• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:56
CEST 19:56
KST 02:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy12
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?37Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Geoff 'iNcontroL' Robinson has passed away Speculation of future Wardii series
Tourneys
RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Polish World Championship 2025 20-21 September ASL20 General Discussion
Tourneys
Is there English video for group selection for ASL Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Ro24 Group F
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2363 users

Confused but together - Page 2

Blogs > Jisira
Post a Reply
Prev 1 2 All
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
December 01 2014 03:07 GMT
#21
But things don't always go as you want them to. We can lose a Razor vs Viper-matchup pre-6. We can win a Brew vs DP matchup pre-6. Things don't always make sense for us, but we make do.


Basically how I feel, except at my level its even worse. Some of the people I play with are obsessed with having a 'killer' strat, despite the fact that in pubs everything usually goes to hell really quickly.

I don't like having a super solid strategy as I find that being able to adapt and make the most of whatevers going on in pubs is far more effective. Along with pushing a lead you already have. Generally relying on people to play concrete positions seems to be a very artificial way to play in pubs. It also seems to limit just what the team can do.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
Last Edited: 2014-12-03 19:23:34
December 02 2014 19:59 GMT
#22
Hi man, thanks for the post. I started a team with friends at my uni about 3 months ago. We are rather serious about our games, but we don't play nearly enough to my liking. Now that exams are over I drafted something that I can use to motivated my team to play more often over the holidays. The main reason we created the team is to have fun playing tryhard dota, which we all like, and to compete at an upcoming LAN competition.

Here is what I wrote so far (I wrote this in Afrikaans for my team and used Translate so many grammar issues will appear, my English is not bad at all ROFL):

I make this document as a follow up to our team's log book to expand on the goals we have mentioned so far, and the many others that will matter if we want to have a successful team spirit integrated into our games together. Everyone is welcome to suggest changes to the document as the team develops. For any person who is dedicated to a specific task, it is important to adhere to the basics watched the execution of the task can be made easier and can make it as effective and efficient as possible. Some of us, I probably the biggest example of this, sometimes need a short boost and motivation from others to let myself believe that something can be done. No one is perfect, and it's been hundreds of times proven that more than one view is a better overall picture can form. This way I want each player brings his part when it comes to scrims and practices because just think of the possibilities if we have a team able to build not only ordered Dota play, but at a level which does all feel as if they means something and grow in the process.

The principle to get Dota team moving is easy and basic, get five people who want to play together, form the team, and there you have it. So simple, yet so vulnerable. I joined a couple of such groups, and each time it has so far failed. The first point I would make is that the mentality of each player matters far more than the skill of the players when the team is created. Skills can improve as more games are played, but the overall attitude is much less flexible than it first struck. The output of the team must be clear to every individual, and should be taken seriously if there is any hope for development. The other thing I have noticed is that it is quite important for the players to know each other personally for them as a team to play because many teams have already been drawn break because it's easy to so-called "online" to delete friends once their contribution is not preferred. A third important point for a Dota team communication, which will be expanded later.


critical factors

Then let us begin with a general layout for the team, with important ideas that will apply to all future games:

The picks are probably made by the captain, but the input of everyone is very valuable for the insight behind the final picks. It is impossible for one or two people to think of all the great possibilities and suggestions WITH arguments are always good for a healthy draft.

For profit / Losses, it is not necessarily because of the draft OR decisions in the game, but a combination of both. Take this into account for games and try to guess what aspects of the draft well / was bad, and the good / bad plays we made. Personal development is crucial, therefore, is also looking at things that you as a player can improve.

Always check in a game with a positive attitude, no matter what the current state of the game is. If you do not believe in yourself or in the team, how is it possible that the team can do well?

Each player should start paying attention to the small things of serious Dota games to play, such as to carry TP scrolls, regardless of the stage of the game. It is quite obvious that the 1/2 position players TPs will bear 5 minutes into the game, but the supports must especially TPs wear even for that time. Boots are important, immediate support TP is more important for a good early game phase for the team. 4/5 position are the main players in the game, because they determine the flow of the game and make or break the team's farm. Be unselfish and do everything for the team if it means you have no gold at all. Furthermore, it is recommended to wear TPs for every player, no matter if you push, farm, etc. Roshan doing. no.

Different roles are somewhat more important than other during certain stages of a game. As a result, it is necessary that these roles should COMMUNICATE when they are strongest. Talk to each other, even if it is in team chat. Messages can sometimes have a greater influence on people because to see something for you on the game screen forces you to notice if 5 people speaking to voice chat simultaneously. The 4/5 position players MUST coordinate in the early game, because that's when the greatest impact on the game. Ganks, rotations and runes and sweaters and so on are some of the MANY things they do, and effective communication is important. Divide farm and decided eg. who have enough money to upgrade courier AT 3 minutes and when wards who will buy or rather would build an item. The midgame is very determined by the 2/3 position players because they must be able to say whether they are comfortable to gank or push etc.. So it is VERY important that these players can reproduce their plans so that the team knows when to try to achieve the above objectives. Late game is of course true Carries the strongest, so these players will know better whether they are ready to be a certain thing to do, or they engage in a specific lane want to farm, lane want push, whether an item is that they first need. Therefore, the carry play a major role in decision making late game because he will best understand its capabilities with respect to the situations in the game.

Stay positive during a game even though things how bad. Comebacks are always possible, and stay focused to the things that are going well and try to use it to turn the game to the team's advantage. If it is a scrim, type man gg before at least 3 people agree so to do. Respect each other's decisions and shouldn't take any criticism personally, the goal of playing together is to act as a team to improve and enrich each individual.

Think often what items the team will best help and do not just buy an item because you always have a specific progression of items follows your hero does not. If you are not sure which item you should get, ask the team what they think the best item will be for the situation. Take such a decision, and remember to ALWAYS for BUYBACK to save in the late game. It's not so important to have rebuy early in the game, but anything after about 30 minutes can make a big difference. The best teams in the late game are those that focus on objectives when they try something, and carefully note the buybacks on their own team as well as the buybacks that are available on the other team. A team can how far behind in total net worth or XP in the late game, but as long as they have an advantage can get smart buybacks it does not matter how far behind the team is. Buybacks may even be good early in the game, but there is a risk attached to it and a player should always think before he buyback in such a situation. This may or very good, neutral or bad for the street team. Consider also TP cooldowns when buyback, because if your TP cooldown, it's usually not worth the buyback in the early stage of the game to.

SKILL builds far more matter in serious games than it does anywhere else. A general build for a hero might seem appropriate to you in a certain area, but it is not necessarily to follow the optimal path. A very simple example is Disruptor. That hero is generally as a support and played his best to casting and to keep them in place heroes. Thunder Strike maxing is almost never a good idea, although it might be very 'suggested builds "and so on. Max Glimpse is overwhelmingly better, and make it possible to more easily gank and get kills. Good skill builds are highly stressed and everyone is encouraged to know as much as possible about their respective heroes and to be comfortable enough with these heroes to customize their builds of game to game.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
17:00
Group Stage - Group A
Classic vs TriGGeR
Reynor vs SHIN
ComeBackTV 982
SteadfastSC333
IndyStarCraft 162
CranKy Ducklings156
Rex60
EnkiAlexander 49
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 476
SteadfastSC 333
IndyStarCraft 162
BRAT_OK 85
ProTech78
Livibee 72
Rex 60
JuggernautJason23
MindelVK 21
StarCraft: Brood War
Britney 31024
EffOrt 1147
Larva 676
Stork 553
hero 453
ggaemo 327
sSak 261
firebathero 186
Mong 107
Hyun 64
[ Show more ]
Sharp 60
JYJ40
PianO 39
Aegong 30
soO 29
Terrorterran 25
JulyZerg 24
Sacsri 16
Dota 2
The International35885
Gorgc18339
Fuzer 296
Counter-Strike
Fnx 1806
pashabiceps762
Heroes of the Storm
Liquid`Hasu1
Other Games
FrodaN1202
ceh9339
Lowko306
ToD181
Trikslyr158
ArmadaUGS123
C9.Mang089
SortOf56
mouzStarbuck27
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• iHatsuTV 8
• davetesta8
• Reevou 2
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1665
• masondota2588
• WagamamaTV201
League of Legends
• Nemesis4598
• TFBlade739
Counter-Strike
• imaqtpie452
• Shiphtur228
Upcoming Events
OSC
9h 4m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
16h 4m
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
23h 4m
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 1h
Team Bonyth vs Team Dewalt
CranKy Ducklings
1d 16h
RSL Revival
1d 16h
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
1d 20h
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
1d 23h
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
2 days
Cure vs Bunny
Creator vs Zoun
[ Show More ]
Maestros of the Game
2 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
3 days
Monday Night Weeklies
3 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Polish World Championship 2025 – Warsaw LAN
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.