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On August 31 2013 22:56 skyR wrote: There's no desktop client like LoL so playing full screen is very annoying during the queueing / hero selection if you tend to alt-tab often. Though LoL does have that fucking stupid bug where the game gets stuck in the bottom corner if you're alt-tabbed when the actual game launches after champion selection (requiring you to relaunch the game).
I don't know how "desktop client" works, but what's wrong with borderless windowed mode?
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That still takes up the whole screen. I guess I should mention that it really only applies to people using one or two monitors.
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Dota2 is the smoothest game of all of them as well. Plus best client.
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I'll give you a fairly unbiased opinion. Do what you want to; play what makes you happy. If you enjoy the laddering in LoL, then do that, and if the game experience isn't what you want, just play DotA2. There really isn't too huge of a deal here, this is all on you, not anyone else dude .
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The reason I prefer DotA is because the game has been played and tested for a long time now. LoL is constantly in flux with new champions being added all the time, items being added/removed, not to mention mastery and rune tweaking. If you invest time into learning DotA, you can reasonably expect to know what's going on if you jump into it at a future time after taking a break. I also have more faith in the team and company behind DotA2 not fucking up their game than I do in Riot.
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Lalalaland34480 Posts
A few of the opinions I read in here just make me go 'wat'.
But in the end, everything comes secondary to what you enjoy more. Having friends that play it is a huge bonus towards LoL, although I daresay if you don't have RL friends that play Dota there are still a lot of TLers that you can join on a regular basis.
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Baa?21242 Posts
play what your friends play
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On August 31 2013 22:06 Zealos wrote:hmmm. Yeah I love LoL but this is kinda lols.
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Depends on if you enjoy strategy or micro.
DoTA is much more strategically deep.
LoL is more constant micro and micro can get you further in that game.
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On August 31 2013 23:55 docvoc wrote:I'll give you a fairly unbiased opinion. Do what you want to; play what makes you happy. If you enjoy the laddering in LoL, then do that, and if the game experience isn't what you want, just play DotA2. There really isn't too huge of a deal here, this is all on you, not anyone else dude . this is biased towards fun
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On August 31 2013 22:56 skyR wrote: DotA 2 on the Source engine doesn't feel smooth at all compared to Allstars, HoN, or LoL. Movement feels awkward and commands don't feel responsive.
The HUD isn't scalable and it's awful. It takes up the entire width of the screen and is useless for the most part, it feels like I'm playing a game designed in 2000 for 800x600 screens.
The scoreboard is also awful. Why does KDA have its own columns but level, gold, and CS don't? More importantly, why the hell does colour have its own column when the portrait border is already coloured? It also irritates me that the top bar is missing level and KDA when there's plenty of space for this info.
There's no desktop client like LoL so playing full screen is very annoying during the queueing / hero selection if you tend to alt-tab often. Though LoL does have that fucking stupid bug where the game gets stuck in the bottom corner if you're alt-tabbed when the actual game launches after champion selection (requiring you to relaunch the game).
Denying is rewarding yet frustrating at the same time.
With all that said, DotA does have its upsides. Lanes don't snowball nearly as hard as they do in LoL. There's a lot more variety in teams since you aren't forced into specific roles (ADC, Jungle, Top, Mid, Support) like you are in LoL. You don't have to farm for heroes or runes.
Note I don't play either game anymore. DotA for the reasons above, League because I can't stand playing with four randoms who cry over roles and have poor attitudes. I guess it gets better in Platinum but promotion series are seriously frustrating. Holy shit, you speak my mind out. I also feel runes are a little random, different runes just have too different effect and although they are all useful for sure, I don't enjoy randomness. I find support in lol Damn boring, unless you are thresh or blitz. Being such an essential position for the team, your warding is more important than your whole champion presence lol
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Lalalaland34480 Posts
On August 31 2013 22:56 skyR wrote: DotA 2 on the Source engine doesn't feel smooth at all compared to Allstars, HoN, or LoL. Movement feels awkward and commands don't feel responsive.
The HUD isn't scalable and it's awful. It takes up the entire width of the screen and is useless for the most part, it feels like I'm playing a game designed in 2000 for 800x600 screens.
The scoreboard is also awful. Why does KDA have its own columns but level, gold, and CS don't? More importantly, why the hell does colour have its own column when the portrait border is already coloured? It also irritates me that the top bar is missing level and KDA when there's plenty of space for this info.
There's no desktop client like LoL so playing full screen is very annoying during the queueing / hero selection if you tend to alt-tab often. Though LoL does have that fucking stupid bug where the game gets stuck in the bottom corner if you're alt-tabbed when the actual game launches after champion selection (requiring you to relaunch the game).
Denying is rewarding yet frustrating at the same time.
With all that said, DotA does have its upsides. Lanes don't snowball nearly as hard as they do in LoL. There's a lot more variety in teams since you aren't forced into specific roles (ADC, Jungle, Top, Mid, Support) like you are in LoL. You don't have to farm for heroes or runes.
Note I don't play either game anymore. DotA for the reasons above, League because I can't stand playing with four randoms who cry over roles and have poor attitudes. I guess it gets better in Platinum but promotion series are seriously frustrating. Rereading this I feel I have to respond.
1) If you're comparing it to LoL/HoN, I agree because turn rates, attack and cast animations are deliberately in Dota for balance reasons, making it feel sluggish to someone unfamiliar with it. On the other hand Dota 2 is so much smoother than WC3 DotA, and I have no idea how you feel otherwise.
2) HUD is not scalable to keep it in line with WC3 Dota. The amount of space you see is actually a big deal.
3) This is really nitpicky, I don't even... Pressing one hotkey to quickly check what heroes have what levels is very simple and I don't understand why you have difficulty with it.
4) Wat. Borderless window mode means no problem alt-tabbing. Once again, extremely nitpicky.
5) Er, okay. There's a lot more to be said about denying but meh.
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On September 01 2013 04:43 Firebolt145 wrote:Show nested quote +On August 31 2013 22:56 skyR wrote: DotA 2 on the Source engine doesn't feel smooth at all compared to Allstars, HoN, or LoL. Movement feels awkward and commands don't feel responsive.
The HUD isn't scalable and it's awful. It takes up the entire width of the screen and is useless for the most part, it feels like I'm playing a game designed in 2000 for 800x600 screens.
The scoreboard is also awful. Why does KDA have its own columns but level, gold, and CS don't? More importantly, why the hell does colour have its own column when the portrait border is already coloured? It also irritates me that the top bar is missing level and KDA when there's plenty of space for this info.
There's no desktop client like LoL so playing full screen is very annoying during the queueing / hero selection if you tend to alt-tab often. Though LoL does have that fucking stupid bug where the game gets stuck in the bottom corner if you're alt-tabbed when the actual game launches after champion selection (requiring you to relaunch the game).
Denying is rewarding yet frustrating at the same time.
With all that said, DotA does have its upsides. Lanes don't snowball nearly as hard as they do in LoL. There's a lot more variety in teams since you aren't forced into specific roles (ADC, Jungle, Top, Mid, Support) like you are in LoL. You don't have to farm for heroes or runes.
Note I don't play either game anymore. DotA for the reasons above, League because I can't stand playing with four randoms who cry over roles and have poor attitudes. I guess it gets better in Platinum but promotion series are seriously frustrating. Rereading this I feel I have to respond. 1) If you're comparing it to LoL/HoN, I agree because turn rates, attack and cast animations are deliberately in Dota for balance reasons, making it feel sluggish to someone unfamiliar with it. On the other hand Dota 2 is so much smoother than WC3 DotA, and I have no idea how you feel otherwise. 2) HUD is not scalable to keep it in line with WC3 Dota. The amount of space you see is actually a big deal. 3) This is really nitpicky, I don't even... Pressing one hotkey to quickly check what heroes have what levels is very simple and I don't understand why you have difficulty with it. 4) Wat. Borderless window mode means no problem alt-tabbing. Once again, extremely nitpicky. 5) Er, okay. There's a lot more to be said about denying but meh. turn rates are animated more accurately than in wc3 dota, in wc3 units would begin turn and move when the command was issued, but this is actually false information as the unit would turn first before anything and then move, which is how dota2 does things. this is why you cant "moonwalk" in dota2 with some heroes whereas in wc3 you can
i play both games and i honestly don't see the difference between them when taking into account turn rates and the various attack and casting animations, an example is clinkz, who has a .7 attack animation and .4 base turn rate, if you want to turn around 180 degrees and attack with him it will take about a second tor less o expect the attack to get off. some people have issues with this design but complain about that, not some delay that doesnt exist
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Lalalaland34480 Posts
On September 01 2013 05:15 rabidch wrote:Show nested quote +On September 01 2013 04:43 Firebolt145 wrote:On August 31 2013 22:56 skyR wrote: DotA 2 on the Source engine doesn't feel smooth at all compared to Allstars, HoN, or LoL. Movement feels awkward and commands don't feel responsive.
The HUD isn't scalable and it's awful. It takes up the entire width of the screen and is useless for the most part, it feels like I'm playing a game designed in 2000 for 800x600 screens.
The scoreboard is also awful. Why does KDA have its own columns but level, gold, and CS don't? More importantly, why the hell does colour have its own column when the portrait border is already coloured? It also irritates me that the top bar is missing level and KDA when there's plenty of space for this info.
There's no desktop client like LoL so playing full screen is very annoying during the queueing / hero selection if you tend to alt-tab often. Though LoL does have that fucking stupid bug where the game gets stuck in the bottom corner if you're alt-tabbed when the actual game launches after champion selection (requiring you to relaunch the game).
Denying is rewarding yet frustrating at the same time.
With all that said, DotA does have its upsides. Lanes don't snowball nearly as hard as they do in LoL. There's a lot more variety in teams since you aren't forced into specific roles (ADC, Jungle, Top, Mid, Support) like you are in LoL. You don't have to farm for heroes or runes.
Note I don't play either game anymore. DotA for the reasons above, League because I can't stand playing with four randoms who cry over roles and have poor attitudes. I guess it gets better in Platinum but promotion series are seriously frustrating. Rereading this I feel I have to respond. 1) If you're comparing it to LoL/HoN, I agree because turn rates, attack and cast animations are deliberately in Dota for balance reasons, making it feel sluggish to someone unfamiliar with it. On the other hand Dota 2 is so much smoother than WC3 DotA, and I have no idea how you feel otherwise. 2) HUD is not scalable to keep it in line with WC3 Dota. The amount of space you see is actually a big deal. 3) This is really nitpicky, I don't even... Pressing one hotkey to quickly check what heroes have what levels is very simple and I don't understand why you have difficulty with it. 4) Wat. Borderless window mode means no problem alt-tabbing. Once again, extremely nitpicky. 5) Er, okay. There's a lot more to be said about denying but meh. turn rates are animated more accurately than in wc3 dota, in wc3 units would begin turn and move when the command was issued, but this is actually false information as the unit would turn first before anything and then move, which is how dota2 does things. this is why you cant "moonwalk" in dota2 with some heroes whereas in wc3 you can i play both games and i honestly don't see the difference between them when taking into account turn rates and the various attack and casting animations, an example is clinkz, who has a .7 attack animation and .4 base turn rate, if you want to turn around 180 degrees and attack with him it will take about a second tor less o expect the attack to get off. some people have issues with this design but complain about that, not some delay that doesnt exist When I say Dota 2 is smoother than DotA I don't mean turn rates and animations (Jakiro in DotA is pretty funny) but the game experience as a whole.
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On August 31 2013 17:04 Shottaz wrote: I've played both a bit. I'll sum up what I feel about each one.
LOL +More interesting lore and characters imo +Crisper graphics, clearer visuals +Clearer roles for characters +Items are more intersting
Dota 2 +Game loads much MUCH better (rarely start with afk or disco players) +Community is slightly less toxic +Spells seem to hit harder but cost more mana +Some good ideas like mules
All in all, I prefer LOL, but I play Dota 2 because I can't stand the LOL community, not sure if it was just my level but I played with the most toxic noobs out there. I have to disagree with like everything here. LOL +More interesting lore and characters imo < lore aside, because its completely irrelevant unless you want to rp this shit, what do you mean by more interesting characters? Boobs? Qop has nice boobs i heard. Every hero in LoL is either a male rogueish type or a female boobish type. +Crisper graphics, clearer visuals < I loled, this is HIGHLY subjective. You perceive whichever youve played more "clearer", but the comic style with black highlighting is so extremly ugly its not even funny. LoL is ugly, the engine is old, get over it. +Clearer roles for characters < how is that a +, and how does this not contradict "more interesting characters"? +Items are more intersting < more interesting? there are like 100 items that do almost the same, again highly subjective here.
Dota 2 +Game loads much MUCH better (rarely start with afk or disco players) < i had a better experience playing a lowlvl account in lol for a week than dota. Over 50 games i had not a single disconnect, pause or afk/leaver, whereas in dota EVERY. SINGLE. FUCKING. game there is a pause of at least 1 minute. Sure its a small sample size, but the pauses in dota2 are highly annoying, especially when there isnt even a disconnect. I wish theyd change it so you cant pause.. +Community is slightly less toxic < depends on the level youre playing i think, low queue in dota is shit too. +Spells seem to hit harder but cost more mana < however, they dont scale with items (except for ultimates with aghanims). spells in dota, especially in lategame are all about crowdcontrol and less about damage. +Some good ideas like mules < i guess you can count that as a plus, but its just a different system, theres no built in tp to base.
On September 01 2013 04:43 Firebolt145 wrote: 1) If you're comparing it to LoL/HoN, I agree because turn rates, attack and cast animations are deliberately in Dota for balance reasons, making it feel sluggish to someone unfamiliar with it. On the other hand Dota 2 is so much smoother than WC3 DotA, and I have no idea how you feel otherwise.
god yes, i always have to roll eyes when people bring this up.
Edit: to answer ops question: no its not possible to get an unbiased opinion.
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Netherlands45349 Posts
Unbiased opinions in Dota/LoL
ha
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I haven't read the thread so presumably someone has already said something like this but basically play the games and pick one. If you ask for unbiased thoughts, you'll still just get biased opinions. Play the games, get your own biased opinion and then make your own choice.
I could understand making a blog post to "shop" for a game if you had to pay for it, but they're both free. Just test them out.
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Lalalaland34480 Posts
Hell, play both. Over time you will gravitate more towards the one you enjoy more, and then you can focus on trying to improve in that.
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But above all if you have friends that play either game then play with them all and you'll just naturally gravitate towards the game you enjoy playing more with you friends. For most people the game is far far far far more enjoyable to play with people you know than randoms for various reasons.
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Why not play both ?
Also if you would like a ladder in dota, just join an inhouse ; ixdl-o is the most open of them.
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