• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:04
CEST 15:04
KST 22:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview7TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
[BSL22] Non-Korean Championship from 13 to 28 June FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors 25 Years Since Brood War Patch 1.08 FlaShFTW vs A.Alm Grudge Match Event
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
The Perfect Game Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread How cold is too cold to be outdoors? Dating: How's your luck? Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
McBoner: A hockey love story Formula 1 Discussion 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4780 users

Building Iris, Pt. 2 - Shards of Anima

Blogs > AsmodeusXI
Post a Reply
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
October 08 2014 18:05 GMT
#1
On last week’s installment of Building Iris, we explored the the plethora of gods that inhabit the world and their effects upon the classes of D&D Fifth Edition. This week, we will look explore the differences between mortals and gods, as well as what place alignment has on Iris.

What separates mortal from god? Surely not a divine realm because for every god that cloisters themselves in their own plane, there is another who walks among the Children of Iris. Nor is power solely the purview of the deities because there are tales of mortal legends that rival the gods, though few are so presumptuous to challenge the divine and there are none known to me who could battle the greatest of deities. Wisdom is a virtue shared and ignored equally by gods and mortals; both the divine and the mundane have their share of sages and fools. No, the divide between mortality and divinity is the Anima.

The Anima is the spark of life lit together by Xa and Dys during the Age Unseen, when only gods inhabited Iris. Anima was a gift shaped for the First Children, the Elves and the Tieflings. When imbued with it, they could wander Iris, comprehend its wonders, and select their own paths through their immortal journeys. Yet the Anima warped when Rogash delivered death onto Iris’ people. For the first time, Anima was lost, and with that loss, the world writhed. To help Anima survive the onslaught of the Breath of Plague, Carth fractured it, rendering Rogash unable to tear the Anima from its hosts. Instead, when death came to the Children of Iris, their fragments of Anima would remain upon the planet and bring to it new life. The lives of the Children of Iris were no longer infinite, but neither could the precious Anima be stolen by Rogash. From then on, the Shards of Anima survived within the Elves and Tieflings and, eventually, within all the myriad races of Iris.

It is the Anima within all of us that separates us from the gods. Why? Because the Anima provides us with the gift of our will and the power to shape our own destinies. In their wisdom, the High Gods forged the Anima so that their Children could seek glories they could never attain, embark upon journeys they could never complete, and build marvels they could not imagine. A god has power, purpose, and a place, yes, but a mortal has freedom, choice, and limitless potential. A River King will only ever be a River King: he will trickle, flood, drown, and overflow until the day his waters wither into dust. A mortal who is born by a river may become a fisherman, but so too can she become a knight, a merchant, a bandit, a priest, or a lord. And when that mortal passes on, her Shard of Anima will remain upon Iris and give life to another mortal creature. When the River King’s river is no more, that god will never live again.

The Anima is our singular blessing. It is the one thing we possess that no god will ever have.


The separation of choice and power, of freedom and destiny is a theme with which I’ve been fascinated lately. It’s a pivotal focus of my Pokemon campaign, and now it’s an essential element of Iris. The origin of my fascination with willpower and choice is probably Tengen Toppa Gurren Lagann. One of the reasons it’s a favorite anime of mine is because of its focus on the tenacity of the human will. This theme is important because it provides an answer to a basic question: why would you want to play as a mortal character in Iris? When gods populate the world, what is it that distinguishes mortals and their adventurers from the exalted ones? The Anima is the narrative answer to that question. Mortal adventurers on Iris leave their homes to make a difference in the world because they are the only beings on the planet who can. Gods are constrained by divine purpose; they live within a belief, an idea, or a conviction and they cannot separate themselves from that design. Mortals are not so constrained. The Anima is the narrative affirmation of one of the most appealing elements of games like D&D: on Iris, you can do whatever you want. Of course, you might have to battle armies, depose kings, defy gods, and travel to the unknowable corners of Iris to do so, but such grand tasks are all within your grasp if you possess the courage to reach.

A discussion about the importance of free will is as good a place as any to discuss alignment in Iris. Alignment, in general, is a decent way to understand a general view of how a character might act, but, as a strict system, it lacks nuance and tends to pigeonhole characters. In fact, it’s as restrictive to say a character must act a certain way because they’re a half-orc or a dwarf as it is to say they must act a certain way because they are Lawful Good or Chaotic Evil. Certainly, NPCs (and possibly other players) will always have certain expectations of a character based on who they are (or what they look like), but it is not a DM’s place to enforce the words in the alignment column as they would the numbers on the dice. The keeper of a Shard of Anima always has a choice, so alignment should be taken with massive heapings of salt whenever possible. Any sentient creature is owed the opportunity to follow their heart’s desires, and if that heart defies the alignment they chose or were assigned, so be it.

There are, of course, a few (semi-)exceptions to this perspective on alignment flexibility. The primary one (as always) are classes that require specific alignments: primarily Paladin, but also Cleric to a certain extent. A Paladin’s code is an essential part of their class, so violating that code should be punished. However, such punishments should only be employed when the infractions indicate a true departure from the Paladin’s moral direction. Mistakes, short shifts, and brief failings are hardly atypical for any mortal creature*, and players should not be punished for preventing their characters from turning one-dimensional. The same can be said for Clerics: gods frequently enforce a particular code of conduct for their devoted followers, but even the most severe gods should not be so strict that the game stops being fun. Another appropriate place for stricter interpretations of alignment is in the characterization of mortal societies. Perhaps not every orc is Chaotic Evil, but you can certainly characterize a bloodthirsty, war-crazed, and hateful orc tribe as a Chaotic Evil one. The applies equally to a True Neutral circle of Druids or a Chaotic Good village of halflings. No one would argue that the Tiefling Empire is Lawful Evil, and it may even remain that way forever. However, the possibility that even these examples could change one day should not be entirely dismissed. Finally, there is a single case in which alignment should be absolute: beings without a Shard of Anima, such as gods. A god cannot change what it is or what it will be, so it will be the same alignment from the day it is formed to the day it is no more.

The only mechanics that these philosophies about alignment impact are the magics that directly concern alignment, such as Detect Good and Evil. On Iris, these spells are heavily influenced by the caster’s own opinions. If they would believe something to be good when witnessed in person, then it will register as good to such a spell. If not, it will register as evil. It’s possible that these spells are less valuable when they cannot register absolutes, but detecting absolute good is impossible without a definition of good, and I’m not about to try and tackle that in an blog post. If two spellcasters cast a Detect Good and Evil spell and receive varying results, perhaps they should discuss the conflicting directions of their own moral compasses.

In the next installment of Building Iris, we shall visit the First Children of Iris: the Elves and the Tieflings.

* Even Sturm Brightblade was seduced by evil THAT ONE TIME.


For more worldbuilding like this as well as game reviews, nerdy musings, and the like, check out the N3rd Dimension.

***
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#90
IntoTheiNu 1577
WardiTV901
Rex139
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 139
Codebar 33
StarCraft: Brood War
Hyuk 1554
Jaedong 1446
Shuttle 1411
EffOrt 1129
Killer 827
Horang2 617
Snow 530
Rush 468
actioN 390
Soulkey 312
[ Show more ]
Light 284
ggaemo 260
firebathero 233
Pusan 82
Leta 78
Free 76
JYJ 70
JulyZerg 49
Backho 49
Sea.KH 47
Hm[arnc] 36
scan(afreeca) 35
Sharp 32
HiyA 29
sorry 26
Shine 25
zelot 23
Barracks 23
NotJumperer 23
910 21
GoRush 21
Noble 16
SilentControl 13
Movie 10
Terrorterran 9
Dota 2
qojqva1842
XcaliburYe184
Fuzer 22
Counter-Strike
fl0m3859
olofmeister1837
Dendi478
zeus301
markeloff78
Other Games
B2W.Neo1231
Lowko817
hiko543
crisheroes307
Pyrionflax237
Mew2King63
SHIN 23
Organizations
Other Games
gamesdonequick578
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2396
• TFBlade601
Upcoming Events
Monday Night Weeklies
2h 57m
Replay Cast
10h 57m
Sparkling Tuna Cup
20h 57m
Replay Cast
1d 19h
Kung Fu Cup
1d 21h
Maestros of the Game
2 days
Classic vs Lambo
Clem vs Maru
Replay Cast
2 days
The PondCast
2 days
Maestros of the Game
3 days
Serral vs Rogue
herO vs SHIN
Replay Cast
3 days
[ Show More ]
Maestros of the Game
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.