Oh god, it's impossible. I have 95/96 level done but I can't find anywhere the last one. I have done all the secret ghost houses. I have all the secret star road stuff. The last level I found was in the forest of illusion where I had unlock a path only in one direction.
Hmmm Does an exit with blue flying Yoshi count as a completed level? It does open the road to the next level, I think. I probably haven't completed the one special level with all the platforms that gets you that Yoshi right on the beginning of the level.
Any other ideas? Such Tricky game!
Managed to even found a bug. If you eat the shell that a turtle is about to kick, the turtle become impossible to kill, though it won't hurt you either.
On October 05 2014 21:19 Striker.superfreunde wrote:
That game was (is) awesome! Fun times. Cape Mario = best Mario!
Thanks but the map doesn't really help me here. I've unlocked every path you can see. It must be something that is very hard to notice. One could have been the star of the vanilla dome, if I hadn't opened that way but gone only from the star road, it would be there and seemed like it has been done. But even that was done.
Also about this "You had 24 years to figure it out" check this thing discovered this spring :D
Or glitching like this will be very hard :D
I'm playing on the original SNES, it's funny, everything works well, but the end boss when there is "thunderflashes" the TV lose the signal for half a second (old CRT tv also)
On October 06 2014 00:52 Fighter wrote: Ha umm. You did every star road level BOTH ways? And uhh... same with EACH exit in the forest area?
Also there's that one weird level in the choco island where, depending upon when you enter the pipe, it sends you to one of two different areas.
Those are usually the tricky ones that people forget. Any luck yet? Ha
Yup, maybe on the star road there is one level that you can't see if you have done it both ways, like a path that is open by default or something?
Edit: I have to try to play all starroad the normal way, I probably just forgot one normal exit as the normal exit doesnt open a path!! Thanks I'll update soon.
Choco-island, that level was quite a pain to figure out :D. but yeah, even that I had done. I just redid the whole forest both ways too just to be sure.
So unless there is 3 ways somewhere like in that star road map... Crazy to have a map where you have so fly under the goal and bounce up...
I've been trying to google the whole day, watching playthroughs... Must been something really silly.
Sometimes I forget to play the Chocolate Secret Area, but that's about it. I do know there's a bit of an oddity with the percentile of game completed: Bowser's castle counts as a level, but when you beat it, the game ends. So the highest percentage you can get is like 97 or 96% because of this. The only way you can get pure 100% is Game Genie.
Remember the time when games were full of secrets and awesomeness... where 100+ hours for a single game was the norm. I feel so damn old Super mario world and super mario 3 really are masterpieces.
On October 06 2014 03:35 RouaF wrote: Remember the time when games were full of secrets and awesomeness... where 100+ hours for a single game was the norm. I feel so damn old Super mario world and super mario 3 really are masterpieces.
ya, a lot of old games were really awesome. What was especially great about SMW was that it was a simple concept but there were lots of levels, secrets and just plain fun.
On October 06 2014 03:35 RouaF wrote: Remember the time when games were full of secrets and awesomeness... where 100+ hours for a single game was the norm. I feel so damn old Super mario world and super mario 3 really are masterpieces.
There's still games like that today, just like how back then there were shit tons of games with no content.
On October 06 2014 03:35 RouaF wrote: Remember the time when games were full of secrets and awesomeness... where 100+ hours for a single game was the norm. I feel so damn old Super mario world and super mario 3 really are masterpieces.
Maaan, I don't think almost ANY old games actually lasted that long. I think as kids it just took longer to beat, and I don't know about you guys, but when I used to play games I would also do fuck all BUT what the game wanted me to do to beat it.
I just played through FF1, and I beat it in like a week. Pretty sure the first time I played that game as a kid it took me MONTHS. But I also had backstories for each of my four heroes. Each dude had a home city on the map, and of course a woman in each city, so occasional visits to random cities were necessary (wtf.. ha). And when I played Mario 64 the first time, I'm pretty sure I would just REPLAY stars and slides for no reason but because it was fun, and would spend HOURS just jumping around and doing NOTHING "productive" in the game.
I think as you get older, you just lose that ability to enjoy just "playing" with the game. I know that nowadays, when I play a game (which is rare), I've gotta be "doing something" the whole time. There's gotta be a mission, a goal, continual progress. And I think if you played SMW with that sort of mentality the game would only take a few hours.. ha
At least I really enjoyed replaying SMW ;D Of course it wasn't the same level of excitement as getting up earlier in the summer before my cousins wake up so I can get to play little solo :D. There is just something popping the cartridge in, out, blowing on it few time and finally getting the bip and the music starts.
What I appreciate the most, is that you get right in the game, no story, no tutorials, no publisher logo animations... yet everything you need to know and learn is there in very clever ways.
I played Yoshi's island to world 3 yesterday, I find this game repetitive and if you want to collect everything, it's really not motivating. It looks awesome though !
Then I finished my play evening with some street fighters :D The controls on this game are very clear in theory, but I have never been able to play fighting game past beginners level.
Now a days, I really love to just pop for a game of FTL, I think its a good compromise with nostalgia and progress in game design.