• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:38
CEST 10:38
KST 17:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 227ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story Tennis[sport] 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10738 users

My experiences with/reviews of the new ladder maps

Blogs > SiskosGoatee
Post a Reply
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
August 27 2013 19:01 GMT
#1
Disclaimer: This is a review of the maps as they are on the ladder, this is not a review of the mapper, yes, I know Blizzard modified them and what not but I'm reviewing the maps from personal experience as a master league random player as they are, I am not going to spend any consideration on the author. I'm also writing this from the perspective of some-one who's extremely tired of every map playing out the same so beware.

Frost

Frost I must say surprised me, I was one of the people who criticized it the most for being utterly generic and doing nothing new and not even being amazing for what it is, a generic map yet still winning the TLMC. And it isgeneric. Don't get me wrong. However, it currently fills the space as the the only all spawn enabled axial 4 player map in competitive play for a long time so at the very least that gives it something unique.

There are no immediate balance issues in any spawns, in horizontal spawns there are arguably some nasty pushes to deal with in ZvT along the ridge but then again, you shouldn't really take the top/bottom bases anyway as Z in those spawns in ZvT unless you have some epic swarmhost strat. Some people might argue against blink all ins and reapers but where some people see imbalance, I see viability of strats, nothing more.

Frost however surprises me and delights me because it plays like an oldschool Blizzard map. The feel I get from playing on Frost is very much like Typhon Peaks and a lot of the maps from that time like backwater Gulch which to me was basically the finest era of Blizzard mapmaking, past the broken imbalances of Kulas Ravine and Lost Temple but before the point that balance concerns became such a premium that every map became a carbon copy of each other. Frost is not a map where you just take a third and sit there, most ancilliary bases have entry points from every single direction like older Blizzard maps which makes runbies deadly and potent like they once were. It's actually a joy to play PvT on this map in my older style of mass expand + massive amounts of zealot runbies and pylon spams because it once again is worth something. You cannot on Frost just park your army some-where and govern about every entry angle into your base and most importantly, the entry paths into the bases are 180 degrees apart which often allows for setting up amazing roach and zealot flanks.

Apart from that, it is what it is though, an extremely standard and basic main/nat setup that will bore a lot of people to death, but once the game gets to three or four bases it's actually a very nice throwback to a different type of army movement that has since been lost. The more open terrain in the centre also leads to some interesting engagements and the watchtowers are I believe a nice addition, controling the space inside the tower to get that vision advantage while hiding behind the LOS blockers is a definite asset in any engagement.

Yeonsu

Yeonsu gives you a total of 6 bases per player, 1 being a semi Island, 2 being very forward. If I ever racepicked Z in a tournament I'd veto this map extremely quickly. Bel'shir Vestige makes it hard for Z to secure a fifth because you have to expand very close to your opponent to do so. Yeonsu makes securing a fourth for Z difficult and a fifth nigh on impossible. Your fifth is either a semi Island or a stone's throw away from your oponent. The map is also very chocked and the rush distances are short. Both ZvP and ZvT have been an absolute nightmare for me on this map thus far.

Switching to TvP though, both ends of this have been leading to some-whah interseting play similar to how Frost is a throwback, TvP is an absolute action-packed slug fest on this game that thus far has proven winnable from either side for me. I've even had someone kill the towers at my forward third when I had it and do a tank push from the lowground on it and it was surprisingly tricky to clear up, an interesting strategical feature of the map that rewards players that think outside of the box. Maybe it's more of a sad thing of the game that such forward expands which can lead to interesting play are just so bad in for Z in TvZ and PvZ.

Compounding to the difficulties for Z is that Yeonsu does not make it possible to hide an overlord behind the natural mineral line so investigate the saturation of the enemy.

Polar Night

Easily my favourite from the three. The only beef I have with this map is the distance of the ramp to the natural which make PvP and ZvZ a bit awkward at times to defend your natural but at the same time stops that dreaded forcefield on your ramp in ZvP from easily ocurring. Polar Night plays like a Korean map in every way, a classic case of just the right amount of circle syndrome, two centre high ground plateaus in the centre and lots of dead space like many Korean maps before it. The backyards expansion adds a nice novelty but I haven't yet seen anyone take it ever and I never saw anyone destroy the rocks at the back of the natural either. Something I feel is merely due to people not yet being used to the map yet. Breaking the rocks could provide for some interesting counter attack paths. Many people aren't even putting spotters there I noticed on the ladder, Put a couple of lings on it and eventually it goes down and you have zergings in someone's natural.

The thirds of Polar Night are I feel appropriately far away. I am definitely not a fan of too easily secured thirds and this map does it right. Giving you no less than 3 plausible options for a third base, each with their strengths and weaknesses , each with multiple attack vectors into it rewarding players who split their army better. Though I haven't yet had a TvT on this map that didn't end with me holding a 1 base all in I feel the centre could provide a very interesting area in that matchup. I've also been having a blast in ZvP on this map pulling out the old roach max, splitting up my forces and flanking through all the attack paths into thirds into the eventual muta transition. I'm dying to try out swarmhost ZvP styles on this map claiming high ground with spores and spines and sieging the third but I've yet to have the chance. TvZ is a fairly straightforward endeavour of taking the forward third and parade pushing your biomine until imbalance carries you to victory (*hides). I'm currently left to wonder how tempests taking the centre high ground and airspace would actually unfold on this map.

All in all though, the new maps are what they are, not particularly innovative like Klontas or Sky Island. Ultimately every map re-uses the same trite main/nat formula we've grown so fond. How I'd kill to get Icarus on the ladder.

*****
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
DusTerr
Profile Blog Joined January 2011
2520 Posts
August 27 2013 20:14 GMT
#2
thanks for the reviews, i haven't had a chance to really play enough to get a feel for any of the maps - yet.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
August 27 2013 22:10 GMT
#3
Great review. The best thing about reading your review is that you are clearly excited by the new maps.

I haven't laddered in season 3, yet. Maybe tomorrow. I'm keen to try these out after your write-up! Cheers.
KT best KT ~ 2014
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
August 28 2013 03:02 GMT
#4
No pics?
RIP SPOR 11/24/11 NEVAR FORGET
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
August 28 2013 03:55 GMT
#5
--- Nuked ---
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
August 28 2013 08:14 GMT
#6
YES! Polar night!
I agree with your sentiments on polar and yeonsu. Felt a bit ambivalent about frost, that map is kinda big, which most people overlook. People were complaining a lot about the horizontal spawns 3rd high ground deal before even playing the maps last week or two, but glad to see that taking the open low ground is not that big of a deal and makes for different gameplay.
Formerly known as carbonaceous
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 176
StarCraft: Brood War
Britney 41318
Sea 1201
Shuttle 942
Mong 421
Leta 396
actioN 232
Larva 101
ggaemo 89
Hm[arnc] 80
Soma 76
[ Show more ]
Dewaltoss 68
Aegong 48
ZergMaN 40
yabsab 28
sorry 28
Bale 22
GoRush 21
Sharp 12
Dota 2
XaKoH 3
League of Legends
JimRising 602
Counter-Strike
olofmeister614
m0e_tv522
Super Smash Bros
Mew2King134
Other Games
Happy326
Sick241
Organizations
Other Games
gamesdonequick23709
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2126
League of Legends
• Jankos2156
Upcoming Events
Replay Cast
22m
CrankTV Team League
2h 22m
OSC
8h 22m
Cure vs SKillous
Lambo vs goblin
Cham vs YoungYakov
ArT vs Harstem
Krystianer vs Iba
Replay Cast
15h 22m
Replay Cast
1d 1h
CrankTV Team League
1d 2h
OSC
1d 4h
Replay Cast
1d 15h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.