• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:57
CET 23:57
KST 07:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice2Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion It's March 3rd BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2252 users

Dev Diary - The Art of Dying #1: Movement

Blogs > NihiLStarcraft
Post a Reply
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 25 2013 17:19 GMT
#1
Hello there and welcome to my first TL blog post ever!

I noticed that we seem to have quite a number of - mostly amateur - game designers and developers here, so I thought "why not go ahead and introduce myself" as I'm working on a free retro platformer in my free time as well. The game I'm working on is called "The Art of Dying" and it's made with a software called "Adventure Game Studio" that I've been using and abusing for non-adventure game for ten years now. This is a solo project, meaning I'm programming the entire thing, I'm drawing all the art and animation and design the game. The music in the video is used with permission and is by the amazing Tom Woxom - found on the equally wonderful freemusicarchive.org!

The way I want to present the game is with short video segments: each one focuses on one particular aspect of the game. This first installment talks about the most important game play mechanic in any platformer: movement! Please take a look:





In the video I demonstrate the way I implemented movement, acceleration/deceleration on different surfaces (solid and slippery), jumping, double-jumping and ducking.

Let me expand a little on two of the points made in the video:

- Featuring smooth movement (with acceleration and deceleration) as opposed to hard fixed-pixel movement is very important. The former gives a much more modern feel to your game, the latter is more precise and exact. I went for very subtle smooth movement and put a lot of effort into finding 'correct' values so that you would just barely notice that there is smooth movement in the game but still keep the controls as tight as possible.

- Jump systems are a second, fundamentally important aspect of platformers. There are several different styles that you can follow: There's the simple way. You hit the jump button and it results in the same exact jump every time no matter what. Then there's the Mario way: the jump starts when you push the jump button and gets an upward boost for a limited amount of time if you hold the jump button. That gives the gameplay much more complexity as you can now have jumps that players need to be careful not to overshoot (down-facing spikes over gaps anyone?) and you need to master the regulation of the jump. And then there's the double-jump system that I went for. It's like the first-mentioned primitive jumping system except that you can, well, double-jump. I went for this latter approach because it allows the player to regulate the jumps and makes the gameplay more complex and, at the same time, it looks really cool to double-jump all over the place. Don't ever underestimate how important it is for core gameplay mechanics to just be straight-up dumb fun (and complete unrealistic from a physics point of view)!

I will be releasing a second video very shortly from now, assuming this blog series catches a bit of interest, which will focus on the various attacks in the game! Please let me know what you think of my project, the ideas I talked about in the video and in this post and ask any questions you might have!

Cheers,

NihiL

****
betaflame
Profile Joined November 2010
175 Posts
October 25 2013 18:00 GMT
#2
Hey, this is pretty cool, what did you use to write it?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2013-10-25 18:01:17
October 25 2013 18:00 GMT
#3
Pretty sweet! I love it, especially the music Would enjoy seeing more of these. What tools did you use to make all this stuff?
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-25 18:05:24
October 25 2013 18:05 GMT
#4
Thanks! The music is the only thing I didn't make, as I said, it's taken from freemusicarchive.com and made by Tom Woxom, the best chiptune artist I've ever heard!

So, I made the game itself with Adventure Game Studio, a free tool that was originally put together to assist people to make point'n'click adventure games. These days I'm a computer science student competent in C/C++/C#/Java etc. but I still love this old program with its rather primitive custom script language.

The art is made in Cosmigo's Pro Motion, which is just the best image editor for pixel art in my opinion.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2013 18:31 GMT
#5
Yeah it really is, Pro Motion was also used to make Volgarr the Viking art
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
October 25 2013 19:31 GMT
#6
Looks great!

Btw, Art of Dying reminded me of a Bruce Lee quote lol
And then you know what happened all of a sudden?
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
October 25 2013 20:23 GMT
#7
This looks pretty cool! You should definitely post more of these, I'm interested
The more I practice, the luckier I get!
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-25 20:36:45
October 25 2013 20:36 GMT
#8
On October 26 2013 03:31 CecilSunkure wrote:
Yeah it really is, Pro Motion was also used to make Volgarr the Viking art


Really? I had no idea. Were you by chance involved in the making of Volgarr or did you just hear/read that somewhere? I've seen the devs be quite active, that's why I'm asking. I have strong opinions on that game, both positively and negatively!

On October 26 2013 04:31 XDJuicebox wrote:
Btw, Art of Dying reminded me of a Bruce Lee quote lol


Works for me haha! Although the title of the game is really based on the lyrics of the song "Paradise" by "Eyedea", an underground American hip hop artist. Here's the song, if anybody's interested:





On October 26 2013 05:23 YouthSC wrote:
This looks pretty cool! You should definitely post more of these, I'm interested


Thanks! The next is coming up then, keep your eyes peeled!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 25 2013 21:31 GMT
#9
Oh no I wasn't involved in the dev of that game, though I actually did ask to work with one them one lonely summer, to which they politely declined
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-10-26 09:55:25
October 26 2013 09:54 GMT
#10
On October 26 2013 06:31 CecilSunkure wrote:
Oh no I wasn't involved in the dev of that game, though I actually did ask to work with one them one lonely summer, to which they politely declined


Bastards! I've rarely ever had such a love-hate relationship with a game as I had with Volgarr. And I'm not talking about difficulty - it's just that the length of the game is so short (even for that indie ~20 dollar/~14 euro price tag), there's so little replay value and those boss fights - urgh, super slow and uninspired in my opinion. Yet it's so well-liked by pretty much everybody - because it somehow still manages to be a good game. I don't know. I haven't quite made my mind up about it I guess.

It did serve as a bit of inspiration, Volgarr and Rogue Legacy, which I like a lot more. I even started out writing a random level generator that takes pre-made segments and links them up to build levels. It wasn't easy to implement with AGS' custom script language which doesn't support a lot of OOP functionality and doesn't support dynamic arrays or any other dynamic collections, no pointers or references and no recursion - but at some point I had it, it just didn't really work out the way I wanted it to. So I did the next best thing: go back to completely human-made levels but with a build-in level editor so people can make and share level files easily!
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 224
JuggernautJason148
ROOTCatZ 56
CosmosSc2 39
StarCraft: Brood War
Sea 5820
Shuttle 158
nyoken 106
NaDa 16
Dota 2
monkeys_forever615
Counter-Strike
fl0m3471
Fnx 1812
Super Smash Bros
Mew2King66
Other Games
summit1g10230
Grubby4246
FrodaN1012
shahzam841
Beastyqt537
C9.Mang0178
Liquid`Hasu172
ToD171
Maynarde87
ViBE47
Liquid`Ken3
Organizations
Other Games
BasetradeTV175
Counter-Strike
PGL70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 443
• musti20045 24
• davetesta23
• mYiSmile17
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra1773
Other Games
• imaqtpie1125
• Shiphtur182
Upcoming Events
PiGosaur Cup
2h 4m
Replay Cast
10h 4m
Replay Cast
1d 1h
The PondCast
1d 11h
KCM Race Survival
1d 11h
WardiTV Winter Champion…
1d 13h
Replay Cast
2 days
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Winter Champion…
3 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-02
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.