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Changes to WCS EU/AM Challenger League

Blogs > red_hq
Post a Reply
red_hq
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2013-10-10 06:55:31
October 09 2013 18:12 GMT
#1
I'm not posting this in the SC2 general section because of how toxic it is right now.

There has been a lot of whining about the death of SC2, it seems to me there are three major issues:

  1. Games are too often build order orientated or 'coin-flippy'
  2. Players often spend 10-15 minutes jerking it in their base, take 15-30 to clash armies, and then gg
  3. From a casual perspective the game is un-fun. (more players = more viewers)

The first two are more game design issues that could be solved with LoTV and/or some patches but the last one I think is most important and can be fixed by only altering the WCS tournament structure. I know I am beating a dead horse when I say this as almost everyone agrees that region locks need to exist in some form, but hear me out, I have specifics. In order to region lock effectively you need to easily determine who lives in what area and the easiest way (on many levels) is to play many offline games in that area.

Right now the format looks like this:
[image loading]

Pros:
  • Determines the best player who applied to play in EU/AM very accurately

Cons:
  • Open online qualifiers allows Koreans easy access into challenger league and higher leagues
  • "Hometown hero's" are usually knocked out without much of a fight
  • Online qualifiers are brutal to play through.
  • Local/offline games are expensive due to proximity

Here Are My Changes:
[image loading]

"Local League" is a series of ONLINE invite-only qualifiers. To get an invite to a online Local League qualifier, all you have to do is finish well at any locally organized LAN, that doesn't already give out WCS points, within your region. The number of players advancing from local league and online qualifiers could vary depending on how large your local LAN is. And by controlling the amount of online open qualifiers you have, you are able to control how stiff the competition is. Here is a prizing scheme I came up with in 35 seconds:

[image loading]


Thought experiment: You drive out to your local LAN have a blast with some friends and new people and someone who you have likely met wins a seat, it was a big LAN so Blizzard gave the top four of your LAN seats in the Local League so maybe even one of your buddies made it. As the Local League bracket date approaches you guys want to be able to party and watch your friends play in this league. There is enough players that not all games will be cast so you guys hold a barcraft and cast the games of your local friends yourself, you're so hyped about this you invite some non starcraft friends out, everyone has a good time and some more people are exposed to the game.

This system builds local starcraft communities through local player improvement and pro-player involvement. It incentivise's tournament organizers to host LAN's and gives more reason for players to attend. The cost to a person trying to qualify who lives in EU/AM is increased only slightly but if you live outside that region (ie: in Korea) the cost of trying to qualify for that region balloons out of control. Hell you could even make it a requirement for current challenger league players to have attended one local LAN in the past year. I know I would go to a local LAN if some existing semi-pro was confirmed.


Summary:
Requiring local LAN performance as a qualification to get into challenger league:
  • Cheaply and Effectively Region Locks WCS EU and AM
  • Incentivise's tournament organizers to host more LAN's
  • Grows the local starcraft scene


***
Get some 'good' Dota 2: twitch.tv/redhq
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
October 09 2013 21:48 GMT
#2
I really like your ideas on how to improve WCS. Great positive blog.

I am feelin' the local LANs. A lot. It reminds me quite fondly of the old BW scene with WCG qualifiers. There's a lot of potential in that, and Starcraft really isn't popular enough to need huge MLG-size events to be run (or even old WCG sized), they could be quite small really. Blizzard could spend some of the oodles they're clearly willing to spend on the game on actually growing the scene with a few hundred dollars in prizes and a few thousand in expenses at each event. Even if there were only a dozen local lans in EU and NA that'd be enough to massively raise the popularity of the scene IMO. Especially if they promoted it on Twitch/TV/interwebs and got pro/up-and-coming players/casters/personalities to come out to host it. I'd drive a long way for a LAN even if it was only like 32 competitors from bronze-masters and some random pro who live nearby. Not to mention I have at least 5-6 friends who wouldn't dream of driving to Toronto for WCS NA finals with me, but would perfectly stoked on a couple hours in the car for a little WCS local league LAN action.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
tadL
Profile Joined September 2010
Croatia679 Posts
October 09 2013 23:16 GMT
#3
I like the idea but you know how much work it would be to just secure the product quality at each spot. This will just not happen at all because its not realistic to turn this idea into reality. Or short, World of Warcraft does not have the subscribers to support this idea.
red_hq
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2013-10-10 06:53:44
October 10 2013 06:48 GMT
#4
On October 10 2013 08:16 tadL wrote:
I like the idea but you know how much work it would be to just secure the product quality at each spot. This will just not happen at all because its not realistic to turn this idea into reality. Or short, World of Warcraft does not have the subscribers to support this idea.


Blizzard doesn't even have to touch the local scene, much less support it, you leave that to the community and organizers. All they do is add incentive by giving out challenger league qualifer seats as prizes, not cash, which costs blizzard next to nothing because right now to run a SC2 tourney you need to get liscence approval from blizzard. They should add a requirement that the final brackets (with standings) have to be emailed to them so blizzard can write down the bnet ids of the top four who then are allowed to play in online qualifiers for WCS. That's what I'm suggusting not some blizzard run lans at everyone town.


As for the subscribers agruement: I'm sure you can find 16 players who are willing to have a LAN within a 3hours drive from you. I lived in a city in Canada in bum-fuck nowhere and we had two annual lans with 20+ people.
Get some 'good' Dota 2: twitch.tv/redhq
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