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SC2 is the best it has ever been - Page 11

Blogs > Liquid`Jinro
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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
February 17 2014 14:09 GMT
#201
Jinro saving E Sports.....maybe you can MMA some of the nerds to stop hating ;o

Thanks for the nice read, could you do another about your life though. Not to be rude but i'd like to know how your doing in poker and more about your MMA journey xD

Anyway thanks again and GL Jinro!
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
29 fps
Profile Blog Joined March 2008
United States5724 Posts
February 17 2014 15:38 GMT
#202
This was a great blog. I don't know much about the history of BW before 2007 or so, so your experience and insights were very informative.
4v4 is a battle of who has the better computer.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 17 2014 16:01 GMT
#203
On February 17 2014 21:29 vOdToasT wrote:
Show nested quote +
On February 17 2014 15:15 Liquid`Jinro wrote:
On February 17 2014 13:20 skindzer wrote:
On February 16 2014 04:16 Liquid`Jinro wrote:


But in Broodwar...

... Nobody ever balance whined... there was no turtling.... everything was perfect...

Yeah. OK. Let me google that for you.


[image loading]

Hahahaha

Thanks, I remember this picture :D (FA is me btw - my old old old ID, FrozenArbiter, for those that dont know)


What is this picture about? Is it about you being an apologist for imbalance and trying to act like PvZ isn't imba?

I have no idea what PvZ is like in present day Broodwar, but back around 2003-2006 (basically pre-bisu vs savior), protoss users used to cry like little babies about PvZ while being completely horrible at the matchup (I was protoss in SC1 btw).

Anyhow, I had many many many long arguments with people on TL about PvZ, and I was like almost alone in thinking it wasn't a broken matchup (some higher level players agreed with me tho). Anyway, a while before Bisu vs Savior finals I had received a replay pack of reps from Bisu's PGTour account (months old games but still), and based on how godly he looked in those games (and I basically based my PvZ on those reps), I liquibetted Bisu > Savior ----- which only like a handful of others did ^_^
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
February 17 2014 16:06 GMT
#204
Nice blog, but I would prefer playing and watching post BL-infestor WoL. MSC would be the main reason, but also I thought Marine/Tank was more interesting than bio/mine in TvZ.
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-02-17 17:59:00
February 17 2014 17:00 GMT
#205
On February 17 2014 21:19 virpi wrote:
Show nested quote +
On February 17 2014 07:21 Greendotz wrote:
Man, and again Jaedong fans completely flip their shit when he loses. Maybe it's because he has so many fans and they can be more overbearing then others but exactly the same thing happened in the LR's for DH Summer and WCS America last year. The moment he's beaten the entire LR just descends into vile balance whine and even hate for the player who won (everyone saying the want Polt to destroy Hero, a little ironic considering what the same type of people were saying about Polt in the WCS America LR all those months ago). This is then exacerbated by the tagalongs just copying what everyone else is saying and the trolls baiting them into continuing their rants.

Completely ruins what was, up until that point, a great LR thread for what has been the best tournament I've seen in a very long time.

I consider myself to be a huge Jaedong fan, and after having watched the replay of game 5, I simply have to say that HerO played better in that game. The warp prism / immortal micro was just insane. The game would have gone completely different if JD had managed to snipe that dreaded prism with something like 10 HP left. After JD's inefficient counterattack, HerO had caught up again. And of course, Yeonsu is just a nightmare for zerg to play against those builds. Not every Jaedong fan is a whiny bitch, I actually think that most people are pretty calm and can respect the skill of other players. It's just that those people don't post too much. They read all the balance whine, shrug and close the tab with the forum thread to enjoy the games.

I also had tons of fun watching the tournament yesterday and I have to agree with Jinro completely. SC2 may still have its flaws, but it has developed into an amazing game. If only bunkers would build five seconds faster...


Indeed. Still, that said all the crying in a LR thread sometimes denotes involvement in the game and players. And it is JD, after all. Having watched the games last night (that series and that final game especially were awesome!), the crying could have been a lot worse. Or maybe, I've become a little anaesthetized to it all (haha!).

Anyway, JD could have vetoed Yeonsu (rather than Polar Night). He, literally, had no-one to blame but himself.

I do wish they could have focused on that 60 kill Immortal a little at the end. It's not the first time we've had these invincible Immortals in SC2 (mainly in PvZ). First time I saw one was on Metal in WOL, a 50+ kill Immortal holding off waves of Roaches at the natural. It was a HuK game, IIRC, and I don't remember who won; the Immortal survived on shields for the longest time before trundling off to counter attack (after the 3rd or 4th hold) and dying. Funny the things you remember about games.


KT best KT ~ 2014
shell
Profile Joined October 2010
Portugal2722 Posts
February 17 2014 18:04 GMT
#206
On February 16 2014 04:39 danteafk wrote:
good read.

Show nested quote +
On February 16 2014 04:20 HuK wrote:
D.S. = DICK SUCKER?


everyone else would've gotten a warning or even a ban for this. based.


They are friends, they were on the same team and lived together.. it's not the same thing has a random user offending another random user..

BTW I agree with Jinro.. I played 3 times more HoTS then WoL!

The game is way more fun, i play zerg and there isn't a map i vetoed! I agree that some maps are worse then others, but all of them are good to play and i don't feel a instant loss or a need to all-in in any of them!

ZvZ is more then just muta wars or roaches! I really like to watch and play this game.. i play lots of games, normally i end a game and unistall it but SC2 stays and i usually end up playing it from time to time..
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
D4V3Z02
Profile Joined April 2011
Germany693 Posts
February 17 2014 18:26 GMT
#207
BW metal is as boring and disgusting as SC2 metal, I agree :D
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
fishjie
Profile Blog Joined September 2010
United States1519 Posts
February 17 2014 19:35 GMT
#208
Jinro you are awesome, I'm a huge fan and like many on here, was quite sad when you decided to retire. Thank you for writing such a positive post. I'm pretty negative about the state of sc2 so reading your perspective was quite refreshing. Also, it is badass you have transitioned into MMA.
Chef
Profile Blog Joined August 2005
10810 Posts
February 17 2014 23:51 GMT
#209
I have watched a bunch of recent GSL games and I still feel like it is really hard for players to make comebacks. Worse is that after that shift in balance where one player gets a big lead, the game goes on for another 5 to 10 minutes in a kind of a pointless way. 5-10 minutes into every game Tastosis are like "I don't know how he's going to come back from this." "Well it's gonna be really hard, but maybe he can slowly die like this." And they're basically never wrong lol. You just can't lose your main army in SC2, the exchanges don't usually even out, and a player with much better concentration and speed isn't going to come back from an unlucky strategy disadvantage or a bungled attack. In SC2 there are fewer engagements, fewer points of interest on the map, and fewer decisions to make, which causes all of them to be super critical. Victory in SC2 is never gradual. There is not problem with slow build ups or turtling in my opinion, there is a problem with there being not enough battles and turning points throughout the game.

I don't want to bother comparing it to Brood War. I am just saying these things about the game itself that makes it difficult for me to get into it or be excited about the matches. Of course you were a good Brood War player and a good SC2 player, and maybe SC2 is the best it has ever been but I'm not sure of it's merits as a spectator activity (in spite of it's popularity as one).
LEGEND!! LEGEND!!
looken
Profile Joined September 2011
727 Posts
February 18 2014 00:41 GMT
#210
great read, thank you jinro
"Jingle Bells, Tasteless smells" Artosis 17.12.15
CreatorGX
Profile Blog Joined May 2011
United States121 Posts
February 18 2014 01:03 GMT
#211
Jinro, you make me smile. <3

The article is nice too.
http://creatorgx.blogspot.com/
Eliezar
Profile Joined May 2004
United States481 Posts
February 18 2014 01:48 GMT
#212
SC2 is the best that the StarCraft series has ever been...at least since StarCraft 1.03 anyway

Nice to have someone actually say it
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
February 18 2014 02:26 GMT
#213
Are you ever going to reach code S again and ban the guy that said you couldn't? ( something similar to this happened but maybe not exactly this).
All Ireland Starcraft, check us out on Facebook
Obeast96
Profile Joined October 2012
United States106 Posts
February 18 2014 02:35 GMT
#214
FrozenArbiter it brings me great joy to see you bring a different perspective to Sc2.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 18 2014 03:18 GMT
#215
On February 18 2014 11:26 Dunmer wrote:
Are you ever going to reach code S again and ban the guy that said you couldn't? ( something similar to this happened but maybe not exactly this).

It was code A, and it seems unlikely hehe. I was so close, losing 1-2 im minseok in qualifier finals in 3 close games. He made a come back in final match after a huuuuge burrow baneling play.

Last time I played really good sc I think :p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 18 2014 03:53 GMT
#216
On February 18 2014 08:51 Chef wrote:
I have watched a bunch of recent GSL games and I still feel like it is really hard for players to make comebacks. Worse is that after that shift in balance where one player gets a big lead, the game goes on for another 5 to 10 minutes in a kind of a pointless way. 5-10 minutes into every game Tastosis are like "I don't know how he's going to come back from this." "Well it's gonna be really hard, but maybe he can slowly die like this." And they're basically never wrong lol. You just can't lose your main army in SC2, the exchanges don't usually even out, and a player with much better concentration and speed isn't going to come back from an unlucky strategy disadvantage or a bungled attack. In SC2 there are fewer engagements, fewer points of interest on the map, and fewer decisions to make, which causes all of them to be super critical. Victory in SC2 is never gradual. There is not problem with slow build ups or turtling in my opinion, there is a problem with there being not enough battles and turning points throughout the game.

I don't want to bother comparing it to Brood War. I am just saying these things about the game itself that makes it difficult for me to get into it or be excited about the matches. Of course you were a good Brood War player and a good SC2 player, and maybe SC2 is the best it has ever been but I'm not sure of it's merits as a spectator activity (in spite of it's popularity as one).

IMO if you watch IEM cologne you will see an insane amount of back and forth games, including SEVERAL huge come backs. Very few snowbally game.s
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
klipik12
Profile Joined March 2012
United States241 Posts
February 18 2014 04:12 GMT
#217
I think Carmac (ESL Progaming director) said it well in the interview during the IEM Cologne downtime in the finals.

Carmac
“You have a perfectly healthy car, you’re driving the autobahn…, and then you have a half million dollar racecar just whizzing past you, and another one, let’s say quarter million dollar racecar whizzing past you, and it seems to you like you’re driving slower, but you’re not. And I think that is what’s going on. The amount of attention that Dota 2 and League of Legends are getting are creating a perception that Starcraft II is doing worse. I don’t think it’s doing that worse, that much worse. I mean, we’ve got fantastic players, we’ve got a super exciting tournament, people on reddit, people on twitter, I mean, everyone’s talking about this event here. Games are super exciting, absolutely amazing, mind-blowing. Viewership is regularly very high, I mean, I wouldn’t have dreamed of having a peak concurrent viewership of over 40,000 for a Brazil tournament, while there’s another European tournament going on (Asus)! So, I have nothing to complain about as an organizer. Starcraft II isn’t going anywhere in Intel Extreme Masters because it’s a game that brings a lot of value to Intel Extreme Masters. The Quake Live, Counter-Strike communities, World of Warcraft community, they all know that I pull the trigger on it when I have to. And I can tell you right away; I’m not pulling the trigger on Starcraft II.”


SCII isn't dead or dying. Other games are just growing faster.
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
vitruvia
Profile Joined June 2009
Canada235 Posts
February 18 2014 07:03 GMT
#218
On February 16 2014 04:20 HuK wrote:
D.S. = DICK SUCKER?

a pathetic joke?
what quote?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 18 2014 08:13 GMT
#219
On February 18 2014 16:03 vitruvia wrote:
Show nested quote +
On February 16 2014 04:20 HuK wrote:
D.S. = DICK SUCKER?

a pathetic joke?

Relax we're good friends ~_~
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Phyanketto
Profile Joined September 2011
United States594 Posts
February 18 2014 08:36 GMT
#220
On February 18 2014 17:13 Liquid`Jinro wrote:
Show nested quote +
On February 18 2014 16:03 vitruvia wrote:
On February 16 2014 04:20 HuK wrote:
D.S. = DICK SUCKER?

a pathetic joke?

Relax we're good friends ~_~

So, do you play BW any more? I know a lot of older SC2 names that came over from BW still do (e.g. TT1 and FreMan), and the scene is probably the biggest its been since OSL and PL went over to SC2. Now's a good time to be a foreign BW player.
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