• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:21
CET 10:21
KST 18:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT20Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Gypsy to Korea TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Ladder maps - how we can make blizz update them? Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1735 users

The genius of Prince Of Persia 1 (Level 5, 6)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4603 Posts
October 27 2013 12:28 GMT
#1
Let's keep going deeper in the level design of Prince Of Persia and how it tell a hidden story.
Level 5 is an excellent example of that.



Level 5

1. The first thing to mention on this play through would be after the first guard.
You enter a room with a pressure plate on the right, at the limit of the room, really wants to make sure you go right.

2. Just like in level 4, an easy to find super potion challenge, just a bit harder now with 2 slicer. The grid slams, the game really want to make sure you go through this. Bam, the ghost steals your reward. No, that thing that happened in the previous level is getting a meaning. Shadow is mean!!

4. we arrive in the top floor over the starting room. Now you can see how high you are but there is a design clue that tells you that it might be safe to let yourself down. That grid must be on the same level as a floor, still a little leap of faith we just have to accept that. This is a unspoken rule that the game should be very careful not to break

5. And the level is complete. We don't get to see the exploration part, and the sword fighting of our host player was horrible, we can see guards are slightly harder and that they constitute the major part of the level challenge.

In conclusion, the higher you get, the less you have random spikes coming from the floor. We are getting into living quarters, also a good reason for more guards.
The only traps were there to protect a precious potion. This was short so let's go to level 6 right away.



Level 6

1. A very different style of level, spikes on the floor. Each room have these very deep holes on the floor.

2. The fat guard, he is good at blocking your attacks.

3. The second last room is empty, but hey! what do we have, it's the first time we see outside. A nice clear night sky with bright stars! We are making real progress!!

4. Oh no, Shadowman! Little sound effect, what does he want now, again so early in the level!!

5. What he is there to do is obvious but still the game makes it clear you have no choice, you know all the mechanics and you know the game is somewhat fair. So you make the jump and fall to Level 7, back to the dungeon...

So here ends the second set of 3 levels, giving a good feeling of pacing, these 3 last levels were focused on narratives. Building expectations and breaking them, without breaking the fairness of the game (except for the super potion of level 5). The difficulty of the levels were quite easy, they gave some space for exploration, almost like the game wants you to enjoy the palace and hate the dungeon.

Next levels tomorrow!




****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Glioburd
Profile Joined April 2008
France1911 Posts
October 27 2013 16:36 GMT
#2
Haha, dem memories
Funny how I remember well these levels, the fat guard was so strong haha... But the hardest guard was for me the first one at the level 8, I don't know if he's really stronger or if it's just coincidence... But he really gave me hard time back then, everytime.

It's true that the level design was excellent. And you made me want to play it again .
"You should hate loosing, but you should never fear defeat." NaDa.
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2013-10-27 17:03:31
October 27 2013 17:00 GMT
#3
I remember Prince of Persia. It was probably one of the hardest games I've ever played so I gave up on it, I'm glad someone else is going through it for me now . Probably because there were so many directions and hidden places to go that I just got lost and ran out of time
0x64
Profile Blog Joined September 2002
Finland4603 Posts
October 27 2013 17:13 GMT
#4
On October 28 2013 01:36 Glioburd wrote:
Haha, dem memories
Funny how I remember well these levels, the fat guard was so strong haha... But the hardest guard was for me the first one at the level 8, I don't know if he's really stronger or if it's just coincidence... But he really gave me hard time back then, everytime.

It's true that the level design was excellent. And you made me want to play it again .


Great to hear!
Yeah that Level 8 guard was really a bitch, but there was the joy of getting him in the spikes. He might have been harder than even Jaffar.

Actually the Level 8 guard made my father stop playing it (I think that's the last non-casual computer game I remember him playing), he was throwing the mouse at the wall!

I played so much this game, each lunch break when I was 8, I had 1 hour at home from school, that left about 30 minute in which I usually would play through. Dem memories indeed.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 27 2013 18:37 GMT
#5
Just wanted to say I enjoy this blog series greatly. Good job and keep it up!
dcemuser
Profile Joined August 2010
United States3248 Posts
October 27 2013 18:37 GMT
#6
Been reading and loving these blogs, btw. Keep em coming!
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
October 27 2013 19:24 GMT
#7
OP, after Prince of Persia you should definitely try Flashback on some emulator.

Too bad that platform game genre sorta died...
0x64
Profile Blog Joined September 2002
Finland4603 Posts
October 27 2013 23:05 GMT
#8
Thanks guys, I will definitely finish all the levels, they all got something special to notice.

Flashback I got as a present the same XMas I got fury of the furies.
It is indeed quite awesome.

I don't think I will do flashback as an analysis.

Maybe some different genre.
What come to my mind is a little game called Spaceward ho!
It's the spiritual ancestor of master of orion.
A 4x (Explore, Expand, Exploit, Exterminate) game that is very simple and very addictive, to this day.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
October 28 2013 00:11 GMT
#9
On October 28 2013 08:05 0x64 wrote:
Thanks guys, I will definitely finish all the levels, they all got something special to notice.

Flashback I got as a present the same XMas I got fury of the furies.
It is indeed quite awesome.

I don't think I will do flashback as an analysis.

Maybe some different genre.
What come to my mind is a little game called Spaceward ho!
It's the spiritual ancestor of master of orion.
A 4x (Explore, Expand, Exploit, Exterminate) game that is very simple and very addictive, to this day.

master of orion 3 my fav waste a day game.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 28 2013 13:08 GMT
#10
On October 28 2013 08:05 0x64 wrote:
Thanks guys, I will definitely finish all the levels, they all got something special to notice.

Flashback I got as a present the same XMas I got fury of the furies.
It is indeed quite awesome.

I don't think I will do flashback as an analysis.

Maybe some different genre.
What come to my mind is a little game called Spaceward ho!
It's the spiritual ancestor of master of orion.
A 4x (Explore, Expand, Exploit, Exterminate) game that is very simple and very addictive, to this day.


Flashback is going out on PC (and maybe console) on steam with 2013 graphics so maybe you can try this one ? Flashback was way easier than pop but it was really cool. Flashback with the difficulty of pop exists... Another world... That game is so hard. I never finished it.

I remember playing pop for hours, never passed level 6. Then one day at a friend house i just got through the whole game entirely and finished it. I don't know how, because i replayed this game like two years ago and.. it's so hard. Couldn't pass the fat man
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
0x64
Profile Blog Joined September 2002
Finland4603 Posts
October 28 2013 13:32 GMT
#11
Yeah, sword fighting requires a feeling to the algorithm. I remember that there was this kind of weak spot that if you are close enough, when you block, your counter-attack would almost always go through.

Another World would deserve a technical description, definitely. I fear it is not an ideal game to teach about game design as it is narrative heavy. Actually I saw a long talk of the maker of Another World, and seriously sick the amount of cool programming and production trick were created by that kid in his parents attic... Delphine was a dream publisher. Must find this video again....

I think The Swapper (Steam 2013) could be one game that deserves a Genius in Game Design. I find it important that those games (including The swapper) where created by very young people, with a minimal team. Old game even had strong technical limitation.
The resulting game is often a very concentrated gaming experience where the core game mechanics are mastered by the designer and out of simple rules emerge a world of wonder.

The biggest achievement of Prince Of Persia is in my opinion that it is not a puzzle game. The game really make you feel like a Prince escaping from prison and rushing out to save your princess.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
LastWish
Profile Blog Joined September 2004
2015 Posts
October 28 2013 13:54 GMT
#12
Actually not Flashback but Another world would make a nice write-up.
The 2d polygon-style graphics where really something.


- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 29 2013 10:37 GMT
#13
On October 28 2013 22:32 0x64 wrote:
Yeah, sword fighting requires a feeling to the algorithm. I remember that there was this kind of weak spot that if you are close enough, when you block, your counter-attack would almost always go through.

Another World would deserve a technical description, definitely. I fear it is not an ideal game to teach about game design as it is narrative heavy. Actually I saw a long talk of the maker of Another World, and seriously sick the amount of cool programming and production trick were created by that kid in his parents attic... Delphine was a dream publisher. Must find this video again....

I think The Swapper (Steam 2013) could be one game that deserves a Genius in Game Design. I find it important that those games (including The swapper) where created by very young people, with a minimal team. Old game even had strong technical limitation.
The resulting game is often a very concentrated gaming experience where the core game mechanics are mastered by the designer and out of simple rules emerge a world of wonder.

The biggest achievement of Prince Of Persia is in my opinion that it is not a puzzle game. The game really make you feel like a Prince escaping from prison and rushing out to save your princess.


I think you are right. Do you happens to have the link of the another world designer's interview ?

But maybe Flashback and another world are "bad ideas" because they built on prince of persia so i don't know if you can call inovation for gameplay and gamedesign because they are based on pop
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
0x64
Profile Blog Joined September 2002
Finland4603 Posts
Last Edited: 2013-10-29 11:01:45
October 29 2013 10:43 GMT
#14
On October 29 2013 19:37 FFW_Rude wrote:
Show nested quote +
On October 28 2013 22:32 0x64 wrote:
Yeah, sword fighting requires a feeling to the algorithm. I remember that there was this kind of weak spot that if you are close enough, when you block, your counter-attack would almost always go through.

Another World would deserve a technical description, definitely. I fear it is not an ideal game to teach about game design as it is narrative heavy. Actually I saw a long talk of the maker of Another World, and seriously sick the amount of cool programming and production trick were created by that kid in his parents attic... Delphine was a dream publisher. Must find this video again....

I think The Swapper (Steam 2013) could be one game that deserves a Genius in Game Design. I find it important that those games (including The swapper) where created by very young people, with a minimal team. Old game even had strong technical limitation.
The resulting game is often a very concentrated gaming experience where the core game mechanics are mastered by the designer and out of simple rules emerge a world of wonder.

The biggest achievement of Prince Of Persia is in my opinion that it is not a puzzle game. The game really make you feel like a Prince escaping from prison and rushing out to save your princess.


I think you are right. Do you happens to have the link of the another world designer's interview ?

But maybe Flashback and another world are "bad ideas" because they built on prince of persia so i don't know if you can call inovation for gameplay and gamedesign because they are based on pop



Hmm wasn't this

It wasn't this either

This will basically cover the level design and decisions.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 29 2013 10:51 GMT
#15
Oh cool thank you. I'll watch that when i finish work tonight
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
09:00
Group A
Maru vs Bunny
Classic vs SHIN
PiGStarcraft478
IndyStarCraft 90
Rex48
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft478
SortOf 161
NeuroSwarm 157
ProTech95
IndyStarCraft 90
Rex 48
StarCraft: Brood War
Sea 1420
GuemChi 1053
Hyuk 336
Mong 133
Mini 124
EffOrt 118
Rush 84
ZerO 83
ggaemo 62
Hm[arnc] 60
[ Show more ]
sSak 45
NotJumperer 26
ToSsGirL 25
NaDa 19
Bale 17
sorry 14
scan(afreeca) 14
ZergMaN 13
910 11
Terrorterran 6
Britney 1
Dota 2
XaKoH 550
canceldota33
League of Legends
JimRising 472
Counter-Strike
shoxiejesuss972
Stewie2K818
olofmeister502
zeus416
m0e_tv350
allub204
edward87
kRYSTAL_48
Super Smash Bros
Mew2King123
Heroes of the Storm
Khaldor144
Other Games
summit1g8528
Liquid`RaSZi697
ceh9518
Trikslyr31
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick608
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 60
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1232
• Jankos1015
Upcoming Events
The PondCast
39m
KCM Race Survival
39m
WardiTV Winter Champion…
2h 39m
OSC
2h 39m
Replay Cast
14h 39m
PiG Sty Festival
23h 39m
Clem vs Percival
Zoun vs Solar
Escore
1d
Epic.LAN
1d 2h
Replay Cast
1d 14h
PiG Sty Festival
1d 23h
herO vs NightMare
Reynor vs Cure
[ Show More ]
CranKy Ducklings
2 days
Epic.LAN
2 days
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.