• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:35
CEST 20:35
KST 03:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Why there arent any 256x256 pro maps? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1369 users

Dev Diary - The Art of Dying #1: Movement

Blogs > NihiLStarcraft
Post a Reply
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 25 2013 17:19 GMT
#1
Hello there and welcome to my first TL blog post ever!

I noticed that we seem to have quite a number of - mostly amateur - game designers and developers here, so I thought "why not go ahead and introduce myself" as I'm working on a free retro platformer in my free time as well. The game I'm working on is called "The Art of Dying" and it's made with a software called "Adventure Game Studio" that I've been using and abusing for non-adventure game for ten years now. This is a solo project, meaning I'm programming the entire thing, I'm drawing all the art and animation and design the game. The music in the video is used with permission and is by the amazing Tom Woxom - found on the equally wonderful freemusicarchive.org!

The way I want to present the game is with short video segments: each one focuses on one particular aspect of the game. This first installment talks about the most important game play mechanic in any platformer: movement! Please take a look:





In the video I demonstrate the way I implemented movement, acceleration/deceleration on different surfaces (solid and slippery), jumping, double-jumping and ducking.

Let me expand a little on two of the points made in the video:

- Featuring smooth movement (with acceleration and deceleration) as opposed to hard fixed-pixel movement is very important. The former gives a much more modern feel to your game, the latter is more precise and exact. I went for very subtle smooth movement and put a lot of effort into finding 'correct' values so that you would just barely notice that there is smooth movement in the game but still keep the controls as tight as possible.

- Jump systems are a second, fundamentally important aspect of platformers. There are several different styles that you can follow: There's the simple way. You hit the jump button and it results in the same exact jump every time no matter what. Then there's the Mario way: the jump starts when you push the jump button and gets an upward boost for a limited amount of time if you hold the jump button. That gives the gameplay much more complexity as you can now have jumps that players need to be careful not to overshoot (down-facing spikes over gaps anyone?) and you need to master the regulation of the jump. And then there's the double-jump system that I went for. It's like the first-mentioned primitive jumping system except that you can, well, double-jump. I went for this latter approach because it allows the player to regulate the jumps and makes the gameplay more complex and, at the same time, it looks really cool to double-jump all over the place. Don't ever underestimate how important it is for core gameplay mechanics to just be straight-up dumb fun (and complete unrealistic from a physics point of view)!

I will be releasing a second video very shortly from now, assuming this blog series catches a bit of interest, which will focus on the various attacks in the game! Please let me know what you think of my project, the ideas I talked about in the video and in this post and ask any questions you might have!

Cheers,

NihiL

****
betaflame
Profile Joined November 2010
175 Posts
October 25 2013 18:00 GMT
#2
Hey, this is pretty cool, what did you use to write it?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2013-10-25 18:01:17
October 25 2013 18:00 GMT
#3
Pretty sweet! I love it, especially the music Would enjoy seeing more of these. What tools did you use to make all this stuff?
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-25 18:05:24
October 25 2013 18:05 GMT
#4
Thanks! The music is the only thing I didn't make, as I said, it's taken from freemusicarchive.com and made by Tom Woxom, the best chiptune artist I've ever heard!

So, I made the game itself with Adventure Game Studio, a free tool that was originally put together to assist people to make point'n'click adventure games. These days I'm a computer science student competent in C/C++/C#/Java etc. but I still love this old program with its rather primitive custom script language.

The art is made in Cosmigo's Pro Motion, which is just the best image editor for pixel art in my opinion.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2013 18:31 GMT
#5
Yeah it really is, Pro Motion was also used to make Volgarr the Viking art
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
October 25 2013 19:31 GMT
#6
Looks great!

Btw, Art of Dying reminded me of a Bruce Lee quote lol
And then you know what happened all of a sudden?
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
October 25 2013 20:23 GMT
#7
This looks pretty cool! You should definitely post more of these, I'm interested
The more I practice, the luckier I get!
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-25 20:36:45
October 25 2013 20:36 GMT
#8
On October 26 2013 03:31 CecilSunkure wrote:
Yeah it really is, Pro Motion was also used to make Volgarr the Viking art


Really? I had no idea. Were you by chance involved in the making of Volgarr or did you just hear/read that somewhere? I've seen the devs be quite active, that's why I'm asking. I have strong opinions on that game, both positively and negatively!

On October 26 2013 04:31 XDJuicebox wrote:
Btw, Art of Dying reminded me of a Bruce Lee quote lol


Works for me haha! Although the title of the game is really based on the lyrics of the song "Paradise" by "Eyedea", an underground American hip hop artist. Here's the song, if anybody's interested:





On October 26 2013 05:23 YouthSC wrote:
This looks pretty cool! You should definitely post more of these, I'm interested


Thanks! The next is coming up then, keep your eyes peeled!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2013 21:31 GMT
#9
Oh no I wasn't involved in the dev of that game, though I actually did ask to work with one them one lonely summer, to which they politely declined
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-26 09:55:25
October 26 2013 09:54 GMT
#10
On October 26 2013 06:31 CecilSunkure wrote:
Oh no I wasn't involved in the dev of that game, though I actually did ask to work with one them one lonely summer, to which they politely declined


Bastards! I've rarely ever had such a love-hate relationship with a game as I had with Volgarr. And I'm not talking about difficulty - it's just that the length of the game is so short (even for that indie ~20 dollar/~14 euro price tag), there's so little replay value and those boss fights - urgh, super slow and uninspired in my opinion. Yet it's so well-liked by pretty much everybody - because it somehow still manages to be a good game. I don't know. I haven't quite made my mind up about it I guess.

It did serve as a bit of inspiration, Volgarr and Rogue Legacy, which I like a lot more. I even started out writing a random level generator that takes pre-made segments and links them up to build levels. It wasn't easy to implement with AGS' custom script language which doesn't support a lot of OOP functionality and doesn't support dynamic arrays or any other dynamic collections, no pointers or references and no recursion - but at some point I had it, it just didn't really work out the way I wanted it to. So I did the next best thing: go back to completely human-made levels but with a build-in level editor so people can make and share level files easily!
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro24 Group E
Ret vs Art_Of_Turtle
Radley vs TBD
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 146
gerald23 129
SpeCial 119
JuggernautJason79
Ketroc 72
BRAT_OK 67
StarCraft: Brood War
Britney 25215
Calm 4352
Mini 357
Hyuk 207
Nal_rA 142
ggaemo 124
Dewaltoss 66
Hyun 41
Rock 32
NaDa 12
Dota 2
Gorgc4147
monkeys_forever344
420jenkins223
Counter-Strike
fl0m5890
olofmeister1110
Heroes of the Storm
Khaldor301
MindelVK12
Other Games
Grubby3874
FrodaN987
B2W.Neo920
Beastyqt889
qojqva842
ArmadaUGS253
KnowMe165
Hui .115
Trikslyr53
QueenE49
Organizations
Other Games
gamesdonequick929
BasetradeTV293
Dota 2
PGL Dota 2 - Main Stream57
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 21 non-featured ]
StarCraft 2
• printf 48
• Adnapsc2 30
• LaughNgamezSOOP
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 24
• Michael_bg 15
• 80smullet 5
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• WagamamaTV577
• lizZardDota248
League of Legends
• Jankos1594
• imaqtpie1184
• Shiphtur255
Counter-Strike
• Nemesis1025
Upcoming Events
BSL
26m
Replay Cast
5h 26m
RSL Revival
15h 26m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
19h 26m
BSL
1d
IPSL
1d
eOnzErG vs TBD
G5 vs Nesh
Patches Events
1d 5h
Replay Cast
1d 14h
Wardi Open
1d 15h
Afreeca Starleague
1d 15h
Jaedong vs Light
[ Show More ]
Monday Night Weeklies
1d 21h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
Replay Cast
5 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.