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I, for some reason, am an idiot.
I keep trying to make hydralisks work.
Somewhere in my mind, I figure, Blizzards buffed them in HotS, hell, last week they even called them the most successful HotS unit, so I just keep using them, because I'm a moron...
Hydras STILL are a siege unit that has to get into close combat range to be useful.
The gas-per-mineral ratio is WAY too high for a non-caster/non-siege unit, nothing else in the entire game exists with 6 range or less that can't fly, doesn't have 9+ range, and doesn't cast spells. (edit: and isn't invisible, or have huge splash damage)
The Hydra is a fucking terrible unit, fucking fix it.
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On July 31 2013 15:10 Jermstuddog wrote: I, for some reason, am an idiot.
The rest of your post just explained why.
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I have Blizzard on hold right now.
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Blizzard, hire this man please!
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On July 31 2013 15:10 Jermstuddog wrote:
The gas-per-mineral ratio is WAY too high for a non-caster/non-siege unit, nothing else in the entire game exists with 6 range or less that can't fly, doesn't have 9+ range, and doesn't cast spells.
Archon, DT. They cost 25 less minerals than stalkers.
Yes they are fragile, but they also have insane dps. If you are using them a lot versus terran, you'll probably think they are bad. If you not having success with them against protoss, you are doing something wrong.
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Make sure to combine them with Vipers and buffer units (Roaches or Swarm Hosts) for maximum effect.
Also, they are crucial in ZvZ... they are great against Roaches (as long as you have Roach support too), and they allow you to push out against Mutalisks.
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hydralisks are insecure animals
they need zerglings and roaches and vipers and such to pal around with
and to get blown up or cut in half so the hydralisk doesn't
only then will the hydralisk trust you and show you the awesome power of the hydralisk
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On July 31 2013 15:28 HardlyNever wrote:Show nested quote +On July 31 2013 15:10 Jermstuddog wrote:
The gas-per-mineral ratio is WAY too high for a non-caster/non-siege unit, nothing else in the entire game exists with 6 range or less that can't fly, doesn't have 9+ range, and doesn't cast spells.
Archon, DT. They cost 25 less minerals and 25 more gas than stalkers. Yes they are fragile, but they also have insane dps. If you are using them a lot versus terran, you'll probably think they are bad. If you not having success with them against protoss, you are doing something wrong.
Alright, you got me.
DTs are invisible,
Archons have 360 fucking HP and deal splash damage.
Both are seen regularly in pro games in all MU involving protoss.
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On July 31 2013 16:04 Jermstuddog wrote:Show nested quote +On July 31 2013 15:28 HardlyNever wrote:On July 31 2013 15:10 Jermstuddog wrote:
The gas-per-mineral ratio is WAY too high for a non-caster/non-siege unit, nothing else in the entire game exists with 6 range or less that can't fly, doesn't have 9+ range, and doesn't cast spells.
Archon, DT. They cost 25 less minerals and 25 more gas than stalkers. Yes they are fragile, but they also have insane dps. If you are using them a lot versus terran, you'll probably think they are bad. If you not having success with them against protoss, you are doing something wrong. Alright, you got me. DTs are invisible, Archons have 360 fucking HP and deal splash damage. Both are seen regularly in pro games in all MU involving protoss.
archons have 10hp
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On July 31 2013 16:18 sob3k wrote:Show nested quote +On July 31 2013 16:04 Jermstuddog wrote:On July 31 2013 15:28 HardlyNever wrote:On July 31 2013 15:10 Jermstuddog wrote:
The gas-per-mineral ratio is WAY too high for a non-caster/non-siege unit, nothing else in the entire game exists with 6 range or less that can't fly, doesn't have 9+ range, and doesn't cast spells.
Archon, DT. They cost 25 less minerals and 25 more gas than stalkers. Yes they are fragile, but they also have insane dps. If you are using them a lot versus terran, you'll probably think they are bad. If you not having success with them against protoss, you are doing something wrong. Alright, you got me. DTs are invisible, Archons have 360 fucking HP and deal splash damage. Both are seen regularly in pro games in all MU involving protoss. archons have 10hp Haha!
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I dunno why they fucked with the zerg race all together so much in this game. It is far less zergy. Which is supposed to be mainly cheap, plentiful, throwaway style units.
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United States9941 Posts
On July 31 2013 15:55 MarklarMarklarr wrote: I just build drones huk is tryin to out mine me... but he'll never out mine me.
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On July 31 2013 15:20 Torte de Lini wrote: I have Blizzard on hold right now. You can hang up, I just got off the phone with David Kim:
Q: What is the most successful units in HOTS so far?
David Kim: Hydra now has speed upgrade. Ultra is a great threat to enemy right now. Muta makes harassment more effective.
Hydra now has speed upgrade.
Hydra... now... has... speed... upgrade... . ...
GG
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hydras work in zvz at least~ :D
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Hydras are a vital unit in both ZvP and ZvZ, they're incredibly useful in both matchups.
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The biggest problem of the hydra in sc2 is that it costs 2 supply. And that it's lair tech. And those aren't problems that are likely to get fixed ever.
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My friend, the Hydralisks don't deserve such slander. Please try to understand that they have no opposable thumbs, legs, or the ability to close their mouth properly. Hydralisks have drawn the short stick when it comes to their biological makeup.
Just because they are slithery glass cannons doesn't make it okay to bully. Stop bullying.
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Bisutopia19139 Posts
Why fix the hydralisk when Blizzard could easily patch in the HydraRoach?
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