• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:09
CEST 03:09
KST 10:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)64ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7612 users

Heuristics for Hotkey-based Player Identification

Blogs > Loser777
Post a Reply
Loser777
Profile Blog Joined January 2008
1931 Posts
Last Edited: 2013-09-20 03:51:03
September 19 2013 22:39 GMT
#1
This is the accompanying blog post to this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=429661

Please check that out before reading this!

That control group configurations allow skilled individuals to identify smurfs
has been known since the days of Brood War and notably demonstrated by roMAD. I
present a small collection of heuristics for systematically evaluating the
similarity between different hotkey setups and subsequently a method for
replay-based player identification. Some of these techniques are currently
implemented in vroMAD. These techniques will hopefully allow for the automatic
identification of players from large repositories of replay data.

Similarity Measures
Similarity measures are used in a wide variety of disciplines ranging from
applied mathematics to bioinformatics. They are commonly used in similarity
matrices, which can be thought of as a graph describing how close a given data
point is to another. We can adopt the idea of a similarity measure to hotkey
setups used by various players. The relevant question posed is: given two
players, how can we quantify how similar their hotkey setups are?

If we have a quantification of similarity between hotkey setups, we can do
several things:
  • Generate a ranking of similarity between players from an anonymous/"unknown"
    replay and a database of replays with confirmed player identifications
  • Cluster players from replays into groups with similar setups
  • From the clusters, classify players


At the moment, vroMAD only does the first of those things.

Now, we move into the juicy details and introduce three similarity models:

Frequency-Distribution Based Similarity
This "low-hanging fruit" (I know people hate this phrase) is the similarity
measure is currently implemented in vroMAD because of its extreme simplicity.
Frequency-Distributions of hotkey selection are generated from replay data. That
is, given the player data from a replay, we proceed as follows:
1. Extract all hotkey selections
2. Bin each of these selections according to their number {0,1,2,3,4,5,6,7,8,9}
3. Generate a frequency distribution vector in R^10 space where each element
corresponds to the frequency of selection of a specific hotkey.

Example vector: [0 0.5 0.2 0.2 0.3 0.1 0 0 0 0] (selections/second)

4. Calculate a similarity using a Gaussian function: given player 1 with
frequency distribution x1 and player 2 with frequency distribution x2, we
compute exp(-((x1-x2)^2)/2(sigma)^2). In this case, we take sigma as the
standard deviation of data with respect to each of the dimensions.

Note that this measure is theoretically race-agnostic. That is, it is not
directly influenced by a player's race, as it is not mapped to any race-specific
unit or buildings. This is what I refer to as a "roMAD-complete" similarity
measure, as it can be used to inform on players suspected of offracing. (roMAD
was famously able to identify off-racing progamers just from their hotkey
setups)


Fixed Unit Mapping Based Similarity
This is the "most-obvious" model for identification, and works as follows: given
a player and a race, we generate a vector in R^10 where the value of each
dimension corresponds to a race-specific unit e.g. Drone/Hatchery/Queen/Roach
for Zerg. For hotkeys with multiple types of units bound, we simply choose the
most frequent unit or adopt a similar technique. This technique is not
"roMAD-complete" unless we choose a very general mapping of unit types to
numbers. With a hotkey vector for each player, we apply the Gaussian function as
described previously.

For the sake of example, say we have a Zerg player and 1 maps to Roach, 2 to
Hydra, 4 to Hatchery, 5 to Queen, and 7 to Infestor. -1 Maps to no-selection.
Example vector: [-1 1 2 7 4 5 -1 -1 -1 -1] (unitless)

Floating Unit Mapping Based Similarity
We can improve formulation of "Fixed Unit Mapping Based Similarity". This is
because of each of these techniques attempt to map a hotkey setup into some
vector space and compute a similarity based on distance. However, it can be
seen that "Fixed Unit Mapping Based Similarity" doesn't generalize well to the
concept of distance. That is, (given two Zerg players) if one binds
control-group 1 to Roaches only, and other to Zerglings only, what is the
distance between their setups? Even if we say ground units are closer to other
ground units and further from air units and even further from buildings, "Fixed
Unit Mapping Based Similarity" remains an awkward model. To address this
problem, I introduce the "floating" version of this model. This model switches
the organization of the vector: that is, we instead define classes or types of
units a priori as the dimensions of our vector and assign values based on the
control-group number. Here, "floating" refers to the dimension of the vector.
This model generalizes better to the idea of a distance: we can say hotkey
setups where a given type of unit is mapped 1 key apart are closer than hotkey
setups where the same type of unit is mapped 4 keys apart. To compute a
similarity from this model, we again apply the Gaussian function described
previously. Note that the "roMAD-completeness" of this model depends on whether
we choose classes to be abstract such as "air units/ground units/buildings" or
race-specifc units.

For the sake of example, we define the first dimension as
Marine/Marauder/Medivac, the second as Viking/Banshee/Raven, the third as
Spellcasters, the fourth as Command Centers, the Fifth as ground production, the
Sixth as air production, and the Seventh as upgrades.
Example vector: [1 3 2 6 4 5 6] (unitless coordinates, but generalizes to
distance)


Note on the Gaussian function used:
The Gaussian function used has a range of (0, 1], and essentially operates
on the raw Euclidean distance of the vectors. Identical vectors have similarity
1, whereas very dissimilar vectors will have a similarity close to 0. For
experimental purposes, vroMAD also includes the ability to rank based on the raw
Euclidean distance in vroMAD. A high similarity corresponds to low Euclidean
distance, and vice versa.

***
6581
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2013-09-19 22:48:04
September 19 2013 22:47 GMT
#2
Really neat stuff! Keep up the cool work~
I like reading what people do with their coding skills. :D
T P Z sagi
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 20 2013 15:51 GMT
#3
thanks for the writeup
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Next event in 3h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft578
ProTech178
ViBE141
SpeCial 124
Nina 124
Livibee 43
StarCraft: Brood War
Rain 2851
GuemChi 2694
Artosis 557
League of Legends
JimRising 489
Counter-Strike
taco 13
Super Smash Bros
AZ_Axe221
Other Games
summit1g16043
Doublelift2917
Day[9].tv738
Mew2King119
Temp011
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2675
Other Games
gamesdonequick802
BasetradeTV189
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 116
• mYiSmile143
• musti20045 24
• davetesta20
• EnkiAlexander 20
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• Scarra1859
• Day9tv738
Upcoming Events
Douyu Cup 2020
3h 51m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
14h 51m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 3h
Maestros of the Game
1d 11h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 12h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
WardiTV Weekly
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
5 days
OSC
5 days
CrankTV Team League
6 days
Bombastic Starleague
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.