• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:56
CEST 20:56
KST 03:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Data needed
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1972 users

Idea for RTS Game - Page 2

Blogs > ninazerg
Post a Reply
Prev 1 2 All
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 30 2014 18:45 GMT
#21
On August 30 2014 16:47 d00p wrote:
Show nested quote +
On August 30 2014 08:50 ninazerg wrote:
When SupCom came out, I immediately ran to the store and bought it, and wasn't able to play it until SEVEN YEARS LATER because my computer sux'd but now I have a good computer that can run that shit. Now the GPG server is no longer supported because GPG doesn't exist, and now there's an expansion I'd have to buy, and barely anyone plays now, so that's a lot of blah.


This is sad =(. My experience from supcom multiplayer is rather different from yours. I remember 1v1 being masses of T1 units maneuvering around and most games ending at T2. 3v3 and 4v4 was all super units though. Will read the actual idea part of this later.


Gay

I only played a few games on gameranger, where some people host SupCom games, and in one of the games, I tried to just smother him with T1 units, but it didn't work out so well because T2 defenses just eat everything.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2014-08-30 19:06:36
August 30 2014 19:05 GMT
#22
Supcom still has a community.
FA expansion is an absolute must, it makes the game a much more interesting fight of territory rather than turtle and tech/eco boom.

Play small 1v1 maps for the better tighter competitive feeling of the game.

http://www.faforever.com/
Very much alive still.
d00p
Profile Blog Joined May 2011
711 Posts
Last Edited: 2014-08-30 19:35:49
August 30 2014 19:34 GMT
#23
On August 31 2014 03:45 ninazerg wrote:
Show nested quote +
On August 30 2014 16:47 d00p wrote:
On August 30 2014 08:50 ninazerg wrote:
When SupCom came out, I immediately ran to the store and bought it, and wasn't able to play it until SEVEN YEARS LATER because my computer sux'd but now I have a good computer that can run that shit. Now the GPG server is no longer supported because GPG doesn't exist, and now there's an expansion I'd have to buy, and barely anyone plays now, so that's a lot of blah.


This is sad =(. My experience from supcom multiplayer is rather different from yours. I remember 1v1 being masses of T1 units maneuvering around and most games ending at T2. 3v3 and 4v4 was all super units though. Will read the actual idea part of this later.

Gay


What a queer thing to say. About the idea: might be cool but needs more units. I agree that TA has too many redundant units but this game would end up being too one dimensional. Factions don't necessarily need to be more diverse if each get like 2 unique units to that faction. Anyway, I'm going to pound some brew, watch football/naked chicks and renovate shit with my bare hands now.

edit. like decemberscalm pointed out, the expansion changes supcom a bit and that's what I remember playing.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
August 30 2014 19:42 GMT
#24
because this game has a lot less emphasis on macro than StarCraft and a lot more emphasis on using small tactics and microing.


I like that but you need a reason for people to actually use the tactics, like in BW it stemmed from needing to defend bases.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 30 2014 20:18 GMT
#25
Good reason to use tactics: kill the enemy

:D
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 30 2014 21:22 GMT
#26
On August 31 2014 04:42 JieXian wrote:
Show nested quote +
because this game has a lot less emphasis on macro than StarCraft and a lot more emphasis on using small tactics and microing.


I like that but you need a reason for people to actually use the tactics, like in BW it stemmed from needing to defend bases.


By 'tactics', I mean small-level actions, like microing a vulture or dropping/picking up a reaver. You generally don't defend or destroy whole bases with these things, but they can be important. The thing about Brood War is that the larger strategic picture has a lot more importance to the outcome of the game than the little micro tricks.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
sUgArMaNiAc
Profile Joined March 2013
Australia110 Posts
August 31 2014 01:59 GMT
#27
Good concept. I vote you add more to helicopters, like a recon attack chopper and a heavy assault sort of helicopter. Was disappointed I didn't see a pavelow. They are so sexy.
No luck catching those swans then?
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
August 31 2014 03:26 GMT
#28
i was actually given the total annihilation expansion for one of my birthdays from an aunt...i never figured it out for years that it was an expansion and i was always wondering why the hell the game wouldnt work
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 31 2014 03:55 GMT
#29
If you get the chance you should try Halo Wars because it uses a similar concept for resources and basically depends on micro and build order RPS for "competitive" play, might be informative. I like your supply drop idea where you have to do something with the drop to get the next one. Seems like the game would immediately have a very fun "I'm always doing something useful" feeling while also scaling into "macro mode" naturally over the course of time.

One problem I see is that if ALL your production is essentially interchangeable with resource-gathering, then your game will be very zerg-y where you should macro up until you need army and then flood doods.
Comprehensive strategic intention: DNE
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
August 31 2014 05:54 GMT
#30
On August 31 2014 12:55 EatThePath wrote:
One problem I see is that if ALL your production is essentially interchangeable with resource-gathering, then your game will be very zerg-y where you should macro up until you need army and then flood doods.


This is something I thought about. I don't have a perfect answer, but if you do something in a strategy game, your opponent responds. My main concern would be that I wouldn't want everyone to only mass one type of unit or only two types of units. I wouldn't want the game to be ALL infantry or ALL tanks or ALL artillery or ALL helicopters or just everyone massing bunkers and rushing for missiles. But as far as macroing up, you should be able to do that and flood doods. I would want to give players lots of options and opportunities to be creative and have different styles of play.


On August 31 2014 10:59 sUgArMaNiAc wrote:
Good concept. I vote you add more to helicopters, like a recon attack chopper and a heavy assault sort of helicopter. Was disappointed I didn't see a pavelow. They are so sexy.


I was seriously thinking about having more classes of helicopters, but I didn't want the thing too be complicated. But again, since there is no game, I don't see a problem with doing a Pave Low instead of Mi-26 for a transport helicopter. I'm also not sure about the scouting or how that will work, but it might be good to have a recon vehicle and/or recon helicopter for all factions.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
feanor1899
Profile Joined January 2018
3 Posts
January 24 2018 13:38 GMT
#31
--- Nuked ---
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
15:00
King of the Hill #245
SteadfastSC259
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 295
SteadfastSC 259
UpATreeSC 140
BRAT_OK 76
JuggernautJason6
StarCraft: Brood War
Mini 590
firebathero 181
Soulkey 117
ProTech115
Aegong 48
Terrorterran 22
ggaemo 21
HiyA 20
Shine 13
Counter-Strike
pashabiceps2829
fl0m2342
ScreaM1831
Super Smash Bros
Mew2King96
Heroes of the Storm
Liquid`Hasu341
MindelVK15
Other Games
Grubby4615
FrodaN1453
B2W.Neo647
ceh9460
ArmadaUGS265
Sick198
shahzam197
C9.Mang0190
RotterdaM160
KnowMe146
QueenE96
Trikslyr56
Organizations
StarCraft 2
ComeBackTV 481
Other Games
BasetradeTV293
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 86
• Shameless 8
• Dystopia_ 4
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki23
• HerbMon 22
• 80smullet 21
• FirePhoenix11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1174
Other Games
• imaqtpie1060
• Shiphtur220
Upcoming Events
Replay Cast
5h 4m
Escore
15h 4m
RSL Revival
22h 4m
Big Brain Bouts
22h 4m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
1d 5h
WardiTV Map Contest Tou…
1d 16h
Universe Titan Cup
1d 16h
Rogue vs Percival
Ladder Legends
1d 20h
uThermal 2v2 Circuit
1d 20h
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
3 days
CranKy Ducklings
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.