Game 2
Game 3
Game 4
Game 5
Current Results:
+ Show Spoiler +
Lorning The_Templar
Lorning The_Templar
Lorning The_Templar
Lorning The_Templar
Lorning The_Templar
Lorning The_Templar
Lorning <> The_Templar
3-2
Lorning
Lorning
Lorning
Lorning
Lorning
Lorning <> The_Templar
3-2
So far, Lorning has won all of his games with very specific, strong cheese and The_Templar has won with a drone rush and a 3rax. Who can bring this series home??
+ Show Spoiler +
Lorning opens up with a forge, in the fourth different spot this series. He previously built a forge at his ramp, next to his nexus, and at his third base.
Lorning is extremely aware of the fact that The_Templar always scouts his ramp in every game except for this one.
MIND GAMES.
Suddenly, The_Templar understands. The game wasn't about going mass reapers as he intended, but about playing WoL and getting reapers to do 30 damage against buildings again.
Lorning builds a number of cannons previously only seen in bronze games and in zergs' natural expansions.
a
SCVs are forced to retreat as cannons are pretty much stationary, ranged zealots against workers.
All the barracks are lifted off for good measure. They go to the semi-island.
Lorning gives creator some dairy products.
The_Templar relocates to his natural.
Suddenly, The_Templar understands. The game wasn't about trying to recover from a cannon rush as he intended, but about playing ZvP against GumBa on Overgrowth.
The reapers don't work out very well, so The_Templar moves his barracks from the semi-island to the ground below his main.
Lorning expands and transitions into PvZ.
Zealots go after a 'fortified' depot in The_Templar's main.
The_Templar defends and pushes the zealots back into the cannons.
The_Templar takes the third base… of Lorning.
More bio vs zealot action happens in the old main of The_Templar.
Lorning decides that, since The_Templar is struggling and will probably get tanks or something to counter the cannons, he should get somevoid ra- wait, Carriers?!
The_Templar thinks he's clever and he lifts a barracks to kill the pylon in his main.
However, he's not paying attention and zealots kill off the depot in his main.
More micro!
Lorning is building up his carrier fleet. An interesting point is that he got his carrier upgrade so they shoot faster, which is the first time anyone actually bothered to get that upgrade in this tournament.
The_Templar decides that this is a great time to get a factory.
The_Templar scouts with a reaper and sees.. carriers!
Suddenly, The_Templar understands. The game wasn't about going bio as he intended, but about CARRIERS.
However, Lorning moves out at a bad time and loses a lot of his army for free.
The_Templar tries the natural expansion but he loses all his units.
The carrier hitsquad makes its rounds.
Suddenly, The_Templar understands. The game wasn't about carriers being bad, but about carriers getting caught out of position.
The_Templar refuses to take any bases that make any sense at all.
The carrier hitsquad makes its rounds!
Suddenly, The_Templar understands. The game wasn't about carriers dying to marines, but about carriers actually winning.
Clearly randoming protoss is more fun than playing it.
Lorning is extremely aware of the fact that The_Templar always scouts his ramp in every game except for this one.
MIND GAMES.
Pylon teleportation...
Suddenly, The_Templar understands. The game wasn't about going mass reapers as he intended, but about playing WoL and getting reapers to do 30 damage against buildings again.
Lorning builds a number of cannons previously only seen in bronze games and in zergs' natural expansions.
a
SCVs are forced to retreat as cannons are pretty much stationary, ranged zealots against workers.
All the barracks are lifted off for good measure. They go to the semi-island.
Lorning gives creator some dairy products.
The_Templar relocates to his natural.
Suddenly, The_Templar understands. The game wasn't about trying to recover from a cannon rush as he intended, but about playing ZvP against GumBa on Overgrowth.
And going mass reapers as he intended.
The reapers don't work out very well, so The_Templar moves his barracks from the semi-island to the ground below his main.
…Or he could have just moved his barracks to his natural at the beginning...
Lorning expands and transitions into PvZ.
Zealots and Stargates on two bases against terran? What?
Zealots go after a 'fortified' depot in The_Templar's main.
The_Templar defends and pushes the zealots back into the cannons.
The_Templar takes the third base… of Lorning.
More bio vs zealot action happens in the old main of The_Templar.
Lorning decides that, since The_Templar is struggling and will probably get tanks or something to counter the cannons, he should get some
Plot twist!
The_Templar thinks he's clever and he lifts a barracks to kill the pylon in his main.
However, he's not paying attention and zealots kill off the depot in his main.
More micro!
Lorning is building up his carrier fleet. An interesting point is that he got his carrier upgrade so they shoot faster, which is the first time anyone actually bothered to get that upgrade in this tournament.
We've already seen 3 more carrier games just 1/8 into this tournament than in most tournaments.
The_Templar decides that this is a great time to get a factory.
The_Templar scouts with a reaper and sees.. carriers!
Meanwhile, Lorning gets all of the tech.
Suddenly, The_Templar understands. The game wasn't about going bio as he intended, but about CARRIERS.
However, Lorning moves out at a bad time and loses a lot of his army for free.
The_Templar tries the natural expansion but he loses all his units.
The carrier hitsquad makes its rounds.
Suddenly, The_Templar understands. The game wasn't about carriers being bad, but about carriers getting caught out of position.
Wait, what?
The_Templar refuses to take any bases that make any sense at all.
The carrier hitsquad makes its rounds!
Suddenly, The_Templar understands. The game wasn't about carriers dying to marines, but about carriers actually winning.
The understanding is too much to handle.
Replay: http://www.ggtracker.com/matches/5450970