• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:05
CET 16:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 BW General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2166 users

Building Iris, Pt. 7- The Abandoned

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 23 2015 02:08 GMT
#1
In this installment of Building Iris, we recoil at the horrors of Morkul, and pity her lost children, the Orcs.

Alenna's presence was a balm unto Iris, a benediction that brought beauty and prosperity the likes of which few gods matched in all the ages of Iris. Yet Alenna did not come to Iris alone. Alongside the goddess of peace and love walked Morkul, the Storm of Carnage, who cast her vile shadow upon Iris just as Alenna graced it with her light. Save perhaps for Xa and Dys, there are no two gods of such opposing extremes in the multiverse than the Sisters of Chaos. Where Alenna's breath carried song and spring, Morkul's teeth inflicted woe and winter. Alenna's blessings bore fruit and fauna, and Morkul's curses conveyed rot and ruin. Wherever Alenna brought her light and beauty, Morkul followed, inflicting violence and terror to counteract her sister's benevolence. Yet Alenna never renounced her dear sister, never fought the one who brought so many of her designs to cruel and untimely ends. In the face of her sister's misdeeds, Alenna returned to the blasted soil, to the corpse-ridden fields burned bloody by her sister's wrath, and toiled anew to right her wrongs.

Scholars, theologists, and worshippers alike have wondered for centuries why Alenna suffered Morkul's villainy in silence. Some believe that origin of Alenna's virtue was her desire to change her hate-filled sibling, her hope that a world of pure radiance might one day convince Morkul to leave her dark path. Some hypothesize that Alenna and Morkul were not siblings at all, but an even more powerful god that was split down the axis separating good from evil. Many also ponder why Morkul sought to annihilate her sister's works at all. Some believe that, eons ago, Alenna called a terrible curse upon her sister and that her penance was to eternally spread all the love and kindness she failed to share with her own blood. Those who share that belief see Morkul's wrath as her thirst for vengeance, a thirst which compels Morkul to rend Alenna's aspirations asunder. Yet there are those who believe their relationship is quite simple: Morkul is jealous of Alenna's purity, and she cannot help but destroy that which illuminates her own failures.

Only once in the memory of mortals did Morkul pause in her endless tempest of slaughter. No one knows what caused her brief change of heart, though there are many theories. A want of companionship on her horrific path of death. A need for underlings, servants, or supplicants to worship at her altar of carnage. A deep loneliness that spurred a desire for someone, anyone, to comprehend her twisted mind. An aspiration antithetical to her vicious nature: to build, to give birth. Regardless of the notion that crossed her wicked mind, her deed is known. She created the Orcs. Unlike many of her divine peers, who possessed within themselves a innate understanding of creation, Morkul knew naught of making. To sculpt the Orcs, she mimicked the other children of Iris, recalling how their forms fit together by remembering how she tore them apart. She imbued her children with the traits she above all others: strength, fortitude, viciousness, and a vision of a world broken. Yet when Morkul completed her creation, she recoiled in hatred and disgust. Though her work was finished, she failed to see her true intentions within. She grew enraged and tried to return her "failure" to the clay and blood and bone from whence it came, but she could not. Unable to cull the race she birthed, she left them to survive on their own, godless in a land of gods.

Much of Iris believes that Orcs a savage, violent people. This is frequently accurate. Without the guidance of a benevolent god, most Orcs rely solely upon their instincts, instincts that direct them towards cruelty and bloodshed. As such, Orcish society is chiefly concerned with the supremacy of brute force, and leaders are typically the largest, fiercest, and most brutal members of the tribe. Such clans rarely establish permanent settlements, preferring to wander and pillage, living off their plunder before traveling to the next vulnerable village. While such behavior is common, it is hardly representative of all Orcs. Those Orcs who refuse to surrender to their inborn urges (or do so to a lesser extent) tend to be deeply spiritual, seeking divine guidance to fill the void left by their absent creator. Those Orcish priests and shamans who seek to regain the favor of Morkul, or who entreat with other deities of death and destruction, rank among the deadliest chiefs of the roaming tribes, for their murderous rampages are not merely for food and shelter, but ritualistic slaughters to appease their silent maker or a god of similar predilections. Some Orcs discover the calming influence of kinder spirits, who influence Orcish bands to settle into smaller, agricultural communities. These small villages are usually isolated from those of other races, who frequently assume that the peaceful Orcs are the same as their rage-filled brethren and attack on sight. Occasionally, amicable Orcish communities ally with nearby towns and develop mutually-beneficial trading agreements or other friendly arrangements. It is through these genial relations that the majority of Half-Orcs are born.

The half-breed children of an oft-maligned race, few Half-Orcs are allowed to live peaceful or even safe lives. Many suffer the same prejudices as their full-blooded cousins or worse, for there are many on Iris (whether they would admit it or not) who prefer the simple fear of an Orcish "savage" to the near-human visage of a Half-Orc and the challenging middle-ground they represent. Despite the suspicion of the masses, there are many Half-Orcs who feel none of the latent rage of their Orcish parents. As such, many Half-Orcs are more in touch with their spiritual natures than even their religiously-inclined Orcish contemporaries, for their non-Orc lineage typically carries a greater connection to the divine than their Orcish blood ever could. Yet there are plenty of Half-Orcs who seethe with Morkul's wrath, and while those who resist its lure can live as peaceably as any other virtuous mortal, some seek out savagery and chaos, allowing their god-given furor to guide their destinies.

Though common knowledge asserts that savage Orcs do not build, some claim that one such city exists. None profess to have seen this fearsome place, but those who have overheard the clandestine whispers of Orcish warbands speak of a land of fire and drums from which the untold Orcish legions issue. All else that is known of this city is its name, a name spoken in secret for fear of vicious reprisal: Joruk-Az, the Citadel of Bones.


Orcs get a bad rap. Much like Dwarves and Halflings, who are shoved into their own stereotypical roles, Orcs almost always end up as the bad guys. Rare is the Orc who assumes the role of the hero, as most are relegated to the position of evil henchman or lackey. Take Tolkien for example: not only are all Orcs utterly evil (and male, for that matter), they are almost all subservient to higher powers such as Saruman and Sauron (the one exception being Azog, but The Hobbit movies are bad so... whatever). An exclusive attachment to stupidity, brutality, and filth is not a fate I want for any race on Iris, especially for one that is connected to a player-character race, and, for the record, everything I'm saying about Orcs also applies to Half-Orcs. Of course, I have no intention to play a campaign without an evil Orcish contingent, but, as with all things in Iris, I want to strive for greater nuance. After all, it makes the stories far more interesting.

While good storytelling isn't something I frequently associate with Blizzard, the Orcs of Iris are heavily influenced by the Orcs of the Warcraft universe. One of my favorite elements of Warcraft III: Reign of Chaos was one of its (comparatively) minor storylines: Thrall's quest for Orcish salvation and its conflict with Grommash's temptation towards the Orcs' historically-evil roots. This storyline single-handedly demonstrated that Orcs were not the one-dimensional brutes that the franchise depicted up to that point. My other primary influence for the lore of Iris' Orcs is a compelling post I noticed while browsing r/rpg. This spectacular blog sought to flesh out the origins of Orcish savagery in order to provide a better context for their antagonistic natures than "they're all evil." The result is fascinating. The blogger illustrates an Orcish culture in which violence is practically a dialect because that's how they believe their gods speak to them. It's worth a read if you're a fan of fantasy worlds (as is the rest of the blog). As I didn't want to steal this concept entirely, I went in a slightly different direction for the Orcs of Iris. Morkul, a goddess wholly unfamiliar with the act of creation, hated her "failed" children, even though they were imbued with some of her destructive essence. However, instead of demanding pain and sacrifice from her creations, Morkul abandoned them entirely, leaving them bereft of the divine leadership afforded the rest of the Animata. This departure creates the "Thrall vs. Grommash" dichotomy on Iris, though now this struggle is far more internal than the Warcraft III version. Orcs on Iris can fight against their murderous instincts or indulge in their blood-born fury. They can choose to seek out the dark blessings of Morkul, to find solace in the arms of a deity more receptive of their worship, or to forsake the gods just as they were forsaken. In a way, the Orcs are among the most "free" of the Animata, for few have been so lightly burdened by divine influence. Were it not for the lingering shadow of Morkul's chaos, Orcs would be as directionless as Humans, another notably ungoverned race. Perhaps this is why most Half-Orcs are also Half-Human; there is more kinship between the two races than meets the eye.

I've always found the idea that all Half-Orcs (or Half-Elves, for that matter) have Human ancestry to be rather limiting. In fairness, this restriction is at least partly logistical: mating between Medium and Small creatures seems unlikely to work in all but the rarest of circumstances.* With Gnomes, Dwarves, and Halflings effectively ruled out, that brings us to Elves. However, this other long-standing D&D race canonically feuded with the Orcs, preventing the option of Half-Orc/Half-Elf because lore said so. That being said, no such restriction exists on Iris. In fact, I'd be hard pressed to rule out the existence of a Half-Elf/Half-Tiefling somewhere in the world, if for no other reason than Romeo and Juliet is a thing. In the 5E PC races, only the Dragonborn and the Tieflings remain. Unfortunately, most Dragonborn retain some ironic notion of Draconic purity, while the Tieflings of Iris are far too xenophobic and obsessed with their own supremacy to consort with "lesser" races. That being said, these generalities hardly speak for every member of each race, so it's not impossible for a Half-Orc to share the blood of a non-Human species. While Half-Orc/Half-Human remains the most common origin for any given Half-Orc, there's no reason to restrict it to that combination alone. Of course, changing a Half-Orc's ancestry requires some trait-tweaking, but with the help of an awesome PC-race creation guide that I also found on Reddit, such fixes should be straightforward (I've included some examples below). Establishing your character's atypical backstory should require some narrative acrobatics, but that's between you and your DM.

Start with the standard D&D 5E Half-Orc racial traits and adjust depending on the selection.
  • Half-Dwarf: Remove Savage Attacks. Add Dwarven Combat Training and Dwarven Speed (25 ft., Not slowed by Heavy Armor). -1 STR, +1 CON. [Subrace bonuses remain the same]
  • Half-Elf: Remove Savage Attacks and Menacing. Add Fey Ancestry and Keen Senses. -1 STR, +1 DEX. [Subrace bonuses remain the same]
  • Half-Halfling: Remove Menacing. Add Lucky and Brave. Change to Medium. -1 STR, +1 DEX. [Lightfoot get another +1 DEX instead of Naturally Stealthy]
  • Half-Gnome: Remove Relentless Endurance and Savage Attacks. Add Gnome Cunning. Change to Medium. -1 STR, +1 INT. [Subrace bonuses remain the same]
  • Half-Tiefling: Remove Relentless Endurance and Menacing. Add Infernal Legacy. -1 STR, +1 CHA
  • Half-Dragonborn: Remove Savage Attacks and Menacing. Add Breath Weapon.


With the existence of two distinct groups of Orcs on Iris (the peaceful and the bloodthirsty), some natural differences in typical class selection arise. Peaceful Orcs (and Half-Orcs) rarely follow cultural norms outside of those ascribed by their local communities, so there are no classes in particular that are frowned upon or forbidden. The class most commonly taken by peaceful Orcs is Cleric, as most of them still feel the substantial loss of Morkul’s absence. Orcs in warbands, as well as the Half-Orcs that join them, tend toward classes that fit within the savage hierarchy of power that drives them. Fighters and Barbarians can be found in such tribes in great numbers, as they provide Orcs with ample opportunities to prove their might in battle. There are also plenty of Rogues within the roving bands, but they must be exceptionally devious to survive through trickery instead of brute force. The spiritual leaders of Orcish warbands are most frequently Clerics, Sorcerers, or Warlocks. Oddly enough, Orcs who claim to be Clerics of Morkul are typically Sorcerers or Warlocks (if not charlatans). Orc Sorcerers often mistake their natural abilities to be a gift from the Storm of Carnage herself (who gives no gifts and hears no prayers), while Orc Warlocks might believe they are contracting with Morkul, when in reality their power is provided by a deceitful yet powerful entity who wishes to use its supplicants to further its own ends. True Orc Clerics are not the misguided adherents of Morkul, but serve other vicious gods who care not from whom their sacrifices come. Orc Warlocks who are aware of the true source of their powers act similarly and contract with a god or other powerful being that can aid them in satiating their inner rage. Genuine Orc Sorcerers need no guidance from the gods and often lord his fact over the other members of their tribes, asserting that their own power makes them stronger than any slave to the spirits. Evil Orcs can be Druids, but those Orcs rarely remain with their warbands, choosing instead to express their fury as an avatar of Iris' own wrath. Orcish Rangers also seek greater solitude than might be found in a warband, preferring to hunt their prey alone. Bards, Monks, Paladins, Wizards are incredibly rare within the violent Orcish groups, as the discipline and concentration required for these paths are all but impossible to maintain in the chaotic environments. The Orc that can retain such unerring focus would be terrifying indeed.

Next time on Building Iris, we soar beside wyrms most ancient and treat with their prideful offspring, the Dragonborn.

* If someone can explain to me how Hagrid happened, I'm all ears.


This worldbuilding post and quite a few more can be found on the N3rd Dimension!

*****
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
January 23 2015 18:23 GMT
#2
Another good read
Unlike many of her divine peers, who possessed within themselves a innate understanding of creation, Morkul knew naught of making. To sculpt the Orcs, she mimicked the other children of Iris, recalling how their forms fit together by remembering how she tore them apart.

This alone convinced me that Morkul is evil as shit.
BW pros training sc2 is like kiss making a dub step album.
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
WardiTV1297
TKL 308
IndyStarCraft 227
IntoTheiNu 10
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko365
TKL 308
IndyStarCraft 227
Rex 135
SC2Nice 18
StarCraft: Brood War
Sea 33637
Britney 26671
firebathero 622
Last 108
Sea.KH 88
Pusan 52
[sc1f]eonzerg 45
NaDa 25
yabsab 19
Rock 19
[ Show more ]
Icarus 8
Dota 2
Gorgc6491
monkeys_forever192
Counter-Strike
fl0m456
Super Smash Bros
Mew2King51
Heroes of the Storm
Khaldor139
Other Games
B2W.Neo1198
DeMusliM186
Fuzer 150
KnowMe106
QueenE44
Organizations
Dota 2
PGL Dota 2 - Main Stream11649
PGL Dota 2 - Secondary Stream2959
StarCraft: Brood War
CasterMuse 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis8534
• Jankos2098
• TFBlade624
• Stunt535
Upcoming Events
AI Arena Tournament
4h 55m
Patches Events
7h 55m
Replay Cast
8h 55m
Sparkling Tuna Cup
18h 55m
RSL Revival
18h 55m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
20h 55m
OSC
21h 25m
BSL
1d 4h
Replay Cast
1d 8h
Replay Cast
1d 17h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.