• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:29
CET 13:29
KST 21:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational5SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational SC2 Spotted on the EWC 2026 list? Starcraft 2 will not be in the Esports World Cup When will we find out if there are more tournament
Tourneys
OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
BW AKA finder tool [ASL21] Potential Map Candidates Gypsy to Korea BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2476 users

Dev Diary - The Art of Dying #1: Movement

Blogs > NihiLStarcraft
Post a Reply
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 25 2013 17:19 GMT
#1
Hello there and welcome to my first TL blog post ever!

I noticed that we seem to have quite a number of - mostly amateur - game designers and developers here, so I thought "why not go ahead and introduce myself" as I'm working on a free retro platformer in my free time as well. The game I'm working on is called "The Art of Dying" and it's made with a software called "Adventure Game Studio" that I've been using and abusing for non-adventure game for ten years now. This is a solo project, meaning I'm programming the entire thing, I'm drawing all the art and animation and design the game. The music in the video is used with permission and is by the amazing Tom Woxom - found on the equally wonderful freemusicarchive.org!

The way I want to present the game is with short video segments: each one focuses on one particular aspect of the game. This first installment talks about the most important game play mechanic in any platformer: movement! Please take a look:





In the video I demonstrate the way I implemented movement, acceleration/deceleration on different surfaces (solid and slippery), jumping, double-jumping and ducking.

Let me expand a little on two of the points made in the video:

- Featuring smooth movement (with acceleration and deceleration) as opposed to hard fixed-pixel movement is very important. The former gives a much more modern feel to your game, the latter is more precise and exact. I went for very subtle smooth movement and put a lot of effort into finding 'correct' values so that you would just barely notice that there is smooth movement in the game but still keep the controls as tight as possible.

- Jump systems are a second, fundamentally important aspect of platformers. There are several different styles that you can follow: There's the simple way. You hit the jump button and it results in the same exact jump every time no matter what. Then there's the Mario way: the jump starts when you push the jump button and gets an upward boost for a limited amount of time if you hold the jump button. That gives the gameplay much more complexity as you can now have jumps that players need to be careful not to overshoot (down-facing spikes over gaps anyone?) and you need to master the regulation of the jump. And then there's the double-jump system that I went for. It's like the first-mentioned primitive jumping system except that you can, well, double-jump. I went for this latter approach because it allows the player to regulate the jumps and makes the gameplay more complex and, at the same time, it looks really cool to double-jump all over the place. Don't ever underestimate how important it is for core gameplay mechanics to just be straight-up dumb fun (and complete unrealistic from a physics point of view)!

I will be releasing a second video very shortly from now, assuming this blog series catches a bit of interest, which will focus on the various attacks in the game! Please let me know what you think of my project, the ideas I talked about in the video and in this post and ask any questions you might have!

Cheers,

NihiL

****
betaflame
Profile Joined November 2010
175 Posts
October 25 2013 18:00 GMT
#2
Hey, this is pretty cool, what did you use to write it?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2013-10-25 18:01:17
October 25 2013 18:00 GMT
#3
Pretty sweet! I love it, especially the music Would enjoy seeing more of these. What tools did you use to make all this stuff?
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-25 18:05:24
October 25 2013 18:05 GMT
#4
Thanks! The music is the only thing I didn't make, as I said, it's taken from freemusicarchive.com and made by Tom Woxom, the best chiptune artist I've ever heard!

So, I made the game itself with Adventure Game Studio, a free tool that was originally put together to assist people to make point'n'click adventure games. These days I'm a computer science student competent in C/C++/C#/Java etc. but I still love this old program with its rather primitive custom script language.

The art is made in Cosmigo's Pro Motion, which is just the best image editor for pixel art in my opinion.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2013 18:31 GMT
#5
Yeah it really is, Pro Motion was also used to make Volgarr the Viking art
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
October 25 2013 19:31 GMT
#6
Looks great!

Btw, Art of Dying reminded me of a Bruce Lee quote lol
And then you know what happened all of a sudden?
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
October 25 2013 20:23 GMT
#7
This looks pretty cool! You should definitely post more of these, I'm interested
The more I practice, the luckier I get!
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-25 20:36:45
October 25 2013 20:36 GMT
#8
On October 26 2013 03:31 CecilSunkure wrote:
Yeah it really is, Pro Motion was also used to make Volgarr the Viking art


Really? I had no idea. Were you by chance involved in the making of Volgarr or did you just hear/read that somewhere? I've seen the devs be quite active, that's why I'm asking. I have strong opinions on that game, both positively and negatively!

On October 26 2013 04:31 XDJuicebox wrote:
Btw, Art of Dying reminded me of a Bruce Lee quote lol


Works for me haha! Although the title of the game is really based on the lyrics of the song "Paradise" by "Eyedea", an underground American hip hop artist. Here's the song, if anybody's interested:





On October 26 2013 05:23 YouthSC wrote:
This looks pretty cool! You should definitely post more of these, I'm interested


Thanks! The next is coming up then, keep your eyes peeled!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2013 21:31 GMT
#9
Oh no I wasn't involved in the dev of that game, though I actually did ask to work with one them one lonely summer, to which they politely declined
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-26 09:55:25
October 26 2013 09:54 GMT
#10
On October 26 2013 06:31 CecilSunkure wrote:
Oh no I wasn't involved in the dev of that game, though I actually did ask to work with one them one lonely summer, to which they politely declined


Bastards! I've rarely ever had such a love-hate relationship with a game as I had with Volgarr. And I'm not talking about difficulty - it's just that the length of the game is so short (even for that indie ~20 dollar/~14 euro price tag), there's so little replay value and those boss fights - urgh, super slow and uninspired in my opinion. Yet it's so well-liked by pretty much everybody - because it somehow still manages to be a good game. I don't know. I haven't quite made my mind up about it I guess.

It did serve as a bit of inspiration, Volgarr and Rogue Legacy, which I like a lot more. I even started out writing a random level generator that takes pre-made segments and links them up to build levels. It wasn't easy to implement with AGS' custom script language which doesn't support a lot of OOP functionality and doesn't support dynamic arrays or any other dynamic collections, no pointers or references and no recursion - but at some point I had it, it just didn't really work out the way I wanted it to. So I did the next best thing: go back to completely human-made levels but with a build-in level editor so people can make and share level files easily!
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
ByuN vs ClemLIVE!
TBD vs Solar
MaxPax vs TBD
Krystianer vs Cure
ShoWTimE vs TBD
WardiTV751
TKL 229
IndyStarCraft 174
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 229
IndyStarCraft 174
RotterdaM 120
Rex 15
StarCraft: Brood War
Sea 14321
Calm 3943
Horang2 1337
actioN 429
BeSt 415
EffOrt 346
Mini 329
Snow 303
Hyun 276
Stork 256
[ Show more ]
Pusan 238
Soma 232
Last 188
hero 154
Mong 78
JYJ 69
Mind 63
Killer 62
sorry 54
Barracks 49
ToSsGirL 46
Shinee 42
Hm[arnc] 34
Sexy 28
Icarus 24
Terrorterran 22
Sacsri 22
JulyZerg 20
Shine 20
Movie 16
ajuk12(nOOB) 15
GoRush 11
SilentControl 10
Dota 2
singsing2400
BananaSlamJamma270
qojqva228
XcaliburYe165
Counter-Strike
olofmeister1976
shoxiejesuss1742
x6flipin550
kRYSTAL_26
Other Games
B2W.Neo951
Pyrionflax325
Sick228
crisheroes154
Mew2King77
QueenE69
Organizations
Other Games
gamesdonequick1039
StarCraft: Brood War
Kim Chul Min (afreeca) 1032
UltimateBattle 32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 50
• naamasc29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt469
Other Games
• WagamamaTV115
Upcoming Events
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.