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Active: 9743 users

Heroes of the Storm - hopes and expectations

Blogs > sctstarcraft
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sctstarcraft
Profile Blog Joined March 2013
Poland22 Posts
March 05 2014 12:39 GMT
#1
Heroes of the Storm technical Alpha is probably going live in a week or so. I am very excited about this game and, hopefully, I'll be able to participate in this phase of testing.

While we have seen several games in Heroes of the Storm, we know very little about how the game client itself is going to work, what kind of functionalities it is going to have, how will the payment system be organized, etc. etc.

I am an amateur commentator for SC2 (active on youtube, mostly) and am going to prepare some content for HoS too. Some points below are from a commentator's point of view, some are from player's point of view.

Here's my own completely subjective wishlist of HoS functionalities.


MUST HAVE
-------------------
clans, groups, events, news - it's been introduced to SC2 some time ago, has just been added to D3 and should be available from the start in HoS. The ability to play with clanmates will be much more important in HoS than it is in SC2 or D3. The game is based on teamplay, I think that there will be much less people playing it single (=with random teammates) than in any other Blizz game. Events and news will be useful to inform people about training sessions, clan games, etc. Again, even more useful than in 1v1 dominated SC2.

play-based unlock system - it should be possible to unlock all heroes through playing only. While not the most money-earning system, I think that it is the best approach. Would not be as important though, if the next point will be true.

all heroes are equal - "different but equal in strength" (or something like that) was the motto for SC2 races design. It should be the same in HoS. Overpowered heroes available through purchase only is not a way to go.

pay to show off and not pay to win - there's lots of people who want to look good in their favourite computer games. While I think that it should be possible for all heroes to be earned through play, the same should not apply to skins, portraits, or whatever doodads Blizz thinks of. If there is someone who is willing to pay for a fancy new set of wings for his Tyrael, I see nothing bad in Blizz selling it. It would be nice if some skins could be both earned in game and bought.

easy to learn, difficult to master - as with StarCraft, HoS should be easy to play even for a total newbie. Even for a first-time moba player. However, there should be a lot of space to improve one's skill. There is not obvious macro to gain advantage from, but strategy, tactics, cooperation, battle maneuvers, best ability usage, character development - these things should differenciate best players and teams from the worse ones.


SHOULD HAVE
------------------------
extensive statistics - global, per hero, per function. Kills, assists, damage, mobs. "unspent" abilities time. APM. And so on. The more the better. I think that the amount of statistics and game analysis ggtracker provides is enough, though it should be adjusted to suit a moba game better.

in-game pro and tournament replay repository - as of right now there is relatively few replays available in the Internet for SC2. Most sites with replays I have been using in the last two years have been inactive lately, and those that are active have few highest-level replays. This should change for SC2 and should not be like that for HoS. There should be a central storage place for replays and uploading a replay should be very easy and quick. So should be browsing it and replay downloading.

after match debrief
This is related to statistics. I think that it would be nice if, after playing a game or viewing a replay, a sum-up screen showing players who fulfilled certain roles best would appear for each. Most damage dealt: playerA. Most mobs kills: playerB. Most kills, most assists, most heals, most hero saves, etc. It would be useful for both players and commentators.

observer drawing system - some basic drawing tools for observers would be nice. A few kinky shortcuts to draw a line, arc, arrow to show some interesting tactics or maneuvers. Perhaps a more impotant addon for SC2, but I think it would be nice for HoS too.


FAR-FETCHED WISHES
------------------------------
spectator in-game joining - my programmer's sense tells me that, with current SC2 event system as it is, it is going to be difficult to implement. I can only suspect how communication and replays are handled internally, so I may be wrong. Nevertheless, it would be a great thing to have a spectator system which would allow a *read-only* access to ongoing games. And by read-only I mean that the observers would not cause lags. In case of losing any data the observer would have to recover it somehow without slowing or stopping the game or would have to wait for next snapshot.

live in-game tournaments stream - integrating with twitch or any other large stream provider would certainly require some programming work, legal work, deals, etc. - but it would certainly benefit the community. If combined with the abovementioned system, twitch could provide only voice commentary and therefore save a lot of bandwidth. Wouldn't it be nice to discuss an ongoing match on your own clan's chat? Or voip through game client?

obligation to publish torunament replays - I think that it would be nice if all replays from the largest tournaments were released publicly. If Blizzard could somehow enforce it. It could be integrated with the in-game replay repository I mentioned. Either way, players from all around the world would have first-hand access to best games of best teams and would be able to analyze them, learn from them and get better in the game.

spectator PiP system - probably impossible to implement in SC2 editor (could a map-maker correct me if I'm wrong), though I would consider it a great addition for commentaries. There should be a possibility to create a PiP window in current location with a shortcut, then be able to move the main view to other place, and then close the PiP with another shortcut. It should be very useful when the action is divied, a fort attack takes place in one part of the map and a large battle takes place in another.


---------
TL;DR in bold

Can't wait to hear your thoughts and ideas on the matter!

*
All we see or seem is but a dream within a dream
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 05 2014 14:12 GMT
#2
I like to pay to win, so I will want that option hahaha
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
figq
Profile Blog Joined May 2010
12519 Posts
March 05 2014 15:31 GMT
#3
So I don't follow HotS news enough, have they declared already that their f2p will be more like LoL (unlocking heroes) than like Dota 2 (all heroes free, hats and skins)? I mean, sure, Valve promote Steam and thus can afford Dota 2 to not bring that much profit by itself, but it's somewhat similar for Blizzard with Battle.net, right. HotS will bring new blood to other (paid) Blizz stuff.
If you stand next to my head, you can hear the ocean. - Day[9]
D4V3Z02
Profile Joined April 2011
Germany693 Posts
March 05 2014 16:13 GMT
#4
On March 05 2014 23:12 NeThZOR wrote:
I like to pay to win, so I will want that option hahaha


Well try hearthstone, it's not a teamgame and much easier, you nearly only have to pay to win :D
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
March 05 2014 16:30 GMT
#5
my one wish is that they have a more refreshing take on the moba genre....

and have more than 4 fucking spells. that was a limitation set by the goddamn wc3 engine. cant heroes in general have like more than 4 its sooo annoying to have only 4 spells
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 05 2014 16:52 GMT
#6
On March 06 2014 01:13 D4V3Z02 wrote:
Show nested quote +
On March 05 2014 23:12 NeThZOR wrote:
I like to pay to win, so I will want that option hahaha


Well try hearthstone, it's not a teamgame and much easier, you nearly only have to pay to win :D

I am playing Hearthstone, every day. Only used around $15 on it so far
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 05 2014 16:55 GMT
#7
I don't think the income Riot makes from League transactions is much more, if even more, than what the Dota store brings in. Dota doesn't even have a play-based unlock system (unless you count stuff like unlocking game modes).
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 05 2014 17:23 GMT
#8
On March 06 2014 01:55 ahswtini wrote:
I don't think the income Riot makes from League transactions is much more, if even more, than what the Dota store brings in. Dota doesn't even have a play-based unlock system (unless you count stuff like unlocking game modes).

They have a fuckton more users, per user though I wouldn't be sure about LoL more then Dota.

Anyway the LoL play to unlock is a huge turnoff for me and so it will be for hots

I will just be unlocking Warcraft heroes and play that.
WriterXiao8~~
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 05 2014 17:33 GMT
#9
On March 06 2014 01:55 ahswtini wrote:
I don't think the income Riot makes from League transactions is much more, if even more, than what the Dota store brings in. Dota doesn't even have a play-based unlock system (unless you count stuff like unlocking game modes).


That is ridiculously unlikely to be true.

Everything I've heard from companies that do cosmetic f2p stuff is that the income is tiny and most companies would go bankrupt attempting that model. Valve can afford the risk because they can use DOTA2 as a promotional game for Steam. Just so happens though that they are Valve and they can even make it profitable to. Not many other games can say that.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
ragnorr
Profile Joined April 2011
Denmark6097 Posts
March 05 2014 22:45 GMT
#10
On March 06 2014 01:13 D4V3Z02 wrote:
Show nested quote +
On March 05 2014 23:12 NeThZOR wrote:
I like to pay to win, so I will want that option hahaha


Well try hearthstone, it's not a teamgame and much easier, you nearly only have to pay to win :D

i spend 10 $ on hearthstone in total and i have no issues getting top cards if i want to. the arena system makes it very convenient to get packs(Since it gives absurd amounts of gold)
sctstarcraft
Profile Blog Joined March 2013
Poland22 Posts
March 06 2014 05:16 GMT
#11
On March 06 2014 00:31 figq wrote:
have they declared already that their f2p will be more like LoL (unlocking heroes) than like Dota 2 (all heroes free, hats and skins)?

There is little information about how it is going to be in HoS. I would guess that heroes and skins and hats etc will be both unlockable through playing and by buying them. It's actually a good system, I think.
All we see or seem is but a dream within a dream
ETisME
Profile Blog Joined April 2011
12888 Posts
March 06 2014 07:14 GMT
#12
On March 06 2014 14:16 sctstarcraft wrote:
Show nested quote +
On March 06 2014 00:31 figq wrote:
have they declared already that their f2p will be more like LoL (unlocking heroes) than like Dota 2 (all heroes free, hats and skins)?

There is little information about how it is going to be in HoS. I would guess that heroes and skins and hats etc will be both unlockable through playing and by buying them. It's actually a good system, I think.

I am very sure heroes will be unlockable via playing, not sure about skins and rides.
The diablo 3 ROS pre order says it will unlock demon hunter in HoS, so it must be that heroes will have to unlock in order to be used.
I suspect it is play to unlock and not pay to unlock, but now that I think about it, I am not sure anymore.

Blizzard has never made pre order bonus to be something that can be unlocked in a normal way.
But I personally think pay to unlock would be a terrible way to go, and blizzard probably knows as well.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
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