• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:31
CEST 00:31
KST 07:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th121Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL.net Map Contest #22 - Voting & Ladder Map Selection The death of cheese, from a professional cheeser. Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event Data needed BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ? Soma's ASL Finals Review
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Dating: How's your luck? US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4203 users

Dev Diary - The Art of Dying #1: Movement

Blogs > NihiLStarcraft
Post a Reply
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 25 2013 17:19 GMT
#1
Hello there and welcome to my first TL blog post ever!

I noticed that we seem to have quite a number of - mostly amateur - game designers and developers here, so I thought "why not go ahead and introduce myself" as I'm working on a free retro platformer in my free time as well. The game I'm working on is called "The Art of Dying" and it's made with a software called "Adventure Game Studio" that I've been using and abusing for non-adventure game for ten years now. This is a solo project, meaning I'm programming the entire thing, I'm drawing all the art and animation and design the game. The music in the video is used with permission and is by the amazing Tom Woxom - found on the equally wonderful freemusicarchive.org!

The way I want to present the game is with short video segments: each one focuses on one particular aspect of the game. This first installment talks about the most important game play mechanic in any platformer: movement! Please take a look:





In the video I demonstrate the way I implemented movement, acceleration/deceleration on different surfaces (solid and slippery), jumping, double-jumping and ducking.

Let me expand a little on two of the points made in the video:

- Featuring smooth movement (with acceleration and deceleration) as opposed to hard fixed-pixel movement is very important. The former gives a much more modern feel to your game, the latter is more precise and exact. I went for very subtle smooth movement and put a lot of effort into finding 'correct' values so that you would just barely notice that there is smooth movement in the game but still keep the controls as tight as possible.

- Jump systems are a second, fundamentally important aspect of platformers. There are several different styles that you can follow: There's the simple way. You hit the jump button and it results in the same exact jump every time no matter what. Then there's the Mario way: the jump starts when you push the jump button and gets an upward boost for a limited amount of time if you hold the jump button. That gives the gameplay much more complexity as you can now have jumps that players need to be careful not to overshoot (down-facing spikes over gaps anyone?) and you need to master the regulation of the jump. And then there's the double-jump system that I went for. It's like the first-mentioned primitive jumping system except that you can, well, double-jump. I went for this latter approach because it allows the player to regulate the jumps and makes the gameplay more complex and, at the same time, it looks really cool to double-jump all over the place. Don't ever underestimate how important it is for core gameplay mechanics to just be straight-up dumb fun (and complete unrealistic from a physics point of view)!

I will be releasing a second video very shortly from now, assuming this blog series catches a bit of interest, which will focus on the various attacks in the game! Please let me know what you think of my project, the ideas I talked about in the video and in this post and ask any questions you might have!

Cheers,

NihiL

****
betaflame
Profile Joined November 2010
175 Posts
October 25 2013 18:00 GMT
#2
Hey, this is pretty cool, what did you use to write it?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2013-10-25 18:01:17
October 25 2013 18:00 GMT
#3
Pretty sweet! I love it, especially the music Would enjoy seeing more of these. What tools did you use to make all this stuff?
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-25 18:05:24
October 25 2013 18:05 GMT
#4
Thanks! The music is the only thing I didn't make, as I said, it's taken from freemusicarchive.com and made by Tom Woxom, the best chiptune artist I've ever heard!

So, I made the game itself with Adventure Game Studio, a free tool that was originally put together to assist people to make point'n'click adventure games. These days I'm a computer science student competent in C/C++/C#/Java etc. but I still love this old program with its rather primitive custom script language.

The art is made in Cosmigo's Pro Motion, which is just the best image editor for pixel art in my opinion.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2013 18:31 GMT
#5
Yeah it really is, Pro Motion was also used to make Volgarr the Viking art
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
October 25 2013 19:31 GMT
#6
Looks great!

Btw, Art of Dying reminded me of a Bruce Lee quote lol
And then you know what happened all of a sudden?
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
October 25 2013 20:23 GMT
#7
This looks pretty cool! You should definitely post more of these, I'm interested
The more I practice, the luckier I get!
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-25 20:36:45
October 25 2013 20:36 GMT
#8
On October 26 2013 03:31 CecilSunkure wrote:
Yeah it really is, Pro Motion was also used to make Volgarr the Viking art


Really? I had no idea. Were you by chance involved in the making of Volgarr or did you just hear/read that somewhere? I've seen the devs be quite active, that's why I'm asking. I have strong opinions on that game, both positively and negatively!

On October 26 2013 04:31 XDJuicebox wrote:
Btw, Art of Dying reminded me of a Bruce Lee quote lol


Works for me haha! Although the title of the game is really based on the lyrics of the song "Paradise" by "Eyedea", an underground American hip hop artist. Here's the song, if anybody's interested:





On October 26 2013 05:23 YouthSC wrote:
This looks pretty cool! You should definitely post more of these, I'm interested


Thanks! The next is coming up then, keep your eyes peeled!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2013 21:31 GMT
#9
Oh no I wasn't involved in the dev of that game, though I actually did ask to work with one them one lonely summer, to which they politely declined
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-26 09:55:25
October 26 2013 09:54 GMT
#10
On October 26 2013 06:31 CecilSunkure wrote:
Oh no I wasn't involved in the dev of that game, though I actually did ask to work with one them one lonely summer, to which they politely declined


Bastards! I've rarely ever had such a love-hate relationship with a game as I had with Volgarr. And I'm not talking about difficulty - it's just that the length of the game is so short (even for that indie ~20 dollar/~14 euro price tag), there's so little replay value and those boss fights - urgh, super slow and uninspired in my opinion. Yet it's so well-liked by pretty much everybody - because it somehow still manages to be a good game. I don't know. I haven't quite made my mind up about it I guess.

It did serve as a bit of inspiration, Volgarr and Rogue Legacy, which I like a lot more. I even started out writing a random level generator that takes pre-made segments and links them up to build levels. It wasn't easy to implement with AGS' custom script language which doesn't support a lot of OOP functionality and doesn't support dynamic arrays or any other dynamic collections, no pointers or references and no recursion - but at some point I had it, it just didn't really work out the way I wanted it to. So I did the next best thing: go back to completely human-made levels but with a build-in level editor so people can make and share level files easily!
Please log in or register to reply.
Live Events Refresh
Next event in 1h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech2143
PiGStarcraft380
JuggernautJason142
CosmosSc2 27
Ketroc 18
StarCraft: Brood War
Artosis 363
NaDa 14
Counter-Strike
pashabiceps2483
Pyrionflax186
Fnx 50
Super Smash Bros
PPMD158
Mew2King22
Other Games
summit1g11246
Grubby3696
ZombieGrub117
UpATreeSC79
uThermal54
Organizations
Other Games
BasetradeTV235
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 72
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 44
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21307
League of Legends
• Lourlo1132
• Stunt327
Upcoming Events
Replay Cast
1h 29m
Sparkling Tuna Cup
11h 29m
WardiTV Spring Champion…
12h 29m
Maestros of the Game
16h 59m
The PondCast
1d 11h
Kung Fu Cup
1d 12h
uThermal 2v2 Circuit
1d 16h
Maestros of the Game
1d 16h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
Replay Cast
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
4 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.