• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:02
CEST 07:02
KST 14:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO12 Preview0herO wins GSL Code S Season 1 (2026)0Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Code S Season 2 (2026) - RO12 Preview herO wins GSL Code S Season 1 (2026) Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL Code S Season 1 (2026) GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! $1,400 SEL Season 3 Ladder Invitational $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1518 users

Editorialising for LiquidDota - TI4 Awards Edition

Blogs > TanGeng
Post a Reply
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
August 10 2014 23:10 GMT
#1
Writing for Liquid is a process and in the end we publish what we have. So if you want to know about some of the editorial decisions and review of the Awards, I've laid out my thoughts below.

Awards were voted on by various members of the writing staff but each one required a blurb. For whatever reason there weren't many nominations for community/fun awards this year. Instead there were all game play ones and we flamed people in the fun awards.

More Serious Awards
1. Suprising Team
Why not LGD? Nearly everyone thought this team was middle of the pack so a top 8 finish was not surprising. They took down iG but see below why we had some doubts about iG.

2. Disappointment
Why Alliance? It looked like Alliance turned the corner prior to TI4, but team cohesion broke down and Alliance didn't look like a unified team for parts of the group stage.
Why DK? Multiple staff members are DK fans and felt the fourth place was far lower than their early half showed. In addition, the wildly erratic drafts instead of lineups with clear game plans unlike fellow Chinese teams factor into the disappointment.
Why not iG? We place the team as number 1 but there was enough question marks for the team especially in drafting and playing from behind.
Why not Empire? Empire looked lost on 6.81. The general consensus was that Empire dropped from a title contender 2 months ago. 13th was not a disappointment of expectations.

3. Best Gameplay
Why EG vs DK? This game had boring periods of farm, but the split push was DK's weird game plan and EG wanted to gank DK but they benefited from delaying the game too. Both of these two teams execute well. It's not the most exciting game because the teams dodged each other for minutes.
Why not C9 vs VG? Poor decision-making marked the middle of the game, and the game was never really close. (The power of late game Meepo is under-appreciated. Two months ago dota2://matchid=704062917 is close to even game where outcome is in doubt. We also saw C9 Meepo go toe-to-toe with late game Naga Siren.) C9 had a solid control of this game as soon as Meepo came out of the laning phase unharmed.

4. Most Entertaining
Why DK vs LGD? This has a lot to do with the draft and DK's struggle to overcome it. Most deathball lineups have a high ground pushing mechanism. This DK lineup did not. Most splitpush lineups have two lategame tower demolition heroes. This DK lineup did not. Without any lategame in comparison to LGD, the only avenue of victory is to try to snowball, and DK tried hard and almost won LGD, for the most part, smartly dodged fights. They derped in not going for the last lane of barracks when it was there for the taking, and the iceiceice item buying spree was also quite funny. The comeback from 25k was fast and swift.
Why not C9 vs VG? Mostly because we didn't write it up as a runner up. This one had its share of funny decisions. BH roaming for courier kills. VG blowing lots of cooldowns on a Meepo kill and then take a huge risk at the Roshan Pit. Meepo mis-micro for a death in the middle and giving a fight to VG. C9 giving up a barracks for free. The cog suicide at the fountain at the other end. The game however was never in doubt. (See SingSing's 60 second level 22 death time timer after a buyback and Aui breaking out the Refresher Doom in the penultimate fight.)
That and I absolutely hate C9. C9 is a talent group of individual players with some highly creative ideas. I've flame them for not being able to put it all together once they reach a winning position. If you look at their games, they often allow games to stretch beyond reasonable lengths.(C9 vs iG groups stages is a prime example.) C9 games get hard to watch and C9 isn't kind to its fans.

Joke Awards
Writing style here is quite over the top.

1. Million-dollar Coil
In plays get hype up the game and last year's "million-dollar" coil was one of these widely exaggerated plays. This is more of a commentary of our collective rosy memory and myths of yesteryears. For this year's award winner, Luminous was already diffusing the significance and the skill of the play by calling out Mu for mismanaging mana seconds after the play was over.
Good job, Lumi!

2. Luo Level Lineup
Why "Luo Level Lineup?" Because Luo had all these next level drafts for his team where no-one could understand how to play it. This was supposed to more of a double-edge idea where it can look genius if it works out or extremely hard to play if it doesn't. It ended up being much more of a negative thing. Oops.

3. Flame of the West, kinda
Yeah. So no Western teams eliminated any Chinese teams. Liquid had the distinction of beating a dysfunctional one in the play-ins. And we love showing love to Liquid here, even ironically.

4. EternaLEnVy
Sorry EE for the name of this award.
KingJ, Zhou Yang, has a pretty sad story this year since NewBee screwed him out of playing at The International by kicking him when teams for the qualifiers were being announced. In his Weibo write up of all the Chinese teams, he actually dedicated a disproportionately large paragraphs to how to play NewBee in a bit of justified anger.
We're the bad guys being mean, here. You should laugh at our write up, but actually feel some sympathy for this guy.

5. Trixi Skadi
So, last year Trixi ended up playing a #1 NP and went Skadi instead of damage effectively giving away a game. This year, for this award we went after the obvious "surrender" midas by Arteezy that had an easy punchline.
On a more serious note, if you're going to build a "surrender" item, might as well GG, and in my opinion, Iceiceice deserves the winner, the runner-up, and any honorable mentions in an actual dubious item award.
Moderator我们是个踏实的赞助商模式俱乐部
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-08-11 01:39:22
August 11 2014 01:38 GMT
#2
The EE award was horrendously misplaced, KingJ is at best 3rd place on the rankings since the only team he got kicked from last year was Newbee. Compare this to say, ZSMJ, who was not only kicked more recently from Newbee, but was also kicked 10 months ago from VG, the second place team at TI4.

As for most of the other issues I blame democracy
When in doubt, just believe in yourself and press buttons
Dubzex
Profile Joined October 2010
United States6994 Posts
August 11 2014 01:41 GMT
#3
I thought the national socialist party was mostly run by dictators?
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-08-11 01:43:29
August 11 2014 01:43 GMT
#4
http://en.wikipedia.org/wiki/German_federal_election,_July_1932

Democracy
When in doubt, just believe in yourself and press buttons
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
August 11 2014 02:19 GMT
#5
A ZSMJ write up would have been boring.
KingJ write up draws attention to someone who didn't get chance to compete at all in Ti4 qualifiers. With joke awards it's much less deserving rather than being funny and making a point at the same time.

Democracy isn't a problem at all. Overriding the vote was easy, as long as you could provide a compelling write up.
Moderator我们是个踏实的赞助商模式俱乐部
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
August 11 2014 04:03 GMT
#6
Yey staff fight!!
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
rabidch
Profile Joined January 2010
United States20289 Posts
August 11 2014 06:34 GMT
#7
the staff writers already know what i think: down with DK fans and linsanity
LiquidDota StaffOnly a true king can play the King.
spudde123
Profile Joined February 2012
4814 Posts
August 11 2014 09:42 GMT
#8
I don't care so much about the awards so didn't comment before, but since there's been a lot of talk about the c9 vs VG game I thought I'd talk about some things you said.

TanGeng wrote:
This one had its share of funny decisions. BH roaming for courier kills. VG blowing lots of cooldowns on a Meepo kill and then take a huge risk at the Roshan Pit. Meepo mis-micro for a death in the middle and giving a fight to VG. C9 giving up a barracks for free. The cog suicide at the fountain at the other end. The game however was never in doubt. (See SingSing's 60 second level 22 death time timer after a buyback and Aui breaking out the Refresher Doom in the penultimate fight.)


From my perspective the entire game for c9 went around finding the right time to fight. They clearly didn't want to fight when it was on VG's terms when VG had all the ultimates up and BKBs off cool down. I don't think BH was only "roaming for courier kills" (did he even kill a single courier in that game?), but his wards, general vision and the time VG had to commit to hunt him down was important in allowing Doom and Meepo for example to farm safely and apply pressure to lanes. The fighting aspect is visible in how c9 takes a fight at the rosh pit, loses it, immediately smokes after it when ults are on cooldown and wipes VG at their t2. Even after that c9 seemed to only want to fight when some BKB's or ults had been wasted (using for example Meepo buybacks to immediately continue the fight and prevent VG from getting free towers).

When VG came for the rax, Luna still had her Aegis and VG was set up with Luna and DP at the front. When c9 finally engaged, the Aegis had just expired and the Exorcism duration had already been largely used. Yes, c9 had great fighting power with the Refresher Doom (with EE playing it, not Aui) and Meepo, but they may have felt that it's a risk to drop your ults onto an Aegis Luna when you might as well let the rax go and wipe them straight after.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 11 2014 09:57 GMT
#9
I can't tell who's staff and who's community!!!11
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
August 11 2014 09:58 GMT
#10
The nazis are the ones you can't report
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
August 11 2014 10:42 GMT
#11
aside from getting the c9 carry wrong (lol) i still see no explanation for snubbing fy entirely
do you have enough resolve, hero of justice?
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
August 11 2014 10:55 GMT
#12
On August 11 2014 18:42 spudde123 wrote:
When VG came for the rax, Luna still had her Aegis and VG was set up with Luna and DP at the front. When c9 finally engaged, the Aegis had just expired and the Exorcism duration had already been largely used. Yes, c9 had great fighting power with the Refresher Doom (with EE playing it, not Aui) and Meepo, but they may have felt that it's a risk to drop your ults onto an Aegis Luna when you might as well let the rax go and wipe them straight after.


Aegis disappeared on the tower.
Moderator我们是个踏实的赞助商模式俱乐部
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2014-08-11 11:21:31
August 11 2014 11:04 GMT
#13
On August 11 2014 19:55 TanGeng wrote:
Show nested quote +
On August 11 2014 18:42 spudde123 wrote:
When VG came for the rax, Luna still had her Aegis and VG was set up with Luna and DP at the front. When c9 finally engaged, the Aegis had just expired and the Exorcism duration had already been largely used. Yes, c9 had great fighting power with the Refresher Doom (with EE playing it, not Aui) and Meepo, but they may have felt that it's a risk to drop your ults onto an Aegis Luna when you might as well let the rax go and wipe them straight after.


Aegis disappeared on the tower.


Yes, but at that point c9 wasn't in position to defend yet. Some of their players were only tping back or setting up a flank for the fight. They had probably decided that they don't want to fight into the Aegis, and after the Aegis was gone they were not yet in position and the rax was dropping down really fast to Luna+DP so the window to capitalize and stop the raxing after the Aegis is gone is only a few seconds anyway.

And does the rax even matter so much that it has to be pointed out as a "mistake"? Hard to say what exactly was the thought process of c9 or if there were risks that they thought about if they engaged before the rax went down, but they wanted a good engagement and they got it, which put them in a position to end the game. Maybe letting it go wasn't necessary, but how things turned out wasn't bad either.
TanGeng
Profile Blog Joined January 2009
Sanya12364 Posts
August 11 2014 11:56 GMT
#14
On August 11 2014 20:04 spudde123 wrote:
Show nested quote +
On August 11 2014 19:55 TanGeng wrote:
On August 11 2014 18:42 spudde123 wrote:
When VG came for the rax, Luna still had her Aegis and VG was set up with Luna and DP at the front. When c9 finally engaged, the Aegis had just expired and the Exorcism duration had already been largely used. Yes, c9 had great fighting power with the Refresher Doom (with EE playing it, not Aui) and Meepo, but they may have felt that it's a risk to drop your ults onto an Aegis Luna when you might as well let the rax go and wipe them straight after.


Aegis disappeared on the tower.


Yes, but at that point c9 wasn't in position to defend yet. Some of their players were only tping back or setting up a flank for the fight. They had probably decided that they don't want to fight into the Aegis, and after the Aegis was gone they were not yet in position and the rax was dropping down really fast to Luna+DP so the window to capitalize and stop the raxing after the Aegis is gone is only a few seconds anyway.

And does the rax even matter so much that it has to be pointed out as a "mistake"? Hard to say what exactly was the thought process of c9 or if there were risks that they thought about if they engaged before the rax went down, but they wanted a good engagement and they got it, which put them in a position to end the game. Maybe letting it go wasn't necessary, but how things turned out wasn't bad either.


It's not so much a mistake as the game was not in doubt. For the win, Keep a barracks doesn't matter, Lose a barracks doesn't matter. C9 is solidly ahead.

It's just not a necessary play. The only one pushing lanes for C9 that wasn't back was some support guy. Everyone else was in position.

Seriously if SingSing died 3 times in a row and C9 lost/almost lost because of that barracks giveaway, I'd voted it the most entertaining game, no questions. LOL.

Moderator我们是个踏实的赞助商模式俱乐部
spudde123
Profile Joined February 2012
4814 Posts
August 11 2014 12:37 GMT
#15
On August 11 2014 20:56 TanGeng wrote:
Show nested quote +
On August 11 2014 20:04 spudde123 wrote:
On August 11 2014 19:55 TanGeng wrote:
On August 11 2014 18:42 spudde123 wrote:
When VG came for the rax, Luna still had her Aegis and VG was set up with Luna and DP at the front. When c9 finally engaged, the Aegis had just expired and the Exorcism duration had already been largely used. Yes, c9 had great fighting power with the Refresher Doom (with EE playing it, not Aui) and Meepo, but they may have felt that it's a risk to drop your ults onto an Aegis Luna when you might as well let the rax go and wipe them straight after.


Aegis disappeared on the tower.


Yes, but at that point c9 wasn't in position to defend yet. Some of their players were only tping back or setting up a flank for the fight. They had probably decided that they don't want to fight into the Aegis, and after the Aegis was gone they were not yet in position and the rax was dropping down really fast to Luna+DP so the window to capitalize and stop the raxing after the Aegis is gone is only a few seconds anyway.

And does the rax even matter so much that it has to be pointed out as a "mistake"? Hard to say what exactly was the thought process of c9 or if there were risks that they thought about if they engaged before the rax went down, but they wanted a good engagement and they got it, which put them in a position to end the game. Maybe letting it go wasn't necessary, but how things turned out wasn't bad either.


It's not so much a mistake as the game was not in doubt. For the win, Keep a barracks doesn't matter, Lose a barracks doesn't matter. C9 is solidly ahead.

It's just not a necessary play. The only one pushing lanes for C9 that wasn't back was some support guy. Everyone else was in position.

Seriously if SingSing died 3 times in a row and C9 lost/almost lost because of that barracks giveaway, I'd voted it the most entertaining game, no questions. LOL.



Well yea I was not really advocating for it to be "the most entertaining game", I was just talking about what you said to people about the game, "funny decisions" and such.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 131
RuFF_SC2 122
StarCraft: Brood War
GuemChi 5652
Noble 18
Bale 12
Icarus 8
Terrorterran 4
Counter-Strike
FalleN 1388
m0e_tv489
Stewie2K157
Other Games
summit1g12539
C9.Mang0579
WinterStarcraft363
Maynarde317
Sick238
ViBE171
Trikslyr26
CosmosSc2 11
Organizations
Counter-Strike
PGL7648
Other Games
gamesdonequick657
BasetradeTV57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 52
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki80
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1088
• Rush1069
Other Games
• Scarra1121
Upcoming Events
GSL
4h 28m
Cure vs sOs
SHIN vs ByuN
Replay Cast
18h 58m
GSL
1d 4h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 5h
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
2 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Flash vs Soma
RSL Revival
4 days
BSL
4 days
Patches Events
4 days
Replay Cast
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-19
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
2026 GSL S2
RSL Revival: Season 5
Heroes Pulsing #1
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.