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Well it's been another while since I've posted about my tiny bit of progress making my game... I have no idea why but this month has just flown by (i know it's still got like a week left, but since I have a break from school this month feels over ). As per usual, I actually made very little real progress on my game mostly because I didn't actually work on it that long.
Anyhow, I didn't make that many real changes to it, but I did clean up a lot of the key concepts, so anyone interested can download 'em here :D (this time all the data should properly be there).
http://www.wikiupload.com/C6TSPGDYL02YJDP (linux) http://www.wikiupload.com/ZXL0XNTCWR2EZ8M (windows) (WASD move, Spacebar to change gravity onto a different wall (must be very close), leftclick to fire weapon)
I guess what I focused on a lot was fixing mistakes in spawning points and enemies. Also I added in the first weapon to this game, a sort of gun! still have a lot to work on as far as this gun weapon goes, but at the moment it costs 2 points and will pass through and kill everything in it's path.
The scaling of difficulty is still non existent, and I"m pondering the best way to implement it.
Really dont have anything fun to talk about today D: So i guess that's all I've got. thanks for checkin it out!
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Cool concept, took some time until I figured out its not about shooting all the spheres. A reset button to restart a game and some kind of indication where the next white ball is would be nice.
Keep up the good work, I could imagine this as a mobile game of some sort.
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An indication of where the next white ball is is DEFINITELY on my to-do list I'm not sure what the best method would be, although for the sake of simplicity I'm currently thinking of making some sort of particle-emmision system that originates from the white balls towards the player. Either that or I could change up the way white balls spawn completely, perhaps making them spawn periodically on each side of the map along with enemy spheres (rather than making enemy spheres spawn when you pick up a white ball (I feel like this also could change up the dynamic of getting points, letting points stack up on 1 wall and making some sort of risk-reward mechanic)).
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