• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:05
CEST 23:05
KST 06:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
BoxeR's Wings Episode 2 - Fan Translation Greatest Players of All Time: 2025 Update #1: Maru - Greatest Players of All Time A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away
Tourneys
$5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. No Rain in ASL20? BGH Auto Balance -> http://bghmmr.eu/ How do I speak directly to Coinbase?1-(888)-419-97 Recent recommended BW games
Tourneys
[ASL20] Ro24 Group E Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Ro24 Group F
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Customize Sidebar...

Website Feedback

Closed Threads



Active: 901 users

Injecting new contents by tweaking game mechanics

Blogs > NB
Post a Reply
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-10-25 00:52:37
October 21 2013 01:21 GMT
#1
Now most of you have heard of DotA2(DotA) and its developer IceFrog. Most recently, IceFrog and Valve introduced DotA patch 6.79 which bring a lot of changes into the basic game mechanics of dota. Now there has yet been enough data to tell which changes are good, which are bad, and that isnt what i want to talk about. What I want to discuss is how much of new contents that a developer could bring into the game by doing such thing and how it could apply to starcraft2.

First off, I have to admit that the balance direction of Blizzard has always been about maintaining the 50% win rate across all match up. This by no mean is a bad design direction and since there are people's career being affected by such balance changes, I think they have done a good job to get the game where it is today.

But in the long run, this isnt a good method to keep the game entertaining. Pro players will eventually find the most optimized recipes for the game and what follow up with that is just a more complex version of rock paper cannon. The game became stagnant for the players and eventually for the spectator.

I know how sports such as soccer and basketball dont need new contents to be entertained and how starcraft you think an esport title could be the same. Well I am gona tell you that you are wrong. Compare to traditional sports, esports has a very different content distribution system. You get a tournament every single week and a major tournament every single month. Not only that, every single hour there will be somebody, who are really good at the game, streaming contents for you on twitch. You dont see these phenomenal in traditional sport. The closest thing you could reflect upon on right now is the Netflix vs TV and DvD but that is a whole other can of worms to open. My point is: There are 2 ways you could run this boat, fast, traditionally or faster, with a bit of innovative technology.

Oh no, dont think I will be one of those guys who will be telling you how starcraft is dying.... again. That is so 2012. What am I seeing right now is stagnant. I am seeing a constant number across the graph like the wall that you hit your head in every time you tilted on ladder. There is now growth in the scene. Teenagers-who-are-socially-awkward-and-cant-hang-outside-with-their-friends-because-they-will-get-pick-on would rather go for more exciting games, the one that all the cool kids are talking about, the ones that could earn them millions dollars despite their bad academic results, the ones that make them cool. And hell that aint starcraft, at least no longer. We have an established proscene but it is so so saturated. Fierce competition for little sponsors' money, that we accidentally climb over every kids hope and dream to become one of us. There is no new blood while the old one are moving on: getting married, getting sick, studying.... Dying? No, thats too far of a future for the internet hivemind short attention span to taken into account. I prefer calling it stationary and its a sadder story than Clannad: After Story....

But you probably knew all that didnt you? Didnt you also asked yourself the same questions, draw yourself the same pictures after hearing Destiny switching into LoL? Did you find a solution? I too myself grief for the game I loved for a decent period of time. I cant even remember how much I watched the Bisu Best Highlight video on youtube over and over when I recently heard about his retirement. I remembered watching sc2gg cast OSL, MSL final and how I hated on TL for not letting them feed the stream over... And then I remember the glory days of broodwar, how boxer innovated with all the micro play, iloveoov and Nada genius macro style, July with his muta stacking, Bisu sair-reaver, sair-dt. toward the end of the era we even see queens in ZvT... And then I thought about what make all of those possible: Unexplored game mechanic.

What if we could inject new mechanics into sc2? Or even just tweaking the existing mechanic to make the game fresh? Everytime we do that, we will have a big reset button into the proscene where all the players will be re-evaluated for the learning speed and innovation, perfect time for new comers to jump in. After that we could balance it for 6-12 months, then tweak it again. The puzzle will solve itself isnt it?

How would I do it personally?

There are a lot of things I want to toy with. Start off with the old suggestion of having the main and the natural expansion 1 gas geyser each. This way in order to get up to higher tech, the play style will have to be more expand heavy which fit perfectly to the bigger maps tournaments use recently. Portal or speed boost that let you get from 1 place to the other side of the map faster, if we have watch tower mechanics, I dont see how portal is too much.

Next, May be tweaking the early scouting mechanic? What would happen if harvesters could walk through all structure? Or you could give them the ability to cliff jumping with a 90 seconds cooldown?

For army, may be we could implement the turn rate>0 mechanic or simply implement different pathing AI(remember how war3 has a formation toggle? how about pathing toggle for sc2?).

Late game could also use some improvement: Healthlink between 2 Battlecruiser so they split the damage taken, breeding between carriers which help interceptor production, an upgrade that let ultralisk becomes giant banelings or carry spine/spore crawler on their back?

So many room to tweak, so much men who dare... Blizzard pls?

-------------------------------------

Time changes and we are no longer in the 90s-2000s with dial-up internet. Cultures accelerating, phenomenals spreading, sensational multiplying with the Internet. And for once, I think Blizzard original goal: to create a well-balanced game called sc2, is an outdated vision and should be put into stone as a relic. We could call it SC2 legacy or something.... It is time for something new, something exciting to take over. It requires innovative mindsets and a bit of thirst for having fun.

All hail glorious IceFrog the Developer, the first of his name and may humanity not let him be the last.


P/s: This is a very opinionated blog entry and I dont expect everyone to agree with me. In fact, I came up with 1 or 2 counter arguments myself while writing it. But look at how little these balance changes has been for sc2 recently. Some prefer orders, some friend with chaos. And I want to talk like littlefinger. If we have been drowning ourselves with orders, ask yourself, why not chaos?

+ Show Spoiler +


edit1:
for those who were comparing back to broodwar or traditional sports, I have made a very interesting point in my blog that I want to hear your thought about: the way contents of these 'sports' has been conceived in the last century has changed. We dont have to wait for 1-2 times a week for TV to broadcast the content we want. Now contents are available to us every minutes, seconds via livestreaming technology which creates a huge surge in the learning speed. Data and information are shared across the player base much more efficiently so if there is an exploit, a good build order? the entire player base will know about it in the next 48 hours.

In a sense, contents are being consumed much faster than traditional definitions which will demand a much more frequent maintenance from the developer. Look at HoTS, the game was figured out by the time the beta is over. We havent seen a lot of changes in the meta game unless there is some balance patch that barely twitching anything nowaday. Look at Hearthstone right now, the game is already figured out and the closed beta phase is not even over. You could even find detail stats comparison and analysis on balance decisions right here on teamliquid. This game will have really short life span and it will be a huge gap from now until the next expansion. How to inject contents/meta into hearthstone? How about a weekly global ban+limit list of cards? Winner get a special reward may be?

There is nothing wrong with keeping these games the way they are right now. It has been this way for the last 5 years isnt it? People buy a game, consume it for a set period of time and move on. But thats how you run a game, what we are aiming for is esports. We want consistent competition that attract the fans interest and to have that you need to make the players interested in playing the game. That not gona be easy if your game is an immovable rock, solved while there are much interesting puzzle boxes lying around with much more kids playing with them. Fossils belongs to the museum.


*
Im daed. Follow me @TL_NB
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2013-10-21 02:02:26
October 21 2013 01:29 GMT
#2
On October 21 2013 10:21 NB wrote:
But in the long run, this isnt a good method to keep the game entertaining. Pro players will eventually find the most optimized recipes for the game and what follow up with that is just a more complex version of rock paper cannon. The game became stagnant for the players and eventually for the spectator.
+ Show Spoiler +
http://www.youtube.com/watch?v=PxlIraEV8n4


Not if the game is deep. It didn't happen to Brood War, for example.
If you have to keep adding things to " keep it interesting " then you have a weak foundation to begin with. A game should not be solved, it should continue to evolve and change over time, without patches.

I'm not an expert on the following games, but as far as I know, they also continued to evolve, without patches:

Chess
Super Smash Brothers: Melee (I don't know anything about this game except that it's changed a lot over time)
Super Street Fighter 2: Turbo (I don't like this game, but many do)

They all got some patches to begin with, to fix flaws in the game, and then they were left alone. Nothing was changed just for the sake of changing things.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
October 21 2013 02:15 GMT
#3
--- Nuked ---
ETisME
Profile Blog Joined April 2011
12458 Posts
October 21 2013 02:36 GMT
#4
even badminton got changed with its scoring rule which kinda shake up the whole meta (such as how the players conserve their energy etc.)
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Big J
Profile Joined March 2011
Austria16289 Posts
October 21 2013 06:48 GMT
#5
fully agree. stuff should get patched.
more than blizzard does.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 21 2013 11:47 GMT
#6
All hail IceFrog

I always kind of wished Blizzard went full IceFrog with balance
11/5/14 CATACLYSM | The South West's worst Falco main
Shiori
Profile Blog Joined July 2011
3815 Posts
October 21 2013 14:31 GMT
#7
People comparing this to BW are making a bit of a mistake, I think. Sc2 is, in some respects, an evolution (as was Wc3) of BW in terms of overall RTS strategy. We don't need to "invent" FFEing again, because BW already did that. A large part of Sc2 being figured out has to do with the fact that a lot of RTS strategies have been ported over, so a lot of the groundwork is already in place.
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
October 21 2013 15:51 GMT
#8
On October 21 2013 23:31 Shiori wrote:
People comparing this to BW are making a bit of a mistake, I think. Sc2 is, in some respects, an evolution (as was Wc3) of BW in terms of overall RTS strategy. We don't need to "invent" FFEing again, because BW already did that. A large part of Sc2 being figured out has to do with the fact that a lot of RTS strategies have been ported over, so a lot of the groundwork is already in place.


Building on this point, one difference between bw and sc2 is that theres a much more vast and accurate source of information on how to play sc2 than there was back in bw's heyday. When sc2 finally came out of beta we already knew how to efficiently mine the most resources from an optimal number of bases, already had a very wide variety of fleshed out builds etc because of the smart and informed community on tl. Id even argue that if bw were to come out today the game would quickly become as "figured out" as sc2 was.
aka SethN
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 22 2013 04:35 GMT
#9
On October 21 2013 11:15 Kaeru wrote:
Show nested quote +
On October 21 2013 10:29 vOdToasT wrote:
On October 21 2013 10:21 NB wrote:
But in the long run, this isnt a good method to keep the game entertaining. Pro players will eventually find the most optimized recipes for the game and what follow up with that is just a more complex version of rock paper cannon. The game became stagnant for the players and eventually for the spectator.
+ Show Spoiler +
http://www.youtube.com/watch?v=PxlIraEV8n4


Not if the game is deep. It didn't happen to Brood War, for example.
If you have to keep adding things to " keep it interesting " then you have a weak foundation to begin with. A game should not be solved, it should continue to evolve and change over time, without patches.

I'm not an expert on the following games, but as far as I know, they also continued to evolve, without patches:

Chess
Super Smash Brothers: Melee (I don't know anything about this game except that it's changed a lot over time)
Super Street Fighter 2: Turbo (I don't like this game, but many do)

They all got some patches to begin with, to fix flaws in the game, and then they were left alone. Nothing was changed just for the sake of changing things.


Chess was recently patched.


Depends on what you mean by recent
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2013-10-22 04:38:50
October 22 2013 04:36 GMT
#10
On October 22 2013 00:51 TylerThaCreator wrote:
Show nested quote +
On October 21 2013 23:31 Shiori wrote:
People comparing this to BW are making a bit of a mistake, I think. Sc2 is, in some respects, an evolution (as was Wc3) of BW in terms of overall RTS strategy. We don't need to "invent" FFEing again, because BW already did that. A large part of Sc2 being figured out has to do with the fact that a lot of RTS strategies have been ported over, so a lot of the groundwork is already in place.


Building on this point, one difference between bw and sc2 is that theres a much more vast and accurate source of information on how to play sc2 than there was back in bw's heyday. When sc2 finally came out of beta we already knew how to efficiently mine the most resources from an optimal number of bases, already had a very wide variety of fleshed out builds etc because of the smart and informed community on tl. Id even argue that if bw were to come out today the game would quickly become as "figured out" as sc2 was.


BW wasn't figured out as much as it is today two years ago, and at that point, it was already ancient. You are clearly wrong.
If you go back two more years, the differences were even bigger. So far, there hasn't been two years during which Brood War hasn't seen significant evolution, without patches (apart from the beginning period when it had to be patched to fix flaws)
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
October 22 2013 06:14 GMT
#11
On October 22 2013 13:36 vOdToasT wrote:
Show nested quote +
On October 22 2013 00:51 TylerThaCreator wrote:
On October 21 2013 23:31 Shiori wrote:
People comparing this to BW are making a bit of a mistake, I think. Sc2 is, in some respects, an evolution (as was Wc3) of BW in terms of overall RTS strategy. We don't need to "invent" FFEing again, because BW already did that. A large part of Sc2 being figured out has to do with the fact that a lot of RTS strategies have been ported over, so a lot of the groundwork is already in place.


Building on this point, one difference between bw and sc2 is that theres a much more vast and accurate source of information on how to play sc2 than there was back in bw's heyday. When sc2 finally came out of beta we already knew how to efficiently mine the most resources from an optimal number of bases, already had a very wide variety of fleshed out builds etc because of the smart and informed community on tl. Id even argue that if bw were to come out today the game would quickly become as "figured out" as sc2 was.


BW wasn't figured out as much as it is today two years ago, and at that point, it was already ancient. You are clearly wrong.
If you go back two more years, the differences were even bigger. So far, there hasn't been two years during which Brood War hasn't seen significant evolution, without patches (apart from the beginning period when it had to be patched to fix flaws)


I think because there have been so many SC2 patches, people just ignore how much the core game has developed since the beginning.

Balancing has a big impact, but the mechanics and understanding of the game has grown immensely as well.
Average means I'm better than half of you.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 22 2013 17:40 GMT
#12
for those who were comparing back to broodwar or traditional sports, I have made a very interesting point in my blog that I want to hear your thought about: the way contents of these 'sports' has been conceived in the last century has changed. We dont have to wait for 1-2 times a week for TV to broadcast the content we want. Now contents are available to us every minutes, seconds via livestreaming technology which creates a huge surge in the learning speed. Data and information are shared across the player base much more efficiently so if there is an exploit, a good build order? the entire player base will know about it in the next 48 hours.

In a sense, contents are being consumed much faster than traditional definitions which will demand a much more frequent maintenance from the developer. Look at HoTS, the game was figured out by the time the beta is over. We havent seen a lot of changes in the meta game unless there is some balance patch that barely twitching anything nowaday. Look at Hearthstone right now, the game is already figured out and the closed beta phase is not even over. You could even find detail stats comparison and analysis on balance decisions right here on teamliquid. This game will have really short life span and it will be a huge gap from now until the next expansion. How to inject contents/meta into hearthstone? How about a weekly global ban+limit list of cards? Winner get a special reward may be?

There is nothing wrong with keeping these games the way they are right now. It has been this way for the last 5 years isnt it? People buy a game, consume it for a set period of time and move on. But thats how you run a game, what we are aiming for is esports. We want consistent competition that attract the fans interest and to have that you need to make the players interested in playing the game. That not gona be easy if your game is an immovable rock, solved while there are much interesting puzzle boxes lying around with much more kids playing with them. Fossils belongs to the museum.
Im daed. Follow me @TL_NB
ffadicted
Profile Joined January 2011
United States3545 Posts
October 22 2013 19:52 GMT
#13
Basketball gets patched all the time tbh, but all small changes. Your changes are ridiculous, you want a completely new game lol
SooYoung-Noona!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 24 2013 15:17 GMT
#14
If the old game is not working out so well, why not new?
Im daed. Follow me @TL_NB
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
October 24 2013 16:30 GMT
#15
Broodwar didn't get patched but it was constantly evolving with new maps, people acting like Broodwar was some golden god have rose colored glasses on, if broodwar was played on the same 4 maps it would get old quick just like any other unchanging game.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 25 2013 00:56 GMT
#16
On October 25 2013 01:30 Esoterikk wrote:
Broodwar didn't get patched but it was constantly evolving with new maps, people acting like Broodwar was some golden god have rose colored glasses on, if broodwar was played on the same 4 maps it would get old quick just like any other unchanging game.

you might wana reread the part where I said why comparing modern esports to the old ones is a bad idea
Im daed. Follow me @TL_NB
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
October 25 2013 02:31 GMT
#17
On October 25 2013 09:56 NB wrote:
Show nested quote +
On October 25 2013 01:30 Esoterikk wrote:
Broodwar didn't get patched but it was constantly evolving with new maps, people acting like Broodwar was some golden god have rose colored glasses on, if broodwar was played on the same 4 maps it would get old quick just like any other unchanging game.

you might wana reread the part where I said why comparing modern esports to the old ones is a bad idea


I was responding to the people in the blog, my response wasn't directed at your post.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-10-25 04:10:44
October 25 2013 04:10 GMT
#18
On October 25 2013 11:31 Esoterikk wrote:
Show nested quote +
On October 25 2013 09:56 NB wrote:
On October 25 2013 01:30 Esoterikk wrote:
Broodwar didn't get patched but it was constantly evolving with new maps, people acting like Broodwar was some golden god have rose colored glasses on, if broodwar was played on the same 4 maps it would get old quick just like any other unchanging game.

you might wana reread the part where I said why comparing modern esports to the old ones is a bad idea


I was responding to the people in the blog, my response wasn't directed at your post.

my bad, you should use the quote function next time to avoid confusion. Cheers.
Im daed. Follow me @TL_NB
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-10-25 10:36:00
October 25 2013 10:35 GMT
#19
On October 25 2013 01:30 Esoterikk wrote:
Broodwar didn't get patched but it was constantly evolving with new maps, people acting like Broodwar was some golden god have rose colored glasses on, if broodwar was played on the same 4 maps it would get old quick just like any other unchanging game.

People want something new, it doesn't matter whether that something is players, maps, play styles, heroes, patches. As long as it prevents the game from becoming stale then it's okay.

I think the best bet for Starcraft 2 is more innovative maps and also some minor patch changes after every season (per year I mean).
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 500
IndyStarCraft 170
UpATreeSC 152
ProTech111
JuggernautJason95
CosmosSc2 1
StarCraft: Brood War
Calm 2892
ggaemo 240
BeSt 142
Dewaltoss 87
Aegong 32
scan(afreeca) 19
Dota 2
capcasts179
Counter-Strike
Stewie2K576
taco 469
Foxcn230
Heroes of the Storm
Liquid`Hasu539
Other Games
FrodaN4316
Grubby2246
summit1g1602
C9.Mang0107
ViBE104
Trikslyr76
Mew2King53
PPMD24
Organizations
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• StrangeGG 27
• davetesta19
• LUISG 16
• musti20045 8
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 51
• 80smullet 20
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV397
League of Legends
• Doublelift2792
• TFBlade933
Counter-Strike
• imaqtpie1147
Other Games
• Shiphtur159
Upcoming Events
Replay Cast
2h 55m
LiuLi Cup
13h 55m
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
18h 55m
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
18h 55m
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
21h 55m
Team Hawk vs Team Dewalt
BSL Team Wars
21h 55m
Team Hawk vs Team Bonyth
Code For Giants Cup
1d 1h
SC Evo League
1d 14h
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
1d 18h
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
1d 20h
[ Show More ]
SC Evo League
2 days
Maestros of the Game
2 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
Replay Cast
6 days
The PondCast
6 days
RSL Revival
6 days
Maru vs SHIN
MaNa vs MaxPax
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.