• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:11
CEST 21:11
KST 04:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Are Blue Mountains Private Tours Worth It? Complet How to Find the Best Blue Mountains Private Tours BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1722 users

Building Iris, Pt. 2 - Shards of Anima

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
October 08 2014 18:05 GMT
#1
On last week’s installment of Building Iris, we explored the the plethora of gods that inhabit the world and their effects upon the classes of D&D Fifth Edition. This week, we will look explore the differences between mortals and gods, as well as what place alignment has on Iris.

What separates mortal from god? Surely not a divine realm because for every god that cloisters themselves in their own plane, there is another who walks among the Children of Iris. Nor is power solely the purview of the deities because there are tales of mortal legends that rival the gods, though few are so presumptuous to challenge the divine and there are none known to me who could battle the greatest of deities. Wisdom is a virtue shared and ignored equally by gods and mortals; both the divine and the mundane have their share of sages and fools. No, the divide between mortality and divinity is the Anima.

The Anima is the spark of life lit together by Xa and Dys during the Age Unseen, when only gods inhabited Iris. Anima was a gift shaped for the First Children, the Elves and the Tieflings. When imbued with it, they could wander Iris, comprehend its wonders, and select their own paths through their immortal journeys. Yet the Anima warped when Rogash delivered death onto Iris’ people. For the first time, Anima was lost, and with that loss, the world writhed. To help Anima survive the onslaught of the Breath of Plague, Carth fractured it, rendering Rogash unable to tear the Anima from its hosts. Instead, when death came to the Children of Iris, their fragments of Anima would remain upon the planet and bring to it new life. The lives of the Children of Iris were no longer infinite, but neither could the precious Anima be stolen by Rogash. From then on, the Shards of Anima survived within the Elves and Tieflings and, eventually, within all the myriad races of Iris.

It is the Anima within all of us that separates us from the gods. Why? Because the Anima provides us with the gift of our will and the power to shape our own destinies. In their wisdom, the High Gods forged the Anima so that their Children could seek glories they could never attain, embark upon journeys they could never complete, and build marvels they could not imagine. A god has power, purpose, and a place, yes, but a mortal has freedom, choice, and limitless potential. A River King will only ever be a River King: he will trickle, flood, drown, and overflow until the day his waters wither into dust. A mortal who is born by a river may become a fisherman, but so too can she become a knight, a merchant, a bandit, a priest, or a lord. And when that mortal passes on, her Shard of Anima will remain upon Iris and give life to another mortal creature. When the River King’s river is no more, that god will never live again.

The Anima is our singular blessing. It is the one thing we possess that no god will ever have.


The separation of choice and power, of freedom and destiny is a theme with which I’ve been fascinated lately. It’s a pivotal focus of my Pokemon campaign, and now it’s an essential element of Iris. The origin of my fascination with willpower and choice is probably Tengen Toppa Gurren Lagann. One of the reasons it’s a favorite anime of mine is because of its focus on the tenacity of the human will. This theme is important because it provides an answer to a basic question: why would you want to play as a mortal character in Iris? When gods populate the world, what is it that distinguishes mortals and their adventurers from the exalted ones? The Anima is the narrative answer to that question. Mortal adventurers on Iris leave their homes to make a difference in the world because they are the only beings on the planet who can. Gods are constrained by divine purpose; they live within a belief, an idea, or a conviction and they cannot separate themselves from that design. Mortals are not so constrained. The Anima is the narrative affirmation of one of the most appealing elements of games like D&D: on Iris, you can do whatever you want. Of course, you might have to battle armies, depose kings, defy gods, and travel to the unknowable corners of Iris to do so, but such grand tasks are all within your grasp if you possess the courage to reach.

A discussion about the importance of free will is as good a place as any to discuss alignment in Iris. Alignment, in general, is a decent way to understand a general view of how a character might act, but, as a strict system, it lacks nuance and tends to pigeonhole characters. In fact, it’s as restrictive to say a character must act a certain way because they’re a half-orc or a dwarf as it is to say they must act a certain way because they are Lawful Good or Chaotic Evil. Certainly, NPCs (and possibly other players) will always have certain expectations of a character based on who they are (or what they look like), but it is not a DM’s place to enforce the words in the alignment column as they would the numbers on the dice. The keeper of a Shard of Anima always has a choice, so alignment should be taken with massive heapings of salt whenever possible. Any sentient creature is owed the opportunity to follow their heart’s desires, and if that heart defies the alignment they chose or were assigned, so be it.

There are, of course, a few (semi-)exceptions to this perspective on alignment flexibility. The primary one (as always) are classes that require specific alignments: primarily Paladin, but also Cleric to a certain extent. A Paladin’s code is an essential part of their class, so violating that code should be punished. However, such punishments should only be employed when the infractions indicate a true departure from the Paladin’s moral direction. Mistakes, short shifts, and brief failings are hardly atypical for any mortal creature*, and players should not be punished for preventing their characters from turning one-dimensional. The same can be said for Clerics: gods frequently enforce a particular code of conduct for their devoted followers, but even the most severe gods should not be so strict that the game stops being fun. Another appropriate place for stricter interpretations of alignment is in the characterization of mortal societies. Perhaps not every orc is Chaotic Evil, but you can certainly characterize a bloodthirsty, war-crazed, and hateful orc tribe as a Chaotic Evil one. The applies equally to a True Neutral circle of Druids or a Chaotic Good village of halflings. No one would argue that the Tiefling Empire is Lawful Evil, and it may even remain that way forever. However, the possibility that even these examples could change one day should not be entirely dismissed. Finally, there is a single case in which alignment should be absolute: beings without a Shard of Anima, such as gods. A god cannot change what it is or what it will be, so it will be the same alignment from the day it is formed to the day it is no more.

The only mechanics that these philosophies about alignment impact are the magics that directly concern alignment, such as Detect Good and Evil. On Iris, these spells are heavily influenced by the caster’s own opinions. If they would believe something to be good when witnessed in person, then it will register as good to such a spell. If not, it will register as evil. It’s possible that these spells are less valuable when they cannot register absolutes, but detecting absolute good is impossible without a definition of good, and I’m not about to try and tackle that in an blog post. If two spellcasters cast a Detect Good and Evil spell and receive varying results, perhaps they should discuss the conflicting directions of their own moral compasses.

In the next installment of Building Iris, we shall visit the First Children of Iris: the Elves and the Tieflings.

* Even Sturm Brightblade was seduced by evil THAT ONE TIME.


For more worldbuilding like this as well as game reviews, nerdy musings, and the like, check out the N3rd Dimension.

***
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
Next event in 4h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 569
elazer 193
IndyStarCraft 171
UpATreeSC 82
StarCraft: Brood War
Calm 3432
Sea 2981
Mini 345
Shuttle 231
Soulkey 206
actioN 147
ggaemo 118
Dewaltoss 117
Aegong 42
HiyA 24
Counter-Strike
fl0m4247
pashabiceps2325
kRYSTAL_26
Heroes of the Storm
Liquid`Hasu295
MindelVK17
Other Games
gofns16294
summit1g4738
Grubby3632
FrodaN1251
B2W.Neo775
Beastyqt485
C9.Mang0182
mouzStarbuck169
ArmadaUGS127
Hui .111
Livibee77
RotterdaM76
KnowMe70
Trikslyr47
Mew2King33
Organizations
Counter-Strike
PGL35370
Other Games
BasetradeTV757
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 14
• davetesta11
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 28
• HerbMon 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV758
• lizZardDota277
League of Legends
• Nemesis4194
Other Games
• imaqtpie940
• Shiphtur290
Upcoming Events
CranKy Ducklings
4h 49m
WardiTV Team League
15h 49m
CranKy Ducklings
1d 14h
WardiTV Team League
1d 15h
uThermal 2v2 Circuit
1d 19h
BSL
1d 23h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.