• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:43
CEST 13:43
KST 20:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 202617Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? GG Lan Fest Sofia, Bulgaria [this November] Sagi.gg Launcher Released ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Semifinal A [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10508 users

The genius of Prince Of Persia 1 (Level 5, 6)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4647 Posts
October 27 2013 12:28 GMT
#1
Let's keep going deeper in the level design of Prince Of Persia and how it tell a hidden story.
Level 5 is an excellent example of that.



Level 5

1. The first thing to mention on this play through would be after the first guard.
You enter a room with a pressure plate on the right, at the limit of the room, really wants to make sure you go right.

2. Just like in level 4, an easy to find super potion challenge, just a bit harder now with 2 slicer. The grid slams, the game really want to make sure you go through this. Bam, the ghost steals your reward. No, that thing that happened in the previous level is getting a meaning. Shadow is mean!!

4. we arrive in the top floor over the starting room. Now you can see how high you are but there is a design clue that tells you that it might be safe to let yourself down. That grid must be on the same level as a floor, still a little leap of faith we just have to accept that. This is a unspoken rule that the game should be very careful not to break

5. And the level is complete. We don't get to see the exploration part, and the sword fighting of our host player was horrible, we can see guards are slightly harder and that they constitute the major part of the level challenge.

In conclusion, the higher you get, the less you have random spikes coming from the floor. We are getting into living quarters, also a good reason for more guards.
The only traps were there to protect a precious potion. This was short so let's go to level 6 right away.



Level 6

1. A very different style of level, spikes on the floor. Each room have these very deep holes on the floor.

2. The fat guard, he is good at blocking your attacks.

3. The second last room is empty, but hey! what do we have, it's the first time we see outside. A nice clear night sky with bright stars! We are making real progress!!

4. Oh no, Shadowman! Little sound effect, what does he want now, again so early in the level!!

5. What he is there to do is obvious but still the game makes it clear you have no choice, you know all the mechanics and you know the game is somewhat fair. So you make the jump and fall to Level 7, back to the dungeon...

So here ends the second set of 3 levels, giving a good feeling of pacing, these 3 last levels were focused on narratives. Building expectations and breaking them, without breaking the fairness of the game (except for the super potion of level 5). The difficulty of the levels were quite easy, they gave some space for exploration, almost like the game wants you to enjoy the palace and hate the dungeon.

Next levels tomorrow!




****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Glioburd
Profile Joined April 2008
France1911 Posts
October 27 2013 16:36 GMT
#2
Haha, dem memories
Funny how I remember well these levels, the fat guard was so strong haha... But the hardest guard was for me the first one at the level 8, I don't know if he's really stronger or if it's just coincidence... But he really gave me hard time back then, everytime.

It's true that the level design was excellent. And you made me want to play it again .
"You should hate loosing, but you should never fear defeat." NaDa.
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2013-10-27 17:03:31
October 27 2013 17:00 GMT
#3
I remember Prince of Persia. It was probably one of the hardest games I've ever played so I gave up on it, I'm glad someone else is going through it for me now . Probably because there were so many directions and hidden places to go that I just got lost and ran out of time
0x64
Profile Blog Joined September 2002
Finland4647 Posts
October 27 2013 17:13 GMT
#4
On October 28 2013 01:36 Glioburd wrote:
Haha, dem memories
Funny how I remember well these levels, the fat guard was so strong haha... But the hardest guard was for me the first one at the level 8, I don't know if he's really stronger or if it's just coincidence... But he really gave me hard time back then, everytime.

It's true that the level design was excellent. And you made me want to play it again .


Great to hear!
Yeah that Level 8 guard was really a bitch, but there was the joy of getting him in the spikes. He might have been harder than even Jaffar.

Actually the Level 8 guard made my father stop playing it (I think that's the last non-casual computer game I remember him playing), he was throwing the mouse at the wall!

I played so much this game, each lunch break when I was 8, I had 1 hour at home from school, that left about 30 minute in which I usually would play through. Dem memories indeed.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 27 2013 18:37 GMT
#5
Just wanted to say I enjoy this blog series greatly. Good job and keep it up!
dcemuser
Profile Joined August 2010
United States3248 Posts
October 27 2013 18:37 GMT
#6
Been reading and loving these blogs, btw. Keep em coming!
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
October 27 2013 19:24 GMT
#7
OP, after Prince of Persia you should definitely try Flashback on some emulator.

Too bad that platform game genre sorta died...
0x64
Profile Blog Joined September 2002
Finland4647 Posts
October 27 2013 23:05 GMT
#8
Thanks guys, I will definitely finish all the levels, they all got something special to notice.

Flashback I got as a present the same XMas I got fury of the furies.
It is indeed quite awesome.

I don't think I will do flashback as an analysis.

Maybe some different genre.
What come to my mind is a little game called Spaceward ho!
It's the spiritual ancestor of master of orion.
A 4x (Explore, Expand, Exploit, Exterminate) game that is very simple and very addictive, to this day.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
October 28 2013 00:11 GMT
#9
On October 28 2013 08:05 0x64 wrote:
Thanks guys, I will definitely finish all the levels, they all got something special to notice.

Flashback I got as a present the same XMas I got fury of the furies.
It is indeed quite awesome.

I don't think I will do flashback as an analysis.

Maybe some different genre.
What come to my mind is a little game called Spaceward ho!
It's the spiritual ancestor of master of orion.
A 4x (Explore, Expand, Exploit, Exterminate) game that is very simple and very addictive, to this day.

master of orion 3 my fav waste a day game.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 28 2013 13:08 GMT
#10
On October 28 2013 08:05 0x64 wrote:
Thanks guys, I will definitely finish all the levels, they all got something special to notice.

Flashback I got as a present the same XMas I got fury of the furies.
It is indeed quite awesome.

I don't think I will do flashback as an analysis.

Maybe some different genre.
What come to my mind is a little game called Spaceward ho!
It's the spiritual ancestor of master of orion.
A 4x (Explore, Expand, Exploit, Exterminate) game that is very simple and very addictive, to this day.


Flashback is going out on PC (and maybe console) on steam with 2013 graphics so maybe you can try this one ? Flashback was way easier than pop but it was really cool. Flashback with the difficulty of pop exists... Another world... That game is so hard. I never finished it.

I remember playing pop for hours, never passed level 6. Then one day at a friend house i just got through the whole game entirely and finished it. I don't know how, because i replayed this game like two years ago and.. it's so hard. Couldn't pass the fat man
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
0x64
Profile Blog Joined September 2002
Finland4647 Posts
October 28 2013 13:32 GMT
#11
Yeah, sword fighting requires a feeling to the algorithm. I remember that there was this kind of weak spot that if you are close enough, when you block, your counter-attack would almost always go through.

Another World would deserve a technical description, definitely. I fear it is not an ideal game to teach about game design as it is narrative heavy. Actually I saw a long talk of the maker of Another World, and seriously sick the amount of cool programming and production trick were created by that kid in his parents attic... Delphine was a dream publisher. Must find this video again....

I think The Swapper (Steam 2013) could be one game that deserves a Genius in Game Design. I find it important that those games (including The swapper) where created by very young people, with a minimal team. Old game even had strong technical limitation.
The resulting game is often a very concentrated gaming experience where the core game mechanics are mastered by the designer and out of simple rules emerge a world of wonder.

The biggest achievement of Prince Of Persia is in my opinion that it is not a puzzle game. The game really make you feel like a Prince escaping from prison and rushing out to save your princess.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
LastWish
Profile Blog Joined September 2004
2015 Posts
October 28 2013 13:54 GMT
#12
Actually not Flashback but Another world would make a nice write-up.
The 2d polygon-style graphics where really something.


- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 29 2013 10:37 GMT
#13
On October 28 2013 22:32 0x64 wrote:
Yeah, sword fighting requires a feeling to the algorithm. I remember that there was this kind of weak spot that if you are close enough, when you block, your counter-attack would almost always go through.

Another World would deserve a technical description, definitely. I fear it is not an ideal game to teach about game design as it is narrative heavy. Actually I saw a long talk of the maker of Another World, and seriously sick the amount of cool programming and production trick were created by that kid in his parents attic... Delphine was a dream publisher. Must find this video again....

I think The Swapper (Steam 2013) could be one game that deserves a Genius in Game Design. I find it important that those games (including The swapper) where created by very young people, with a minimal team. Old game even had strong technical limitation.
The resulting game is often a very concentrated gaming experience where the core game mechanics are mastered by the designer and out of simple rules emerge a world of wonder.

The biggest achievement of Prince Of Persia is in my opinion that it is not a puzzle game. The game really make you feel like a Prince escaping from prison and rushing out to save your princess.


I think you are right. Do you happens to have the link of the another world designer's interview ?

But maybe Flashback and another world are "bad ideas" because they built on prince of persia so i don't know if you can call inovation for gameplay and gamedesign because they are based on pop
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
0x64
Profile Blog Joined September 2002
Finland4647 Posts
Last Edited: 2013-10-29 11:01:45
October 29 2013 10:43 GMT
#14
On October 29 2013 19:37 FFW_Rude wrote:
Show nested quote +
On October 28 2013 22:32 0x64 wrote:
Yeah, sword fighting requires a feeling to the algorithm. I remember that there was this kind of weak spot that if you are close enough, when you block, your counter-attack would almost always go through.

Another World would deserve a technical description, definitely. I fear it is not an ideal game to teach about game design as it is narrative heavy. Actually I saw a long talk of the maker of Another World, and seriously sick the amount of cool programming and production trick were created by that kid in his parents attic... Delphine was a dream publisher. Must find this video again....

I think The Swapper (Steam 2013) could be one game that deserves a Genius in Game Design. I find it important that those games (including The swapper) where created by very young people, with a minimal team. Old game even had strong technical limitation.
The resulting game is often a very concentrated gaming experience where the core game mechanics are mastered by the designer and out of simple rules emerge a world of wonder.

The biggest achievement of Prince Of Persia is in my opinion that it is not a puzzle game. The game really make you feel like a Prince escaping from prison and rushing out to save your princess.


I think you are right. Do you happens to have the link of the another world designer's interview ?

But maybe Flashback and another world are "bad ideas" because they built on prince of persia so i don't know if you can call inovation for gameplay and gamedesign because they are based on pop



Hmm wasn't this

It wasn't this either

This will basically cover the level design and decisions.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 29 2013 10:51 GMT
#15
Oh cool thank you. I'll watch that when i finish work tonight
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Please log in or register to reply.
Live Events Refresh
Next event in 11h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko262
LamboSC2 138
Codebar 27
StarCraft: Brood War
Britney 23405
Calm 6035
Rain 2118
Bisu 1282
FanTaSy 924
Jaedong 472
Horang2 458
Rush 397
Soma 358
BeSt 254
[ Show more ]
Stork 233
Zeus 220
Mini 168
Light 115
Larva 100
Mong 90
Barracks 83
Hyun 79
Pusan 77
Mind 76
Snow 74
910 69
ZerO 68
Free 56
ToSsGirL 39
Killer 35
Yoon 32
NaDa 28
Sexy 27
Shinee 26
Noble 17
Hm[arnc] 16
Terrorterran 15
Bale 14
sorry 14
Sacsri 6
Dota 2
Gorgc6462
Counter-Strike
fl0m1586
olofmeister1063
Super Smash Bros
Mew2King98
Other Games
gofns58594
singsing1802
B2W.Neo566
dupreeh357
crisheroes265
ZerO(Twitch)5
Organizations
StarCraft: Brood War
lovetv 5
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2241
• Nemesis662
Other Games
• WagamamaTV149
Upcoming Events
OSC
11h 18m
Big Brain Bouts
22h 18m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d 5h
BSL: Ladder Tournament
1d 7h
Sparkling Tuna Cup
1d 22h
Patches Events
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
WardiTV Weekly
3 days
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2026-10-08
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.