4 position junglers like enigma explode in popularity, strangling gold from neutrals and forcing down towers. Support players became popular for finding farm and being allocated farm in unusual ways: farm priority became the words of the west. Just ask Aui.

That's why its so damn interesting analyzing a team like VG. While everyone seems so interested in squeezing every bit of value out of the resources on the map, VG is more interested in winning every lane. And winning them hard.

You don't have to look deep to uncover their fundamentals. Fenrir and Fy are very likely the two best support players in the world, and the duo are characterized by their aggressiveness and diverse hero pools. They are roaming on Shadow Demon and Leshrac, Vengeful Spirit and Witch Doctor, Lion and Bounty Hunter. Their presence is felt all over the map. Mid players are hesitant to push out the wave. Offlane players hide well behind their tower. The jungling supports are -- well, often times -- dead and underdeveloped.

Take game 3 of Vici and Secret. An early Shadow Fiend pick reveals Secret's hand. While other teams are content to try to counter-pick to win the lane, Vici opts for strong roaming supports to pressure Arteezy and control the game. Despite a shaky first few minutes, an arrow-disruption combo wins their safe lane and puts zai behind on an already awkward offlane Juggernaut. While the Secret side has Puppey disrupting mid lane with slaps on the wrist, Vici has multiple stacks in the jungle for their Batrider and constant pressure on all three lanes.

And quite suddenly, the team with Medusa and Sniper is ahead by a few thousand gold. Game is won.

A look at a not-so-great start. Game 1, VG vs Hellraisers. VG opt for Venge and Mirana on Fy and Fenrir, while HR take the defensive-minded Rubick and Witch Doctor. Within seconds, Super is cliffed by Rubick, and strong ward coverage means there is no safe way to recover him. VG's safe lane farm is destroyed by 3 minutes. Disastrous is an understatement.

Fenrir to the rescue. An early cross-map smoke rotation at two minutes ensures first blood on the safe lane warlock. The Vici supports understand their safe lane is lost, and try to capitalize where the aggressive lane isn't. At 7 minutes, Fenrir's arrow secures a kill on the strong Antimage. And the wheels fall off from there.

So how do you control VG? And why did they struggle to get going out the gate?

Perhaps their aggression falters against traditional, safe, cautious play. BigGod vs Vici featured a dominant laning phase for Vici, but Burning was waiting, atop his high ground, smiling, waiting. The Chinese greed beats Chinese aggression.

Maybe its just how this tournament shakes out. Vici's aggressive style seems perfectly matched against teams like Secret and EG -- teams that don't crack when faced with breaking high ground, but throw in the towel after a poor laning phase. In Secret's dominant form throughout the round robin, their only falter was against VG in the early game. It turns out it might have been a fitting preamble for the later stages of the tournament.

Regardless, Vici's success, or lack thereof, rides quite solely on their two cores: Fy and Fenrir.

Lets see how (and, if?) their opponents adapt in the finals.
Silho
Profile Joined February 2012
Brazil32 Posts
February 09 2015 04:52 GMT
#2
Great write-up. I can't say as of the validity of the content, since I haven't watched all games mentioned, but, from what it seems, the text is accurate. I really enjoyed reading it, and you should highly consider writing a post-finals analysis with this same style! 5/5
Jace, the mind sculptor better than all.
xAdra
Profile Joined July 2012
Singapore1858 Posts
February 09 2015 10:53 GMT
#3
Good analysis- would like to see the analysis of the finals now though.

Did VG crumble badly or did EG just absolutely step up their game, was it an advantageous matchup of playstyles?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 09 2015 13:42 GMT
#4
like somebody already said.
FY picks are not as good as PPD picks
Super is unstable mid
VG has no farming support that can jungle well

EG had the better strategy for the finals, VG is prone to over extend during fighting and ganking, which bat, zues, and earthshaker can exploit extremely well. If you watched the game PPD's earth shaker was on point the whole time, just sitting in the fog waiting for VG to gank and hit great 2, 3 man fissures.

The way VG needs to grow is develop a good farming strategy that utilizes jungle resources well so they are not reliant on ganking for success, because ganking has a small margin of error (look at game 3). And not giving up the lead by going too ham.

Given equal networth, VG is the best team at team fighting and itemization. The problem is they rely too much on gankings and rotations to even reach there against an efficient team like EG. Like any game, if you do 1 thing too much it gets countered.

p.s. I thnik sumail is amazing addition to EG, rtz is not a good tempo controller and sumail is a fantastic tempo controller that the team sorely needed
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #99
CranKy Ducklings125
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 344
Nina 187
StarCraft: Brood War
Horang2 4568
Bisu 1966
Flash 1086
Jaedong 588
Mini 516
Soma 381
EffOrt 368
Stork 301
Zeus 294
Leta 262
[ Show more ]
Larva 190
Hyun 185
ggaemo 155
Killer 139
ToSsGirL 105
Soulkey 97
Mind 89
PianO 84
Dewaltoss 71
yabsab 64
Free 55
Aegong 53
Sharp 52
ZerO 48
Backho 43
soO 38
Rush 35
sSak 25
Shinee 24
Snow 22
sorry 22
Movie 21
Sacsri 20
scan(afreeca) 18
Noble 17
Bale 9
JulyZerg 8
ivOry 6
Icarus 5
Dota 2
XaKoH 419
BananaSlamJamma345
XcaliburYe288
Fuzer 164
League of Legends
JimRising 332
Counter-Strike
olofmeister1701
x6flipin632
oskar204
Other Games
singsing1445
Happy295
DeMusliM187
SortOf149
Lowko95
ZerO(Twitch)17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota287
League of Legends
• Stunt815
Upcoming Events
WardiTV European League
4h 56m
PiGosaur Monday
12h 56m
OSC
1d 1h
uThermal 2v2 Circuit
1d 4h
The PondCast
1d 22h
Online Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
Online Event
4 days
Sparkling Tuna Cup
4 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.