• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:40
CEST 13:40
KST 20:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2970 users

Confused but together - Page 2

Blogs > Jisira
Post a Reply
Prev 1 2 All
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
December 01 2014 03:07 GMT
#21
But things don't always go as you want them to. We can lose a Razor vs Viper-matchup pre-6. We can win a Brew vs DP matchup pre-6. Things don't always make sense for us, but we make do.


Basically how I feel, except at my level its even worse. Some of the people I play with are obsessed with having a 'killer' strat, despite the fact that in pubs everything usually goes to hell really quickly.

I don't like having a super solid strategy as I find that being able to adapt and make the most of whatevers going on in pubs is far more effective. Along with pushing a lead you already have. Generally relying on people to play concrete positions seems to be a very artificial way to play in pubs. It also seems to limit just what the team can do.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2014-12-03 19:23:34
December 02 2014 19:59 GMT
#22
Hi man, thanks for the post. I started a team with friends at my uni about 3 months ago. We are rather serious about our games, but we don't play nearly enough to my liking. Now that exams are over I drafted something that I can use to motivated my team to play more often over the holidays. The main reason we created the team is to have fun playing tryhard dota, which we all like, and to compete at an upcoming LAN competition.

Here is what I wrote so far (I wrote this in Afrikaans for my team and used Translate so many grammar issues will appear, my English is not bad at all ROFL):

I make this document as a follow up to our team's log book to expand on the goals we have mentioned so far, and the many others that will matter if we want to have a successful team spirit integrated into our games together. Everyone is welcome to suggest changes to the document as the team develops. For any person who is dedicated to a specific task, it is important to adhere to the basics watched the execution of the task can be made easier and can make it as effective and efficient as possible. Some of us, I probably the biggest example of this, sometimes need a short boost and motivation from others to let myself believe that something can be done. No one is perfect, and it's been hundreds of times proven that more than one view is a better overall picture can form. This way I want each player brings his part when it comes to scrims and practices because just think of the possibilities if we have a team able to build not only ordered Dota play, but at a level which does all feel as if they means something and grow in the process.

The principle to get Dota team moving is easy and basic, get five people who want to play together, form the team, and there you have it. So simple, yet so vulnerable. I joined a couple of such groups, and each time it has so far failed. The first point I would make is that the mentality of each player matters far more than the skill of the players when the team is created. Skills can improve as more games are played, but the overall attitude is much less flexible than it first struck. The output of the team must be clear to every individual, and should be taken seriously if there is any hope for development. The other thing I have noticed is that it is quite important for the players to know each other personally for them as a team to play because many teams have already been drawn break because it's easy to so-called "online" to delete friends once their contribution is not preferred. A third important point for a Dota team communication, which will be expanded later.


critical factors

Then let us begin with a general layout for the team, with important ideas that will apply to all future games:

The picks are probably made by the captain, but the input of everyone is very valuable for the insight behind the final picks. It is impossible for one or two people to think of all the great possibilities and suggestions WITH arguments are always good for a healthy draft.

For profit / Losses, it is not necessarily because of the draft OR decisions in the game, but a combination of both. Take this into account for games and try to guess what aspects of the draft well / was bad, and the good / bad plays we made. Personal development is crucial, therefore, is also looking at things that you as a player can improve.

Always check in a game with a positive attitude, no matter what the current state of the game is. If you do not believe in yourself or in the team, how is it possible that the team can do well?

Each player should start paying attention to the small things of serious Dota games to play, such as to carry TP scrolls, regardless of the stage of the game. It is quite obvious that the 1/2 position players TPs will bear 5 minutes into the game, but the supports must especially TPs wear even for that time. Boots are important, immediate support TP is more important for a good early game phase for the team. 4/5 position are the main players in the game, because they determine the flow of the game and make or break the team's farm. Be unselfish and do everything for the team if it means you have no gold at all. Furthermore, it is recommended to wear TPs for every player, no matter if you push, farm, etc. Roshan doing. no.

Different roles are somewhat more important than other during certain stages of a game. As a result, it is necessary that these roles should COMMUNICATE when they are strongest. Talk to each other, even if it is in team chat. Messages can sometimes have a greater influence on people because to see something for you on the game screen forces you to notice if 5 people speaking to voice chat simultaneously. The 4/5 position players MUST coordinate in the early game, because that's when the greatest impact on the game. Ganks, rotations and runes and sweaters and so on are some of the MANY things they do, and effective communication is important. Divide farm and decided eg. who have enough money to upgrade courier AT 3 minutes and when wards who will buy or rather would build an item. The midgame is very determined by the 2/3 position players because they must be able to say whether they are comfortable to gank or push etc.. So it is VERY important that these players can reproduce their plans so that the team knows when to try to achieve the above objectives. Late game is of course true Carries the strongest, so these players will know better whether they are ready to be a certain thing to do, or they engage in a specific lane want to farm, lane want push, whether an item is that they first need. Therefore, the carry play a major role in decision making late game because he will best understand its capabilities with respect to the situations in the game.

Stay positive during a game even though things how bad. Comebacks are always possible, and stay focused to the things that are going well and try to use it to turn the game to the team's advantage. If it is a scrim, type man gg before at least 3 people agree so to do. Respect each other's decisions and shouldn't take any criticism personally, the goal of playing together is to act as a team to improve and enrich each individual.

Think often what items the team will best help and do not just buy an item because you always have a specific progression of items follows your hero does not. If you are not sure which item you should get, ask the team what they think the best item will be for the situation. Take such a decision, and remember to ALWAYS for BUYBACK to save in the late game. It's not so important to have rebuy early in the game, but anything after about 30 minutes can make a big difference. The best teams in the late game are those that focus on objectives when they try something, and carefully note the buybacks on their own team as well as the buybacks that are available on the other team. A team can how far behind in total net worth or XP in the late game, but as long as they have an advantage can get smart buybacks it does not matter how far behind the team is. Buybacks may even be good early in the game, but there is a risk attached to it and a player should always think before he buyback in such a situation. This may or very good, neutral or bad for the street team. Consider also TP cooldowns when buyback, because if your TP cooldown, it's usually not worth the buyback in the early stage of the game to.

SKILL builds far more matter in serious games than it does anywhere else. A general build for a hero might seem appropriate to you in a certain area, but it is not necessarily to follow the optimal path. A very simple example is Disruptor. That hero is generally as a support and played his best to casting and to keep them in place heroes. Thunder Strike maxing is almost never a good idea, although it might be very 'suggested builds "and so on. Max Glimpse is overwhelmingly better, and make it possible to more easily gank and get kills. Good skill builds are highly stressed and everyone is encouraged to know as much as possible about their respective heroes and to be comfortable enough with these heroes to customize their builds of game to game.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 2: Ro8 Group A
herO vs CureLIVE!
Classic vs Clem
Ryung 394
IntoTheiNu 366
CranKy Ducklings SOOP47
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 394
Lowko383
Rex 25
Classic 1
LamboSC2 0
StarCraft: Brood War
Britney 22743
Calm 5099
Jaedong 522
Mini 266
actioN 243
Last 151
Light 142
Hyun 113
EffOrt 111
ggaemo 98
[ Show more ]
Soulkey 89
Pusan 85
ZerO 69
hero 43
Free 41
Rush 41
Shinee 33
Movie 28
HiyA 27
910 25
Hm[arnc] 22
ajuk12(nOOB) 22
JYJ 21
Sacsri 21
Terrorterran 15
Bale 14
soO 13
Barracks 8
zelot 7
Noble 5
Dota 2
Gorgc5711
Dendi455
XaKoH 352
XcaliburYe65
canceldota53
Counter-Strike
olofmeister1971
byalli445
x6flipin340
allub223
Other Games
singsing1281
B2W.Neo480
Pyrionflax260
Happy172
Mew2King136
amsayoshi29
ZerO(Twitch)13
Organizations
Counter-Strike
PGL388
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco923
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2279
Upcoming Events
uThermal 2v2 Circuit
3h 21m
Replay Cast
12h 21m
GSL
21h 51m
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
1d 7h
Replay Cast
1d 12h
Maestros of the Game
2 days
Replay Cast
2 days
RSL Revival
2 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
2 days
[ Show More ]
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
3 days
RSL Revival
3 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
6 days
The PondCast
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.